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Dinotropia
posted in thread Scars of War Release Date on 2017-02-21 23:00:00
That's right, you heard correctly, today we have a release date for Scars of War!

hextcg.com/scars-of-war-release-date/

Discuss~


HEXahedron
posted in thread Oh my god, what is that off in the distance? on 2017-02-21 22:49:17
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NicoSharp wrote:

Crota and I came across an interesting rules question during Verdicts last night that may be worth asking about here...

@HEXahedron

In Standard/Limited, will the Buffalord have access to all Buffaloes as Diligence triggers?
Since 2 are from Set 1 and Set 2 that rotate out.

I think Buffalord may function a bit differently because it references Buffalo exclusively, or maybe they just troll us and reprint all buffalo as commons for set 6 :D
The Buffalord will only create standard-legal buffalo while in standard-format matches.


Dinotropia
posted in thread Transition Patch Announcement on 2017-02-21 21:54:46
And to make sure I am understanding/answering you correctly, the two factor authentication is something separate from the normal log on. It is an extra layer of security that users can add to protect their accounts.


Dinotropia
posted in thread Transition Patch Announcement on 2017-02-21 21:53:45
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Transience wrote:

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Eraia wrote:

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Transience wrote:

What is a 'Two-Factor Authentication' and where do I find it?
If you had one, you'd know. If you d on't, just leave it blank.I believe the only two-factor authentication hex offers is a smartphone app, or something along those lines.
Leaving it blank tells me the login is invalid. But i'm assuming I cannot login to this new forum yet because the patch to the game isn't online yet? And once it is I should be able to login without this authentication thingy?

Correct, our new forums will also use a single sign on system (your forum account and game account are the same). You won't be able to log into the new forums until the transition patch has completed later today/tomorrow.


Dinotropia
posted in thread Transition Patch Announcement on 2017-02-21 21:00:00
On Wednesday, the servers will be coming offline for maintenance and the installation of a new update.

hextcg.com/transition-patch-announcement/

Beep Boop.


Grimnir
posted in thread Publisher Change Maintenance 22.02.2017 on 2017-02-21 21:00:00
Dear Players,

As we recently announced, Hex Entertainment will take over publishing for HEX: Shards of fate on the 22nd of February. In order to get everything up and running on the new servers a patch will be required. You can check out the details here

Here is the transfer schedule:

  • 6:00 CET (9:00 PM PT) Tournament server lock
  • 10:00 CET (1:00 AM PT) Gameforge servers will go offline
  • 21:00 CET (12 PM PT) estimate time of re-opening

See you ingame,

Your HEX team


HEXahedron
posted in thread Deals of War on 2017-02-21 19:00:21
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Showsni wrote:

I haven't tried using Demolition on someone with 0 resources, but can you go you negative? If you ramp this out with temporary resources (Howling Brave, Crimson Clarity, Cressida) you could potentially dodge half the downside...
Your resources cannot be reduced below 0. Sounds like you've found an interesting strategy. :)


Fantastic video, @Zophie! One of your best!


HEXahedron
posted in thread HEX: Shards of Fate – Change of publisher! on 2017-02-21 17:19:36
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Kaizor wrote:

Oh, i guess that's the reason why i haven't received an answer by the Gameforge German support yet :P
Who can i contact now to tell my issue? Lost a whole Evo Gaunt run due to a nasty bug (when i clicked enter gaunt i got disconnected, took my plat and boosters but doesn't save it, now when i want to reenter evo gaunt it acts like i never joined evo gaunt and wants new boosters and plat from me -_-).
Keep an eye out for new support contact information later this week, Kaizor. I'll be happy to help you out as soon as this transition is completed.


Dinotropia
posted in thread Cory Jones Open Letter on 2017-02-21 16:39:45
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Eraia wrote:

*snip*

The only concern I have is that the sleeves are going to be a one-off thing, hopefully the system will only award them to you once so you can't waste your 30k getting the sleeves when you already have them.
Sleeves can't be gained multiple times. The system will re-roll a pack if you would get another sleeve.


Dinotropia
posted in thread Cory Jones Open Letter on 2017-02-21 16:37:03
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Plotynus wrote:

Hey @Dinotropia, quick question: Until when I have time to buy platinum using Gameforge billing system? I have a local payment method over there that I would like to use one more time before the change. Thanks.
It will all switch with our transition patch. Details on the patch are forthcoming.


Grimnir
posted in thread HEX: Shards of Fate – Change of publisher! on 2017-02-21 16:30:00
Dear players,


Gameforge and HEX Entertainment announce today a publishing change for their critically acclaimed game - HEX: Shards of Fate. Gameforge and HEX Entertainment have come to a mutual agreement where HEX Entertainment will again be responsible for publishing the game in addition to the development. HEX Entertainment is assuming full responsibility and control over all operational procedures from Gameforge, including community management, customer support, promotion, sales, marketing, and other live operational duties.


This process will not have any impact on the game itself, character progress, items, or the delivery of new content; both HEX Entertainment and Gameforge will do their utmost to ensure that the transition will be as seamless as possible and without interruption of service. In order to have your account migrated, just log into Hex as usual and it'll guide you through the simple transition - it's only a matter of 2 clicks.

Gameforge would like to sincerely thank the players for their tremendous support throughout the past years, and looks forward to seeing the HEX community grow even greater as the game continues moving forward through 2017 and beyond.


Hex Entertainment is excited about the future of HEX: Shards of Fate and enthusiastic about the many new features we have in store for the game.


See you ingame,
Hex Entertainment and Gameforge


Dinotropia
posted in thread ardor day on 2017-02-21 16:30:22
More news is coming on the Ardor Day front soon. There has been a bunch of news happening lately, but rest assured the holiday hasn't been forgotten!


Dinotropia
posted in thread Cory Jones Open Letter on 2017-02-21 16:24:36
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OzawaWanderer wrote:

Um I have a question is it 30k gold for only one of those bird items? Or do we get like 2? 30k for a random item seems a bit.. Harsh
It will be for one of those items. It is intended to be a fun gold sink for the community to get cool stuff.


Dinotropia
posted in thread Cory Jones Open Letter on 2017-02-21 16:22:59
Seconded! We will be pulling from Reddit for our Q&A this afternoon. Make sure you post there as well.


Dinotropia
posted in thread Cory Jones Open Letter on 2017-02-21 16:00:00
Cory Jones addresses the community:

hextcg.com/cory-jones-open-letter/

Discuss~


HEXahedron
posted in thread Account level tracking on 2017-02-21 01:31:36
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Corpselocker wrote:

**Levels 97-100 are bugged and are rewarding Underworld Crusader AA instead of Dark Heart AA

Any news on that? Was it fixed?
We fixed this last week. No patch needed. It shouldn't be an issue any more.

We are aware that there are users who earned these levels prior to our fix and will need to be back-granted their earned rewards.


Dinotropia
posted in thread Community Spotlight - Form in the Flame on 2017-02-20 20:42:49
InfamousNeo with another Scars of War spoiler!

en.hex.gameforge.com/news.html#/?p=11636

Discuss~


HEXahedron
posted in thread Cerulean Mirror Knight AA on 2017-02-20 18:16:28
Try repairing your installation and let me know if that fixes it for you.


HEXahedron
posted in thread Extended Art behavior on 2017-02-20 01:31:47
Did you re-save your deck after extending the art? Mercenary decks are saved differently from most decks so that they can be accessed by multiple campaign characters. It's possible that you were loading the most recent save of the deck, which was saved when the cards were non-extended, so it would pick non-extended cards from your collection when possible while loading.


HEXahedron
posted in thread In-Game Mail Announcement on 2017-02-19 03:26:10
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KingGabriel wrote:

Most important question - does this affect cards sent, and if so, just delays or? (also any specifics on C.O.D etc?) Surprised this wasn't mentioned or asked about yet.
All C.O.D. and attached item information should be safe.


HEXahedron
posted in thread From the Tranquil Dream... on 2017-02-18 18:41:24
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Gregangel wrote:

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HEXahedron wrote:

Fred is correct, you must choose a target attacking troop when playing the action. This happens before the action resolves and before the conscripted troop is determined.
attacking troop have to be valid ? Unblockable troop can be blocked this way ?
You can target a troop with Unblockable this way, and that troop will be blocked by the conscripted card.


HEXahedron
posted in thread From the Tranquil Dream... on 2017-02-18 17:22:52
Fred is correct, you must choose a target attacking troop when playing the action. This happens before the action resolves and before the conscripted troop is determined.


Dinotropia
posted in thread In-Game Mail Announcement on 2017-02-18 03:05:17
Hey everyone, we want to let you know that we are doing some major back end maintenance early next week:

en.hex.gameforge.com/news.html#/?p=11634

Be sure to back up any important mail!


HEXahedron
posted in thread Zakiir champion Bug remains? on 2017-02-17 19:39:05
We already have this fixed on our internal build. It should be fixed with the Scars of War patch.


Rysu
posted in thread Scars of War Spoilers on 2017-02-17 19:20:07
Hey guys,

Looks like there was a bit of a goof. For those of you saying that Pulverazor is powerful, we agree with you. In fact, we agreed with you over a month ago, but we never updated the version of Pulverazor that was sent out to @Errantsquire to be spoiled. We hit him with the nerf bat a little while back, because he was so powerful on his lonesome (as opposed to being powerful with a big group of troops in play, which was his purpose.) With that in mind we gave his stats a bit of a hit, but left his power intact. We've sent ErrantSquire the updated version, but here is the actual Pulverazor.




Again, sorry for the mixup.

Cheers


Dinotropia
posted in thread Friday Update - Song of the Immortal Flame on 2017-02-17 19:00:00
Welcome to a round up of the week! We have an Immortal format announcement, rules updates, legendary spoilers and more!

en.hex.gameforge.com/news.html#/?p=11629

Discuss~


HEXahedron
posted in thread Scars of War Rules Updates on 2017-02-17 16:13:16
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Cyru wrote:

@HEXahedron Does the AI follow these restrictions as well?

Because if they do, Wormoid Queen gets way harder.
Wormoid Hydra has Deathcry - Summon two random Wormoids.
Looks at list of Wormoids:
Wormoid Grub AI Only
Wormoid AI Only
Firebreathing Wormoid AI Only
Wormoid Hydra Legendary

So every time Wormoid Hydra dies, it will Summon two random Wormoids, which are 100% to be Wormoid Hydras. Wormoid Queen will never untunnel, and will never be able to be attacked. You can still kill her with other means, such as milling her, but she becomes a lot harder.

I can think of two ways to fix this off the top of my head. Either change the card Wormoid Hydra so that it says it summons two Wormoid Hydra (as random Wormoid is really misleading if there is only one to pick from), or make the other Wormoids into PvE cards (my evil plan to plan with a Wormoid deck will be complete).

TL,DR
Cut off one head, two more will grow. Hail Hydra!
The AI does follow the same restrictions.

I know that we've specifically adjusted Wormoid Hydra to be able to find all the wormoid troops that currently exist the same way we've adjusted Artisanal Cheesesmythe, although I'm not certain we've made the same adjustments for the Wormoid champions...

Good point, Cyru. I will check on that. Hail Hydra!


HEXahedron
posted in thread Scars of War Rules Updates on 2017-02-17 00:29:33
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Steric wrote:

Are AI only cards (the orange rarity) still valid targets for random creation in PvE?
They will not be.


HEXahedron
posted in thread Scars of War Rules Updates on 2017-02-16 21:46:57
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jvluso wrote:

Can you still scheme Kraken Barrel Cheddar?
No, but only because of a difficult-to-squish bug with Scheme.

Creating a card with the same name is currently interpreted by our engine as a random card with name X. Since Kraken Barrel Cheddar can no longer be created at random, this search won't find any results and Scheme will have no effect.

This is a good point to bring up, and we'll more highly prioritize finding a fix for this bug to match the wider effect the bug is now having.

Side note: We've updated cards like Artisanal Cheesesmythe behind the scenes to continue having their normal effect, so just because Scheme can't make your favorite variety of cheddar, it doesn't mean that the cheesesmythe is similarly limited.


HEXahedron
posted in thread Scars of War Rules Updates on 2017-02-16 21:15:31
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GobBluth wrote:

Really like that empowered cards keep their new thresholds. Does this also work for replicas? So if I make a replica of a troop, then empower that troop, it will become a replica of the empowered version?
No, replicas are a separate mechanic. The empowered troop will no longer be a replica and it will have its normal thresholds, traits, etc.
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Fred wrote:

One question regarding the Gem Powers. Now that a modified troop simply gets socketed powers rather than gem powers, does that mean that such a modified card is no longer considered as being socketed by effects such as Dark Heart of Nulzann, Sentry of Nulzann, Altar of Nulzann, etc.?
Correct.
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FinalFantasy wrote:

Are we still able to create the thing that does not exist for high casting cost creations?
Also correct.


Magician
posted in thread Scars of War Rules Updates on 2017-02-16 19:29:59
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Sinkhole wrote:

Does this apply to random transformations?
Yes, this is the crux of the random transformation change. If you have a Verdant Chant it will still summon Wild Child despite Wild Child now being an Immortal legal card and not standard legal. However, you will not be able to randomly create a Wild Child randomly in your Standard and limited game play.


Dinotropia
posted in thread Scars of War Rules Updates on 2017-02-16 19:00:00
Corey Burkhart is back with a mechanics power hour:

en.hex.gameforge.com/news.html#/?p=11619

Discuss!


HEXahedron
posted in thread So Many Gods With No Context or Art on 2017-02-15 20:20:56
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Galliard wrote:

None of the Primals we've seen have had an Avatar printed. I doubt that's a coincidence. An Avatar is for interacting with the world without showing up personally.

Also, the Avatars we get are all for abstract concepts like Youth or Malice. The Primals we've seen (or heard of characters interacting with) are all of concrete concepts like Wolves or Mountains.

The abstract Primals may not even have a physical form. Though that would mean the Kismet cards either depict an Avatar of Luck or that luck isn't abstract on Entrath.

Primal Dawn depicts Briggadon, Primal of Might, standing above beings of great strength, including a couple of his Avatars.


Dinotropia
posted in thread History of a HEX card - Ryaalinth the Soulcursed on 2017-02-15 19:00:00
Corey Burkhart dives into the belly of the beast and shares what it takes to build a dragon:

en.hex.gameforge.com/news.html#/?p=11605

Discuss~


HEXahedron
posted in thread Dropzone – Renegades wanted! on 2017-02-15 17:21:04
I can personally attest that there are a lot of good people over at Sparkypants Studios who have been enthusiastically working very hard to make Dropzone happen. They are a small and passionate team (not unlike Hex Entertainment), and bit of extra launch-day attention can help that sort of team immensely.


Grimnir
posted in thread Dropzone – Renegades wanted! on 2017-02-15 15:46:16
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Alchemy wrote:

Can we get clarity on the community managers and why the hex announcement sub-forum is being used to push other gameforge offerings. This is crazy shizzle

Because it is a Gameforge forum and Dropzone is another game published by Gameforge. I agree that a HEX-related reward would have been nicer for a cross-promotion, unfortunately it was not possible this time.

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Cernz wrote:

because dropzone doesnt seem to be a success and i guess they want some ppl to try it out with mistake newsposts ;)

Dropzone was just released in the Steam Early Access program today. How can it be a success before it was even released? Most of the reviews have been positive so far.

In any case, I'm sure you will get over having one thread in the forum that has nothing to do with HEX other than also being a competitive game. Try the game if you want or don't, that's entirely up to you. But please stay on topic in this thread or I'll close it. Thank you.


Grimnir
posted in thread Dropzone – Renegades wanted! on 2017-02-15 15:00:00


At Gameforge there’s nothing we love more than games – and now our latest passion has landed: Dropzone!
This game is the perfect blend of adrenaline and strategy, of MOBA and RTS, of cerebral tactics and blistering action… and it’s available on Steam right now!
Head over to Steam today and check it out for yourself!
Watch the trailer:


Your Exclusive Gift
As a Gameforge player, we have a special welcome gift for you: a coupon for a Vision Tower Customization available directly in the game. Simply enter the code ‘GameforgeEarlyAccess’ via the in-game shop to receive it!
Dropzone Now Live on Twitch
Today, 15th February, our big Dropzone Twitch Marathon starts to celebrate the launch. Click here to check out the fun or join in yourself!


HEXahedron
posted in thread [PvE] - Titania's Majesty /w Major Warrior Gem not triggering on 2017-02-14 23:33:40
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MaximumSquid wrote:

Titania's Majesty is not trigger the Major Warrior gem when it put a creature into play

I'm pretty sure that TM triggers deploy effects so this is likely a bug
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Nollfem wrote:

There was actually a change to Titania's Majesty a few months ago, the card now reads:
Reveal the top five cards of your deck. Summon a copy of a revealed troop. It gets all socketed powers of this.
With the new text, Titania's doesn't trigger deploy-effects, since the card is already in play when it gets the socketed powers. I don't think there has been any communication about if this is a bug or a functional change to a PVP card.
Deploy effects granted by Titania's Majesty are intended to work. We're aware that the recent templating change to Titania's Majesty makes it look like this is not the case, and we will be working to resolve this.

The case where Deploy effects granted by Titania's Majesty don't trigger under some circumstances is a bug, and it is already being tracked.


Dinotropia
posted in thread Community Spotlight - Love in the Air on 2017-02-14 19:00:00
Ali Aintrazi shares some love and a few Scars of War duo troops!

en.hex.gameforge.com/news.html#/?p=11598

Discuss~


HEXSirSleepy
posted in thread Scars of War Spoilers on 2017-02-14 03:25:12
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OzawaWanderer wrote:

Why doesn't it have new art? The Yeti reprint does...
Not all reprints will have new art. That's not to say that won't have ever new art, but it's not an all or nothing deal.


HEXSirSleepy
posted in thread Scars of War Spoilers on 2017-02-14 03:17:44
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TheEnigmaEngine wrote:

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Mejis wrote:

@HXE_Ty any chance on clarifying whether Verdict from Set 6 will have different set, a la Baby Yeti? The spoiler suggests no, but maybe is just placeholder?
I don't understand where the confusion comes from? They weren't spoiling the new version of Verdict, but rather showing off the new templating for Immortal Legal vs Standard Legal using the set 2 version of the card. The Set 6 version hasn't been released. It's not a placeholder or a mistake, but intentional example of the difference between a Standard Legal Set 2 card and an Immortal Only Set 2 card.
To clarify, the version of Verdict that was spoiled today is actually the version in Scars of War. (Check out the Scars of War symbol on the card.) We thought that the article describing the set legality and new card frames would be a cool place to also preview the return of an old card.

Edit: I realize that the first version posted had the wrong set symbol. Sorry if this caused some confusion. But yes, Verdict of the Ancient Kings is back in Scars of War!


HEXahedron
posted in thread Scars of War Spoilers on 2017-02-13 23:37:37
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Eraia wrote:

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Legan wrote:

That's dang impressive. A 3/3 for 3 is fairly decent on its own, but a 5/5 with spellshield is like a cheaper fuzzoko'd boulder brute from back in set 1/2 draft. If it makes it to those numbers, it very, very likely is going to get to keep swinging in. Quite nice.
Ya... it's a great card.
The question: If you have all stops enabled, will there be an opportunity for quick speed removal between when the spellshield wears off and when diligence reapplies it?

@HEXahedron any chance you can shed some light here?
Typically no. On an otherwise blank board, Aryndel Monk will regain Spellshield before any priority window opens.

There's a somewhat complicated set of triggered powers that could create this window in certain combinations. But those won't occur in the vast majority of games, and most of them would need to be on the Aryndel Monk controller's side of the board.


CZE_Ty
posted in thread HEX Immortal Announcement on 2017-02-13 21:30:03
The background will always be white including the star symbol. This image was mocked up and the font is slightly offset. The in client version will not have this issue. We are working on getting a different example in the article since this one seemed to cause some confusion. :)

**Update - The example in the article has been changed.


HEXahedron
posted in thread HEX Immortal Announcement on 2017-02-13 21:17:48
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Darklight wrote:

Silly question on reprinted cards: will the old verdict be legal to play in all formats or will you need to collect the Scars of War versions of the cards to play them?

If that's the case, maybe a future gold sink could be a small fee to morph extras of the Immortal version into the Standard version?
All versions of a reprinted card can be used in any format that at least one version is legal in.


HEXSirSleepy
posted in thread HEX Immortal Announcement on 2017-02-13 20:58:49
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Edswor wrote:

Is the icon below the cost also for immortal valid or pve? or is something else?
Yes. That star symbol represents that it's an immortal card, much like the crown symbol represents a PvE card.


Dinotropia
posted in thread Community Spotlight - Aryndel Monk on 2017-02-13 20:28:37
He wrote the script. So in a way, he was the wordiest of them all ;P


Dinotropia
posted in thread Community Spotlight - Aryndel Monk on 2017-02-13 20:00:00
InfamousNeo and Pentachills meditate on a new card from Scars of War:

en.hex.gameforge.com/news.html#/?p=11590

Discuss~


Magician
posted in thread HEX Immortal Announcement on 2017-02-13 19:20:34
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Wendek wrote:

Uh-oh I really hoped that the Spellshield gem would be banned from the start(if only so that I wouldn't see Hierophant-spam in both formats), but I'll agree that the direct damage one is probably a much more obvious first choice.
I'm happy to see that Terrormill might be a thing again at least for a while.

In any case I'm pretty pleased with that announcement, it's much more support than I expected at first and it's actually enough incentive to make me buy my 4th Extinction. :P

Side question regarding the prizes : as they'll be sent from Hexprimal, I assume there will be no primal pack proc chance with them - is it correct ? So there will not be any way to get new SoF/SD Primal packs once the rotation actually hit s?
The pack prizes will be added directly into the tournament, like a normal tournament prize. Therefore, you'll still have your % chance to proc a primal pack!


Magician
posted in thread HEX Immortal Announcement on 2017-02-13 19:13:52
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Bootlace wrote:

Thanks alot to the whole HxE team for having faith in us to sponsor this tournament,we're very excited and committed to supporting the Immortal format in the bestway we can. Special thanks to Kyle & Corey for working tirelessly with usto come up with a format that allows on-demand Immortal games and exciting bigtournaments with little impact on the other queues/tournaments in thegame.

We’re also delighted to work with SilentSnake, Alucard andTheMotivation for the shoutcasting/eSports part and they’re all very muchlooking forward to bringing you guys Immortal coverage that you’ll be excitedto be a part of.

To make it easy for you to remember, we’ve set up a landing pagefor the Series at HexPrimal.com/Immortal where you can find all thequeue/tournament details as well as Immortal focused articles.


The Immortal format promises to be a really fun & crazyenvironment so we hope to see you all on April 15th 9AM PST/5PM CET for the first ever Immortal Championship!
Pleasure is ours! I'm personally really looking forward to this tournament series. I know the amount of work you guys have put into this, and I can't wait to be a spectator of these awesome tournaments. Going to need to hook up the big screen and get some popcorn!


Dinotropia
posted in thread HEX Immortal Announcement on 2017-02-13 19:00:00
Corey Burkhart breaks some news about HEX's Immortal format:

en.hex.gameforge.com/news.html#/?p=11580

Discuss~


Rysu
posted in thread Scars of War Spoilers on 2017-02-12 10:06:09
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Vroengard wrote:

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schild wrote:

When I transmog a mightsinger it says transform target mightsinger into a giant butterfly or howling brave
We REALLY need official word on whether random effects will only create troops from the format they're being played at. Hope I haven't missed this important bit of information, if it's been disclosed already. But it's one of the first things that need to be alongside the formal Immortal introduction.
We'll have articles for both random creation and Immortal very soon, because I completely agree that you should have official word from us. :)


Rysu
posted in thread Scars of War Spoilers on 2017-02-12 10:02:53
Hey guys,

So, we had a little bit of a mixup with the Eternal Bastion spoiler today. The card that was spoiled on Snake's stream is not actually the card that is in Scars of War. In fact, it has never been, nor will it ever be in Scars of War. I'll explain what happened below, for those curious, but here's the true Eternal Bastion:



So, yeah, he's still awesome and kind of similar, but this version keeps giving you the power every turn, meaning that any champion power could eventually become free. Oh yeah... and its grafted onto your champion, so even if the Bastion dies, your charge power is cheap forever.

For those interested in how we released the wrong version of this card, I'll pull the curtain back a little bit to show you how this error occurred.

Sometimes in order to make the cards we want to make, we have to feed our system some very ugly text in order to get exactly what we want. In these instances we rely on display text to give you the information you need without treating you like a computer.

For example, let's look at Primal Prism. The text that you as players see is Choose one: Gain a threshold of your choice; or gain a charge. However, behind the scenes our game is saying Choose one: Choose Blood; Choose Diamond; Choose Ruby; Choose Sapphire; Choose Wild; or Choose Gain a charge. This allows the system to pull up all of those Choose cards when you play Primal Prism. Part of design is streamlining what the player sees, and while I won't boast that we're the best at it, I think we're getting better.

What does that have to do with Eternal Bastion? Well, this guy is supposed to give you the text Your charge powers cost -[2] to use. However, what we have to feed the engine to understand Your charge powers cost -[2] to use is a bit messier than we'd like. So instead, we decided to display text that single part of this card. However, there was some kind of mixup and the card's entire card text got replaced with the display text. And, unfortunately, the new text still made sense on a card, so it didn't cause any red flags for Snake or his audience.

Normally, a mistake like this is caught pretty quickly, however it's Saturday and I've been binge watching The People vs OJ all day, so I didn't see this until now. So, I'm sorry to Snake for giving him an Alternative Spoiler, but I hope you guys enjoy the one true Bastion.


Dinotropia
posted in thread Primordial Knowledge – Escape Goat on 2017-02-10 20:11:11
There is a small delay between the autoposters on the main site and our forums. Basically, the website takes 5 minutes to compile from the scheduled post date while the forum post freezes and doesn't go up if you try to delay it by five minutes. Truly we live in a miraculous and sometimes hair-tearingly frustrating age. I am continuing to look for solutions, but for now the forum posts will go live 3-5 minutes before the website page does. Thank you for understanding :)


Dinotropia
posted in thread Primordial Knowledge – Escape Goat on 2017-02-10 20:00:00
Varranis looks ahead at what new brews you should pursue:

en.hex.gameforge.com/news.html#/?p=11565

Discuss~


Dinotropia
posted in thread So Many Legs on 2017-02-10 19:31:52
Nobles are our in-game support team and community liaisons. If you have ever seen an orange name in chat with NOBLEusername then you came across a member of our hard-working team.


Dinotropia
posted in thread So Many Legs on 2017-02-10 19:00:00
Welcome to a round up of the week! We have art, lore, spoilers and more!

en.hex.gameforge.com/news.html#/?p=11554

Discuss~


Magician
posted in thread Scars of War Spoilers on 2017-02-09 23:47:03
Because of the lack of clarity that people have been pointing out with Llama Herder's wording, i'll clarify.

The +1ATK/+1DEF are both temporary buffs based on the number of troops you exhausted in this activation.

Thus, if you exhaust three troops, it gets +3/+3 becoming a 5/5. If you then exhaust another troop, it gets +1/+1 becoming a 6/6. These bonuses are removed at the end of turn.

We'll touch up the exact wording to correct for this lack of clarity. Sorry for any confusion this has caused, and appreciate the feedback!

~Corey Burkhart


Dinotropia
posted in thread Community Spotlight - The Cosmic Pod Crusader on 2017-02-09 19:00:00
Nicosharp takes some Scars of War spoilers into the campaign:

en.hex.gameforge.com/news.html#/?p=11548

Discuss!


Dinotropia
posted in thread Deck Drilldown - Wild Ardent on 2017-02-08 20:00:00
Jeff Hoogland ardently works towards more valorous victories:

en.hex.gameforge.com/news.html#/?p=11545

Discuss~


HEXahedron
posted in thread Scars of War Spoilers on 2017-02-08 19:30:59
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NicoSharp wrote:

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Galliard wrote:

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KozHex wrote:

You guys are confusing me. Will it work or no?
I am 93% confident that Spring Litter Disciple will only duplicate a created card if it's printed cost is 1.Copies may work differently, as I haven't tested them. Also, I made that number up.

@Etria No worries. I can see how my specific test could cause confusion, since I was testing the opposite case.
It's something I also mentioned in the podcast, but it could also be linked to processing order - when the checks are made.
Maybe @HEXahedron can let us know? Crota and I sent a similar scenario his way for next weeks puzzle.

Hexahedron - If a card is created - like Conscript, would a passive, like Nettlemoss trigger before a card like Spring Litter Disciple checks for the created cards cost?

Could we get a little comprehensive rule support for order of operations with cards effects that are in play, and how they check, vs. passives that are unique to champions?

For the record Galliard - I know you don't listen to our show, but I did mention I was not sure if the interaction worked, but it was going to be one of the first things I was going to try and test once I got my hands on Nettlemoss. Spring Litter is kind of crap for the curve anyway, but worth trying at least for valor.
Technical Genius says Your artifacts in all zones have cost -1. While a card is being created, it is not yet in a zone, and would be unaffected by Technical Genius. Moreover, Spring Litter Disciple's power is a replacement effect, so it will actually change the effect creating the card before it happens. Effects like Nettlemoss will happen afterwards.

EDIT: @Galliard, Right now it's not looking at cost modifiers when making copies, and only looks at base cost. This might be a bug though... I'll look into it.


Dinotropia
posted in thread A Dread End on 2017-02-08 19:00:00
Before the assault on Ayotochi, a dire meeting occurs:

en.hex.gameforge.com/news.html#/?p=11540

Discuss~


Dinotropia
posted in thread Ardor Day Patch Delay on 2017-02-07 20:00:00
Hey everyone, we have a quick community announcement to make regarding Ardor Day:

en.hex.gameforge.com/news.html#/?p=11535

Discuss


Dinotropia
posted in thread Community Spotlight - Spoiling with Due Diligence on 2017-02-07 19:00:00
Jeff Hoogland Diligently spoils some new Scars of War cards:

en.hex.gameforge.com/news.html#/?p=11526

Discuss~


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2017-02-07 17:13:29
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Orcsville wrote:

I have a question regarding Immortal format and the gems, will the gems in the first block still be double threshold? (Spellshield, etc.)
Stay tuned for details on the Immortal format, but no, there will be no functional changes to gems when the Immortal format becomes available.
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GobBluth wrote:

Question about diligence. Back in set 3 there was an interaction I found confusing. When a troop with Spider Nest was exhausted and then another exhaust was applied to it, for example from Webguard, the Spider Nest would trigger again for each additional exhaust ability applied to the troop. This was confusing because Spider Nest read when this becomes exhausted and since the troop was already exhausted it could not become exhausted by an additional exhaust.

Was this a bug? Do the same rules apply to diligence? So, for example, if a troop has diligence and is ready and Preservation is played on the ready troop will diligence trigger or will diligence only trigger if the troop goes from being exhausted to being ready?
That was a bug, and it was fixed a long time ago.


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2017-02-07 09:22:12
Essentially correct, @Thoom. I'd make a few minor detail or wording changes, but you have the core concept right.


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2017-02-07 02:41:56
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jvluso wrote:

Let's say I cast mindcall on Daarmak, put it into play with Dinglewiz, exhaust it to cast a mobilize card, and Polyberry Pouch it into a Blessed Scout. What happens at the start of my next turn?

The conscripted card's thresholds should be [BLOOD][RUBY][SAPPHIRE][WILD][DIAMOND]
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Audens wrote:

If you swing with two Warparty Guides, and the top troop of your deck is an Ardent troop, but the second card is not, should you draw one card or two? My assumption was one, on the logic that one trigger has to completely resolve before the next one can start, but the current answer in-game seems to be two.
That sounds like a bug to me, but I'll have to double-check. I'm pretty sure you should only draw one (Unless there's an unusual circumstance like a Spectral Acorn being the non-troop).


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2017-02-07 01:23:26
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Wendek wrote:

Got some question about random effects post-rotation, unsure if it's been already addressed : will the create random troop with [condition] effects always create Standard-legal troops ? So Warspteel Widget at 8 counters would transforme into Charge Colossus 100% of the time (since Eternal Guardian is rotating out, and assuming there's no 8-costed artifact in Set6) and whiff at 10/12 instead of transforming into Tectonic Megahulk/Argus.
I believe there will be an article coming out discussing random creation rules before the release of Scars of War. Keep an eye out for it. I'll discuss any further questions once it's published.


Dinotropia
posted in thread Community Spotlight - Songsmythe Virtuoso on 2017-02-07 01:17:25
Thanks for your feedback! We like to have a mix when it comes to spoilers. Some appear as articles, others as videos. Some are puzzles on the forums and others as games through twitch. Everyone has their favorite form, and so we try to diversify. You will have plenty of spoiler articles to enjoy as well :)


CZE_Ty
posted in thread Scars of War Spoilers on 2017-02-06 20:50:13
From InfamousNeo's spoiler video:
ibb.co/hM7H8v


CZE_Ty
posted in thread Scars of War Spoilers on 2017-02-06 20:28:04
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OzawaWanderer wrote:

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Galliard wrote:

If the Drokka god is actually a god, shouldn't he have a Primal type? Or at least Unique?

I'd even be happy with Avatar of Drokka
It could be just their god and not exactly A god.
Correct. The Drokkatar is a god for the Drokka but does not occupy the same creative space as Avatars or Primals.


Dinotropia
posted in thread Community Spotlight - Songsmythe Virtuoso on 2017-02-06 20:00:00
InfamousNeo sings the praises of another Scars of War spoiler:

en.hex.gameforge.com/news.html#/?p=11521

Discuss~


HEXahedron
posted in thread Art Spotlight - Drokka on 2017-02-06 19:57:52
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OzawaWanderer wrote:

How do you pronounce Drokka?
Drawk-kah; with emphasis on the first syllable


Dinotropia
posted in thread Art Spotlight - Drokka on 2017-02-06 19:18:17
Please try it again! There was a small delay with the autoposter, but everything should be fine now.


Dinotropia
posted in thread Art Spotlight - Drokka on 2017-02-06 19:00:00
Tyler James introduces some of the artistic minds behind a new neutral race from Scars of War!

en.hex.gameforge.com/news.html#/?p=11508

Discuss~


HEXahedron
posted in thread Scars of War Spoilers on 2017-02-06 18:59:44
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Fred wrote:

Regarding the latest spoiler from HexPrimal, Earth Mother reads: Diligence: gain 0/1. What will happen first? Readying the troop (thus triggering Diligence), or repleneshing the resources?

Given the following situation:

Turn 1: Play wild shard + Earth Mother
Turn 2: Play wild shard + attack with Earth Mother
Turn 3: Earth Mother readies + Play wild shard.

In my first main phase for turn 3 after this sequence, what are my resources? If my resources got replenished before diligence, then I should be at 3/4. If it's the other way around, I would be at 4/4.
Replenishing resources happens before Diligence powers can resolve. Your resources would be <3/4> in that scenario.


HEXahedron
posted in thread Scars of War Spoilers on 2017-02-04 20:10:07
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Eraia wrote:

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Gregangel wrote:

I think your High Infinitrix would be single blood threshold
I just asked in the mechanics q and a to get confirmation, but it says 'changes all its thresholds to match this card' so I can't help but feel that's intended to mean each threshold required to play the card becomes a blood threshold... so it retains the number of thresholds required just changes each of them to be blood.
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HEXahedron wrote:

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Eraia wrote:

Unrelated question - just to confirm something a lot of people have been assuming... conscript doesn't change the thresholds of card powers, just the thresholds required to play the card, correct? So, for example, if a diamond card conscripts a Mightsinger it would still have 5 wild threshold for its growth ability and 'gain a wild threshold' as the trigger for it's other power, correct?

Additionally... say you conscripted a card that normally requires 1 Wild and 1 Blood to play with Power and Pain, would it become a double blood or a single blood?
Correct. Threshold requirements for powers on cards are unchanged. Just the threshold required to play the card is changed.
For Power and Pain, its threshold would become [BLOOD] rather than [BLOOD][BLOOD] . The threshold is changed to match the exact threshold of the conscripting card.


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2017-02-04 20:06:17
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Eraia wrote:

Unrelated question - just to confirm something a lot of people have been assuming... conscript doesn't change the thresholds of card powers, just the thresholds required to play the card, correct? So, for example, if a diamond card conscripts a Mightsinger it would still have 5 wild threshold for its growth ability and 'gain a wild threshold' as the trigger for it's other power, correct?

Additionally... say you conscripted a card that normally requires 1 Wild and 1 Blood to play with Power and Pain, would it become a double blood or a single blood?
Correct. Threshold requirements for powers on cards are unchanged. Just the threshold required to play the card is changed.

For Power and Pain, its threshold would become [BLOOD] rather than [BLOOD][BLOOD] . The threshold is changed to match the exact threshold of the conscripting card.


HEXahedron
posted in thread Scars of War Spoilers on 2017-02-04 18:03:44
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KozHex wrote:

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KozHex wrote:

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Edswor wrote:

Moar spoilers.

From Varranis twitter:


From Pentachills twiter:

Eh, I guess they're okay for limited, but probably not constructed playable. Power and pain I guess is just another of those RNG cards where you hope to roll a 4 cost power house that gets a free socketed power.
I just realized that this card doesn't make a troop that you meet the threshold requirements of, which makes this card garbage imo. It's basically unplayable in limited because you can easily make a card you can't play. Even in a five color deck it's pretty bad
The Conscript effect changes the threshold of the created card to match that of the creating card. Any troop created by this card will have [BLOOD] threshold.


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2017-02-04 07:06:29
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Eraia wrote:

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HEXahedron wrote:

It deals damage after rage takes effect, same as Quash Ridge Tusker. (So, 2 damage on the first attack, rather than 1)

You're right that this does seem a little odd, and I can't precisely remember offhand what the reasoning for it is. I'll get back to you with a more complete answer next week once I have a chance to discuss it with @Magician. Good question!
Does it perhaps relate to the above - do targetless triggers not go on the chain... so rage never ends up on the chain and thus simply instantly resolves?
That wouldn't explain Surging Wildfire's behavior, since both triggers are targetless. Also, targetless triggers actually do sort of use the chain. They don't create a priority window, and no representation of the card is visualized on the chain, but there actually are there and resolve separately from one another. Under some circumstances you'll see a non-targetted trigger resolve after a targetted trigger.

I actually suspect Thoom's guess about keywords being special might be a good one. Rage X is very slightly mechanically different from a line of text that reads When this attacks, it gets +X[ATK]., partially because our engine can take two separate instances of Rage and meld them into a single power, which is actually a quite unique interaction in HEX's mechanics. I wouldn't be surprised if this caused Rage to require special rules in our engine that put it on a different trigger layer.

But, keep in mind that I'm speculating. Normally I'd hold off and wait until I could give a more concrete answer, but this is an interesting one to think about.


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2017-02-04 05:20:12
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Thoom wrote:

When Surging Wildfire

attacks, is the damage dealt to each opposing champion before Rage increases the troop's attack or after?

By my understanding, triggers on a card are added to the stack in the order in which they appear on the card, so when it attacks, the rage trigger should go on first and then the damage trigger, which would resolve first, pre-rage.

But Quash Ridge Tusker doesn't seem to work this way. Is that due to Quash's trigger being targeted? Edit: Or is there something different about triggers from keywords?
It deals damage after rage takes effect, same as Quash Ridge Tusker. (So, 2 damage on the first attack, rather than 1)

You're right that this does seem a little odd, and I can't precisely remember offhand what the reasoning for it is. I'll get back to you with a more complete answer next week once I have a chance to discuss it with @Magician. Good question!


Rysu
posted in thread Scars of War Spoilers on 2017-02-03 21:38:31
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Elwinz wrote:

well you cant unspoil something .. it was on main site for 30 minutes, a lot of poeple saw that
We know better than to try to delete anything from the internet. You'll see Tealwing later this year. :)


HEXahedron
posted in thread Scars of War Spoilers on 2017-02-03 21:07:35
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Steric wrote:

So because the Copycat requires a target for its deploy ability, the opponent will get priority and have the chance to kill it while it's still a 1/1, right? If it's killed before its ability resolves, it'll still transform (though it'll already be in the crypt) and the target will still get reverted, right?
Correct on all counts.


HEXahedron
posted in thread Scars of War Spoilers on 2017-02-03 21:06:36
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Smradd wrote:

Idk if this is supposed to be in here but here it goes:

Note: This is not being released with Scars of War


HEXahedron
posted in thread Scars of War Spoilers on 2017-02-03 21:02:53
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Edswor wrote:

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Plotynus wrote:

Just spoiled by TheMotivation on the official stream.

What a funny and adorable card we have! :thumbsup:
It's not a cat, it's an oni that copied into a ninja cat.
Actually, this is a glimpse at the oni's true feline form.


Rysu
posted in thread Scars of War Spoilers on 2017-02-03 20:59:33
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Amostephil wrote:

Is the copycat the 5th part of the cycle that started in shards of fate and come to an fulminant end here now?
Nope. Those first cards were in Shattered Destiny, and Copycat is a loner in this set.


Dinotropia
posted in thread The Word on 2017-02-03 19:00:00
Welcome to a round up of the week! We have champions, cards, lore and more!

en.hex.gameforge.com/news.html#/?p=11494

Discuss~


HEXahedron
posted in thread Scars of War Spoilers on 2017-02-03 04:42:37
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AceBladewing wrote:

And why doesn't mobilize work like rage and just say Mobilize 3 instead?
It was considered, but there was concern that people would think the number represented the amount of cost reduction, rather than the number of troops that could be exhausted, and would get confused. Most instances of Mobilize would say Mobilize 1, which seemed odd for a mechanic that reduced cost by 2.

In fact, someone (I want to say it was Pentachills) on a recent 2 Turns Ahead podcast episode expressed an intuition that Mobilize 3 would mean reducing the cost by 3, rather than reducing the cost by 2 up to three times. Which is a good indicator that Mobilize 3 on Consult the Talon would have created confusion.


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2017-02-03 00:55:49
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Wendek wrote:

Hm not sure if it's actually intended so I'll ask here for confirmation instead of opening a bug report thread.
When Bunoshi the Ruthless uses his charge power to sacrifice a troop and give a +3/+3 buff, the sacrifice is instant but the buff effect goes on the chain and can be answered by the opponent.
When someone plays a troop with a Major Blood Orb of Sacrifice, both the sacrifice and the buff are instant and do not offer the opponent a priority window to answer, which weakens cards like Vampiric Kiss or the upcoming Strangle.

So is this actually an intended behavior ? And if yes, what's the explanation ? Since as far as I can tell, those two effects look identical.

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Nollfem wrote:

It is intended. The gem is a triggered power that triggers when the troop enters play, and triggered powers that doesn't target don't go to the chain. Bunoshi's power is not a triggered power, and even if it was you would still be able to answer it since it targets.
Nollfem's answer is correct. If a power is triggered and has no targets, then there is no priority window created to respond to that power.


HEXahedron
posted in thread Scars of War Spoilers on 2017-02-03 00:43:06
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NicoSharp wrote:

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Mejis wrote:

Oh man, so many cool spoilers to wake up to today.

Can I clarify the triple mobilize? Can you exhaust one OR two Or three troops for the cost reduction? I.e. you get the choice, it doesn't have to be three?

The lairs are bonkers good. So much constant love. I guess constant hate cards are gonna be popular ;)
I think the more important question about Mobilize in general is does each keyword uniquely change the cost of the card forever, until it is played or otherwise reverted? Got to go look at that initial spoiler article again.
Edit: It looks like it checks for the Mobilize trigger when you play the card - based on the article - so you would have to have a separate troop for each keyword of mobilize on card to exhaust in addition to any resources you are planning to spend for the Mobilized target....

For example - yes, triple Mobilize will allow you to exhaust 3 troops, and the cards cost is lowered by -6, or you can exhaust 2 and it's -4, or you can exhaust 1 and it's -2.
If a card has three instances of Mobilize, then you can choose to exhaust 0, 1, 2, or 3 troops you control as you play the card. Choosing which troops to exhaust functions a lot like choosing targets for a card like Cleave. You click on the card to play it, then click on up to three troops, hit confirm, and then the troops exhaust and the card goes to the chain. You can't hit confirm unless you have selected enough troops to reduce the cost of the card to less than or equal to your current resource total. For each card you select, the cost of the card has cost -2, but only while it's still being played. By the time the card is on the chain, its cost is back to normal (and will trigger effects like Periwinkle using its non-mobilized cost). At any time before you hit confirm and the card begins moving to the chain you can press ESC to cancel playing the card.


HEXahedron
posted in thread Scars of War Spoilers on 2017-02-02 22:48:18
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Eraia wrote:

The more constants we get, the happier I am. :)
So I take it you're constantly happy?


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Legan wrote:

Honestly I'd kind of like to know how often these owls are needed, and for what, specifically. I guess we can assume we have a whole host of owl laws the Silver Talon use, but that's a human in front of them, which implies a human can violate said laws. Unless he's there for something else, but it also mentions an argument, so I presume he's defending himself. He looks to be some sort of bard, I guess? What is going on here? GIVE US THE LORE, HEXENT.
As part of the treaty between the Silver Talon and Carloth, humans are subject to certain laws written by the Senate and can be brought in for trial by the Judiciary. (Although the human depicted on Consult the Talon isn't necessarily on trial.) Actually, there's a Scars of War card that includes one of these laws in its flavor text.


Dinotropia
posted in thread Card Spotlight – Lairs on 2017-02-02 19:00:00
Varranis plots like a super-villain with some new Scars of War spoilers!

en.hex.gameforge.com/news.html#/?p=11484

Discuss~


Rysu
posted in thread Scars of War Spoilers on 2017-02-01 20:46:22
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Xargul wrote:

Maybe you're right. It's just the comma between deck and play that's throwing me off ;(
But either way it's a reeaaallly powerful effect.


Clarification would be nice :)
For clarification, when you play a card from your hand and have exactly one other copy of that card in your deck, it will play the card from your deck for free. (You can choose new targets for the second copy that's being played from the deck.)

Hope that helps. :)


HEXahedron
posted in thread game is not loading its contents on 2017-02-01 19:34:08
Have you tried repairing your installation?


Dinotropia
posted in thread An Uncomfortable Beginning on 2017-02-01 19:00:00
As war consumes Entrath, a hopeful fate unfolds:

en.hex.gameforge.com/news.html#/?p=11465

Discuss!


Dinotropia
posted in thread Win trading in progress ? on 2017-01-31 23:21:08
After looking into this further as promised, we were able to identify an actor attempting to exploit our system.

Though this exploit was minor and easily contained, it was systematic and intentional. As a reminder to everyone, we have a zero tolerance policy when it comes to this sort of behavior. We take the value of everyone's collections very seriously, and intentional exploitations of our systems are not tolerated and will result in an immediate ban.


Dinotropia
posted in thread Win trading in progress ? on 2017-01-31 20:49:05
As per the OPs request.

If anyone does see something they think is suspicious, please feel free to forward it to me via PM.


Dinotropia
posted in thread I have a Dreaming Fox on 2017-01-31 19:00:00
Ali Aintrazi controls the conversation with some foxy new decklists:

en.hex.gameforge.com/news.html#/?p=11445

Discuss~


Dinotropia
posted in thread Win trading in progress ? on 2017-01-31 02:57:12
There is only so much I can share, but suffice to say that you guys are looking at aggregate data across a large number of users. We can break this down and look to see if any one user is operating outside of the realm of plausibility. So far, by our metrics, none have.

That said, we continue to have our eyes on the situation and will absolutely take action if we deem it necessary.

@Mach Listing each potential scenario becomes a red queen's race. We prefer to lay out the types of inappropriate behavior instead of listing every specific instance. The key text you are looking for is: any action that goes against the rules of, or the spirit of fair tournament participation among a group of players.

If you are actively and consistently partaking in ways to avoid playing the game with others to extract resources from the economy, that would be an instance of collusion that goes against the spirit of the game.


Dinotropia
posted in thread Win trading in progress ? on 2017-01-31 01:21:10
COLLUSION

Collusion includes, but is not limited to at HEX Entertainments sole discretion any action that goes against the rules of, or the spirit of fair tournament participation among a group of players. This includes but not limited to communication between players during a draft in an attempt to gain advantage or win trading strategies in ladders.

For the avoidance of doubt, a player may concede to another player. This action in itself is not collusion.

HEX Entertainment will investigate accusation of collusion. Sanctions for collusion are at the discretion of Hex Entertainment.


Dinotropia
posted in thread Win trading in progress ? on 2017-01-30 23:44:37
Hey guys, we have looked into the activity being talked about and there is nothing untoward at this time. We will continue to monitor as we always do, but things look fine so far. This may just be a case of incomplete community information painting a misleading picture. Still, thank you all for your vigilance!


Dinotropia
posted in thread Community Spotlight - Strangle on 2017-01-30 20:00:00
InfamousNeO pulls on the throttle and shares a new spoiler from Scars of War!

en.hex.gameforge.com/news.html#/?p=11439

Discuss~


Dinotropia
posted in thread Champions of War on 2017-01-30 19:00:00
Corey Burkhart breaks down this the new champions in Scars of War!

en.hex.gameforge.com/news.html#/?p=11431

Discuss~


Dinotropia
posted in thread The Thief of Fire on 2017-01-27 21:05:55
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ShadowRealm wrote:

@Dinotropia Anybody else noticed Ardor Day is supposed to start on Monday 10th but in February we have either Friday 10th or Monday 13th... Which one is correct then?
February 10th (Friday) is the correct start date.


Dinotropia
posted in thread Primordial Knowledge – Blood/Wild Shoku on 2017-01-27 20:00:00
Varranis shakes up some Shoku plays:

en.hex.gameforge.com/news.html#/?p=11416

Discuss!


Dinotropia
posted in thread The Thief of Fire on 2017-01-27 19:00:00
Welcome to this week's round up! Love is in the air and we have a new Scars of War spoiler that even the poets can't describe:

en.hex.gameforge.com/news.html#/?p=11408

Discuss~


Dinotropia
posted in thread Problem with the auction house on 2017-01-26 06:58:39
We had people on it and fixing things as soon as the problem was discovered. Tip of the iceberg, and all that.The servers are like a duck. Most of the time, serene and gliding-like on the water. But underneath, the feet go pitter-pat.

via GIPHY


Dinotropia
posted in thread Deck Drilldown - Valor Elves on 2017-01-25 19:00:00
Jeff Hoogland shows us some shiny elves:

en.hex.gameforge.com/news.html#/?p=11386

Discuss~


Dinotropia
posted in thread Fully Equipped – Cutthroat Boat on 2017-01-24 20:05:00
Nicosharp floats some fun campaign deck ideas our way:

en.hex.gameforge.com/news.html#/?p=11361

Discuss~


Dinotropia
posted in thread Hex meets Pacman - AZ2 Spoiler and Contest on 2017-01-24 19:25:07
Let me check into it. Last I heard, it was supposed to be taken care of. Time for some sleuthing.


Dinotropia
posted in thread Signature Moves on 2017-01-24 07:05:29
Some quick news about signature decks and a new Scars of War Spoiler!

en.hex.gameforge.com/news.html#/?p=11378

Discuss~


Dinotropia
posted in thread When the Scars Align on 2017-01-20 23:06:59
Phil Cape introduces all new Keywords from Scars of War!

en.hex.gameforge.com/news.html#/?p=11100

Discuss~


HEXahedron
posted in thread Intrepid Adventures on 2017-01-20 19:42:36
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Corvus wrote:

> The Human recipient of a Coyotle ceremony is most intriguing - curious if generic ceremony, or she is going to be a unique character of note.
The flavor text of the card with that art will give her name. It's Mariana.


Dinotropia
posted in thread Intrepid Adventures on 2017-01-20 19:05:00
Welcome to this week's round up! Today we cover Flashbacks, our next Cosmic Crown Showdown, some Scars of War spoilers, and more!

en.hex.gameforge.com/news.html#/?p=11317

Discuss~


Dinotropia
posted in thread The Power is in Your Hands on 2017-01-20 01:00:40
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Corpselocker wrote:

No spoilers today , and no article this week.................... (exept this small article with 1 spoiler)...... You guys still alive?
We are indeed still alive! Don't worry, there will be tons of content to enjoy as we move forward with spoiler season. We are starting out slow and then ramping up as we typically do.


Dinotropia
posted in thread The Power is in Your Hands on 2017-01-18 07:59:07
This latest Scars of War spoiler will really power up your game!

en.hex.gameforge.com/news.html#/?p=11310

Discuss~


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2017-01-18 00:59:46
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Biz wrote:

how does that 'does not exist' card work?

if dreamweaver ancient does 14 damage, it doesn't create anything
That Which Does Not Exist can be found whenever there is no card of a particular positive-value cost when trying to find a random artifact or troop card. However, it doesn't fulfill any other requirements beyond cost and its own normal characteristics. So since Dreamweaver Ancient only creates wild troops, it cannot create That Which Does Not Exist.


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2017-01-17 19:16:03
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Elwinz wrote:

Aheandron but it wasnt just visual because i could not block the Rowan, it had intimidation gem.
I'll take a second look.
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invinible wrote:

Is the Rogue class you can pick for your champion during character creation going to have the Bury X cards of target's charge power when it is released?
This is not a Hex mechanics question. Please keep your questions on topic.


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2017-01-17 02:00:44
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Elwinz wrote:

Just fresh from my Blod cup
I have used gemborn prowler on a rune ear t got sockets.
Than Vampire king stole it and transformed into vampire. Than i transmogrifade the vampire, it trnasformed into Rowan but it had stil the rune ear socket. Shouldnt transmogrifade revert to original card which did not have any socket powers?
That's just a visual bug. It showed the text of the socketed powers, but didn't actually have those powers. We're working on a fix for that glitch.
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Transience wrote:

Can anyone explain this account levelling thingy to me?

There is 'available daily bonus xp' and 'available xp before cap'.

I'm assuming one of those two is the one that tells you how much xp you can get every 24 hours. Seems likely that it is the first because of the word 'daily' but then I have no idea what the second means since 'cap' seems to signify a limitation too, but for what?

(I've tried to google this and I know there was once an official post on the Hex homepage on this in November or December but there is no search on that page and I couldn't find it).
The Available Daily Bonus XP is how much more XP you can earn while at the x2 bonus rate for your XP gain each day. Once this number reaches 0, you will only gain account XP at the normal rate.
The Available XP Before Cap is the remainder of the XP you can earn that day. Once this number reaches 0, you will not be able to gain any more account XP that day.


HEXahedron
posted in thread State of Steam Reviews on 2017-01-13 20:00:16
This thread has been attracting trolls for far too long, and I'm going to finally put it out of its misery. Locked.


Dinotropia
posted in thread A Science out of Coincidence on 2017-01-13 19:05:00
Happy Friday the 13th, everyone! Today we interview a Cosmic Crown Showdown champion, announce the name of our latest set, and more.

en.hex.gameforge.com/news.html#/?p=11260

Discuss!


Dinotropia
posted in thread Primordial Knowledge – Season 3 CCS Analysis on 2017-01-13 09:03:04
Varranis breaks down the results of the 3rd Cosmic Crown Showdown:

en.hex.gameforge.com/news.html#/?p=11271

Discuss!


Dinotropia
posted in thread Hilarious topic about someone who want to sue HexE on 2017-01-12 20:39:46
As per OP's request.


Dinotropia
posted in thread Deck Drilldown - Ovo Reanimator on 2017-01-11 19:05:00
Jeff Hoogland brings some fun ideas to life with this decklist:

en.hex.gameforge.com/news.html#/?p=11234

Discuss~


Dinotropia
posted in thread Hexploration - Polymorphic Army! on 2017-01-10 20:05:00
Ali Aintrazi transforms some older strategies into some fun, new brews:

en.hex.gameforge.com/news.html#/?p=11219

Discuss!


Dinotropia
posted in thread Cosmic Crown Showdown Season 3 - Top 8 Decklists on 2017-01-10 19:05:00
Here are the decklists from our top 8 most cosmic contenders! See how they became the stars of the show in this latest Cosmic Crown Showdown.

en.hex.gameforge.com/news.html#/?p=11229

Discuss~


Dinotropia
posted in thread Draft Gauntlet Feedback ~ my thoughts on 2017-01-10 03:07:52
Fred got here with data first, but to confirm it is my understanding that we base match pairing based on win record.


Dinotropia
posted in thread Cosmic Crown Showdown Season 3 - The Winners on 2017-01-09 19:05:00
Read on for the Cosmic Crown Showdown Season 3 results:

en.hex.gameforge.com/news.html#/?p=11213

Congratulations to our winners!


Dinotropia
posted in thread Cosmic Crown Showdown Season 3 - Day 1 Results on 2017-01-08 03:14:49
The results of our Season 3 Cosmic Crown Showdown Day 1 are now up:

en.hex.gameforge.com/news.html#/?p=11209

Discuss~


Dinotropia
posted in thread HexTCG and Purposeful Exclusivity on 2017-01-07 20:52:26
This thread has run its course and is no longer producing constructive or civil conversation.

Locked.


Dinotropia
posted in thread HexTCG and Purposeful Exclusivity on 2017-01-07 17:59:44
HEX supports all orientations and backgrounds. We are inspired by the diversity that exists in the world we live in and have characters that reflect this through callbacks to different cultures and sexual/gender orientations.

We see the Princess Cory character/boss as a figure that embraces raw creativity, fearlessness, and the willingness to break boundaries. It is not a shot at anyone's lifestyle or self-representation.

I am all for discussing these kinds of issues in order to make our world a more inclusive place, but I will also respectfully suggest that the OP is going about this the wrong way. Attempting to shame members of our community when they respond to your posts on twitter smacks of someone more interested in attention than in having a discussion or changing hearts and minds. You may want to reconsider your approach if your goals are as you say.

Finally, this is a charged topic, so I will request ahead of time that everyone remember to be civil and respectful in this conversation.

Thanks everybody,

Dino-


Dinotropia
posted in thread Surveyal of the Fittest on 2017-01-06 19:05:00
Greetings everyone! Today we congratulate our season's top players and discuss a survey for the new year.

en.hex.gameforge.com/news.html#/?p=11204

Discuss~


Dinotropia
posted in thread Deck Drilldown - Big Ruby on 2017-01-05 22:19:15
It is on my list of things to look into, but I can't promise a timeline for when that might get fixed.


Dinotropia
posted in thread Deck Drilldown - Big Ruby on 2017-01-05 19:05:00
Jeff Hoogland helps us move past a Hierophant/Angus meta by experimenting with Big Red:

en.hex.gameforge.com/news.html#/?p=11190

Discuss~


Dinotropia
posted in thread Make it so people can see where they finished on the ladder on 2017-01-04 22:12:49
Sorry for the delay everyone. Here is the info you have been asking for:

en.hex.gameforge.com/news.html#/?p=11186


Dinotropia
posted in thread The Cornerstone - For geriatric gamers on 2017-01-04 21:43:52
Locked per OP's request. Please use the new, updated thread:

The Cornerstone - 2017 - Official HEX Group/Guild


Dinotropia
posted in thread Cosmic Crown Showdown Season 3 - Top 128 on 2017-01-04 21:34:49
Here are the results from our 2016 Season 3 Ladder. Congratulations to the top players from the season!

en.hex.gameforge.com/news.html#/?p=11186

Discuss~


Dinotropia
posted in thread Happy New Year! on 2016-12-31 07:05:00
The New Year is an exciting time! It is a season of ending and a season of beginning. In that spirit, today we will cover a retrospective Year in HEX and our upcoming Ladder Season.

en.hex.gameforge.com/news.html#/?p=11163

Discuss~


Dinotropia
posted in thread Primordial Knowledge – Plundered on 2016-12-30 20:05:00
Varranis plunders the numbers to come up with a fun new brew:

en.hex.gameforge.com/news.html#/?p=11171

Discuss!


Dinotropia
posted in thread Happy Holidays! on 2016-12-29 17:22:21


HEXahedron
posted in thread Stuck on loading after leaving battle on 2016-12-28 20:48:31
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Firellius wrote:

This has been going on for a while but never really bothered me that much, but it IS a huge issue with puzzle encounters since you constantly need to concede those if you don't win the coinflip or the enemy gets his trump card too early, etc.

Sometimes after leaving battle, the game will get stuck on the loading screen. I have to alt-tab out, close the game and reboot it. Please fix this.
The next time you get stuck, please grab a copy of your output log and send it to me in a Conversation.

How to get an Output log! (NOW INCLUDES STEAM CLIENT)


HEXahedron
posted in thread Premonitions Bug on 2016-12-28 20:32:26
Premonitions puts the chosen card on top of your deck and THEN puts the remaining cards into your deck. Since cards put into the deck are placed in a random spot, it's possible for these cards to be placed on the top.


HEXahedron
posted in thread [Mac] Hex hides menu bar on 2016-12-28 20:24:39
This appears to be an issue with the latest version of Unity, and not an issue specifically with Hex. We'll look into a possible fix, but we suggest you use a non-fullscreen resolution when running in windowed mode for now.


Darkfall
posted in thread Darkfall soon to leave as a CM on 2016-12-28 18:45:19
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Lixil wrote:

But I also welcome you among my minions! :p
Only if you promise to get me a minion outfit, that's my price! :D

To everyone that's commented, thank you for your kind words! It's because of things like this that I just cannot leave Hex! :D


Darkfall
posted in thread Darkfall soon to leave as a CM on 2016-12-28 13:56:34
Well then, it's about time I made this announcement.

Some people have known this for a while, but for the majority this will be news.

Due to reasons beyond my control/sphere of influence, from the 1st of January I will no longer be working as a Community Manager for Gameforge. That means I will have to leave my CM position with HEX as well.

@Grimnir will be taking over my duties and I wish him all the best in his new position!

I would give you all a speech saying something about how you're all an epic community and how I've loved working here, and that would be all totally true, but that would also imply that I'm going to leave without looking back, or something else just as unthinkable.

I've given this a lot of thought, looked at the work we've done with the community and with HEX, how far we've come from the early Alpha to the IQ, to the most recent AZ2 launch and I simply do not want to turn my back on the community and the game!

Therefore, I will be joining @Lixil in the volunteer team, and will continue to do my best to help the community and support @Grimnir in his new role.

As I read what I've wrote, I'm sure that HEX has done something to my brain, or perhaps those Shroomkins that the Shin'hare gave me last night were...dodgy. But in the end, I'd quite like to hang out with the community more! And perhaps now I can finally have a go at playing competitively!


Darkfall
posted in thread Deprivation of Forum Access and Inadequate Support on 2016-12-27 23:45:13
This case is rather unpleasant for me as I am behind the wall which I cannot really jump over.

But I will do my best to try and explain things within what I can say.

Point 1- @Xiao
We have forum rule's here, and there is a very specific line that says, and I've highlighted it in red.

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Darkfall wrote:

Do not copy the content of Private Messages with other players without their consent. Likewise, do not copy the content of support tickets on the forums. If you feel that a support ticket was misunderstood or answered incorrectly, please get in touch with @Darkfall and/or @Dinotropia

That line was not added to hide/prevent people from talking, however instead because it is extremely easy to pervert views and show only what puts the poster in a good light.

Case in point is this very thread, and it something that we all want to avoid.
Not to attack @Ossuary (so please don't think that) but instead to explain that part of the board rules.
Ossu left comments based on what he sees in front of him and based on what the OP has written his conclusion seems justified, other members of the community will see the same and are more likely to form a similar opinion. However, OP has left out a lot (really a lot), and so no one has the full story, and this is where trouble starts.

It is also important to know that the support always work extremely closely with HXE, it's not Vian making decisions off the back of his hand, it's a carefully worked process that the majority of the community genuinely appreciate.

For that I have actually edited and removed the offending content.

Point 2: the case itself
I cannot really give an explanation that differs to what the support staff have already provided. Suffice to say, the decision made by Vian was not made alone, was not one made lightly, and there was overwhelming evidence of further skulduggery involved.
I cannot really go into further details - I do hate saying that, it's a totally lame line, but in special cases such as this, it is a line that I have to say.

Point 3: the blocking of Chinese players is a contractual obligation, not an opt-in choice. (I do not have the details, so I'm not going to put my foot in my mouth and say anything daffy!)

Point 4: I have no forum PMs from you, I know that you contacted my forum team, but they are not me. That said, if you really did contact me all those months ago and I did not reply, you have my apologies, I can only scratch my head and wonder what happened.

Point 5: Contact me via PM if you need anything more, I dislike writing as I am now, but needs must!

A few notes as there seems to be some misinformation around.

Gameforge does not handle the Perfect World support, that is done separately.
When Vian writes that he will talk to the technical team, it means HXE is involved.
Refund cases are always taken extremely seriously, Vian has strict guidelines to follow that favour the players more than anything.
Developers/publishers/supporters will never (or at least extremely rarely) explain how they find specific information as it then becomes easier for others to cover their tracks when being rather nefarious.


Dinotropia
posted in thread Happy Holidays! on 2016-12-23 19:05:00
Holiday greetings from the HEX offices! If not snug in your beds, I hope you are enjoying the winter season.

en.hex.gameforge.com/news.html#/?p=11130

Best Wishes from the HEX team!


HEXTortelinia
posted in thread State of Steam Reviews on 2016-12-23 17:38:55
Hello friends,

I went through today and was forced to edit several posts due to language, etc. I am going to tell you all to take the warning I'm going to give now very seriously;

The forums are a place where discussion is promoted and greatly appreciated, whether it's opposition to new features/content or praise. HEX is built on a community that has time and time again displayed its diversity, because of this not everyone here is going to share the same opinion as others. We celebrate that fact--- in fact we encourage it, BUT what will in fact cause this thread to get locked down or for further penalization is if we're not able to keep a healthy dialogue or discussion going.

TLDR; Personal attacks, verbal abuse, and inappropriate language will not be accepted. If such continues I will lock this thread.

Thank you.


Dinotropia
posted in thread Secrets And Hidden Stuff Here [SPOILERS] on 2016-12-20 22:48:55
Hey guys,

I wanted to step in here and let you know that while the Mad Aradam fight has some text hinting at a secret fight, I was just informed that this fight didn't make it into our current patch. I don't want you guys banging your heads against him looking for things that don't unlock yet.

That said, I love the sleuthing you guys have been doing. There are a ton of creative ideas floating around. I know that the secret unlock methods behind Sporeburg and the Ruins of Kukatan have yet to be discovered, but if you keep working together I bet you will crack it :)


Dinotropia
posted in thread Platinum Plunder - Top 8 Decklists on 2016-12-20 19:10:00
Here are the decklists from our top 8 most piratical players! Check out how they tuned their lists to have smooth sailing on our Entrathian waters.

en.hex.gameforge.com/news.html#/?p=11091

Discuss~


Darkfall
posted in thread Website changed... on 2016-12-20 11:35:29
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Largashbur wrote:

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Darkfall wrote:

I'm working on this one. I have heard that the load times can be quite bad, but on my systems (home and work) I have no issues. Would you be able to do a small timed test for me and tell me exactly how long it takes to load. Also, please tell me if your browser is set up to wipe the cache after you close it.
Just timed today, the website takes a whopping 35 seconds to load... the browser does not wipe cache.

For comparison: The news site FAZ.net with tons of images takes 10 seconds to load.


And: The missing images issue does not seem to be an adblock issue. Even when I completely turn the adblocker off, after 35 seconds, the page shows up like that:
Thank you, that's really useful.
I've forwarded this issue onwards :)


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-12-20 01:50:03
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Thoom wrote:

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HEXahedron wrote:

The same thing would happen if an attacking troop were, for example, voided and then returned to play as part of a single power. Also in this voiding example any damage on the troop would be removed
Ooh, that's an interesting wrinkle I've never thought about before.
So internally, both has taken X damage and is exhausted, belong to a category called 'special states' that don't persist between zones? Are there any other special states? I'm guessing maybe is attacking, is blocked, and is blocking <X>?
Those are all good examples, one other that I can think of off-hand is Voided by X stops remembering X after the card leaves the void.

Keep in mind that by special states I'm not really referring to a specific category that all obeys the same rules, but more referring to a collection of aspects of the game that happen to behave similarly due to their own specific rules being similar. (i.e There's a rule that says If a troop ever leaves play, remove all damage from that troop. and another separate rule that says If a troop ever leaves play, remove that troop from combat) There could hypothetically be a special state created by a future mechanic that could exist both on the chain and in play, but would be removed in any other zone.

There are some others states, like Burning/Dazed/Vulnerable/Stealthed, where the rule is A champion is in this state so long as they have at least one burning/dazed/vulnerable/counter. But your champion isn't likely to be changing zones.

Another sort of odd one is whether or not a particular card or effect is visible to a given player. When a card is drawn, the front face of the card becomes visible to the controlling player but not (by default) any opposing player. If that card is then put onto the chain it becomes visible to all players. If the card is then put into a deck, it becomes hidden to all players once again.


HEXahedron
posted in thread Acorn and Blacksmithing Talent on 2016-12-20 00:56:06
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Battlepope wrote:

Even when you don't have the Acorns equiipped they still show at the top of the deck and you can play them while you have Blacksmithing Talent as a warrior.
We're looking into ways we can safely make this interaction more intuitive.
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AceBladewing wrote:

They really didn't think this spectral thing through. Oh well, the headache is what they get for trying to nerf it from its promised effect in Kickstarter.
Trust me when I say that little quirks like this are far better than possibilities like Princess Cory taking control of your Angel of Dawn, having a few transformations happen, and then irreversibly transforming your Angel of Dawn into a Mystic Squirrel (which is something that actually happened during early testing before the nerf)


Dinotropia
posted in thread Website changed... on 2016-12-20 00:21:20
@Zophie

If a link from a current article doesn't work (that is, an article that came out after the website upgrade), please let us know. If you are talking about links to old articles, URLs from the old website will redirect to the new en.hex.gameforge.com/ website. Posts using the new website URL should work.

Now, as Darkfall mentioned we are still getting older posts translated over into the new website. However, once they are in the links should work fine:

en.hex.gameforge.com/news.html#/?p=10516

Is this not the case on your end?


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-12-20 00:17:56
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Frasaria wrote:

Step 0: I play as the Hawkor mercernary
Step 1: I play a starsphere resource, the card revealed is a Tricerobot (with equipment)
Step 2: I select the tricerobot to be placed on top of my deck.
Step 3: I play a savage lord (so at the start of my turn, if the next card is a dinosaur, put it into play)
Step 4: I use my charge power; move ALL cards that have equipment 5 spaces up in your deck (so including the tricerobot that is on top).
Step 5: Next turn, a pack raptor (top card) gets put into play and the tricerobot (second card?) is placed into my hand.

Why does the pack hunter go into play and not the tricerobot?
If it was on top, and all cards with equipment move 5 spaces up, it should still be on top, not?
@Audens has the right idea, the card nearest the top of the deck is moved first, then the next one down, then the next, etc. This means that the Pack Raptor was put on top after the Tricerobot had already been moved. If this was done in the reverse order, then powers like the Cleric's Aura Aspect: Good Karma talent would behave oddly when two blessings were next to each other in the middle of the deck. Suppose the order of the deck were Troop 1 -> Blessing 1 -> Blessing 2 -> Resource 1, etc. If Blessing 2 were moved first it would be T1 -> B2 -> B1 -> R1, then Blessing 1 would move an it would go right back to T1 -> B1 -> B2 -> R1, so that effectively neither card moved. That's clearly not good, which is why we do this from top to bottom. If we ever create an effect that moves cards down spaces, it will have to be executed from bottom to top for the same reason.
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Nollfem wrote:

A question about Transmogrifade, Dormant One/ Unbound One and attacking:

If I attack with Unbound and while in combat my opponent plays Transmogrifade to revert and transforms it into another troop, then the new troop is no longer attacking. I guess this is due to it being reverted back to a constant before being transformed into a troop, but since Transmogrifade reverts and transforms in the same power, should the game really be able to notice that it was a constant for an instant?
If a troop is ever not a troop, it is immediately removed from combat. It doesn't matter if this happens in the middle of a power's resolution. The same thing would happen if an attacking troop were, for example, voided and then returned to play as part of a single power. Also in this voiding example any damage on the troop would be removed and special states such as being exhausted would be removed.


Darkfall
posted in thread Website changed... on 2016-12-19 23:28:52
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Mard wrote:

The new website is less convenient for me than the old one. I have extra clicks and longer loading times to view the news and look at the forums which is the reason I visit the hex page.

Clicking forum from the main page now takes you to some sort of dashboard. Before I would go to hextcg and just click forums and I'd pretty much be in general discussion. Now I have to click forum on the new site, which takes me to a dashboard (which is useless to me), then I must click forum again from the dashboard page, which is not super intuitive.
The extra click for news is because the main page does show the latest news (less conveniently, you must scroll down now), but if you want to view more than 3 days in the past you must click on more news (and that is a long loading time for me).

It's just a few extra clicks, but combined with the longer load it definitely makes it less pleasant to visit.
I see what you mean now, that's a small url mistake on the website, it should be board.hex.gameforge.com/index.php?board-list/ but instead it directs to the dashboard directly. I will try and get that fixed.


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AgaresXXV wrote:

Old website was much better. Now I cant read something about shards, heroes, races. In this new website there is nothing its sad.
That content is missing, we will get it back up :)


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Plotynus wrote:

Well, here's my input:

In comparison with the old site, I like this new one! However, there was a lot of info about the game that now has vanished!
From a new player experience, the site is a bit confusing, specially the main page, which is key for attracting customers (or new players here), except for the videos button and the registration one, more info is needed! What's Hextcg? Why is a great game? How do I play it? Etc... I think more appealing things can be done, but hey, that's just my opinion. Maybe an interactive guide to learn the basics of the game besides the in-game tutorial? To be fair, this problem was much worst on the old front-page. Maybe it's because the main section (the game) may lack some features. If that's the case, then ignore my comment and move on!

I miss the old link to forum on the news, but that's just a link. And something else: viewing the site from my mobile is a pain: slow, takes forever to load, etc.. (and I have a good android smartphone).

From a current player perspective, the news section is an improvement, but again, will be good to have a little more info on the site about some things (AZ, Tournaments, ladder, etc...). And, finally, and this is a feature request that surely goes way too far than just a new web design (so, take it as it is: a wish from me): maybe we can see more interaction between the website and the game? I mean: deck building, collection manager and a web based AH? Maybe it's too much, but I would love to manage some aspects of my account from the web.

Congrats, Darkfall! New site is great :) I just miss a little more info, specially for new players.
As I mentioned above, I know that a lot of content is missing. I don't really have a time frame for when we can get it back up, but it is something we are working on.
But I do like your ideas, will see what can be done!


Dinotropia
posted in thread Platinum Plunder - The Winners on 2016-12-19 22:05:00
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Metronomy wrote:

Sine it was a pm and we are not allowed to talk about the content of PMs according to the forum rules I hope it is enough when I say that I am FULLY happy with their response. And I dont have any open points regarding this issue with HXE.

I hope that is clear enough for everybody ;) . As to the other players effected I have no idea.

Btw...where are the decklists ? The plat is one thing but I was realy looking forward to getting some exposure for my fantastic new deck ^^ .
We post decklists typically the day after the winners announcement since it takes some time to prepare the lists.


Dinotropia
posted in thread Leaps and Bounds on 2016-12-19 21:51:59
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Eraia wrote:

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Dinotropia wrote:

Entry: Allow you to use current packs and the prize pack you can earn.
Chests: You get Herofall Chests from your packs
Primals: Primals are always from the reward pack (a.k.a. Shards of Fate)
Champions: Any legal sets (1-5)
so to confirm I understand this correctly....
We should be able to use Herofall and Shards of Fate packs to enter, all packs opened will award herofall chests, we can still proc a primal from the 1 win and 3 win packs, but they'll be shards of fate primals if it happens, and we can use any champions from pvp?
That's correct!


Dinotropia
posted in thread Leaps and Bounds on 2016-12-19 21:25:29
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Balthuzad wrote:

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Eraia wrote:

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Dinotropia wrote:

Greetings everyone! We continue to move full steam ahead here at the HEX offices. We've released several fixes over the past week and have some cool events on the horizon. Today we will cover Flashback Mashups, New Ladder Season Sleeves, our upcoming Platinum Plunder, and more!

en.hex.gameforge.com/news.html#/?p=10981

Discuss~
Guess I got here too quick... link not working yet. :)
Edit: There it is!

While I am sad to see S1/2 end, the 'all 5 set random madness' flashbacks should be a ton of fun too. CRAZINESS ENSUES! Thank you for ending the year with craziness, I hope you choose to end every year with some form of crazy ridiculousness! :)

Edit #2: Question...

For the Craziness Evos, can we enter with any packs?
Bump - no answer for the question. Seems like we can't use a herofall pack to enter, what packs can we use?
Hey there,

Here are some of those extra details you have been looking for:

Entry: Allow you to use current packs and the prize pack you can earn.
Chests: You get Herofall Chests from your packs
Primals: Primals are always from the reward pack (a.k.a. Shards of Fate)
Champions: Any legal sets (1-5)


HEXahedron
posted in thread Bugs: Cleric and ui on 2016-12-19 21:05:13
@Stonehammer, are your playing an Orc Cleric? The Kog'Tepetl's Blessing talent halves the health gained by Blessings.

The rest of your report should go in the Feedback and Suggestions section of the forums, as they are not really bugs.


HEXahedron
posted in thread Possible bug: Mercenaries + Heroic Echo on 2016-12-19 20:59:13
Looks like there's a class flag missing on Ashahsa. Should be an easy fix for a future patch.

It definitely doesn't work the way Invinible suggests.


Dinotropia
posted in thread Why did they think putting PVE behind a PVP wall was a good idea? on 2016-12-19 20:29:59
@Castlenock

I am really sorry to hear that you are going through some tough times. I have been through a few myself. I don't know much about your situation, but I sincerely hope it gets better.

On to the topic at hand - to give you some insight our communications are broken up into two major types: Website and Community. Website posts are translated into over nine different languages and so need a long lead time to prepare (often in the range of several weeks prior). If you have ever wondered why something doesn't immediately appear on the website, this is the reason.

Sometimes details change or community concerns arise that need to be addressed faster than our website process allows for. This is where Community communication takes over. I highly encourage everyone to follow our twitter for the latest updates. You will often see updates and amendments there first. Community communication channels also let us share more direct and informal things with you guys. For example, the forums are a pretty good place to hear directly from the development team from time to time and Cory will share future plans occasionally on his Twitter.

In regards to the Salty Sam mercenary specifically, here are all the details: We want the mercenary to be rare enough that it is a chase, collectors item but not so rare that it is impossible to get. 256 copies over the entire lifetime of HEX would make Sam one of the rarest items in the game... ever. We do intend to do more Platinum Plunder events in the future, but I can't share details at this time as to when that might be. I am truly sorry that you thought this would be a one-time thing over the course of HEX and sacrificed accordingly.

For future reference, here is a list of things that are time-gated / are otherwise exclusive:

KS Rewards
Holiday Event Cards
Release Event / Promo AAs
Convocation Packs

If there is something else that will only be available for a limited time, I promise you we will make that abundantly clear in our news posts.

I want to close with I do hope you decide to stick around. I always enjoy reading your posts and the tone you usually bring with you to the forums.

Best,

Dino-


Darkfall
posted in thread Dungeon BUG - Please Help on 2016-12-19 19:40:10
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ValenValoryn wrote:

Plz...I want play :(
I'm sorry that I didn't reply earlier!

But basically, +1 to what Eraia said.
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Eraia wrote:

Try sending the output log to Hexahedron via a forum conversation(can be started by clicking on his name to bring up his profile and then clicking on the two speech bubbles icon).

He is very busy and can sometimes miss forum posts that do not directly reference him... but he generally prefers to see output logs via message rather than forum post since there's some sensitive information in there.

@HEXahedron is your best bet on the forums - otherwise, you could also make a ticket with our support system, Vian is rather good at technical things.
When you do, be sure to attach your Output log there as well.

Support can be found here: support.hex.gameforge.com/index.php


Dinotropia
posted in thread Platinum Plunder - The Winners on 2016-12-19 19:02:29
What a rush! You can feel the salt spray. The best captains around have pillaged and plundered and walked away with chests full of platinum! Read on to see who’s haul was biggest:

en.hex.gameforge.com/news.html#/?p=11080

Discuss!


Darkfall
posted in thread Forum Ignore Feature on 2016-12-19 17:04:35
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Rendakor wrote:

Awesome, thanks so much!

Edit: I can't seem to find the ability to add people to the list. It just says I'm blocking 0 people, with no option to add anyone. See attachment for what it looks like on my end. I'm using Firefox 50.1.
My bad, to actually add a user to the block list, click on the username (from a post) and then you should see this bar:



Hit the block there and you'll have the user blocked.

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Eraia wrote:

Curious to know what it says lol

It says:
This post has been automatically hidden because this user is being ignored by you.


Darkfall
posted in thread Website changed... on 2016-12-19 17:02:42
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NicholasIV wrote:

Thanks for all of the great feedback Darkfall. It's still not a change I'll be happy with but it's one I can accept as it's clearly a labor of love for you and those working on it. It really felt like the site just disappeared and the redirection was a temporary fix until someone could get it back up again.

Is there any particular reason why it changed though? I mean even if the layout needed updating there's no reason to change the url unless someone tricked you guys into signing some sinister contract that said you would X(
No tricks, there were many reasons for it. But the main one is about actually being able to serve the entire community, and that means more than just the English speaking one.

In the past, all the good news was in English only, and other languages were not really served that well. Part of the reason was because we had 3 news outlets. The main HexTCG site, that was EN only. Then the GF-Hex site that was all languages, but not many people knew of it and then more recently the steam page. It was...a nightmare to get news out for everyone fairly.
The old GF website was...terrible so that needed to be nuked, the new one is good, it just needs to be polished a bit.

From an entirely personal point of view, this new website is a lot easier to work with. I'm not double posting news, and the tags feature is excellent for us to be able to pull news from the site to share. It will take a while before you really see how useful it is, but I do hope everyone will notice it sooner or later!


*Small edit:
It does mean that there is a looot of work for me making the old posts look good. So please be patient with those!


Darkfall
posted in thread Forum Ignore Feature on 2016-12-19 15:34:15
It's taken some time, but we've just added the ignore user feature to the forums.

To access this, go to your User Account control panel (top left of the page) and under 'community' there is now a blocked user section.
Simple add the name of the person that you wish to block in there and you're all ready to go.

If you want to remove someone from the ignore list, just press the x icon on the right of the entry.

-- Members of the volunteer teams, HexEnt and Gameforge cannot be ignored. If you have an issue with a member those groups, please inform Dinotropia, Grimnir or Darkfall.


Darkfall
posted in thread Website changed... on 2016-12-19 11:58:21
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Insanctus wrote:

Most of the links in forum articles and older articles are not working anymore, some articles are missing pictures and some are completely gone (or I'm too dumb to find them, google won't help me here because all links are broken). That's really bad when you want to look something up.

Also I'd love having the option to search for articles before i click on show all but that's just a minor annoyance. A tiny search textfield should not hurt anyone tho. And while we're at it, when searching for articles and scrolling down you have the show older entries button. I'd prefer the list prolonging itself when scrolling to the bottom.

Adding a link to the calendar on the main page would be useful aswell.

I don't know if this has to do with the new site, could be a template issue, but when you are posting deck lists the reserves are placed somewhere in between. As far as I remember they were always listed at the end of the deck list. Now when you want to build the deck yourself you always have to check if you are in the reserves part of the article because it's no longer clear where they are positioned.
  1. I'm working to try and fix that. It's quite a large task unfortunately.
  2. That's a nice feature request, I can forward it on and see what our devs say.
  3. See point 2!
  4. The reserves being in middle is a bug that we hope to fix.


Darkfall
posted in thread Website changed... on 2016-12-19 11:56:31
Some answeres from me! :)
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Largashbur wrote:

Hello folks,

what I dislike about the new website:

-takes ages to load relative to the old website (too many high-filesize-graphics!)
-article images are broken when using an adblocker
-links to old articles (that can be found on google) do not redirect to new website
-tons of space on the sides is wasted
-i dislike the new font and font size, the one on hextcg.con was much better

Therefore I do prefer:
[x] Hextcg.com
  1. I'm working on this one. I have heard that the load times can be quite bad, but on my systems (home and work) I have no issues. Would you be able to do a small timed test for me and tell me exactly how long it takes to load. Also, please tell me if your browser is set up to wipe the cache after you close it.
  2. That one is strange, I'm running my adblock pretty aggressively + using and anti adblock killer and don't have that problem. The images are held on urls that look like this: gf1.geo.gfsrv.net/cdn39/1c8aa9ab34fe5164389397e6cb5c93.png - So what you could do is put gf1.geo.gfsrv.net on the adblocks white list.
  3. Old links on google, that is a problem that I'm checking if can be fixed.
  4. The width was chosen for two reasons, whether you agree with it or not is down to personal preference though. The main reason is that with a greater width, you do see more text in a line, however (especially at higher resolutions) it becomes extremely irritable for the eyes to track and read. The second reason is that, not everyone has a full HD monitor, therefore not everyone is on 1080p, 1440p or higher. We had to do something that would accommodate people with smaller monitors as well.
  5. The old HEX font was called Oswald. With the current workload on the webdevs plate that change wont be made for a while. However, you can change that yourself quite easily. If you are on Chrome, there is an extension called Font Changer with Google Web Fonts™ just install that, when you're on the Hex homepage, set up the default font to Oswald and you're back to that!



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Pandaemonium wrote:

The current site is difficult in that the articles are not easily identifiable, I dont know at first glance if I am looking at a update article are a deck strategy article. I do not like how you get to the forums, you seem to have to click on the forums tab twice.

This one is slightly confusing to me. The new website uses a rather nice tagging system. Under each post you can see a set of tags that Dino and I have agreed on for each article. They tell you exactly what the article is about.

For example, the latest article now is Primordial Knowledge - Preparing to Plunder. Under it you see 'Community' 'Primordial Knowledge' 'Varranis' The first tag shows where it originates from, the second shows the title and the 3rd is the author.

If you click on the news link itself, you can then search just by clicking on the tags on the right hand side of the screen.

Getting to the forums, can you tell me what the first step is? On my end I just click on the forums link and it takes me directly to the forums.


Darkfall
posted in thread Website changed... on 2016-12-18 19:46:27
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Rendakor wrote:

Other than that, the new site seems fine although as @Frasaria says it would be nice to have a link to get there from here.
I've added a link to the Homepage :)

Also, the current website is still being build up, obvious things like lore pages and so on are not yet in. So expect to see improvements soon.

If you have feature requests, do post them - no promises but I can forward them on :)


HEXahedron
posted in thread Soul Marble for X=0 on 2016-12-18 19:38:52
This was an intentional change made some time ago because a 0-cost repeatable power can be exploited to take advantage of an opponent's low game clock. Also the AI would repeatedly use the power for 0, because it saw that as its best possible strategy (player would not be able to take their turn and would have to give up eventually, so the AI would always win when doing this).


Dinotropia
posted in thread Is Alachian Sea not really AZ2? on 2016-12-17 23:27:44
Reeplay is correct. Both Chapter I and Chapter II are part of Book 1, which is where the symbol icon comes from. Once we start introducing Book 2, the symbol on PvE cards will change.


Dinotropia
posted in thread Primordial Knowledge – Preparing To Plunder on 2016-12-16 21:21:58
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Vroengard wrote:

I find myself in the uncomfortable position to comment that, similarly to the previous deck articles (Deck Drilldown and Latest Brew), the Reserves category of each deck is again right in the middle of the deck list. Don't know if it's got to do with the new site formating, but I recall the older articles having reserves last, not between Resources and Actions.

(A slight mistake is also the listing of Dread Harvest under Artifacts for the Shoku deck)

Other than that, I'm afraid that this time we're gonna have very little deck variation on the top, if Ladder is any indication. Hope I'm wrong.
We are using a new plugin that is feisty when it comes to ordering those categories. It is something we hope to fix as we continue to make improvements to the new website. For now, please bear with us if the reserves are out of order for a while.


Dinotropia
posted in thread Primordial Knowledge – Preparing To Plunder on 2016-12-16 20:00:00
Varranis battens down the hatches in preparation for some Platinum Plunder:

en.hex.gameforge.com/news.html#/?p=11012

Discuss~


Dinotropia
posted in thread Leaps and Bounds on 2016-12-16 19:00:00
Greetings everyone! We continue to move full steam ahead here at the HEX offices. We've released several fixes over the past week and have some cool events on the horizon. Today we will cover Flashback Mashups, New Ladder Season Sleeves, our upcoming Platinum Plunder, and more!

en.hex.gameforge.com/news.html#/?p=10981

Discuss~


Darkfall
posted in thread Set 6 Cards Speculation on 2016-12-16 10:52:43
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DraXor wrote:

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Darkfall wrote:

The name of the set was also spoiled a long time ago, I wont tell you where...but it is here on these forums!

I think only 2-3 people noticed it at the time!
If someone notice this, it should tell or wait and look how 'funny' guessing will be?:D
Let people guess! :D Though feel free to poke me to see if you've got the right name!


Darkfall
posted in thread Set 6 Cards Speculation on 2016-12-16 09:30:20
The name of the set was also spoiled a long time ago, I wont tell you where...but it is here on these forums!

I think only 2-3 people noticed it at the time!


Darkfall
posted in thread State of Steam Reviews on 2016-12-16 09:01:37
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Erukk wrote:

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Zeph wrote:

I really think they should start to do some cosmetic items for money. Things like portrait alternate art. Shiny sleeves whatever. Things like Path of Exile make a fortune out off stuff like this and it is by no means intrusive. It would really help the game.
That's something that needs to happen pronto, especially since it would be the easiest thing to add to increase cash flow.
Oh, they just added a boating system? How about a set of swashbuckling AA portraits.
Jungle exploration? A set of deep jungle/tribal AAs.
Holiday themed sets galore!

Easy money Hex. Just listen to capitalism!
See, ideas like this are quite interesting to hear and I'm always going to forward this on and it is soooo useful to know exactly what the community think would be an improvement (especially in the pay department since Hex is incredibly careful with adding new features there).

However, the problem is you guys throw these ideas in threads that are unrelated to your topic (a payment option in a steam review thread). Me and Dino (as well as many HXE people) do try and read almost anything - but please do consider making your own thread for these ideas as I'm very curious to know what the wider community think about this.

On topic: The ratings on steam remind me of a Meerkat poking it's head out of the ground, 70->69->70->69->70!


Dinotropia
posted in thread Well of Life doesn't give threshold. Sometimes. on 2016-12-15 23:16:04
To get a choice of threshold you need either [DIAMOND] or [WILD] already. It is a pre-existing requirement which you can see by the : before the listed effect. In the screenshot you provided, you would need to play out your diamond shard first. Then, once you have a [DIAMOND] , your Well of Life will give you a choice of getting [DIAMOND] or [WILD] threshold.

Edit: Ninja'd!


HEXahedron
posted in thread Didn't get my 3 starting talent points for the boat on 2016-12-15 23:14:34
What's the name of the character, @Reeplay?


HEXahedron
posted in thread Adding all remaining copies of equipment to auction house does not remove the equipment from mercenaries on 2016-12-15 22:33:01
Thank you for the particularly well-investigated report. I will add this to the known issues.


Dinotropia
posted in thread Draft Gauntlet Feedback ~ my thoughts on 2016-12-15 22:03:20
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Ducklett wrote:

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Wolzarg wrote:

Can we maybe chill it with the condescension and personal attacks at least?
Sometimes trying to be right is more important than trying to be polite.
Nope.

We tend to keep a light hand on these forums because we want you guys to be able to discuss things freely, but I have seen a number of posts recently that are stretching what is acceptable. If you need a reminder, please check out the Forums Rules and Guidelines. I would really rather not delete posts, but if we can't settle down and talk to each other respectfully I will do so.

I understand that people feel strongly on all sides, but count to 10 and re-read what you are posting before you hit that submit button. No more personal attacks.

Thanks!


Dinotropia
posted in thread Latest Brew - Ascension Combo on 2016-12-15 19:00:00
Wurtil encourages all of us to ascend to a new form of combo deck:

en.hex.gameforge.com/news.html#/?p=10986

Discuss~


HEXahedron
posted in thread Account leveling on 2016-12-15 18:33:24
I have disabled 32 recent comments that are off-topic and/or insulting to specific user(s). This is a thread to discuss the merits and disadvantages of the new account leveling system. Please do not argue about arguing.


Darkfall
posted in thread State of Steam Reviews on 2016-12-15 16:42:25
Guys, as much as you and I may wish that everyone leaves positive reviews for the game, regardless of reason each person is free to leave whatever review they see fit.

It's not really our place to say what is right or wrong, especially as these reviews are from the players personal perspective.

If Svenn feels that the game deserves a negative review, I can only hope that with the review has some constructive feedback so that we in GF and HXE know what our players would like us to look at.
Regardless at the end of the day, it's not our, nor the communities place to pressurize people into writing what we want them to.

So - what's done is done, please don't let the opinion of our fellow players trigger you into writing/venting/flaming at them.


Darkfall
posted in thread Tip of the Spear on 2016-12-15 15:09:42
So, what happened was that our website was only displaying the last 200 news, anything older was saved, but not displayed.

All posts are now visible - I'm working on adding the Invitational tag to the Invitational posts for easy access (also need to fix the decklists for the old Invitational decks). This all might take a while, but it will be done!

Regarding Mobile Friendly option, I've forwarded the request, but that's not something that we can do overnight, it would take a while.


Darkfall
posted in thread Evolving Sealed / Flashback Issue on 2016-12-15 13:52:31
As this issue is resolved, I'm closing this thread.

If you wish to continue your talk about formats, please make a new thread in the discussions and/or the suggestions section. We (GF and HXE) read it all :)


HEXahedron
posted in thread Captain's Parrot and Genesis Pool Leviathan missing? on 2016-12-15 08:55:02
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Wolzarg wrote:

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HEXahedron wrote:

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KozHex wrote:

@Dinotropia or @HEXahedron can either of you possibly answer if these cards are bugged and not dropping but are supposed to be? They are being listed on the AH for insane prices, so if they are just currently bugged and will be fixed to drop properly it would really help people avoid overspending on cards that will soon be obtainable normally. If they are just more Ghost Sentinels and only collectors have them and they won't be available as drops for like a year, then maybe it's worth paying those crazy prices. Any heads up would be appreciated.
We intend to add these cards to AZ2 rewards in a future update, but I cannot currently give an ETA for that patch.
Thanks for the information it means a lot to get clarity on this. Is there any way we could have a conclusive list of cards that are in but not really in yet? Like killarvae and im sure there are a few other question marks.
The only two that I'm aware of are Captain's Parrot and Genesis Pool Leviathan. If there are more you'd like to bring to my attention to investigate, like Killarva, please post them here.


HEXahedron
posted in thread Captain's Parrot and Genesis Pool Leviathan missing? on 2016-12-15 01:46:16
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KozHex wrote:

@Dinotropia or @HEXahedron can either of you possibly answer if these cards are bugged and not dropping but are supposed to be? They are being listed on the AH for insane prices, so if they are just currently bugged and will be fixed to drop properly it would really help people avoid overspending on cards that will soon be obtainable normally. If they are just more Ghost Sentinels and only collectors have them and they won't be available as drops for like a year, then maybe it's worth paying those crazy prices. Any heads up would be appreciated.
We intend to add these cards to AZ2 rewards in a future update, but I cannot currently give an ETA for that patch.


Dinotropia
posted in thread Pinned2017 Season 3 Sleeves on 2016-12-14 19:54:06
Hey everyone!

We are continuing to get sleeves prepped for the long, but oh so rewarding animating process! Thank you so much for all your votes on the 2017 Season 2 Sleeves. To stay ahead of the curve, we are going to ask you to do it again! Here's what you have voted for so far:











style=width:style=width:style=width:



We are putting up the 2017 Season 3 Ladder Sleeves to a community vote.

Here are your two options:



This poll will only run for a limited time, so make sure to let us know which you prefer by Thursday, December 15th!


HEXahedron
posted in thread Opponent's card did not appear on chain on 2016-12-14 19:53:50
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Thoom wrote:

I was playing an Evo game and about to go to my combat phase when my opponent played a card. Or at least, I assumed they did, because a resolve button popped up, but no card was visible.

I rebooted the client, and the card appeared:

All fixed!

But I figured it was worth reporting anyway. I saved the output log if that would be helpful.
Yes, please send me an output log via a conversation.


HEXahedron
posted in thread Discombobulate doesn't summon troop as Paragon of Thought on 2016-12-14 19:14:14
That Which Does Not Exist isn't Ruby/Sapphire either. That Which Does Not Exists can be found at any given positive cost value for troops and/or artifacts, but cannot fulfill other requirements for the search, such as shard.


Dinotropia
posted in thread Deck Drilldown - Rabbit Rock on 2016-12-14 19:00:00
Jeff Hoogland rocks out with a new decklist:

en.hex.gameforge.com/news.html#/?p=10937

Discuss~


Darkfall
posted in thread Dungeon BUG - Please Help on 2016-12-14 15:46:11
If you have some technical proficiency, and if you are comfortable with changing your system BIOS, then you can try this method.

However, if you are not, please do not try this as you might make a bit of a mess on your system, for which I am not responsible <-- This part is important so take it to heart, I'm not responsible for computers not working, thermonuclear war or dead kittens appearing in the sky!


The general idea is:
Your iGPU (the HD4600) is better than the x1950, however unless you've already changed things, as long as you are using the x1950, your HD4600 is disabled. What you want to do is enable it, and then change the connection cables from the dGPU to the iGPU ports.


I cannot really give step by stem instructions as each motherboard has it slightly different, but a google search on Activating *motherboard name* iGPU should give you the detailed steps, however these are the basic steps:

  1. Restart your PC and enter the BIOS.
  2. Under 'Advanced Settings' there should be an option for Graphics, usually under the heading 'Integrated Graphics'
  3. Once you have found it, enable the Integrated Graphics option (the default is disabled).
  4. Save the settings and then turn off your PC.
  5. From the back of your PC, take out your monitor cable (VGA/DVI/whatever you use) and then reconnect it to the iGPU ports. These ports are the ones found near the top of your case, usually next to the USB/Keyboard connection ports.
  6. Turn your PC on and pray to your personal gods that the screen comes on.
If those steps work, you will now be running your PC graphics from the HD4600 and I'd wager that your dungeon problem should clear up as well.


Darkfall
posted in thread Server Maintenance on 14/12/2016 on 2016-12-14 14:14:53
For people encountering the 'Failed to connect' problem, can you please click on the Cogwheel top right corner and tell me what version number you see.


Darkfall
posted in thread Set 4 Fansite Assets on 2016-12-14 11:40:51
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Waffleophagus wrote:

Thanks! Still trying to figure out a solution for the baby yeti issue. Also, is it just me or are there a lot of the promos that are not in this system either?

I've heard rumors of there being a method to extract the images from the client, has that been documented anywhere?

Thanks,
Waffleophagus

(EDIT: There also appear to be a lot of AAs from tournaments that don't appear to be in this system, are they labeled differently? For instance, Cottontail Explorer, Soul Marble, Exarch of the egg, and a few more. Am I still doing it wrong or something?)
There are a lot of cards missing, I'm in the process of nuking the existing database and then re-uploading everything.

It will be on the same links, but with proper/correct cards.


Darkfall
posted in thread Patch Notes - v1.0.4.24 Update on 2016-12-14 10:06:04
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invinible wrote:

That is your game's home page. Not the patch notes.
Damn, we had to cut back on the messenger boys lately and the powers that be replaced them with...Dinglers.
Had to give them a few kicks and bribe them with food before they even got out of bed!

*Patch notes are now live, it just took a while to arrive to the home page...damn Dinglers!


Dinotropia
posted in thread Patch Notes - v1.0.4.24 Update on 2016-12-14 10:00:00
Patch notes for our v1.0.4.24 update are now available:

en.hex.gameforge.com/news.html#/?p=10974

Discuss!


Darkfall
posted in thread Evolving Sealed / Flashback Issue on 2016-12-14 12:26:13
Hex'ers

We've opened up the servers, however the Flashback format on Evo Sealed is currently not working.
For the time being, the Evo-Sealed format will be 5-5-5 - however we will fix this soon.

Thank you for understanding.


Darkfall
posted in thread Server Maintenance on 14/12/2016 on 2016-12-14 12:24:30
We are back online - a lot earlier than expected!

Unfortunately there is an issue with the Evolving Sealed format, we had to re-open using the 5-5-5 format (flashback is disabled).
We will re-activate the Flashback format once we can sort that out, it should not take too long!


Dinotropia
posted in thread Fully Equipped – Hail to the King on 2016-12-13 19:00:00
Nicosharp shows us a royal good time with his newest decklist:

en.hex.gameforge.com/news.html#/?p=10915

Discuss~


Dinotropia
posted in thread Collectors AA, Year 3? on 2016-12-13 18:51:53
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schild wrote:

Thank you sah. I thought I wasn't crazy. Can you also confirm that we're moving to calendar year on these?
That's the intent!


Dinotropia
posted in thread Secrets And Hidden Stuff Here [SPOILERS] on 2016-12-13 18:47:36
Hey all! I just wanted to chime in here regarding the Sporeburg secret node. I can confirm that it is not bugged and whether you find it or not has to do with a secret condition we put into the game. I will leave you with this little hint for now:

The order of the nodes you complete to get there does not matter. It uses a different kind of trigger condition than anything we have done previously.

Use your imagination!


Darkfall
posted in thread Server Maintenance on 14/12/2016 on 2016-12-13 16:39:09

Greetings everyone!

On 14/12/2016 the servers will be undergoing maintenance, during which time we'll be installing a new bugfix patch. The patchnotes will be avaliable when the server goes offline (14th December, 10AM CET).

Things start at 8:30 AM (CET) / 11:30 PM PST, when we'll close registrations for new tournaments. Then at 10 AM (CET) / 1:00am (PST) we'll take the servers offline. If everything runs according to plan, the servers will reopen their gates to you again at 16:00 PM (CET) / 7:00 AM (PST).

Note: Occasionally, while giving our servers a once over, we discover a spider egg in the deck or catch a shroomkin chewing on one of the cables – when that happens, it sometimes takes a little longer before everything is back online.

Thanks for your patience and understanding!

Schedule

08:30 CET (11:30 pm PST) – Tournament servers lock
10:00 CET (1am PST) – Servers offline
16:00 CET (7.00am PST) – Expected end to maintenance


Darkfall
posted in thread Oh my god, how do I log into my existing account in steam? on 2016-12-13 14:14:17
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Showsni wrote:

I guess you can log in to the new account and send the stuff to your old one using the in game mail (except for the sleeves), but it's far from an ideal situation... Hopefully the Hex team will find a way to sort this out. Note that the sleeves are unlockable for free in game anyway.
For now this is the only way.

I'm bringing this issue up daily now (some enjoyment in harassing people for the good of the community :D )


HEXahedron
posted in thread unable to set piranha on fire with xorak on 2016-12-13 02:35:02
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Frasaria wrote:

You really do know everything. Now i look like a fool again with reporting a non-bug. Thanks for the fast reply.
I like opportunities where I get to explain some of Hex's more obscure rules or interactions.

Thank you, by the way, for including enough information in the issue that I was able to see what happened. If you hadn't mention that you were using Sister of the Herd, I wouldn't have been able to tell you what happened.


HEXahedron
posted in thread unable to set piranha on fire with xorak on 2016-12-13 01:46:47
Sister of the Herd reduces opposing non-combat damage by 2. Since a champion with burning counter is dealing damage to itself, it counts as opposing damage.

Sister of the Herd just loves animals too much to watch a fish try to cook itself.


HEXahedron
posted in thread Dungeon BUG - Please Help on 2016-12-13 00:56:47
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ValenValoryn wrote:

no :( i use a i5-core-4690
RAM 4 GB

i have Windows 7
Could you let me know what graphics card you're using?

Also could you give me an output log after you attempt to enter a dungeon and then close the game?
Details here: How to get an Output log! (NOW INCLUDES STEAM CLIENT)

Finally, could you please make sure that the drivers for you graphics card are up to date? If they are not, update them and try entering a dungeon again.


HEXSirSleepy
posted in thread Mercenary Upgrade Challenge Nodes - Needed to upgrade Mercs on 2016-12-12 22:22:46
Hey folks,

Thanks for calling out the issue with the Mercenary Challenge node sometimes not appearing in the Tomb of the Rose Knight dungeon. We looked into this issue and indeed discovered a bug. There is a 1 in 3 chance that a Mercenary Challenge will not appear in this dungeon.
This should be fixed in a future patch. Sorry for the inconvenience.


HEXahedron
posted in thread Old Man of the Sea lockup on 2016-12-12 22:12:47
Looks like it's asking for a discard prompt for each instance of the power. Only the last selection is discarded, but the earlier selection can't be re-selected. Results in no possible option is Number of Instances of Power > Number of Cards in Hand. Pressing ESC should undo the activation of the power and allow you to continue.

I've added this to the known issues. Thank you very much for your report.


HEXahedron
posted in thread constructed deck disapeared on 2016-12-12 20:43:53


Dinotropia
posted in thread 2017 Season 2 Poll on 2016-12-12 20:03:41
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Reeplay wrote:

Sorry to post again. Is the end date of 13th December right? Only 1 day for people to vote seems kind of short
Correct. I know it is short turn around and I apologize for that, but it is go go go time over here. If we want sleeves to be animated on time, decisions need to be made. We felt that letting you guys have a short window to vote was better than deciding ourselves and giving you no window at all.


HEXahedron
posted in thread Multiple VB1311 + Propagation Helm on 2016-12-12 19:56:04
The Propagation Helm appears to no longer working. I'll add it to the Known Issues. Thank you for the report!


HEXahedron
posted in thread Dungeon BUG - Please Help on 2016-12-12 19:43:31
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ValenValoryn wrote:

Hey Community,

i will need your help, otherwise i will not be able to play this beautiful game anymore.

After the new and stunning patch I sadly experience something terrible. Everytime i enter any dungon. I can NOT see any dungeon on the map. Its jist a blackscreen. I do see all the menues and the chat, I see the champion information in the left corner, but I dont see the dungeon. What confuses me is, Frost-Ring, no dungeon fights and battlefield figts vs player work without a problem.

I really want play the campaing but I cant. I hope you have an idea what to do. I already tried: Relog, Repait and Reinstall. Neither of them worked.
Are you attempting to run the game on Linux, by any chance?


HEXahedron
posted in thread Scabtongue not working correctly on 2016-12-12 19:41:44
Damage may cause a troop to die, but it does not destroy the troop. Only destroy effects destroy a troop.


Dinotropia
posted in thread Collectors AA, Year 3? on 2016-12-12 19:24:03
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schild wrote:

@Dinotropia Arent we getting two more AAs for 2016? I think we are but don't know how to confirm.
There are two more AAs for 2016. Consider yourself confirmed! I can't share much else about them quite yet, but I wanted to pop in here and let you know that your info is good :)


Dinotropia
posted in thread 2017 Season 2 Poll on 2016-12-12 19:12:00
Hey everyone!

So... remember how you voted on some sleeves a while back? Well, to stay ahead of the curve on those sweet animations, we are going to ask you to do it again! Here's what you have voted for so far:










style=width:



We are putting up the 2017 Season 2 Ladder Sleeves to a community vote.

Here are your two options:


This poll will only run for a limited time, so make sure to let us know which you prefer by Tuesday, December 13th!


Dinotropia
posted in thread Master Theorycrafter - Topping the Ladder with Stompy on 2016-12-12 19:00:00
Adrian Sullivan shares how he made the top 64 his stomping ground:

en.hex.gameforge.com/news.html#/?p=10865

Discuss~


Dinotropia
posted in thread Mercenary spoilers compendium on 2016-12-12 18:32:54
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Silvanos wrote:

@Dinotropia Are these nice spoiler images generated and stored somewhere for every merc? Hextcgbrowser has all the information about the merc if you click on it, but its really nice to have all the information and the shard grid in one easy to view image. I saved all the ones that are still available in the original post, but some of the links are broken, and not all the mercs are listed anyway.
The images we posted during spoiler season were all created by hand. They were great for their purpose, but they also occasionally showed mercenaries before their final form. We don't have a collection of all the final merc information in image form since our export options at this time are built for cards primarily.

This may be a place for the community to step up! We don't have an easy export, but all the merc info can be found with a simple right-click in client:



It is fairly simple to take screenshots of the relevant parts (Champion power, Upgraded passive, Party passive, Deck Rules, etc). Once you have all those, stitching them into a final, easy image overview is pretty doable with basic photoshop skills.


Darkfall
posted in thread Tip of the Spear on 2016-12-12 17:12:13
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OzawaWanderer wrote:

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Darkfall wrote:

The answer is yes/no.The old posts (such as that) are in the system, however I would have to repost them.

I can do this, however due to time requirements (I have to do this manually) I'll do this on request only.

If people want old posts made visible, please let me know what ones.
@Nollfem I will try and work on the Invitational ones today, it requires quite a bit of re-formatting so it will take a few days.
I know it's a pain but whenever you get the time you put up the lore posts? Hex even pvp is influenced by lore even mechanics so I think reading lore is important.
Lore is a little different as that's an entire web page, rather than just a post.

Not sure when it'll be done, but I'll give them a nice nudge that we should get it done quicker!


Darkfall
posted in thread Tip of the Spear on 2016-12-12 16:08:24
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Nollfem wrote:

Is it possible to see news posted before 2016? I'm searching for all of the Invitational Qualifier top 8 decklists along with the number of participants but cannot seem to find them in the search, and loading older entries stops at February 2016.
The answer is yes/no.
The old posts (such as that) are in the system, however I would have to repost them.

I can do this, however due to time requirements (I have to do this manually) I'll do this on request only.

If people want old posts made visible, please let me know what ones.
@Nollfem I will try and work on the Invitational ones today, it requires quite a bit of re-formatting so it will take a few days.


Darkfall
posted in thread Oh my god, how do I log into my existing account in steam? on 2016-12-12 15:43:26
Hey folks!

It is as pointed out that, existing players cannot link their accounts to steam, if you play through steam you're making a new account.
That is not ideal for now, and we know it - it's been brought up several times to the Hex teams and we are looking for some sort of solution.


HEXahedron
posted in thread Puck's Daydream does not yield 0/1 ressources with shell PvE opponents on 2016-12-12 04:46:10
This is working as intended. Shell prevents all damage that would be dealt to the opposing champion, so Puck's Daydream cannot trigger.


HEXahedron
posted in thread Ashahsa Party Passive Bug on 2016-12-10 01:11:46
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CoachFliperon wrote:

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HEXahedron wrote:

I am not able to get this to occur. Are the unaffected troops in your starting hand? Ashahsa's power only affects cards that are in your deck at the start of the game, so starting hand cards shouldn't be affected. Or do you have troops in your deck that only have flight conditionally, like Sepulchra Fleshreaver?
I am using an all flight troop deck with 2 or 3 Old Man of the Sea with Ashahsa. I can reproduce the bug at will on my Vennen Ranger. I'll try to see if I can reproduce in another context later.
Cards where not in starting hand. In fact, I definitely had some starting hands with an Old Man of the Sea with flight so I don't think it is confused by cards in hand.
That shouldn't be possible. If you have a troop gain flight in your starting hand that would be a bug.

Could you post your full decklist or a screenshot of the deck? It would also be helpful to know equipment, talents, other mercenaries, and whether Ashahsa is upgraded.


HEXahedron
posted in thread Vampire Princess' Equipment doesn't work on AA Princesses on 2016-12-09 21:17:37
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Showsni wrote:

Also of note, it doesn't work on Princesses obtained via Count Daviian's passive ability. I haven't tested on any other ways to spawn or copy Princess, though.
This part is actually working correctly. At the time of transformation, the Vampire Princesses are in your opponent's crypt, so they look at your opponent's equipment, rather than yours to determine what powers they should have.

We're now tracking the AA issue.


HEXahedron
posted in thread Ashahsa Party Passive Bug on 2016-12-09 21:13:15
I am not able to get this to occur. Are the unaffected troops in your starting hand? Ashahsa's power only affects cards that are in your deck at the start of the game, so starting hand cards shouldn't be affected. Or do you have troops in your deck that only have flight conditionally, like Sepulchra Fleshreaver?


Dinotropia
posted in thread Cosmic Crown Showdown Day 2 (Sun, Jan 8th 2017, 9:00am - 7:00pm) on 2016-12-09 20:11:54

This is the second part of a two day tournament.

Sunday
9am PT (Worldclock)

Summary

In the Cosmic Crown Showdown, the best ladder players of the season will duke it out for glory, prizes, and a pool of $5,000 cash from the comfort of their own homes!

Cost: Cosmic Crown Showdown Day 2 Ticket (earned by placing in the top 8 of the Cosmic Crown Showdown, Day 1)
Format: Single-Elimination Draft, best of 3.
Time: 9am PT (Worldclock)
Day: Sunday, January 8th
Where: In-client, under the “Special” tab of the battlegrounds

Prizes:
  • 1st Place: $2,000 and the Cosmic Crown Showdown Animated Sleeve
  • 2nd Place: $1,000
  • 3rd-4th Place: $500
  • 5th-8th Place: $250



Dinotropia
posted in thread Cosmic Crown Showdown Day 1 (Sat, Jan 7th 2017, 9:00am - 7:00pm) on 2016-12-09 20:08:52

This is the first part of a two day tournament.

Saturday
9am PT (Worldclock)

Summary

In the Cosmic Crown Showdown, the best ladder players of the season will duke it out for glory, prizes, and a pool of $5,000 cash from the comfort of their own homes!

Cost: Cosmic Crown Showdown Day 1 Ticket (earned by placing in the top 64 on either Constructed or Limited of the Season 2 Ladder)
Format: Swiss Constructed, best of 3.
Time: 9am PT (Worldclock)
Day: Saturday, January 7th.
Where: In-client, under the “Special” tab of the battlegrounds

Prizes:
  • 1st-8th Place: Invitation to Cosmic Crown Showdown Day 2
  • 9th-16th Place: 25 boosters from the current set
  • 17th-32nd Place: 10 boosters from the current set
  • 33rd-128th Place: 5 boosters from the current set



HEXahedron
posted in thread Reinforcements/Training doesn't work with gigantic decks on 2016-12-09 19:40:23
Training: Combat requires you to have at least 10 troops in your deck at the start of the game (after starting hands are determined) to trigger. How many troops were you using?


Dinotropia
posted in thread Tip of the Spear on 2016-12-09 19:00:00
Greetings everyone! Many of you have been furiously playing our Chapter II update already, so we won't keep you for long. After all, those ships won't sink themselves! Today we'd like to cover our Alachian Sea patch, the Platinum Plunder, and our New Website.

en.hex.gameforge.com/news.html#/?p=10846

Discuss~


Dinotropia
posted in thread Cosmic Crown Showdown Season 3 on 2016-12-09 19:00:00
Full details for the Season 3 Cosmic Crown Showdown are now up:

en.hex.gameforge.com/news.html#/?p=10830

Discuss!


Dinotropia
posted in thread Chronicles of Entrath: Chapter II Patch Notes on 2016-12-08 23:01:44
@Greyhaven It may be that your browser has the wrong cache. For certain your top banner images seem to be incorrect. If you hold down shift and then press the reload button, does that fix your issue?


Dinotropia
posted in thread Chronicles of Entrath: Chapter II Patch Notes on 2016-12-08 22:18:33
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Greyhaven wrote:

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Edswor wrote:

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StoHelit wrote:

How does one see the patch notes? I click the link and after a redirect it just dumps me on the main news page. I can see todays minor patch but not all these rule changes. Did the link move?
The website is under an upgrade process, during that time you can access this patch notes here: en.hex.gameforge.com/news.html#/?p=10769
I have the same issue that StoHelit has: The link you provide just bounces me to the News page, where the Patch Notes are listed as the (currently) second article (under the new Steam Bundle announcement). When I click on the article to open it up, it takes me to a More News page. No amount of clicking on either article will actually open up the patch notes article.
For the record (in case it is technical), Windows 10, Chrome browser (running on more or less default).
Hey Greyhaven,

I have the same system/browser you have and the link works fine for me. Can you confirm with me that you are still having trouble with it?


HEXahedron
posted in thread Character locked out of all dungeons with valid decklist but gets error "Your deck is invalid" on 2016-12-08 20:31:11


HEXahedron
posted in thread Upon entering dungeon... on 2016-12-08 20:31:11


HEXahedron
posted in thread Upon entering dungeon... on 2016-12-08 20:19:38
Please send me your output log in a forum conversation, as well as the name of the affected character.


HEXahedron
posted in thread Character locked out of all dungeons with valid decklist but gets error "Your deck is invalid" on 2016-12-08 20:19:38
Please send me your output log in a forum conversation, as well as the name of the affected character.


HEXahedron
posted in thread Level 15 Human Racial Talent Not Working on 2016-12-08 16:43:47
Added to our known issues. Thank you for the report!


HEXahedron
posted in thread Necrophage Sensei encounter giving player card draw with sacrifice. on 2016-12-08 16:16:10
Check your passives. Necrophage Sensei gives your champion the same power at the start of the battle. This is working as intended.


HEXahedron
posted in thread Deck grid for Orc Uncommon Colorless cards goes down at level 13 on 2016-12-08 16:11:49
Added to our known issues. Thank you very much for the report.


HEXahedron
posted in thread More wierdness when cards change control... on 2016-12-08 15:22:16
Ominous Tentacle destroys a random troop. Not a random opposing troop. This was working correctly.


HEXahedron
posted in thread Fanged Fanatic stats changed on 2016-12-08 15:03:01
Added to our known issues. Thank you for the report.


HEXahedron
posted in thread Minor Deck Restriction Bugs on 2016-12-08 14:42:09
Lillyith has a deckbuilding rule that allows 4 of cards with cost 6 or greater.

The AA PvE bug is an old one that we had fixed at one point. I'll reopen it. Thanks!

EDIT: Actually, I'm not able to reproduce the AA issue. Which AA card are you able to add more copies of?


Dinotropia
posted in thread Chapter II Hotfix Update #1 on 2016-12-08 06:47:01
MaintenanceBanner.jpg

Hello everyone! The servers will be coming down for a quick update to Chapter II:

1:00am PT (10:00am CET) – Servers offline
5:00am PT (14:00 CET) – Expected end to maintenance

Thank you for your understanding! Patch notes will go up shortly after our servers go offline.


HEXahedron
posted in thread Stout affects boat deck size on 2016-12-08 04:04:09
Added to our known issues. Thank you for your report.


HEXahedron
posted in thread How to get back to AZ1 bug on 2016-12-08 03:08:40
If you have this happen to you, exit campaign and then reload the character. I highly recommend against trying to move around while in AZ1 if this happens, as it could potentially get your character into a very, very bad state. We'll be working on a fix in the meantime. Thank you.


HEXahedron
posted in thread PvE - "Until end of dungeon" effects don't work in Portsmere on 2016-12-08 01:04:10
Added to our known issues. Thank you for your report!


HEXSirSleepy
posted in thread Mercenary Upgrade Challenge Nodes - Needed to upgrade Mercs on 2016-12-08 00:47:12
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Mystery wrote:

I'm not sure if it is literally all nodes that are eligible to be challenges, but I can confirm that I got one on the Kraken dungeon that was not the final battle. It is possible that it is limited to certain nodes, and that makes it so that the smaller dungeons will always have it on the boss.
You are correct in that only some nodes can potentially become Mercenary Challenges.
So in a large dungeon like Kraken's Cove, there is the potential for several different nodes to get randomly assigned as the challenge node. In a small early dungeon like Tranquil Dream, the range of nodes has been limited. You'll only get a mercenary challenge against Sister Midnight in that specific dungeon.


Chris_Woods
posted in thread New to Chapter II - Helping Hands on 2016-12-08 00:45:36
It's not WOI; the warrior thing will be fixed for sure. The problem is what if there is a power like At the beginning of the game, put a <card> on top of your deck. That power is pretty goofy in the world where the shuffler runs 0.1 seconds later. (I don't think that specific power exists, just that we gotta think about all those sort of things.)

But the warrior 6 card thing is just a bug where the warriors hand size isn't set until the point where he draws his hand, which is too late for the shuffler to help. So, we'll just set it earlier. The cleric (and one dungeon I'm thinking of that does things to decks) are a bigger problem.

Chris Woods


Chris_Woods
posted in thread New to Chapter II - Helping Hands on 2016-12-08 00:34:57
The actual order is decks are loaded, shuffled, then all game powers are run. (Eg, decks are shuffled first.) Anything that puts a card in your deck at a random location can end up in the top 7 cards and move other cards down in relation to the hand you will draw.

The shuffler only guarantees the cards you brought are ordered to eliminate shards. There is nothing it can do about other game rules running later. There's also a dungeon that does a lot of interesting things with your deck that gives it fits.

Chris Woods


Chris_Woods
posted in thread New to Chapter II - Helping Hands on 2016-12-07 23:49:52
Mmm, Warrior Heroes tell the shuffler they intend to draw 7 cards, but then draw 6. I bet in all these cases the first card you draw is a resource.

Chris Woods


Dinotropia
posted in thread Daily reset time? on 2016-12-07 20:36:46
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Saeijou wrote:

Yesterday I was a little upset, because I had to stop playing with 200 XP left on my account...

this morning I logged in and was happy to see, that I still have 200 to go! reset at 10am?!

After playing one encounter, I saw, that the counter was reset and I had 3900 left for the day...


So... when exaclty does it reset? Before the first encounter of the day? Or at 8:45 am and it was a huge coincidence? ^^
Your daily experience resets every 20 hours from when you first earned experience in our account leveling system.


Dinotropia
posted in thread Chronicles of Entrath: Chapter II Patch Notes on 2016-12-07 18:18:02
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schild wrote:

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Greyhaven wrote:

@Dinotropia - Any word as to whether or not the new scenery sleeves used by the AI are collectible? I like the few that I've seen so far better than most of the sleeves in the game :P
Every single one I've right-clicked on to zoom in has said it came from leveling up.
Schild has the right of it! If you right-click a sleeve it will tell you where it comes from.


HEXahedron
posted in thread [BUG] - Soul Marble not transforming correctly on 2016-12-06 21:34:29
This looks to me like it's working correctly. Soul Marble's payment power is what transforms it. You need to activate it in order for Soul Marble to check if it has enough counters.


HEXahedron
posted in thread Mercenary decks not saving on 2016-12-06 21:30:36
This was an issue we encountered while testing, but weren't able to find the cause of. Thanks to everyone's help we were able to find it and submit a fix to our test build. With a bit of luck this will be fixed in the next patch. Thank you everyone!


Dinotropia
posted in thread Official site now redirects to gameforge? on 2016-12-06 19:49:21
This is temporary while we work on something cool. Thanks for your patience!


HEXahedron
posted in thread Mercenary decks not saving on 2016-12-06 19:24:25
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Ghulzen wrote:

Anyone else having this issue? I've tried two different mercenaries and every time I save it removes cards from the deck. I am following the shard grid.
Could you send an output log to me via a forum conversation?

Instructions on how to get an output log can be found here: How to get an Output log!


Dinotropia
posted in thread Chronicles of Entrath: Chapter II is now live! on 2016-12-06 19:00:00
The title says it all. Start swashing your buckles today!

en.hex.gameforge.com/news.html?p=10549

Discuss~


HEXahedron
posted in thread Kickstarter Mercs on 2016-12-06 17:46:23
We're aware of the issue. The rest of the Kickstarter mercenaries will be sent out later today.


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 17:07:26
Some important information - The login process will be slow for the time being. However, the servers are handling your login requests.

The best thing that you can do when trying to login is just be patient. If you exit and then re-enter the queue, it tends to make things worse as it means we loose time processing a dead login request.


Darkfall
posted in thread Update tracker discussion! on 2016-12-06 17:07:52
Some important information - The login process will be slow for the time being. However, the servers are handling your login requests.

The best thing that you can do when trying to login is just be patient. If you exit and then re-enter the queue, it tends to make things worse as it means we loose time processing a dead login request.


Darkfall
posted in thread Update tracker discussion! on 2016-12-06 17:01:35
Yeah, there are a lot of people that are trying to rush into the server at once.

For the time being, the login process will be slow, this is just the post maintenance rush!

Just stay at it and you'll get in soon! :D


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 16:50:40
The Greenlight has been given and the servers are open now!


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 16:30:47
16::30 / 4:30 - The new estimate time for a server open is in 15 minutes (16:45 / 4:45 CET).
We're doing our best to hit that time!

**Edit, the 15 min will not be hit. We're trying our hardest to solve 1 last issue. Thank you for being patient!


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 16:25:07
16:25 / 4:25 - A small update! As you've surely noticed, we're behind schedule now for the grand re-opening.

At first the tournaments were behaving badly, however a very scientific approach of kicking and poking the servers seemed to do the trick (but that delayed us a bit).
Currently, we are experiencing some interesting steam related issues, so the masterminds in HXE are working furiously to tackle it!

As you can see from the Hex Stream, the game is working well, but we want to make sure that all major problems are fixed before launching!

So, grab a drink and enjoy the stream for a bit longer whilst we sort these last few things out!


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 15:37:34
15:36: As we're drawing close to our estimated opening time, it's seems that we will not be ready to open at 16:00 - however the delay wont be too long. The initial 'educated guess' of our QA is an extra 30 minutes.

We'll keep you up to date as we learn more.


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 14:39:35
14:36 - A great reason why QAs are so important. A major problem with account leveling was found thanks to the folks testing the build now. Luckily our awesome devs are able to make a hotfix and we're patching that out now.

It might it might make the downtime a bit longer, however it's so much better to fix the bugs before we're live, wouldn't you agree? :D


Darkfall
posted in thread Update tracker discussion! on 2016-12-06 14:04:45
Regarding the website issue.

There will be an entirely new website and even the current GF website will be nuked. We wanted to launch this morning, but there were one or 2 issues with it.
So, what you see is...more or less a placeholder.


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 14:01:54
14:00 / 2pm - Not much to update on, it's all technical fixes, soldering and stitching together.
QAs are happy with the state of the game, though testing still continues.
Sysadmins are making sure that the servers will be ready for the post-maintenance rush.

It will be quiet unless big issues pop up, and frankly we'd rather quiet instead of noise! Tune into the HexTCG stream and watch infam0usne0 take on the Kraken Cove Dungeon


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 13:00:38
12:58: A funny problem that came up. Async Drafts accidentally used VIP tickets...gotta fix that quickly!!
**Don't worry about this bug, Chris Woods already got his hands on it and squashed it!**


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 11:46:14
11:45 - A bit of a speed up! The Hex and Gameforge QAs are getting ready to start testing. Now we wait to see if everything updated properly!


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 11:30:22
11:30: Check on progress - 32% done!


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 11:19:54
11:19 : Something for the Kickstarters, some item are being sent your way now!


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 10:49:45
10:50: AZ2 is a large one, like really big! But everything is going smoothly so far! Lets hope that it stays like this! :D


Darkfall
posted in thread Chronicles of Entrath: Chapter II Patch Notes on 2016-12-06 10:30:00
Thanks, just got the patchnotes out.

We're working on the website issue as well. Something totally new coming up in that department soon as well!


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 10:21:54
10:20 CET: The update on the servers is starting!
The sysadmins backed by the incredible force that is Chris Woods are applying the patch now!


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 10:14:20
*Phew* I'm a bit behind schedule, the fireworks already started and we're getting ready to apply the patch.
Early banter from HXE and GF was good and everyone is confident of a good update!

In the mean time, check out the official twich channel to see Infam0usne0 and Cory have a chat about AZ2!

twitch.tv/hextcg


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 10:12:00
As usual, this thread is locked so we don't get stuck with too much spam, but check out the discussion thread here if you want to talk about this!

Update tracker discussion!


Darkfall
posted in thread Update tracker discussion! on 2016-12-06 10:11:48
Feel free to talk about the update tracker here!


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 10:09:43
Hey there folks, this is Darkfall and I'll be feeding you all the information about the progress of the AZ2 patch!

So sit back, relax, grab a bottle of whiskey and enjoy the show!


Darkfall
posted in thread Chronicles of Entrath: Chapter II Patch Notes on 2016-12-06 10:05:57
The link will be fixed in a moment, sorry about that!


Dinotropia
posted in thread Chronicles of Entrath: Chapter II Patch Notes on 2016-12-06 10:00:00
Our patchnotes for Chronicles of Entrath: Chapter II are now available. Read more here:

en.hex.gameforge.com/news.html#/?p=10769

Discuss~


Dinotropia
posted in thread State of Steam Reviews on 2016-12-06 01:26:41
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Castlenock wrote:

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Metronomy wrote:

just stop it guys...I might be the complainer in chief but at least I stay at topic..
Jeeeasus! I look away for a few hours and this devolves into a political discussion?!?!?!?!
No. Stop it. Not here!

Agreed. Keep it on topic and civil, please. Don't make me go all Clever Girl on you guys.


Darkfall
posted in thread Adventure Zone 2- Update Tracker on 2016-12-06 12:37:09
12:36 - It's a bit quite because we're in the testing phase. Obviously our testers need to patch their clients as well and go through Steam and the non-Steam clients.
Some good news is, we are ahead of schedule for now!


Dinotropia
posted in thread Chapter II Update - Spoiler Recap on 2016-12-05 22:56:06
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Eraia wrote:

I'm really excited about almost every part of this. The new drafts make drafting more approachable, the opening hand changes make more games 'playable'(although it'll probably reduce my win rate since I'm not terribly good, but I'm okay with that. I'd rather have good games than a better win rate), and the AZ2 additions are very promising. I hope AZ2 shapes up to be as good as it sounds :)

(I still wish one of the rangers had a bird pet though...)
Bumblebees fly
Birds also fly
Therefore, Bumblebees = Birds

That's how that works, right? ;P


Chris_Woods
posted in thread New to Chapter II - Helping Hands on 2016-12-05 21:39:37
In case it helps people, I fed this to mono:

using (StreamWriter w = new StreamWriter(results.txt))
{
....for (int i = 0; i <= 60; ++i)
....{
........double[] results = CalculateCenterOfMassPercentages(60, i, 7);

........w.WriteLine(string.Format({0} resources:, i));

........for (int j = 0; j <= 7; ++j)
............w.WriteLine(string.Format( {0} in opening hand: {1}, j, (results[j] * 100.0)));

........w.WriteLine();
........w.WriteLine();
....}
}


And got this, which is basically probabilities of a 60 card deck for every possible resource count:

dl.hex.gameforge.com/shuffler/results.txt

Chris Woods


Dinotropia
posted in thread Chapter II Update - Spoiler Recap on 2016-12-05 21:00:00
Chronicles of Entrath: Chapter II is so close we can already smell the sea breeze! Let's take a quick look at what's in the charts for tomorrow:

https://www.hextcg.com/chapter-ii-update-spoiler-recap/

Discuss~


Dinotropia
posted in thread New to Chapter II - Helping Hands on 2016-12-05 20:48:53
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KozHex wrote:

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Dinotropia wrote:

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Silvanos wrote:

Does this system apply to mulligans, or only to your opening hand?
The system applies to hands drawn after a mulligan. It also takes into account the new hand's size.
Just to be clear, this system affects the opening hand AND hands drawn after a mulligan correct?
Yes! It applies to both.


CZE_Ty
posted in thread Chapter II Maintenance 12/05/2016 on 2016-12-05 20:29:43
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Mejis wrote:

Don't forget account levelling too yes?
Yup that too. :)


Dinotropia
posted in thread New to Chapter II - Helping Hands on 2016-12-05 20:18:24
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Silvanos wrote:

Does this system apply to mulligans, or only to your opening hand?
The system applies to hands drawn after a mulligan. It also takes into account the new hand's size.


Dinotropia
posted in thread Chapter II Maintenance 12/05/2016 on 2016-12-05 20:00:00
MaintenanceBanner.jpg

Hello everyone! The servers will be coming down for our Chronicles of Entrath: Chapter II patch:

9pm PST (06:00 CEST) – Tournament servers lock
1am PST (10:00 CEST) – Servers offline
7:00am PST (16:00 CEST) – Expected end to maintenance

For more details, please go here:

https://www.hextcg.com/chapter-ii-maintenance-12052016/


Magician
posted in thread New to Chapter II - Helping Hands on 2016-12-05 19:42:03
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jvluso wrote:

It looks like this algorithm removes the 10% of hands with the fewest shards, and the 5% of hands with the most shards. Is this correct? If so, why did you choose to make those numbers asymmetric?
This is actually something we started with. Initially, when we moved to this system, we tried eliminating the top and bottom 10% of hands. This illuminated that there were too many hands that players would want to keep (5 resource hands) that we were eliminating. Then, we moved to 5% from the top and bottom. What this lead to us concluding was that there were still too many hands where players were resource light. When you're resource light you usually have very little capability to play the game. On the flip side, when you keep a 5 resource hand (What the goal of eliminating the top side is to cut off the 6&7 resource hands) you still have the capability to draw your awesome non-resource cards and play them. Rather than the 1 resource hands, where you can draw your awesome non-resource cards and sit there sadly as you discard them to hand size. Thus, we thought that 5% off of the top end felt like it was in the correct spot, but 5% off of the bottom was not enough. We fiddle with the numbers and moved them to this asymmetric result of 10% off of the bottom and 5% of the top.

Hope this helps to illuminate more of our thoughts and testing on the subject 8) !


Chris_Woods
posted in thread New to Chapter II - Helping Hands on 2016-12-05 19:25:05
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KingGabriel wrote:

What's to stop people decompiling that and adjusting away from the recommended bases appropriately for maximum output? This seems a bad idea.
That is the entire point, actually. We've been playing with this for a while and haven't discovered any way it leads to bad behaviors in deckbuilding. If it does, though, that's a pretty big problem. By posting the code it minimized the time until someone breaks it if there's something we missed.

Also, I just hate it when mysterious things are helping me in the background of games I play. This way people know for sure how a deck is shuffled and, if they care to, can poke at it all they want.

Chris Woods


Chris_Woods
posted in thread New to Chapter II - Helping Hands on 2016-12-05 19:10:48
Hey all,

I wanted to post up the associated code so people could copy/paste it and build their own stats analyzers and whatnot. This is ripped from the server, so it's exactly how the changes Corey described actually work. RNG is just a class that has a funciton called Nexi(long x) that returns a long value [0, x).

dl.hex.gameforge.com/shuffle.txt

Have fun!

Chris Woods


Dinotropia
posted in thread New to Chapter II - Helping Hands on 2016-12-05 19:00:00
Put your hands in the air for a new rules update from Corey Burkhart:

https://www.hextcg.com/new-to-chapter-ii-helping-hands/

Discuss~


Dinotropia
posted in thread Post #666: Wherein I formalize my biggest complaint with Hex. on 2016-12-05 06:05:17
The claim seems to be that we are not giving you guys information. However, this is what I see from my end:
  • We have posted 187 updates since I started working at HEX. That is slightly more than one post a day over the past 6 months. Many of these posts were either written or had input from developers, designers, or artists at HEX.
  • Magician, Hexahedron, and myself all regularly spend time answering questions on the forums in between our other duties.
  • We have a mechanics Q&A as well as the AskHEX thread where we have devoted designer and developer time to answering questions posted by the community.
To say that we are not communicating with you guys is to ignore a ton of evidence to the contrary.


HEXahedron
posted in thread HEX UPDATE – News Flash on 2016-12-03 00:20:58
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Silvanos wrote:

I have a set 5 Evo pool that was already in progress, but can no longer use a Set 5 champ. Is that correct?
Yes, that's correct. You will also earn Shards of Fate and Shattered Destiny packs as you continue to play with that registration during the event.


Dinotropia
posted in thread New to Chapter II - Draft Gauntlet on 2016-12-02 22:16:41
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jvluso wrote:

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Thoom wrote:

Here's a fun experiment to try if you think gauntlet draft ruins the format.

We have detailed records of the Top-8 drafts for the Invitational as well as both Cosmic Crown Showdowns. Go through one of those draft records, pick a player to follow, and see which of their picks you honestly think would be different in a gauntlet draft (assuming it was still high-stakes and they were still drafting to win).
Is there a website which shows this well? Can you give a link to one of those drafts?
hexmeta.com/draft#1099233570

Hex Meta does some truly amazing work.


Dinotropia
posted in thread Primordial Knowledge – Out of Left Field on 2016-12-02 20:00:00
Varranis throws us some curve balls with two wacky new brews:

hextcg.com/primordial-knowledge-out-of-left-field/

Discuss~


Dinotropia
posted in thread PinnedAskHEX Answer Thread on 2016-12-02 19:09:42
Part 7:

Q: Why are races bound to specific shards? Why no Sapphire orcs, Wild humans, Diamond elves or Ruby coyotles?

A: A lot of the reasoning for this is for thematics. Sapphire has certain characteristics that crcs do not have. Sapphire is the most cerebral of the shards, whereas the crcs are far more savage. Wild is a very nature loving shard, while the humans we have seen so far are generally all about building giant castles and sticking to rules, etc. Now these rules are not hard and fast across each of these races, but it’s important that you create the rule before you make the exceptions. Lazgar Chul, was the first of these kinds of exceptions, but it’s those exceptions that prove the rule. When you see a Ruby coyotle or Diamond shin’hare, it will be an important moment for story.

TLDR: Each race’s shards are thematically tied to those races, but there are always individuals that are outliers amongst their own race, such as Lazgar Chul. –Ryan Sutherland

Q: Why are there no other cards like The Triumvirate, where you combine cards to something new?

A: For some mechanics, I think it’s important to let something unique keep its uniqueness for a while. Much of what Shards of Fate did was show all of the different things we can and someday will do. There’s also some downside that by spending two cards to make one card you are opening yourself to get 2 for 1’d by your opponent which makes cards like these less appealing to a large number of players. I think you’ll see cards like these in the future, but only after we’ve found the right thematic for them.

TLDR: You’ll see them when the time is right. –Ryan Sutherland


Q: What are the thoughts on a PvP format where card equipment and/or PvE cards can be used against one another?


A: This was something I envisioned when I started interning for HEX over 4 years ago now. I think it sounds exceptionally awesome, and I’d want to give it a special weekend or two to let it play out sometime. As far as a long-term healthy format, I think it would be lacking. Equipments are designed somewhat in a vacuum trying to give a new taste or twist to many of the cards you already enjoy in HEX. They’re not designed in the sense where we’re building tons of decks with these and battling them against other equipped decks.


I fear this format would be widely imbalanced and we’d have to re-design, nerf, and buff equipment for the health of this format if it was something that existed forever. Even though PvE cards and Equipment are content we could change, it’s seldom a decision we make lightly. We’re always concerned about the monetary decisions that people have made with their possessions, but we still want to do what’s best for the game.


In short, I expect we’ll do this at some point in time, but I don’t think it’s something that would exist forever unless it’s a huge hit and we’re willing to change the format aggressively with nerfing and buffing cards, equipment, mercenaries, and classes. –Corey Burkhart


Dinotropia
posted in thread HEX UPDATE – Hark Now the Bells on 2016-12-02 19:00:00
Winter is coming! Today we talk release dates, holiday celebrations, UI improvements and more!

https://www.hextcg.com/hex-update-hark-now-the-bells/

Discuss~


Dinotropia
posted in thread New to Chapter II - Draft Gauntlet on 2016-12-02 01:54:20
If anyone has an issue, please PM me directly. Please do not derail forum threads.

Thank you!


Darkfall
posted in thread Hex meets Pacman - AZ2 Spoiler and Contest on 2016-12-02 12:57:23
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Timlagor wrote:

Apparently I got to level 10 with a score of 0 :/ (should be 15970)
W will check it out later on!


Darkfall
posted in thread Hex meets Pacman - AZ2 Spoiler and Contest on 2016-12-02 12:04:50





Hex'ers!


Hexman, the Hex meets Pacman game made by @Werring returns! This time we're launching it with 2 special spoilers and a chance for you to win Platinum by reaching the highscore!

You control the Baby Yeti as he travels around the map eating the shards. But watch out, the Vennen are out to get you! Once you clear the map of all shards, you will progress to the next level.




To play the game please go HERE



To control the Baby Yeti, you may either use the arrow keys or W,S,A,D (on the keyboard) or the in-game arrow buttons (especially useful for mobile players).







  • This event will last for 2 weeks, starting from the moment this post is live and ending on the 16th of December, 12:00 CET.
  • There are 2 spoilers. 1 will display at level 5 and the other at level 99.
  • Platinum prizes will be for the top 10 scoring players, with rank 1-5 receiving a large platinum package and 10-6 a small one.
  • There will be a special prize for the player that gets the highest score at the end of the game.






.


Magician
posted in thread New to Chapter II - Draft Gauntlet on 2016-12-01 19:57:58
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NicoSharp wrote:

@ Corey / HXE
This is great - I was talking about it a few weeks ago.

I think the prize payout structure for what is being asked now, with a format change, may speak more to the Swiss payout structure... 1 pack per win. Consider a bonus pack for 3 wins - Which would be an overall payout of 13 packs per 24 pack draft pool.

This more competitive payout structure you are implementing will push more players to EVO Gauntlets.

Just a thought, but really love that we are getting this, and I'll take part even though I fear myself getting big EV loses doing so.
Good call, this is something we'll try and keep cognizant of. I didn't want to make this change and rub the people who were die-hard about competitive draft the wrong way. by changing it to 3 (or 4 packs at the top as you suggested) we risk alienating the people seeking this Going infinite dream. There was also a concern of throwing the value of draft off by adding a 13th pack to it, the concern there is that people now are getting less value by entering a draft than people in the future, which then reduces the number of people that want to enter drafts now... I think this is a very small concern, but something we think about in any system change or design. I'll keep my eye on this in the future it's a good suggestion to be cognizant of.


Magician
posted in thread New to Chapter II - Draft Gauntlet on 2016-12-01 19:36:18
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Threshold wrote:

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Kareal wrote:

This makes me very unhappy.
Yep. My biggest complaint is people going 1-1 and not getting anything while playing in Comp you'd get 2 packs.

I really hate limited Gauntlet payouts in general. They just make you feel like you've wasted your time when you get bad card pools and matchups.
Hopefully this will help clear things up:

In current draft, you finish the draft, you make your deck, and wait for your match. If you win your match, you're 1-0 and continue playing future round(s), you're guaranteed a prize. If you lose, you're eliminated from the tournament with no prize. Then, the 4 winners play rounds 2 and 3 for additional prize. Their records at the end of the tournament will be 1-1, 1-1, 2-1, and 3-0.

Prizes were awarded to these players as follows:
0-1: 0 packs (4x players) = 0 packs total
1-1: 2 packs (X2 players) = 4 packs total
2-1: 3 packs (X1 player) = 3 packs total
3-0 : 5 packs (X1 player) = 5 Packs total

Total packs out = 4+3+5 = 12 Packs out among 4 players.

In Draft gauntlet, you finish the draft, you make your deck, and enter when you're ready. If you win your match, you're 1-0! If you lose your match, you're 0-1. Either way, you get to continue playing. This is the important distinction, where it's no longer single elimination. It's a combination of double-elimination and capped number of matches (3). Therefore, you have another shot if you got unlucky, weren't prepared for a tricky combo or powerful rare from your opponent. It's a little bit more forgiving. Then, you play round 2. You can be 2-0 and guaranteed prize, 1-1, and playing for a prize in your final match, or be 0-2 where you're then eliminated from the gauntlet. Regardless of your first round, you can still play a second match which is unlike Competitive draft that is currently live. To run out a theoretical tournament of this nature rather than the previous results of 4: 0-1s; 2: 1-1s; 1: 2-1; and 1: 3-0. Draft Gauntlet sees the following results on average (If you could only play against the players in your draft):

Rnd 1:
4 players win; 4 players lose.
4x 1-0; 4x 0-1

Rnd 2:
4 winners play; 4 loses play. (Note we pair at the same record)
2x 2-0; 2x (1-1 from the 1-0 bracket); 2x (1-1 from the 0-1 bracket); 2x 0-2. The 0-2 players are eliminated.

Rnd 3:
2-0 players play one another. The 4 1-1 players play one another.
1x 3-0; 1x (2-1 from 2-0 match); 2x (2-1 players from the 1-1 match) 2x (1-2 players from the 1-1 match).

At the end of the third match, prizes are awarded to the following players:

0-2: 0 packs (2x players)
1-2: 0 packs (2x players)
2-1: 2 packs (3x players) = 6 packs total
3-0: 6 packs (1x player) = 6 packs total

Total packs out = 6+6 = 12 packs out among 4 players.

Someone brought up an error to me just now where the article says You are removed from the Draft Gauntlet after either winning three matches or losing one. It should now properly say You are removed from the Draft Gauntlet after either COMPLETING three matches or losing TWO.

We wanted to make sure the same amount of packs were going out to the same number of players. We weren't going to strip the number of players receiving packs, and we weren't going to reduce the number of players earning packs.

Hoping this clears up that debacle, apologies for the error!


Dinotropia
posted in thread New to Chapter II - Draft Gauntlet on 2016-12-01 19:00:00
Corey Burkhart's back again with an exciting new development in HEX draft:

https://www.hextcg.com/new-to-chapter-ii-draft-gauntlet/

Discuss!

Check out the Prize Payout Clarification here: New to Chapter II - Draft Gauntlet


Darkfall
posted in thread AZ2 Spoiler Puzzle on 2016-12-01 16:43:38
Thanks to everyone for taking part!
The 5 winners will receive a mail from me with their prize!

We're going to start another contest / spoiler event tomorrow - this time it'll be a pacman style game with 2 spoilers (a card and a merc). So keep your eyes peeled!


Darkfall
posted in thread Crossword Spoiler Contest on 2016-12-01 16:39:14
The 5 winners have been sent an e-mail with their prize, thank you to everyone for taking part!


Darkfall
posted in thread Buy button don't work on steam client on 2016-12-01 15:01:48
We've had some problems with the payment systems earlier today - however we've fixed that problem.

If you/anyone else still have problems, please let me know asap!


Dinotropia
posted in thread New Sleeves or bugged sleeves on 2016-12-01 10:33:54
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Mejis wrote:

did they just appear in your account?

They are some sweeeeet sleeves.
Will we all have them when we next log in, or was it indeed a bug?
There was some database jiggery pokery that temporarily made those sleeves visible. They will be available to collect a little later down the line.


CZE_Ty
posted in thread New Sleeves or bugged sleeves on 2016-12-01 05:18:12
Damn those look sweet! ;D


Dinotropia
posted in thread Deck Drilldown - Ruby Rabbit on 2016-11-30 20:00:00
Jeff Hoogland hops into action with some bursty builds:

https://www.hextcg.com/deck-drilldown-ruby-rabbit/

Discuss~


Dinotropia
posted in thread Making of a HEX Encounter on 2016-11-30 19:00:00
Corey Burkhart brings us some R&D on the sea:

https://www.hextcg.com/making-of-a-hex-encounter/

Discuss!


Dinotropia
posted in thread HEX UPDATE – News Flash on 2016-11-30 18:31:05
We are leaving the length of our Flashback Tournament event open ended for now. It will depend somewhat on the popularity of the format. As soon as I have a solid end date I will be sure to let you guys know!


HEXahedron
posted in thread Pesky Pippit not spawning Mystic Squirrels ? on 2016-11-30 18:05:15
Promo cards like Mystic Squirrel will not be created by random effects.


Darkfall
posted in thread AZ2 Spoiler Puzzle on 2016-11-30 11:34:25
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Dylan wrote:

I was very happy to have this puzzle in client instead of having to bust out Photoshop to do it.

Also, having mailto: URLs handled by my browser caused me to have to do the puzzle twice, but the second time was quite a bit faster than the first. Happy to see this activity repeated in the future!

Thanks for letting me know about that little annoyance, I'll remove it from the next puzzle we do!

Other than that, I'm glad that everyone here enjoys these things! We've already got another game scheduled with 2 new spoilers and more prizes for Friday!


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-11-29 21:57:58
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Frasaria wrote:

I have another question regarding the attacking phase of troops. As i understand it, it is all resolved at the same time, then the triggers after it happen and then it is decided which troops stay in play?

Because I was attacking with a 'gortezuma, high cleric' and a 'furious taskmaster'. The first was blocked, while the second was not. Then after the damage was resolved, the enemy dropped to less than 10 health due to the furious taskmaster, but at the same time the gortezuma, high cleric had -1 health because he was blocked. But due to his ability he gained invincible. So at that point in time, he was an invincible troop with negative health.

What decided that he stays in play then?
Because if you play a crackling rot on an invincible troop to reduce its stats to 0 or less, they die as well.
Keep in mind that even though Gortezuma's defense value displays as -1 in this case, it is actually still 3. Damage does not reduce defense. A Grand Squirrel Titan damaged by Blazing Hammer can still be targeted by Pride's Fall.

The other thing you need to know is that Invincible has three separate effects included in it:
1. Prevent all damage that would be dealt to this
2. This cannot be destroyed
3. No amount of damage on this is considered fatal

Most players are familiar with the first two effects, but the third one is much less commonly seen, and that's what's happening here. Imagine our Grand Squirrel Titan with 4 damage on it becomes invincible during the same turn, and then has a Crackling Rot played on it. In this case Invincible's third effect would keep it alive, even though it's now a 4 defense troop with 4 damage on it. Likewise, Gortezuma gains Invincible at the same time damage is dealt, so the first effect can't save him, but the third one can.

Note that none of these effects apply to other ways a troop can die, such as sacrificing, the Unique rule, or defense being reduced to 0 or less.


Dinotropia
posted in thread Merc Spotlight – Critical Bliss on 2016-11-29 20:03:51
That's 1d4, or a roll on a 4 sided die. You gain between 1 and 4 health :)


Dinotropia
posted in thread Merc Spotlight – Critical Bliss on 2016-11-29 20:00:00
Nicosharp rolls out another mercenary spotlight!

https://www.hextcg.com/merc-spotlight-critical-bliss/

Discuss~


Darkfall
posted in thread AZ2 Spoiler Puzzle on 2016-11-29 11:47:19





Hex'ers!



Adventure Zone 2 is almost upon us, but we still have some PvE cards to spoil for you! Instead of just giving the card out, we like to put them in a few fun activities, and also give you the chance to win some platinum in our raffle!

So your task is to complete the puzzle!



To play the puzzle please go HERE



Once the puzzle has been completed properly, the image will lock into place and if you have an e-mail client a mail prompt will open for you. Simply attach a screenshot of the completed puzzle to the mail and send it off.



In-case the mail doesn't open, just send a screenshot to darkfall@hextcg.eu
This contest will run for 2 days from the moment the post is published until, Thursday the 1st of December.
All successful entries will be put into a raffle to win 1 of the 5 Platinum packs! (1400).





.


Darkfall
posted in thread Crossword Spoiler Contest on 2016-11-29 11:12:24
Winners for the raffle will be announced later today and prizes will be sent out in a day or two.

Thank you to everyone for taking part!

For those that are interested, we already have 2 more mini-contests like this and we'll start them really soon!

For those that want the full spoiler image, you can grab it here:
darkfall.comastuff.com/Hex/Pained%20Existence.png


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-11-29 01:37:19
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Greyhaven wrote:

I asked this in the Cleric Tier II reveal thread, but I realize that this is probably a better place to ask, so:

A specific question about Start of Game trigger sequencing. Let's look at two of the new Cleric talents:

- Premonitions: At the start of the game, look at three random cards from your deck. Put up to one of those cards on top of your deck. Put the remaining cards into your deck.
- Child of the Right Hand: At the start of the game, draw a card for each Blessing in your hand.

How do these work together? For example, if I begin the game with a Blessing in my hand, the possible outcomes include:

Possibility 1: Resolve Premonitions first, placing a card on top of my deck. Then, resolve CotRH to immediately draw that card
Possibility 2: Resolve CotRH first, drawing a card. Then resolve Premonitions to place a card on top of my deck to draw later
Possibility 3: A pop-up for simultaneous triggers which allows us a choice of sequencing

Probably not a big deal under most circumstances, but it could be relevant when (1) you go first and have immediate access to the tutored card; (2) you are on the draw and your opponent has a mill effect/ability which triggers before your first draw, or (3) fringe interactions where you may specifically want a certain card on top of your deck but *not* in your hand (trying to exploit AoD, for example).

Just curious for some guidance as to how to anticipate these types of simultaneous triggers moving forward.

Thanks!
Good question! I saw your post in the other thread, but it was just after I had started my Thanksgiving break, so I didn't have access to my testing tools to confirm the answer at the time.

The answer is this: due to the order in which we add talent powers to a champion, simultaneous triggered talents will resolve starting the the uppermost right-hand talent, then moving left to the end of the row, and then starting at right-hand side of the next row down, and so on. Race and combo talents are treated as the lowermost row when it's relevant.

So Premonitions, being a row above Child of the Right Hand, will resolve first: Possibility #1
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Eraia wrote:

I know this isn't a mechanics question... but I just wanted to say thanks Hexahedron for doing this thread.

It's been REALLY interesting and enlightening reading your responses to these questions. This is easily one of my favourite threads on the forums to read.
You're welcome! It's my favorite thread to interact with, since the questions themselves are usually very interesting. Be sure to extend your thanks to @Magician, who spends a fair amount of time behind the scenes helping me make sure I understand the mechanics well enough to answer these questions.


Dinotropia
posted in thread Ready Your Sails On December 6th! on 2016-11-28 19:34:59
Chronicles of Entrath: Chapter II is shipping out soon:

https://www.hextcg.com/ready-your-sails-on-december-6th/

Discuss!


Dinotropia
posted in thread New to Chapter II - UI Upgrades on 2016-11-28 19:00:00
Today's update packs a punch!

https://www.hextcg.com/new-to-chapter-ii-ui-upgrades/

Discuss~


Darkfall
posted in thread Wanted: Downtime Notice on 2016-11-28 14:24:54
Just hold your breath a wee bit longer! :)

You should be pleasantly surprised soon enough!

Cryptic enough? :D


Dinotropia
posted in thread PinnedAskHEX Answer Thread on 2016-11-25 19:00:00
Part 6:

Q: What is the atmosphere in the office like on a day to day basis? Is communication pretty open (rowdy, creative thought, ideas are blurted out to the group and you toss them around) or structured (focus driven, maximum efficiency, lot less free discussion)?

A: R&D is without much doubt the loudest department in the building. We will often yell ideas and jokes at each other, and often it’s hard to decipher which is which. We work in an open office so conversation is very open. If I need to concentrate, it’ll involve headphones and Spotify. That said, all someone has to do is wave at me to get my attention for my opinion on something.

Everyone in our department has domain over their portion of the game, so the structure of the day is going to be pretty freeform for most of us depending on what we need to get done. When we have an actual topic to discuss we will schedule a meeting, although lately many of those have been outside as opposed to in a meeting room. If you need to talk to someone in another department, we have chat programs for that or you just walk over to them and discuss it face to face.


TLDR: Rowdy, but everyone has their job and gets it done. –Ryan Sutherland

Q: What are your plans for improving the collection manager? Letting us quickly switch between PVP and Arena cards is nice, but decks don't get saved in that category so my Decklist is still pages long. How about visually grouping decks in folders by pvp/pve validity and shards included (standard resources or cards played, preferably the first)?

It is not normally our policy to talk about future features, but I will say that we are aware of our UI needs. The collection UI is one of the most complex screens of any TCG because of all the masters it needs to serve. It needs to be easy for new players but also smart enough to help a veteran player find the perfect card for their deck. It needs to communicate legality, format restrictions, and handle searching through large collections smoothly. Not to mention, in HEX specifically we have equipment and campaign considerations which extra screens and thousands of additional items to display cleanly. This is an area we have a close eye on, and are always looking to improve. -Nathan Revere

Q: Being as specific as you'd like, what is the reprint policy for HEX. To give specific questions which would be helpful to know, do you favor functional reprints over actual reprints? Would you prefer to print a new 4 cost board wipe in Blood instead of just reprinting Extinction for example and why?

A: We will make reprints as necessary, but until we have a larger backlog of cards, I don’t think we’ll see a ton of those kinds of cards. I prefer actual reprints to functional reprints, but I like cards that play with current mechanics more than I like actual reprints. That’s not a blanket statement though. I personally like to have “Clean” versions of basic cards, like Nature Reigns and Reversion available in a format. Of course, often sets will have new mechanics that need to meet a certain threshold so we will print a card like Rust and Ruin instead.

When it comes to sweepers, I think that’s a little different. I certainly would rather print a new 4 cost board wipe that wipes in a slightly different manner or a 5 cost board wipe with a clear upside. Having sweepers that are contextual make for a more interesting experience than having nothing but Extinction. Having cards like Heat Wave, Mass Polymorph Dingler, Lazgar’s Vengeance, Horrors of War and Clash of Steel seeing play in a format is more interesting because it makes for matchups that are more dynamic than if we had a bunch of Extinctions. Is this me condemning Extinction and saying it will never be back? No, of course not, but I like the look of formats with diverse, yet still effective, mass removal effects as opposed to one sweeper that is clearly better than others. That said, when we decide Extinction should come back, I’d be surprised if we didn’t use Extinction itself as opposed to some other name. It’s much nicer to see an old friend return rather than some kind of impostor.

TLDR: We’ll lean toward actual reprints unless they don’t make sense for some kind of story reason. –Ryan Sutherland

Q: What is it like working with a developer & publisher that are in two very different time zones?

A: It can be a challenge working across the ocean, but we have regular conference calls to make sure we are all working in sync. It is certainly sometimes a challenge, but the upside is that we have access to a passionate team who works to make HEX awesome every day. -Nathan Revere

Q: Why are there only 5 shards? Are there plans to have more of them?

A: Great question. I wasn’t here when the game was originally conceived, but from what I remember from conversations about the original game being created, all of the different mechanics were hard pressed to support six different shards without a good amount of bleed. Also, even though we are named HEX, there’s certainly a beauty to the number 5. Not to get into weird Numerology or anything, but I also think there are certain numbers that have a certain mystique like 3, 5, 7, 10 and 12.

At this point, it would be even more difficult to create definition for a sixth shard because we’ve kind of set in stone what each of the shards do and tried pretty hard to not leave any unexplored space. I don’t think it would be very likely for us to add it.

TLDR: Too difficult to create back then, too difficult to add now. Somewhere in the middle I spouted some nonsense about weird number religion. –Ryan Sutherland


Dinotropia
posted in thread HEX UPDATE – News Flash on 2016-11-25 19:00:00
Extra extra, read all about it! Today we cover Flashback tournaments, our second tier of mage talents, and more!

https://www.hextcg.com/hex-update-news-flash/

Discuss~


Darkfall
posted in thread Hex steam cards/emots/backgrounds on 2016-11-25 11:31:12
Glad you guys like the steam cards, took a while for me to get them arranged!

There was a bit of confusion at first regarding how you get the cards - we did hope to have them as playtime rewards, but that was not possible. So I can confirm to you that you get a card for each $9 you spend.

@Frasaria - as @Showsni pointed out, that was a mistake that we fixed very quickly :)


Dinotropia
posted in thread Mage - Tier Two Reveal on 2016-11-23 19:00:00
Ryan Sutherland shares some a-Maging news:

https://www.hextcg.com/mage-tier-two-reveal/

Discuss~


Dinotropia
posted in thread Hexploration - The Girls are Back in Town on 2016-11-22 20:00:00
Ali Aintrazi takes us out on the town with two new decklists:

hextcg.com/hexploration-the-girls-are-back-in-town/

Discuss~


Dinotropia
posted in thread Merc Spotlight – Going Beast Mode on 2016-11-22 19:00:00
Nicosharp brings out the beast in all of us with a new mercenary spotlight!

https://www.hextcg.com/merc-spotlight-going-beast-mode/

Discuss!


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-11-22 16:58:05
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Frasaria wrote:

In this case, why does the card go from 7 cost to a random 8 cost to a random 9 cost?
And not directly from 7 to a random 9 cost?
Since the 2 wild tresholds from wellspring come together into play.
Because different triggers of the same power need to resolve separately. Even though the wild thresholds are gained simultaneously, each one causes a separate trigger of the Kaliban's Cultivation power. One of those triggers has to fully resolve before the other can begin to, and every time a power is resolved a bunch of different checks are made (such as is the defense value of this troop 0 or less?)


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-11-22 07:27:21
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Showsni wrote:

If an effect is attempting to transform a troop in play, and the troop leaves play before the effect resolves, should it still transform?

I had the situation where I had a 7 cost troop with Kaliban's Cultivation power. I played Wellspring for X=2. I gained two wild threshold, and the Kaliban effect triggered twice. First my troop transformed into The Kraken, realised it had 0 health, and died. Then it transformed into The Triumvirate whilst in my crypt.
Yep, that's all working as intended. There's nothing about transformation itself that requires the card to be in play (see Titan of Voktar). And both triggers of the Kaliban's Cultivation power would trigger while the troop is in play. Since the powers don't ask for a target and don't have an Intervening If Clause (see Maw of the Hunt), they don't require any additional circumstances to fully resolve once they've been triggered. This happens in the same way that Genesis Hydra will still get +1/+1, even when it dies as the result of the damage it takes.


Dinotropia
posted in thread Art Spotlight - The Kraken on 2016-11-21 19:00:00
Tyler James gives us a look at Chapter II in water color:

https://www.hextcg.com/art-spotlight-the-kraken/

Discuss~


Darkfall
posted in thread Hex Silver Tournament n°2 on 2016-11-21 10:51:11
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BirthingPodder wrote:

I tried to start a conversation with @Darkfall but he was already in too many conversations and the system wouldn't let me. Here is my message:

Hello Darkfall,

Lymn ran a Silver League, where only commons and uncommons are allowed, through the forum. Regrettably, he no longer feels up to the task. I would like to step up and champion this format, running a league similar to Rock League or even starting a weekly in client tournament for it.

I think that this format is a really great thing for the game as it 1) has a lower bar of entry allowing more players to get into competitive PvP constructed and 2) is less explored, which will give players more room to create new and interesting decks.

Previously, Lymn advertised his league on the forum pages and in world chat, collected a small amount of gold as a entry fee, and distributed the entry fees among the top ~25% of players at the end of the league. I am wondering if there was anything you could do to help grow the Silver community, either by letting us/me run in client tournaments or by simply donating to the prize support so we can more easily attract a larger player base.

Thank you very much,
BirthingPodder

P.S. A big part of the reason I want to run these tournaments and events is because I really enjoy the format and the ideas behind it. I would greatly appreciate it if you would also allow me to participate in my own subsidized events, though I would understand it if that would be considered too great of a conflict of interest. In either case, I very much want to see this type of competition to be more visible to the community and more viable to participate in.

Why I noticed this only now is beyond my understanding and I hope that you'll forgive me for not answering sooner.

Two parts, my inbox has been cleared up. I didn't realise that I was poked so often as to have that filled already.
To the fun stuff, @BirthingPodder I will start to talk with you about what can be done! :D

@Everyone else interesting, hold your breath a wee bit longer and hopefully we can get this running again!


Chris_Woods
posted in thread Do you prefer repairings or longer wait times? on 2016-11-18 23:23:12
It's supposed to wait 100/75/50/25 additional seconds before pairing with your last/2nd to last/3rd to last/4th to last opponent, so this must just be a bug. When I saw this thread I had thought you guys meant it didn't wait long enough, but sounds like it doesn't wait at all. I'll try out figure out what's going on so it should be fixed for the AZ2 patch.

Chris Woods


Dinotropia
posted in thread Platinum Plunder - Day 2 (Sun, Dec 18th 2016, 9:00am - 9:00pm) on 2016-11-18 22:12:05
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This is the second part of a two day tournament.

Sunday
9:00am PT (Worldclock)

Summary

Anyone can enter and the event has no entry fee! Just show up on December 17th for Day 1 of this exciting event with your best constructed deck and prepare to send your opponents to the Kraken’s depths. The Platinum Plunder is broken up into two Stages which take place on Saturday, December 17th and Sunday, December 18th. The tournament will be held in-client under the “Special” tab of the tournament screen.

Cost: Top 8 placement in the Platinum Plunder Day 1
Format: Single Elimination Constructed, best of 3.
Time: 9:00am PT (Worldclock)
Day: Sunday, December 18th.
Where: In-client, under the “Special” tab of the battlegrounds

Prizes:
  • 1st Place: 200,000 Platinum
  • 2nd Place: 100,000 Platinum
  • 3rd-4th Place: 50,000 Platinum
  • 5th-8th Place: 25,000 Platinum



Dinotropia
posted in thread Platinum Plunder - Day 1 (Sat, Dec 17th 2016, 9:00am - 9:00pm) on 2016-11-18 22:03:59


This is the first part of a two day tournament.

Saturday
9:00am PT (Worldclock)

Summary


Anyone can enter and the event has no entry fee! Just show up on December 17th for Day 1 of this exciting event with your best constructed deck and prepare to send your opponents to the Kraken’s depths. The Platinum Plunder is broken up into two Stages which take place on Saturday, December 17th and Sunday, December 18th. The tournament will be held in-client under the “Special” tab of the tournament screen.

Cost: Free!
Format: Swiss Constructed, best of 3.
Time: 9:00am PT (Worldclock)
Day: Saturday, December 17th.
Where: In-client, under the “Special” tab of the battlegrounds

Prizes:
  • 1st-8th Place: Invitation to the Platinum Plunder Day 2
  • 9th Place: The “Salty” sleeve
  • Top 64 Places: 1x Evolving Gauntlet tournament ticket
  • Top 128 Places: 1x Salty Sam, the Swashbuckler Mercenary



Dinotropia
posted in thread Primordial Knowledge – Two Kings on 2016-11-18 20:45:56
CVM had some life stuff that he was taking care of. He is still an author for us, however, and if everything goes well we will see another from him in the not so distant future.


Dinotropia
posted in thread Primordial Knowledge – Two Kings on 2016-11-18 20:00:00
Varranis crunches the numbers on our meta monsters:

https://www.hextcg.com/primordial-knowledge-two-kings/

Discuss~


Darkfall
posted in thread Order issue on 2016-11-18 19:25:02
@Operios I'll contact you via pm to see what I can do.

Even if it takes a bit, I'm sure I can help get this sorted for you! :)


Dinotropia
posted in thread PinnedAskHEX Answer Thread on 2016-11-18 19:00:00
Part 5:

Q: Was the card Halt, its art & its equipment, the work of a single genius or a collaboration of great minds?

A: A collaboration of a bunch of great minds. When I was putting together equipment, I knew it needed to pay tribute to the art that Cory, Ryan, Tyler, and Kirchhoof cooked up. I assume you have an extended art? –Dan Clark

Q: What is the most challenging thing in your day-to-day business at the moment?

A: For me personally, the most challenging thing is having enough time to focus on all the different things involved in making HEX. As of writing this, I feel somewhat connected to the larger story of AZ2 - the characters, the flow, the feelings being evoked. I’m trying to focus on improvements for the economy, templating, rules, etc. Just the number of things that I’m involved in here… there’s so many things that are really exciting that I want to be more involved in and give feedback on, but I don’t always have the time. For me personally, it’s a challenge trying to budget my time working on things I need to get done versus the things I want to help the team out with more. –Corey Burkhart

Q: How do you feel about champions and where do you feel they could be improved? I read in the making of the Wells (I think it was there) that you guys value the champion ability a lot and so you value the charge power that comes from shards. I originally thought that champions would have multiple abilities (pay 1 = do this, pay 3, do that, pay 5 do this). Are you satisfied with how they work and would you do something to make them more important in games (Ex: a card could change the champion’s ability mid-way or add new ones)?

A: Champions have a fine line to walk. On one hand, we don’t want them to single handedly win the game. On the other, they need to be impactful enough to help support decks that need the support. I think our current champions are doing a great job of this while also being very simple to read and understand for new players.

Champions like [champ]Winter Moon[/champ], [champ]Yotul Mogak[/champ] and [champ]Morgan McBombus[/champ] are great because the help give certain strategies huge boons without completely winning games on their own. A player who understands the basic rules to HEX can look at these champions and understand them. Now, they may not know the intricacies well enough to know how a card like Combat Training will work with McBombus or when is the right turn to activate Yotul, but they understand the basics of what the champion is doing. A champion with three different charge powers could lead to too many decision points for one game, not to mention having to factor in your opponent’s slew of charge powers. We do allow Mages to play around in this space in campaign, but that’s the draw of the class and it doesn’t impact another player. Some of our mercenaries will also live in this kind of design space as well.

That said, every time we make a new set we ask ourselves what is the next thing we want to try with champions. One of the great things about making so many champions in a set is that we can reserve one cycle of champions for some experimental designs. For Herofall, we tried out the champions that make Banners, which essentially allow you to have an ability for the rest of the game instead of a one-time power. This isn’t radical, but champions don’t exist in a place where they should be radically changing games. I think we will continue to experiment as more and more sets come out with what it is that champions can do.

TLDR: I’m very happy with how champions impact games currently. They are impactful without being complicated or gamebreaking. We’ll continue to play around with new champion design space. –Ryan Sutherland


Q: If you could have gone back and changed something at the start or done something differently what would it be? Maybe something you've already fixed / changed or something that has been a thorn in your side or just something that could've been improved / executed better?

A: This is a really tough question to answer. I know the things I know now specifically because of the mistakes I've made, and a lot of the things I would have done differently would probably have just led to other, different mistakes. I remember hearing a pretty good response to this question by a Sony film producer: If I had axed every movie I approved, and approved every movie I axed, everything would have turned out exactly the same. (That's not the exact quote; I wish I could remember the exact quote because it's marvelous.)

I guess the biggest thing that has never really been apparent to the user side would have been the thin client. About a year and a half ago we redid the entire client to have no idea how the game worked and require the server to tell it everything. Prior to that, the client was trying to run the game rules with the theory that it would come to the same conclusion the server did.

We have probably lost months of time over the period prior to that chasing bugs that only existed because the client disagreed with the server as to the games current state, and it made figuring out strange card interactions significantly more difficult.

I guess I would have been a whole lot louder as to how important it was to solve that Right Now. The rewrite was massive, scary, and showed no obvious benefit other than having to convince people to trust me, it's super important, but the results of having done it has led directly to making it very easy to accomplish things that seemed impossible before. –Chris Woods

Q: What card from any set is your favorite and least favorite?

My least favorite card was Duplicitous Duke. I think we tried to pull the trigger on copies before we were confident with them, and it made Duplicitous Duke much less exciting than I wanted it to be. In combination with that, there are a number of ways we could have made the experience of the duke much better, but between changing the functionality so often with copies and difficulties of getting the Shifting hive mind of the Necrotic to work they fell between the cracks.

My favorite card is Eternal Drifter. I think we could have executed the card slightly better in terms of presentation, but what the card does is exceptionally fun. Champion Charge powers is one of the most unique things about HEX, and allowing you to earn the ability to use a new one is exceptionally fun. I love the adapting on the fly nature of the random power you gain as well. It’s an exceptionally valuable skill to have in HEX, as you never know what cards your opponent’s are going to have or what power Eternal Drifter will get! –Corey Burkhart

Q: You finally made it on a 4 month schedule to release a new set. How hard was it? What was the worst problem that you had to overcome to respect that deadline, and will it be a problem on future sets or have you pretty much nailed it?

A: As lead designer of Primal Dawn and Herofall, I can say it was stressful but well worth it. I wouldn’t say there was any one particular problem with the development between these two. Staying nimble as a designer was important, and being able to adapt quickly to feedback was key.

While it’s not one particular thing, the most difficult challenge with the amount of time to make a set is that, in order to give our engineers the most complete package that we can, we do many iterations of a set in physical form first. This means that when we want to have a test draft, it takes several hours just to cut and sleeve all the proxied cards. As our engineering team has become more adept at speeding up the process of making cards actually work in the engine, we are beginning to look at the possibility of frontloading the engineering process, which would further improve our R&D process.


TLDR: Kind of tough, but I’m not complaining and we’re still improving. –Ryan Sutherland

Q: We all know that Cory Jones drafts a lot. On average, how many drafts does Cory Jones play in a week. How about a day? What is the most amount of drafts Cory has played in a 24 hour period. What set was he drafting?

A: Cory is very passionate about the game and loves to draft. I don't know that we have exact numbers for you because Cory drafts in between his tireless efforts to make HEX great. He is a very busy guy :)Let's go with As often as he can. -Nathan Revere


HEXahedron
posted in thread Rule Question Elves and Promos on 2016-11-17 23:56:43
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Obsidian wrote:

Holy cow. I am blown away by that power level. Free Pack Raptors? Yes please.
Keep in mind that the modification is only applied to the Pack Raptors that exist at the start of the game ;)


HEXahedron
posted in thread Rule Question Elves and Promos on 2016-11-17 23:26:48
This talent, A Taste for Finer Things, actually recently underwent a redesign and has a completely different effect.

Once the next patch is released, it will read At the start of the game, all your legendaries in all zones get cost -1.


Dinotropia
posted in thread HEX UPDATE – The Plunder Dome on 2016-11-17 22:16:20
Welcome welcome welcome! News keeps flying fast in the world of Entrath. This week we covered a brand new tournament, a brand new class, savagely beautiful art, and more!

https://www.hextcg.com/hex-update-the-plunder-dome/

Discuss~


HEXahedron
posted in thread Cleric - Tier Two Reveal on 2016-11-17 19:50:40
Regarding Holy Hands, the way the game engine interprets the wording I posted earlier is that it triples (or quintuples for 100+ card decks) the number of cards in your deck equipped by your gloves equipment slot. This is also how I interpreted the wording when I was verifying that all the new talents were working correctly in our test build.

After double-checking with the R&D team, they say they would prefer the talent work the other way it is being interpreted (a simple +2 or +4 instead of x3 or x5). However, we are very late in our development process, and it is a 2-cost talent which is supposed to feel powerful, so we're going to let Holy Hands release as is. We will be watching players' interaction with this talent closely, and will be making adjustments to it if we feel it is necessary to do so.


Dinotropia
posted in thread Latest Brew - Soulshield 2.0 on 2016-11-17 19:00:00
Wurtil showcases how to beat midrange decks at their own game:

https://www.hextcg.com/latest-brew-soulshield-2-0/

Discuss~


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-11-17 09:39:34
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Thoom wrote:

Dumb hypothetical card time again! Suppose there was an action that read: Deal 5000 damage to target troop, then revert it.

This would never actually kill a troop (unless the troop had text like When this is dealt damage, sacrifice this. or something), because troop death is only checked for during pre-priority processing and by the time that step rolls around, the troop has already been reverted and the damage has been removed.

Correct?
Correct! Damage won't kill a troop in the middle of the resolution of a power or card. And reversion removes all damage from the target.


HEXahedron
posted in thread Cleric - Tier Two Reveal on 2016-11-16 23:07:08
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TheEnigmaEngine wrote:

Is Holy Hands typoed? Does the card have to be in your hand to add the extra two copies for having 100+ cards in your deck?
The actual text of Holy Hands is You begin the game with two additional copies of each card equipped with Gloves equipment in your deck. Or four additional copies if your deck is 100+ cards.


HEXahedron
posted in thread Cleric - Tier Two Reveal on 2016-11-16 21:06:10
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TripleZed wrote:

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HEXahedron wrote:

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Frasaria wrote:

ooooooh sweeeeet

Premonitions, is this before or after you see your starting hand?

and the minor gem is missing 'this turn' i assume?
Premonitions occurs after you have your starting hand.No, the 1-SHOT in the minor denotes that it only prevents the first instance of damage that would be dealt, other sources of damage will not be prevented, even if they occur in the same turn.

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jvluso wrote:

With Holy Hands being a copy effect, what applies first, Holy Hands or The Chosen One?
Holy Hands happens before the start of the game, The Chosen One happens after you have your starting hand.
Unfortunately they both say at the start of the game. Why does one at the start of the game happen before the start of the game and the other happen after you have drawn your hand? Otherwise Holy Hands should read Before the start of the game...

---

Also AEGIS says Prevent all damage that would be dealt to this. If the goal is to have it be like a starshield or something, then it should be worded differently.

---

Overall I'm excited (about AZ2 in general), but I do think some the wording needs to be clarified.

We have:

Before the start of the game put 4 blessing into your deck
and
At the start of the game, create two copies... and put them into your deck
and
You begin the game with a Shrine of Briggadon in your deck

As per what Dino has said, You begin the game = Before the start of the game, so why not just reword it so that it says Before the start of the game put a Shrine of Briggadon into you deck so that it reads the same way as the blessing trait?

I think generally this is true, but maybe it should be noted somewhere for clarity:
Before the start of the game happens before you draw your starting hand, and At the start of the game happens after you resolve your mulligans.
Some of the talents shown in the article have out-of-date wording. @Magician has modified the wording of the talents since this article was written, so the in-game version of these talents won't cause this confusion. Specifically, Holy Hands and Unlock: Shrine of Briggadon both use You begin the game with wording in-game.


Dinotropia
posted in thread Cleric - Tier Two Reveal on 2016-11-16 20:45:44
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Zophie wrote:

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NicoSharp wrote:

Can someone please confirm if Holy Hands will work with Spectral Acorn - and if so, can we safely pop copied acorns? How can we tell which acorns are copies?
Good question, I assumed acorns were invisible to stuff like that, but they do have gloves... so.. hmm

Just like with charge powers, champion talents cannot target acorns because of the Spectral keyword.


HEXahedron
posted in thread Cleric - Tier Two Reveal on 2016-11-16 20:17:21
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Frasaria wrote:

ooooooh sweeeeet

Premonitions, is this before or after you see your starting hand?

and the minor gem is missing 'this turn' i assume?
Premonitions occurs after you have your starting hand.

No, the 1-SHOT in the minor denotes that it only prevents the first instance of damage that would be dealt, other sources of damage will not be prevented, even if they occur in the same turn.

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jvluso wrote:

With Holy Hands being a copy effect, what applies first, Holy Hands or The Chosen One?
Holy Hands happens before the start of the game, The Chosen One happens after you have your starting hand.


Dinotropia
posted in thread Cleric - Tier Two Reveal on 2016-11-16 20:15:01
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Steric wrote:

So what order do different effects put cards into your deck? If I am playing a Coyotle Cleric how many cards do I need to put in my actual deck in the deckbuilder in order to get extra copies of my Zodiac Blessing, extra copies of blessing whenever I use my charge power, and eight extra blessings from Blessed Birth? Do I need to actually put 100 cards into my deck or is something like 96 cards enough to meet all these requirements?
Before the start of the game = You begin the game. These happen before mulligans.

If you began the game = This is checked as the game begins (when Before the start of the game triggers). If you meet the requirements when all these things trigger, you're set

So looking again at Blessed Birth:

Before the start of the game, create four Blessings and put them into your deck. Then, if you have 100 or more cards in your deck, create four additional Blessings and put them into your deck.

Thus, if you have 96 cards in your deck when this trigger resolves >> You get to 100 cards from the first 4 blessings >> Then you'll meet the requirement for the 100 or more cards in your deck. This condition will check after the first effect has resolved because of the then, which makes it all of its data contingent on that previous effect.

Therefore, you will get 8 blessings.


Dinotropia
posted in thread Deck Drilldown - Mono Wild Shoku on 2016-11-16 20:00:00
Jeff Hoogland plants the seeds of victory with Shoku:

https://www.hextcg.com/deck-drilldown-mono-wild-shoku/

Discuss~


Dinotropia
posted in thread Cleric - Tier Two Reveal on 2016-11-16 19:33:55
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Lyrgoiph wrote:

Shrine of Briggadon shows only a cardback, what does it do?


Shazam!


Dinotropia
posted in thread Cleric - Tier Two Reveal on 2016-11-16 19:00:00
Jared Saramago reveals what it's like to live on a prayer:

https://www.hextcg.com/cleric-tier-two-reveal/

Discuss!


Darkfall
posted in thread Crossword Spoiler Contest on 2016-11-16 13:11:19
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ShadowRealm wrote:

Thanks again for these puzzles and giveaways! Love the art and the effect can be fun in some decks too :)

P.S : Any news from the quizz rewards too please? Don't know if they're sent out already or not...

We sent them out last night. I wanted to do it on Friday but got sick, so it was delayed!

@Everyone else, glad you like the crossword! I love it when the uncommon cards are this strong!


Darkfall
posted in thread Crossword Spoiler Contest on 2016-11-16 11:13:57
Hex'ers!

Are you interested in an AZ2 Card Spoiler? Well, we've got a pretty exciting one for you to see, but there's a catch!

To see the spoiler, you've got to know a bit about HEX, as it's buried behind this crossword puzzle!

The crossword puzzle can be found here

Your task:

  1. Use the clues to fill in the crossword.
  2. All questions are related to HEX.
  3. Once you think that you have completed the puzzle, hit check solution and if you are correct the AZ2 Spoiler will pop up.


Additional prizes
  1. There will be a raffle for 5x10e coupons (1400 Platinum)
  2. To enter the raffle, after completing the crossword you will be given an e-mail address.
  3. You will need to take a screenshot of the completed crossword and send it to the provided e-mail address. (Winners will be picked at random from all the correct entries.)


This contest will run until the 23rd of November!

Any questions/comments/problems? Just ask!

*Word of thanks to @Werring for coding the awesome crossword! Seriously dude, we're lucky to have you*


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-11-15 23:23:51
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Frasaria wrote:

Thanks for the replies.
I have another question that is a bit of the same subject;
'underworld crusader' equipment -> 'underworld hacker'
your underworld crusaders instead have When this dies, draw a card and lose 1 health for each different race you control
Initially this seems like it made the card worse, from draw 2 / lose 2 to draw 1 / lose x.But when i asked in chat they said most likely the for each different race affects both the draw and the health loss. So potentially you can draw up to four cards.

Since equipment is supposed to make cards better, i think i can safely assume he is right. But is there a way to see the difference in the text on the card?
E.g. if only the health loss would be affect by the amount of races, how would the sentences go then? Or would it still be the same?
The actual text on the equipped version of the card is Deathcry - Draw a card for each different [Underworld] race among troops you control. Lose 1 health for each different [Underworld] race among troops you control. (This is after the upcoming templating change with Deathcry) So no room for confusion.

We sometimes simplify the text on the equipment itself in order to shorten it and make it easier to read. Although it can occasionally lead to confusion, as demonstrated by your question.


HEXSirSleepy
posted in thread Mercenary spoilers compendium on 2016-11-15 20:57:34
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Frasaria wrote:

Can we use multiple of these mercernaries at the same time?
E.g. if you have four of these in your party, will 8 troops in your deck have flight? That will be good.
The party building rules require that each party member be a unique character. You won't be able to have multiples of Ashasha in your party at the same time.


HEXSirSleepy
posted in thread Mercenary spoilers compendium on 2016-11-15 20:54:53
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Utremeld wrote:

I'm going to assume Feste isn't an Elf for similar reasons why I can't trigger 'When an Elf deals damage' effects with an Elf character. Why this particular interaction was singled out I can't say I really understand because only one card I know of really cares and it's still only possible as a turn 1 play, meanwhile Ethereal Healer is still turn 0
This was a minor oversight. He is actually an Elf Mage, he just didn't have it displayed. It should be displaying correctly when AZ 2 arrives.


HEXahedron
posted in thread Mercenary spoilers compendium on 2016-11-15 20:07:30
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TheEnigmaEngine wrote:

I was brainstorming some ideas for him and realized a few things. 1) Feste has no race/class (obviously Elf), and 2) All of the non-ardent non-underworld mercs lack a class.


Does that mean Heroic Echoes and Elegy of Death are useless in my Clatterclank deck, or is his class considered robot? (probably not). Are classes restricted to ardent and underworld races only?
The following traits are considered a class by our rules engine: Cleric, Mage, Ranger, Rogue, Warlock, and Warrior.

So Clatterclank would not be able to target any troops with a Heroic Echo, since it has no class trait.


Dinotropia
posted in thread Merc Spotlight – Taking out the Trash on 2016-11-15 19:00:00
Nicosharp digs up some buried treasure!

hextcg.com/merc-spotlight-taking-out-the-trash/

Discuss~


Dinotropia
posted in thread Art Spotlight - Gnolls on 2016-11-14 19:00:00
Tyler James paints a portrait of our upcoming campaign update:

https://www.hextcg.com/art-spotlight-gnolls/

Discuss~


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-11-12 21:45:08
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Frasaria wrote:

Fierce Justicar: Fierce Justicar
plays a non standard-resource

So this means any troop, any action, any constant or any normal resource?
Or just normal resources?

I would expect the second, but the text makes it look like the first.

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Thoom wrote:

You're misplacing the hyphen. It's non-Standard resource (a resource that is non-Standard), not non Standard-resource (a card that is not a standard resource).

It only refers to resource cards that aren't basic shards.
Thoom has the right of it. Hyphen placement is key.


Dinotropia
posted in thread PinnedAskHEX Answer Thread on 2016-11-11 19:00:00
Part 4:

Q: What are your feelings on the current status of the gold economy, specifically faucets vs sinks?

A: This is something I want to address more in the coming months. There’s a massive amount of gold in the economy and not enough attractive ways for players to spend it. We have the ability to buy startdust to make your cards extended art, chests you can spin on the wheels of fate for awesome prizes, and the auction house, but the options still feel limited relative to what you can do with platinum. This often results in hoarding behavior in players, and many have fairly large stockpiles of gold. This issue is intensified as we add new gold faucets with the release of new game systems.

We have a few plans in the works to add more sinks to give players outlets to spend the gold they’ve been stockpiling, but I know I want to go further than this still. I would say this is something we can drastically improve upon by giving players a few more meaningful ways to spend their gold. AZ2 will have some of these, and hopefully there will be more in the months surrounding the adventure zone’s release. –Corey Burkhart


Q: I know you've also worked for some pretty high-profile games in the past. How does the experience measure up? Is working for HXE everything you hoped it would be? @HEXahedron

A: HEX certainly stands out as the smallest company I’ve ever worked for. The last game studio I worked for had two QA departments, each of which had a larger staff than all of HEX Entertainment’s departments combined. But, I really love working with small teams. Everyone has a wider variety of duties and tasks which keeps things interesting, and people tend to be a lot more invested in their work. Plus, it’s great to be able to know the name of everyone you work with (not just because it makes communication between departments a lot easier.) It’s a project that I love, and I can really see the affect my work is having on the game. Working at HEX Entertainment is, in many ways, my dream job. –Nick Scamman

Q: How is California treating you?

A: The super-consistent weather here is both very convenient and a little unnerving. The food choices are fantastic (except I can’t get a good NY-style pizza anywhere). The traffic is horrible. There’s a lot of good locations to play Pokémon Go. –Nick Scamman

Q: How do you like the Con scene as a HXE representative rather than a pure spectator?

A: I had the pleasure of helping represent Hex at both SDCC and GenCon this year. It’s a great opportunity to interact with the community, and a rare chance to try to give newcomers the best possible introduction to the game. I intend to continue volunteering to help at conventions whenever the opportunity arises. –Nick Scamman

Q: As a QA tester, do you ever play HEX for fun or has the day-job aspect of it cooled the recreational ardor? What other games do you enjoy?

A: I play HEX recreationally up to 8 or 10 hours a week in addition to the normal work week. I really enjoy the game, and it helps to have a good idea of which bugs are affecting our live build. I spend most of my time playing in limited format tournaments and leveling characters in campaign. I’ve been playing a lot of Overwatch lately, and am particularly looking forward to Sid Meier’s Civilization VI and Pokémon Sun & Moon, which are both releasing soon. I also play lots of board games (which makes working next door to Cryptozoic Entertainment particularly nice) and almost always have a D&D or Pathfinder game that I’m involved in. –Nick Scamman

Q: As you and Magician are our liaisons for all things official rules and working as intended, can you offer any insights as to the state of a comprehensive rules document and whether there are plans to make such a resource available to the public?

A: Magician (a.k.a. Corey Burkhart) is the rules authority for HEX. I simply keep up to date on the rules and communicate rulings that Corey makes. If we ever make a comprehensive rules document intended to be released to the public, it will almost certainly be Corey’s project. Although, if he asked for my help looking it over, I’d gladly do so. –Nick Scamman

Q: Are there any plans to update the Unity version HEX is using in the near future? There are some important bugfixes and performance improvements in the newer versions that would be great to have.

A: Sure, we'll update it to 5.4.1f with AZ2. –Chris Woods

Q: What is shard identity in Hex? A lot of the color identity and strengths we’re used to come from previous games in the TCG genre or from general characteristics of these colors in real life. Are there any new choices you’ve made regarding what each shards capabilities & strength that’s differed from the traditional take or even from the early vision you’ve had in early sets?

A: I think our views on shard identity is still evolving set by set. During Armies of Myth we first toyed around with Diamond being the shard of unification, which was shown by Diamond being the primary home of Shardcall type effects. Lixil, the Deathless Gem was the true originator of this, but it came into its own with Armies and Primal Dawn.

While we try to stick to the confines of shard identity that we outlined in the first few sets, we are still allowing ourselves to explore new shard identity. One such card from Herofall was Reginald’s Riposte. While traditionally, we’ve kept Sapphire the king of interrupting, the mechanic of interrupting is a pretty vast play space one to be confined to one shard. While designing Herofall, I explored what it would be like to have a truly ruby interrupt and created Riposte, a card that caused many arguments amongst R&D.

Our previous version of that card that was available during the PTR did not play within the confines of what it is to be Ruby. Riposte is meant to allow you to strike back at an opponent at a specific time, but still keep the “Use it or lose it” type of gameplay as cards like Impulse. However, for the older version of Riposte, “losing it” was just as good if not better than using it for cards like Extinction. In the end, the final card that ended up in packs is much closer to where I’d like to see Ruby interrupts land. It’s uncharted territory, but we are willing to take small risks and explore space like this if it is well received.


TLDR: While we have defined the space of our shard identity with the first sets of HEX, we are still slowly exploring where else we can go. –Ryan Sutherland


HEXahedron
posted in thread Mercenary spoilers compendium on 2016-11-11 02:18:10
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Mejis wrote:

Question for the devs. When we have this patch, how do we view Mercs like you have them here? Will a right click on a stash or AH-listed merc bring up a preview like these images?
The in-game UI looks a little different than the preview layouts we use, but yes, a simple right-click on the mercenary icon will bring up a details window.


Dinotropia
posted in thread Appeasing the Oni through Spoilers on 2016-11-10 23:35:12
If you go to Smilies and choose the HEX subcategory, you can find a whole rainbow of goodness ( [BLOOD][SAPPHIRE][RUBY][DIAMOND][WILD] )

Just a PSA from your friendly, neighborhood dinosaur :)


HEXahedron
posted in thread Scheme does not work correctly with Stingy Jack cards on 2016-11-10 22:04:18
This is due to an odd interaction in our rules engine. Promo cards like Harvest Trick are banned from random creation/transformation effects such as Zakiir's Frenzy or Jovial Pippit. Since Scheme creates cards with the same name rather than copies, the engine interprets this as the same as Create four random cards with that card's name. Usually this ends up randomly picking from a pool of one option, for a guaranteed result. However, since Harvest Trick is banned from these sorts of interactions, Scheme is actually trying to pick from a pool of zero.

We've already been working on adjusting our engine to avoid this particular problem, but any sort of engine-level changes are tricky and have to be executed carefully. We hope to have this functionality working the way we want soon, but it might be a few patches before you see this change.


Dinotropia
posted in thread HEX UPDATE - Much More to Sea on 2016-11-10 21:46:36
Welcome all to this week's Friday Update. We have Chapter II spoilers, our next Cosmic Crown Showdown date, boats, and more!

https://www.hextcg.com/hex-update-much-more-to-sea/

Discuss~


HEXahedron
posted in thread New to Chapter II - Mercenary Madness on 2016-11-10 19:19:32
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Greyhaven wrote:

@HEXSirSleepy, @Dinotropia, @HEXahedron

Relevant Question for planning purposes (and an upcoming Merc spoiler article): Can class gems be used by every member of a given character's party once unlocked, or are they strictly confined to only that character's deck? That is, if I have a Ranger who has unlocked class gems, can I use them to socket cards in a Mercenary's deck who is part of that character's party?

Thanks for the info!
No, the class gems talents do not unlock gems for mercenaries in that character's party.


Dinotropia
posted in thread Hexploration - Hitting Like a MACC Truck on 2016-11-10 19:17:05
There should be a few things floating around the community :) Keep your eyes peeled!


Dinotropia
posted in thread Hexploration - Hitting Like a MACC Truck on 2016-11-10 19:00:00
Ali shows us how to build a plan of attack when angling for a major tournament:

hextcg.com/hexploration-hitting-like-a-macc-truck/

Discuss!


Dinotropia
posted in thread HEX UPDATE - Ranging Far and Near on 2016-11-10 18:29:49
Hey guys,

Darkfall has been a bit busy lately. Word is he is going to get those prizes out to everyone tomorrow.


HEXahedron
posted in thread Transmogrifade on 0 cost creatures on 2016-11-10 03:38:19
That Which Does Not Exist is only found for positive cost values. This is working as intended.


HEXahedron
posted in thread Warrior - Tier Two Reveal on 2016-11-09 23:20:38
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TheEnigmaEngine wrote:

Here's a simple question. When the game starts picking troops for Training: Combat does it skip troops that already have the keyword (from the minor gems)? I.e. if I have 20 troops in my deck, can I get 14 trained using Enhanced Training Regimen and the Minor Orb of Training?
It will not skip troops that already have the keyword. So if you have Enhanced Training Regimen and 20 troops in your deck at the start of the game, four of which have Trained through the minor gem, the possible range of Trained troops in your deck is between 10 and 14.
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NicoSharp wrote:

Questions: about Old War Wound, and A Warrior's Guilt
If we draw them in our starting hand, do they immediately activate, even before we choose to draw again?
Any thoughts on adding a card replacement for these cards similar to drawing a spiderling egg, to soften the blow? :)

(A level 10 restriction for tier 2 is fine, as long as we can still scurry up the tree in anyway we want once it's unlocked)
These cards cannot be in your starting hand because they are added at the start of the game which occurs after starting hands are resolved, unlike you begin the game effects like Boiling Blood or Fortifications which occur prior to selecting a starting hand.


SirHamsterLot
posted in thread Warrior - Tier Two Reveal on 2016-11-09 21:24:21
Hey guys, just wanted to correct some information that was given out on this forum.

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Dinotropia wrote:

While 99% of what we reveal in these articles is up to date, some of the interactive talent tree images revealed will have slight differences from the client version (for example, the ranger reveal had all it's talents connected together). This is because UI is the last element to be finalized. We felt the remaining 1% was less important than getting you guys a peak at what is coming.
The ranger tree is accurate with its talent connections. We wanted ranger to be a class that was very open with how you choose to build out your talent tree.

Also the next tier of talents become unlocked at level 10 not level 5 as indicated here

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Magician wrote:

All tier 2 talents (Rows 3 and 4 of the tree that are being unlocked with Chronicles of Entrath: Chapter II) are accessible at character level 5.
Sorry for the miscommunication.


Magician
posted in thread Warrior - Tier Two Reveal on 2016-11-09 21:15:13
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Gryffe wrote:

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Magician wrote:

For example, as a Warrior at level 5 you can get the talents:
Warlord: Agility
Warlord: Parrying
Deep Pockets
A Warrior's Guild
Commander

If you're so inclined!
Guilds confirmed with AZ2, get hyped !
Awkward... meant to say Guilt* will update the post above. Good catch.


Dinotropia
posted in thread Warrior - Tier Two Reveal on 2016-11-09 20:32:54
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Silvanos wrote:

The class tree shows the Gem talent as being free, but the text says it costs 1 talent pt.
While 99% of what we reveal in these articles is up to date, some of the interactive talent tree images revealed will have slight differences from the client version (for example, the ranger reveal had all it's talents connected together I actually just got word that this is intended). This is because UI is the last element to be finalized. We felt the remaining 1% was less important than getting you guys a peak at what is coming.

Sharp eyes though! That was a good catch.


Magician
posted in thread Warrior - Tier Two Reveal on 2016-11-09 19:52:55
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NicoSharp wrote:

Looks great. A lot of conditional talents at no talent point cost, and 2 additional talent point potentials, enable us to grab a good amount of tier two talents out of the 13.

@Dinotropia / Anyone at HXE

Could someone please elaborate on how early we can start to spec into tier 2 talents? 6 points invested in tier 1? Just climb tier 1 up as soon as you want? Level based restriction?

It says the level cap moves up from 9 to 15, but it does not explicitly address the above.
Good question, surprised we haven't answered this before.

All tier 2 talents (Rows 3 and 4 of the tree that are being unlocked with Chronicles of Entrath: Chapter II) are accessible at character level 5. Therefore, once you hit level 5, if you have the necessary talent points and tree path to unlock a talent in Tier 2, you can.

For example, as a Warrior at level 5 you can get the talents:

Warlord: Agility
Warlord: Parrying
Deep Pockets
A Warrior's Guilt
Commander

If you're so inclined!


Dinotropia
posted in thread Warrior - Tier Two Reveal on 2016-11-09 19:00:00
Phil Cape wows us with some new warrior talents:

https://www.hextcg.com/warrior-tier-two-reveal/

Discuss!


Dinotropia
posted in thread HEX UPDATE - Ranging Far and Near on 2016-11-09 04:09:21
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DraXor wrote:

@Dinotropia

Could you explain how this changes with extra gold for perfect run and quest reward at end of dungeon works with dungeon crawler bonus and/or vennen extra gold passive
The word from our engineers is that bonuses in HEX are generally additive. What does that mean? Let me use some made up numbers to illustrate. This means that if you have a node that grants 100 gold normally, a 25% perfect bonus, and a 5% Human Trait bonus you would receive 130 gold for the node (100 + 25 + 5).

The Dungeon Crawler loot bonus works a little differently. If you would receive a reward from a boss, the DC bonus will take that reward line and copy it. So, using the above example once again, you would receive 260 gold (100 + 100 + 25 + 25 + 5 + 5).

There are occasionally exceptions to this rule when rewards are granted through a separate system (like for holiday drops), but in general that is how it works.


HEXSirSleepy
posted in thread Mercenary Spotlight – Single and Ready to Mingle on 2016-11-09 00:17:00
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Hercone wrote:

Does this merc start with 7 cards in hand? On the Merc reveal it showed that certain mercs start with diffrent number of cards and charges in the begging of the game. This is not reflected on the merc spoilers.
This mercenary has a starting hand size of 8, starting health of 23, and 0 starting charges.


HEXSirSleepy
posted in thread Mercenary Spotlight – Single and Ready to Mingle on 2016-11-08 21:24:34
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KozHex wrote:

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Dinotropia wrote:

Hey guys, a couple updates:

The advanced version we sent to Nico had a couple of differences from what R&D wants to get into your hands:

1) His passive *does* specify only a single troop on the battlefield, but grants Spellshield instead of Unblockable
2) When upgraded, Sin'glar's charge power changes its cost to 2 charges.

Just so you have the latest!
So when upgraded he no longer has the while you control four or more cards with different names troops you control have +2/+2?
He still gets that when upgraded, but he gets a charge cost reduction too.


Dinotropia
posted in thread Mercenary Spotlight – Single and Ready to Mingle on 2016-11-08 21:11:31
Hey guys, a couple updates:

The advanced version we sent to Nico had a couple of differences from what R&D wants to get into your hands:

1) His passive *does* specify only a single troop on the battlefield, but grants Spellshield instead of Unblockable
2) When upgraded, Sin'glar's charge power changes its cost to 2 charges.

Just so you have the latest!


Dinotropia
posted in thread Mercenary Spotlight – Single and Ready to Mingle on 2016-11-08 19:00:00
Nicosharp gives us an eye opening look at a new mercenary!

hextcg.com/mercenary-spotlight-single-and-ready-to-mingle/

Discuss!


Dinotropia
posted in thread Cosmic Crown Showdown Top 8 Decklists (Season 2) on 2016-11-08 18:00:00
Let's take a closer look at our Cosmic Crown Showdown Top 8 decklists:

hextcg.com/cosmic-crown-showdown-top-8-decklists-season-2/

Discuss~


Dinotropia
posted in thread New to Chapter II - Mercenary Madness on 2016-11-07 23:42:05
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Sukebe wrote:

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Vroengard wrote:

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Sukebe wrote:

Well that is disappointing. This takes all the challenge out of dungeons. I really hope they don't dumb down pve any more than this
It's obviously an approach that says PvE is for fun and farming, not for comparing accomplishments I mean, even Wiktor wasn't that big of a deal. And AoM 6 is more a marathon for luck. I can accept that.With infinite lives + mercs, AZ2 (end) dungeons ought to be much more challenging than Wiktor, if you're looking to do something difficult in PvE. Time will tell.

Maybe Strongholds and/or eventual co-op vs AI will be the features that breathe some competitiveness in PvE. Not that we're gonna have World first 15man raid or anything :P
I don't care about comparing accomplishments or about competition in pve. I just want to be challenged. I want to have to make the right decisions and have something to work towards. With no dungeons lives it is nothing more than attrition to beat a dungeon. I don't have to worry about losing and having to start over, I will eventually beat the dungeon no matter how poorly I play.
I just feel they are making the same mistakes WoW did and designing everything for lowest possible difficulty so people don't really have to work to get anything. I won't stop playing hex because of this decision but I am sorely disappointing they feel the need to give in to people who feel they need such extreme hand holding.

I encourage everyone to think back to when you first were learning how to play TCGs. We veteran players take the information we have for granted, but there is an awful lot that you have to learn to play HEX. The more welcoming we can make the PvE environment, particularly at the beginning, the better.

Note that I said welcoming here, not easy. I have seen several players objecting to the removal of dungeon lives on the basis that everything will now be simple to defeat. I suggest that, instead, a better read is that we have removed needless frustration from the dungeon experience. Content can still be difficult by design, but the decision to restart and rebuild your deck is now in the hands of the player. This tweak does wonders for learning the game, a sense of player empowerment, and removing the feeling that you had your dungeon rewards stolen from you by bad luck.

I ask that you reserve your judgement until you get a chance to play with the new update. By removing lives we have expanded our design space and the kinds of encounters we can offer our players. Plus, perfecting your runs for a maximum gold bonus will be a challenge all in itself.


Dinotropia
posted in thread VIP Tournaments (Fri, Feb 24th 2017, 10:00am - Sun, Feb 26th 2017, 1:00pm) on 2016-11-07 22:30:01
VIP Tournaments

The full information can be found here: hextcg.com/tournament-overview/#VIP

There are 6 scheduled events over the weekend.

Friday
10am PT
7pm PT
Saturday
3am PT
11am PT
6pm PT
Sunday
9am PT

To double check when these are in your local timezone, use the following link. All tournament times are scheduled off of our game server times (Los Angeles, USA).

Summary

This is an alternating format tournament available to VIP members only. VIP tournaments rotate between Constructed and Sealed.

Cost: VIP Ticket + either 500 plat (Constructed) or 6 boosters + 200 plat (Sealed)
Format: 4-round Swiss, best of 3.
Time: Various
Day: Last weekend of the month - Friday, Saturday, and Sunday
Where: In-client, called “VIP Constructed/Sealed”

Prizes:
4-0: 10 Current Set Boosters / 2 Alternate Art Card A / 2 Alternate Art Card B
3-1: 6 Current Set Boosters / 1 Alternate Art Card A / 1 Alternate Art Card B
2-2: 3 Current Set Boosters / 1 Alternate Art Card A / 1 Alternate Art Card B
1-3: 2 Current Set Boosters
0-4: 1 Current Set Booster

The Alternate Art
VIP Alternate Arts rotate on a 4 month block. There are always 2 exclusive AAs that can be earned solely through placing in VIP tournaments.


Dinotropia
posted in thread VIP Tournaments (Fri, Jan 27th 2017, 10:00am - Sun, Jan 29th 2017, 1:00pm) on 2016-11-07 22:21:32
VIP Tournaments

The full information can be found here: hextcg.com/tournament-overview/#VIP

There are 6 scheduled events over the weekend.

Friday
10am PT
7pm PT
Saturday
3am PT
11am PT
6pm PT
Sunday
9am PT

To double check when these are in your local timezone, use the following link. All tournament times are scheduled off of our game server times (Los Angeles, USA).

Summary

This is an alternating format tournament available to VIP members only. VIP tournaments rotate between Constructed and Sealed.

Cost: VIP Ticket + either 500 plat (Constructed) or 6 boosters + 200 plat (Sealed)
Format: 4-round Swiss, best of 3.
Time: Various
Day: Last weekend of the month - Friday, Saturday, and Sunday
Where: In-client, called “VIP Constructed/Sealed”

Prizes:
4-0: 10 Current Set Boosters / 2 Alternate Art Card A / 2 Alternate Art Card B
3-1: 6 Current Set Boosters / 1 Alternate Art Card A / 1 Alternate Art Card B
2-2: 3 Current Set Boosters / 1 Alternate Art Card A / 1 Alternate Art Card B
1-3: 2 Current Set Boosters
0-4: 1 Current Set Booster

The Alternate Art
VIP Alternate Arts rotate on a 4 month block. There are always 2 exclusive AAs that can be earned solely through placing in VIP tournaments.


HEXSirSleepy
posted in thread New to Chapter II - Mercenary Madness on 2016-11-07 21:44:52
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Galliard wrote:

I'm curious if any mercenaries will have deck building rules that let them include more than 4 copies of a card.

For example, a Ghost that can play 6 Ethereal Healers or a Chaostouched Mage that can play 8 Morphologies or a Hunter that can play unlimited copies of any of the 5 Beasts you can capture in AZ1.

(Note my examples all intentionally include PvE uncommons since getting a Merc that can play extra copies of something you just sold your extra copies of is not pleasant)

There are currently no mercenary designs that would require you to collect more than 4 copies of a card.

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CoachFliperon wrote:

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HEXSirSleepy wrote:

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Thoom wrote:

I've got some questions, too:

- Will mercenaries be usable in the arena?
- Will we be able to save a mercenary deck on one campaign character and load it on another? For their role as PVE reserves, it seems like you'd always want pretty much the same reserve deck for a given specific encounter, and it would be a bit of a hassle to have to re-build that deck on every new character.
At AZ 2 Launch they will not be usable outside of the Campaign. However, we hope to someday incorporate them into modes like the Frost Ring Arena.You should be able to load a mercenary deck on any character. So once you've got a deck you like and it's saved, you should be good for all your other Campaign characters.
That is a relief. Can you provide a bit more details on how this works? My first thought was that it would work like our character where you can build the deck and then save the template (which would be associated to the merc) so you can reload the template when you open the builder with another character. Or is it that a merc has a deck and if you make modifications to it, all characters using that merc will instantly have the modification as well?

Bonnus point if we get the name of the current deck displayed in the PVE deck builder with AZ2 patch!
I think some of the details are still being worked out and are in testing, but I believe it will more like the deck template thing you mentioned.


Dinotropia
posted in thread VIP Tournaments (Fri, Dec 23rd 2016, 10:00am - Sun, Dec 25th 2016, 1:00pm) on 2016-11-07 21:36:13
VIP Tournaments

The full information can be found here: hextcg.com/tournament-overview/#VIP

There are 6 scheduled events over the weekend.

Friday
10am PT
7pm PT
Saturday
3am PT
11am PT
6pm PT
Sunday
9am PT

To double check when these are in your local timezone, use the following link. All tournament times are scheduled off of our game server times (Los Angeles, USA).

Summary

This is an alternating format tournament available to VIP members only. VIP tournaments rotate between Constructed and Sealed.

Cost: VIP Ticket + either 500 plat (Constructed) or 6 boosters + 200 plat (Sealed)
Format: 4-round Swiss, best of 3.
Time: Various
Day: Last weekend of the month - Friday, Saturday, and Sunday
Where: In-client, called “VIP Constructed/Sealed”

Prizes:
4-0: 10 Current Set Boosters / 2 Alternate Art Card A / 2 Alternate Art Card B
3-1: 6 Current Set Boosters / 1 Alternate Art Card A / 1 Alternate Art Card B
2-2: 3 Current Set Boosters / 1 Alternate Art Card A / 1 Alternate Art Card B
1-3: 2 Current Set Boosters
0-4: 1 Current Set Booster

The Alternate Art
VIP Alternate Arts rotate on a 4 month block. There are always 2 exclusive AAs that can be earned solely through placing in VIP tournaments.


HEXSirSleepy
posted in thread New to Chapter II - Mercenary Madness on 2016-11-07 20:15:16
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Obsidian wrote:

Thanks for the fast answers, SirSleepy, and I'm super stoked to hear this. I'm finally excited for the AZ2 release again :)

Last question from me is, are Mercs planned to be accessible during raids? Will we be able to enter raids with a merc instead of a champion?
It's probably too far out to have any solid info on this, but if you guys have any intents you can share, I'm definitely curious.
I keep shaking this magic eight ball but it's only reading, Ask Again Later. Guess we'll have to wait and see.


HEXSirSleepy
posted in thread New to Chapter II - Mercenary Madness on 2016-11-07 20:10:57
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OzawaWanderer wrote:

Is unlocking the merc system account bound or char bound?
It's an account-wide unlock.


HEXSirSleepy
posted in thread New to Chapter II - Mercenary Madness on 2016-11-07 20:01:08
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DraXor wrote:

@HEXSirSleepy

Im wondering, we will get all kickstarter merc with az2 release?
Yup! That's the plan.


HEXSirSleepy
posted in thread New to Chapter II - Mercenary Madness on 2016-11-07 19:54:46
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Obsidian wrote:



My only question at this point is: when AZ2 launches, will every mercenary currently in-game be playable, or are some still being designed? And also, will the KS mercenaries all be in, or are we waiting for some to be released still?
All of the mercenaries in game should be playable on AZ 2 launch day. You will need to get to a certain point in the Campaign (explore the new zone!) before you can begin using them, but we've worked hard to make sure they are all designed and ready for the update. :)


HEXSirSleepy
posted in thread New to Chapter II - Mercenary Madness on 2016-11-07 19:51:52
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Thoom wrote:

I've got some questions, too:

- Will mercenaries be usable in the arena?
- Will we be able to save a mercenary deck on one campaign character and load it on another? For their role as PVE reserves, it seems like you'd always want pretty much the same reserve deck for a given specific encounter, and it would be a bit of a hassle to have to re-build that deck on every new character.
At AZ 2 Launch they will not be usable outside of the Campaign. However, we hope to someday incorporate them into modes like the Frost Ring Arena.
You should be able to load a mercenary deck on any character. So once you've got a deck you like and it's saved, you should be good for all your other Campaign characters.


HEXSirSleepy
posted in thread New to Chapter II - Mercenary Madness on 2016-11-07 19:46:53
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Bootlace wrote:

Wow you could theoretically play the whole campaign with just one mercenary if you like. That's huge. I'd like to know:

-Is the shard/rarity grid of a specific mercenary static or will it change as the level caps increase?
-Do you need extra copies of a card/equipment for the mercenaries or a playset will be enough to fill up all your decks with 4x of a card if you wish?
The Mercenary shard alignment (AKA grid) does not change as the level cap changes.
We wanted to avoid a scenario where players suddenly felt compelled to own more than a playset (4 copies) of each of their cards to use them in multiple decks across their party. So, no, you do not need extra copies of cards or equipment. One set is good enough to supply all of your decks.


Dinotropia
posted in thread New to Chapter II - Mercenary Madness on 2016-11-07 19:00:00
HEX mercenaries, for when it's dangerous to go alone:

hextcg.com/new-to-chapter-ii-mercenary-madness/

Discuss~


Dinotropia
posted in thread Cosmic Crown Showdown Season 2 - The Winners on 2016-11-07 18:00:00
What a rush! Our second Cosmic Crown Showdown played out over this past weekend. We now know who can claim the title of this season's Cosmic Crown Champion. Read on for a snappy recap:

hextcg.com/cosmic-crown-showdown-season-2-the-winners/

Make sure to congratulate our top 8 for games well played!


Dinotropia
posted in thread Cosmic Crown Showdown - Day 1 on 2016-11-07 17:46:59
Hmmm, that's odd. Try it now?


Dinotropia
posted in thread Fully Equipped – Technomorphic Love on 2016-11-07 11:03:16
Nicosharp shows us some a-maging builds:

https://www.hextcg.com/fully-equipped-technomorphic-love/

Discuss~


Dinotropia
posted in thread Az2 spoilers on 2016-11-07 08:57:58
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Thoom wrote:

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Steric wrote:

Chimeerkat says when this enters play instead of Deploy. Does this mean that the 'Deploy' keywording is being undone because of the community reaction?
Probably just an oversight, since it's still there in the equipment. This card might have been designed before they decided on the Deploy change.
That is correct - some old templating escaped into the wild. The Noble Chimeerkat is a wily beast and sometimes difficult to pin down. The keyword changes detailed in our reveal are unchanged.


Dinotropia
posted in thread Cosmic Crown Showdown - Day 1 on 2016-11-05 23:00:51
Day 1 of our second Cosmic Crown Showdown completed today, and we now know who stands at the top of the best 128 players this season. Congratulations to our winners! Of course, your battle has just begun...

https://www.hextcg.com/cosmic-crown-showdown-day-1/

Discuss!


Dinotropia
posted in thread Character slots on 2016-11-04 19:37:25
For those asking about more character slots, I want to mention that we are aware this is something the community is interested in. We are also interested in giving you more character slots. However, I can't make any statements at this time about what form those extra slots will take or when they might arrive. I hope you can enjoy these two extra slots for the time being.


Dinotropia
posted in thread HEX UPDATE - Ranging Far and Near on 2016-11-04 19:23:20
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Gregangel wrote:

I don't get it If you remove live in dungeon what is the purpose of mercenaries now in the game ?

Dungeon are no more like puzzle to overcome. I always thought mercenaries would serve as a special deck to beat some tricky opponent during a run... now i don't see how they can be usefull....

We have some fun stuff planned for mercenaries. There is an article coming soon which should shed some light on their awesomeness~


Dinotropia
posted in thread Primordial Knowledge – Going Wild (Again) on 2016-11-04 19:00:00
Varranis plants some Wild deck ideas in our heads...

hextcg.com/primordial-knowledge-going-wild-again/

Discuss!


Dinotropia
posted in thread PinnedAskHEX Answer Thread on 2016-11-04 18:00:00
Part 3:

Q: Can we please get more character slots sooner rather than later?

A: Yes, but only since you asked. –Dan Clark

Q: While Hex seems to have a nice overall art style there are also sub-styles that can often be found in different races, particularly in AA. Coyotle cards can often be more abstract while shin’hare can occasionally be more cartoonish. Was this a conscious decision or just did it just happen. If it was a conscious decision what would you say are the art themes of all the races and do the themes extend beyond the main 8 races into say goblins or minotaurs?

A: The sub styles in HEX art style emerge from the variety of artists we like to work with. The pairing of a certain style with a particular race is merely a result of giving artists things they enjoy painting. When rebooking artwork, we consider the fan response and the availability of our artists. I really enjoy our ability to showcase different art styles in the game. We are conscious though of how this might affect a player’s immersion and tend to have a bit more uniformity in style for champions, ambient, and key artwork. –Tyler James

Q: Any hints why the deck builder lists “Factioned” as a property in the Validation Summary tab, when you select 20 troops of the same faction?

A: This was added by Chris Woods for special tournaments that would require 20 of the same faction troop to be in a deck at a minimum for the deck to be valid. We might use this more in the future, but if you’re not entering a special tournament using these rules you have nothing to sweat about this one! –Corey Burkhart

Q: I know fiveshards sponsors several tournament series. If others were interested in that sort of thing would it be possible and how would we arrange it?

A: If you want to set up and run tournaments please reach out to me at dinotropia@hextcg.com -Nathan Revere

Q: Could a bribe of baked goods get us Twilight Revenant sleeves at some point? :cookie:

A: Bribes do no good - The Mushwocky is always hungry. We would never even see them -Nathan Revere

Q: Let's talk Wormoids - You explored some interesting design space here and were able to give players a unique dTCG experience. In that respect, it seems very successful. However, from what I've seen around the web, the general consensus is that these encounters are quite unpopular. Do you feel like the encounter lived up to your expectations? Do you feel like it was a good fit for AZ1, or do you regret not saving it for a more developed part of the campaign? Put another way: What lessons have you learned from the Wormoid encounter and its reception? Will we be seeing more Wormoids in the future? I imagine an entire dungeon sprawling from the breach crater of the Wormoid Queen, filled with the creepy bastards. And while it makes my brain hurt just thinking about dealing with it, I confess I'd be kinda stoked. Also, will we ever see more collectible Wormoid cards? The Wormoid Hydra is awesome, and I'd love to build a proper Shai-Hulud deck at some point :)

A: In terms of design, the wormoid encounter did fulfill our expectations. It offers an experience that was unique, but we misjudged the overall enjoyment the encounters offered. If we could go back, those encounters probably would have been redesigned. We still like the general idea, but it would have been a much better fit for a future adventure zone where class talents would help you along with your deck being underpowered due to the gnomes. There is a big upside to seeing community response to it, though. We feel like we recognize the benefits and drawbacks of these encounters and plan to have other instances that will feel reminiscent of the wurmoid encounters but with tweaks to help remove feelings of frustration while trying to play through them. Also, yes, wurmoids will be seen again at some point. Yes, you will be able to own more. –Dan Clark

Q: How do you guys keep morale up during stressful times (I.E. launches for AZ’s/Sets/new content)?

A: Honestly, those are some of the most upbeat times right around a release. We’re all so excited to see the content come out. It’s the weeks leading up until the release, right before R&D cannot change anything anymore, that we stress out. For me personally, I handle it by just trying to power through and get everything done. As far as the team goes in general, we’re all pretty laid back about things. We’ll stress out in the moment, but we’re all laughing about silly things so much that deadlines don’t drive anyone on the team truly crazy. –Corey Burkhart


Q: As more and more AZs get released, can we expect the average power levels to rise along with this?

A: Yes, the campaign’s difficulty will increase to match with the raising power level of each class. –Dan Clark

Q: Most of the races have an established mechanic, lore, and feel in the game. What is the plan / direction for the Necrotics?

A: The necrotic are certainly important to the grand scheme of things in Entrath, and as you’ve said there’s a lot in the lore that we can do with them.
Our first four sets of HEX had a very specific task of showing off each of our first eight races of HEX, along with giving glimpses into the world that surrounds those races. For the necrotic we spent their time in the limelight focusing on the fact that the necrotic are a hivemind and expressed this with the ability Shift. Their ability to share knowledge between the different members of the necrotic display this part of their identity. We also have seen the necrotic are attuned with all of the five shards of HEX with Lixil, Uzzu and the “Midnight” cards like Midnight Shepherd and Midnight Paladin. We’ve seen the Midnight Express deck be very successful at showing off the necrotic in constructed through these means. While interacting with the crypt is certainly part of their racial identity, they have to share this space with a few of the other races of Entrath.

In many ways, I like to think of the first sets of HEX as setting up all of the players in our world. So, Herofall marks the first of the sets where a set’s mechanics aren’t bound by defining these racial identities. Instead, we get the chance to focus on making stories with the different races that we’ve introduced. These stories will focus on different races in varying amounts, since it is difficult to keep all eight races at the forefront every set. Herofall in particular is looking at the Ardent and Underworld as wholes as opposed to particular races, although humans and orcs are playing a larger role for the Ardent while the shin’Hare and the vennen are playing a larger role for the Underworld.

For me personally, the necrotic are one of the more interesting races to me. However, it is difficult to show off what makes them interesting to new players as the casual observer will simply assume they are undead. This means that, while they do interact with the crypt, I try not to be too heavy handed with that because it often helps reinforce this idea that they are just HEX’s zombies. This is further exacerbated by a bunch of goblins sticking gems into corpses improperly, but I digress.

I don’t want to pull the curtain back too much and expose what we have coming up for next year, but you will certainly see some new faces for the necrotic, both in terms of characters and mechanics.

TLDR: We have plans for necrotic, but sometimes we have to pull back on certain races for storytelling purposes. Also, the necrotic are far more than an undead race. –Ryan Sutherland


Dinotropia
posted in thread Class Spoilers on 2016-11-04 07:43:49
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Draconix wrote:

I'm still not seeing any bear wrestling.

#neverforget

Maybe you aren't looking hard enough :)



#alwaysremembers


Dinotropia
posted in thread HEX UPDATE - Ranging Far and Near on 2016-11-03 21:23:24
Welcome all to this week's Friday Update. Today we celebrate our Cosmic Crown finalists, get hyped over Chronicles of Entrath: Chapter II spoilers, and more!

https://www.hextcg.com/hex-update-ranging-far-and-near/

Discuss~


HEXahedron
posted in thread Ranger Class Reveal! on 2016-11-03 18:59:13
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Insanctus wrote:

Waaaaaaait a minute.... we can name our pets? This could have a much bigger impact than we might think, depending on how it is implemented! If we actually change the name of the card created by our charge power this opens up some sick combinations with:

- Stingy Jack AA (Corn Huskers)

- Slaughtergear's Reaver (Slaughtergear's Crossbow)
- Slaughtergear's Replicator (Slaughtergear's Advanced Technology)
- Slaughtergear's Guardians (Slaughtergear's Electric Gauntlet)

- Crackling Wit (Benjamin's Orb)
- Crackling Sprout (Dandelion Arm Guards)
- Crackling Rot (Rotting Boots)


So playing a Slaughtergear deck and naming your robo dog Slaughtergear's Bonechewer might actually be a huge advantage!

If the pet name is only displayed inside the flavor text nothing of this matters tho.
The ranger pet's name is displayed as though it's the name of the card, but it will not actually affect anything like your examples. Naming your pet is strictly a for-fun feature. We don't want players to feel forced to use specific names or else miss out on an in-game advantage.


Dinotropia
posted in thread Deck Drilldown - Clash Control on 2016-11-03 18:00:00
Jeff Hoogland puts another brew in the Banks:

https://www.hextcg.com/deck-drilldown-clash-control/

Discuss~


Dinotropia
posted in thread Server Maintenance 11/03/2016 on 2016-11-03 17:33:47
This was a very small update. These *are* the patchnotes:

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Dinotropia wrote:

We will be bringing down the server for routine back-end maintenance. Additionally, we are taking this opportunity to streamline the initial Steam account creation process. New accounts through Steam will no longer have to go through the game account creation process.


Dinotropia
posted in thread Az2 spoilers on 2016-11-03 08:25:08
@Mejis

The autocard system on the forums and the autocard system on our website are two separate systems. Occasionally they will be updated with new images at different times.


Dinotropia
posted in thread HEX UPDATE - Adventures in Entrath on 2016-11-02 21:21:09
Perhaps this can help clear things up:

The strongholds feature will be an umbrella system for multiple campaign progression systems. The Keeps (pitched in the KS) would eventually live as part of the strongholds.


HEXahedron
posted in thread Ranger Class Reveal! on 2016-11-02 19:59:23
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Greyhaven wrote:

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HEXahedron wrote:

Ask and you shall receive
If that was an audience plant, well played.
If not, I owe Kismet a drink.

In either case, good show! That is going to be a great card for the right situations (eventual Vennen/Orc conquest dungeons, etc). You guys are on (shark-laser) fire today :)
You owe Kismet a drink. ;)

The request was too spot-on for us to ignore, so @OP_Kyle shifted the spoiler schedule around a bit to accommodate.


HEXahedron
posted in thread Ranger Class Reveal! on 2016-11-02 19:45:56
Ask and you shall receive


Dinotropia
posted in thread Server Maintenance 11/03/2016 on 2016-11-02 19:17:47
Our intent is that new Steam users will be able to use their password/name to log into our client. Some of this functionality will arrive in waves, so with this first pass new Steam users will briefly be unable to use our stand alone client. This will be changed in a future patch. Existing Steam users should be unaffected by this change.


Dinotropia
posted in thread Server Maintenance 11/03/2016 on 2016-11-02 19:00:00
MaintenanceBanner.jpg

Hello everyone! The servers will be coming down for a quick update.

10pm PST (06:00 CET) – Tournament servers lock
2am PST (10:00 CET) – Servers offline
6:30am PST (14:30 CET) – Expected end to maintenance

For more details, please go here:

https://www.hextcg.com/server-maintenance-11032016/


Dinotropia
posted in thread Ranger Class Reveal! on 2016-11-02 18:00:00
What's that? Dan Clark a-ranged a little class preview for you...

https://www.hextcg.com/ranger-class-reveal/

Discuss!


Dinotropia
posted in thread Cosmic Crown Showdown Finalists - Season 2 on 2016-11-02 17:00:00
Here are our top players from Ladder Season 2:

hextcg.com/cosmic-crown-showdown-finalists-season-2/

Congratulations to everyone who made it this far!


HEXTortelinia
posted in thread Bug problème le jeu me ramène au bureau et s'autosupprime on 2016-10-31 19:32:38
Bonjour Flucifer,

J'espere que la version steam travaille pour vous! Sinon, suivez les etapes ici; How to get an Output log!

Suis desole pour qu'il soit en anglais, s'il vous plaît laissez-moi savoir si vous avez besoin d'une version traduite. Je suis egalement desole si mon francais est un peu rude (J'ai appris il y a longtemps).


Dinotropia
posted in thread Updated Hex Collection Tool (Hex Collection Thingajiggy) on 2016-10-31 18:57:33
DocX reached out to me. We may have a solution to the data/csv problem. I recommend anyone wanting to mess with the tool check out doc-x.net/hex/collection.csv

It is (one of) the output(s) of his API parser (doc-x.net/hex/hexapi.html). The link will show up as a 404 until you authorize the listener (follow instructions on doc-x.net/hex/hexapi.html). Output seems like it should work: Card Name,Total#,EA#

Let me know if this helps!


Dinotropia
posted in thread New to Chapter II - Keywords and Gems on 2016-10-31 18:00:00
Welcome to our first campaign primer. Check out our article to learn more about the new keywords coming with Chapter II:

hextcg.com/new-to-chapter-ii-keywords-and-gems/

Discuss!


Dinotropia
posted in thread Az2 spoilers on 2016-10-31 09:26:58
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Colin wrote:

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Mach wrote:

Do we know these are from AZ2? They both have a 1 in the rarity/set symbol.
The 1 is the Book number. There are multiple AZs in Book 1. AZ1 and AZ2... And more to come.
Colin beat me to it :)

Yes, that is exactly what's up~


Dinotropia
posted in thread HEX UPDATE - Adventures in Entrath on 2016-10-29 02:32:02
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schild wrote:

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OzawaWanderer wrote:

This entire argument is ridiculous
Sure is. And my agreement with you should break the 7th seal. Where has Cory been lately?
Cory has been doing all the important Cory things that keep HEX running smoothly. If you caught the beginning of the Radiant Rumble a few weeks ago, he had a few words for the community / about the sponsor there.


Dinotropia
posted in thread Rules ?? Dark Heart of nulzann vs. Dread Banner on 2016-10-29 02:25:05
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Gregangel wrote:

what is the general rules about automatic trigger sequencing ?

Why sometime Dread Banner trigger before Dark Heart of Nulzann and sometime Dread Banner trigger after Dark Heart of Nulzann ?

Seems completly arbitrary

And then the chorus broke out and the word from on high was:

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Magician wrote:

Essentially, the first thing to the trigger zone is the first thing to trigger. And because it's the first thing to trigger, it's the last thing to resolve from the chain.

Therefore,

If you make a Dread Banner, then your opponent plays a Dark Heart of Nulzann, the Dark Heart should resolve first.

If your opponent plays a Dark Heart of Nulzann, then you make a Dread Banner, the Dread Banner should resolve first.


Cheers!


Dinotropia
posted in thread HEX UPDATE - Adventures in Entrath on 2016-10-28 22:00:33
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Svenn wrote:

It doesn't matter how long it takes though. HexEnt has let me know my time isn't as valuable because I binge and don't spread it out. I don't want to deal with devs who consider me a second class citizen because I don't play when they want me to. That's the point. It doesn't matter how big or small the rewards. I'm being told that my time isn't as valuable.

I can assure you that we don't consider you a second class-citizen.

Hex has a unique challenge because we have a player driven economy. We need a mechanism to help new players get into our game and be excited about all the awesome game modes we have to offer. At the same time, we want to preserve the value of your collections. These two goals require very careful balancing to stay in harmony. Any caps which exist are there for the health of your collections.

There is no requirement to be max level right away. While playing every day does give you faster leveling at the start, you are more likely to hit the cap and 'lose value' while playing later (if you consider not receiving extra rewards a 'loss' vs playing the game for enjoyment). Playing a couple times a week means you'll level more slowly in real time but are less likely to 'lose value' by hitting the cap quicker.

Edit: And I also want to remind everyone that we are all entitled to our opinions. Even if you disagree with someone, please be civil and respectful.


Dinotropia
posted in thread HEX UPDATE - Adventures in Entrath on 2016-10-28 21:21:23
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Svenn wrote:

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GiantKiller wrote:

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Svenn wrote:

Well, I'm out. Who wants to buy my collection? Lots of nice rare stuff including collector's AAs.

Daily systems are bad enough, but to put a fucking time gate on top of that. Fuck that.
This response is, for lack of a better term, absurd.Nothing in this announcement could act as a detriment to the way anyone currently plays. If you choose not to acknowledge the existence of the additional PvE content and the level up system, it will have no impact whatsoever on your Hex experience other than the presence of a sparkly bar reminding you that there's free stuff you could be claiming.

Your response is the message board equivalent of sitting in a restaurant eating dinner, someone coming over and offering you a free cookie, and you angrily flipping the table and storming out of the room because that cookie has macadamia nuts.

Speaking of which, with you being such a motivated seller, I will happily offer you a medium-sized cookie, with or without macadamia nuts, in exchange for your collection.
I've been a pretty big defender of HexEnt through a lot of stuff (even got called apologist #1 on steam!). They fucked up this time. Devs that think they can implement systems that control my play time are not devs I want to support.
Hey Svenn,

I am sorry you feel that way. I will admit, I also share a weariness of the term log in systems and dailies because many of the tablet games where these systems originated tended to require very strict bounds for a player. That can feel like the system/game is trying to steal your time. Probably one of the worst offenders for this sort of thing is the consecutive login bonus. Talk about the true birth of the time vampire.

That said, not all login systems are cut from that cloth. We worked really hard to create a system that juggles the needs of all our players - from those who need a gentler introduction into the game to those who are our hard-core supporters and value their time and their collections. I hope you will stick around and at least try the system before condemning it.

To answer a few other questions:

1) With account leveling, everyone will start at level 1
2) The second chapter of our campaign is massive. I think some people have preconceptions about length / size based on number of dungeons, etc., but I can say that this update *does* more than double what we already have. I am also super excited for all the replayability that some of our new systems will bring. We will have a bunch of stuff to share in the next couple weeks, so if you are on the fence look out for those. I think you will be pleasantly surprised :)


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-10-28 19:46:06
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Kaiizza wrote:

I have a question about empower and ardent recruiter (or any card that persistently lowers cost of troops). If my mesa totamest is 2 cost due to an ardent recruiter on the board and I empower it, it turns into a new, 4 cost card. However, the ardent recruiter does not lower the cost of that card. Is this a bug?

Just did this little experiment also. If I empower before the ardent is on the board, and then play ardent. The mesa goes to 5 cost, so it does treat it as an ardent troop. Any thoughts.

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Kaiizza wrote:

That's what I was thinking but I know of a bug where the threshold was changing between empowered versions early on in set 4, and also if you grab an empower card with relentless and empower it, it turns the threshold back to the original color, suggesting a brand new card is created. If what you say is correct, and a new card is created then it would actually be a 2 cost card with a plus 3 added to the cost, making it cost 5 and then the ardent does reduce it to 4. I guess the question is about if a new card is created and if when empowered it doubles current cost or just adds what the original cost is supposed to be (3 for the mesa example).
Empower is a transformation effect. The full list of effects is:

This gets +Cost equal to its current Cost.
This gets +Attack equal to its current Attack.
This gets +Defense equal to its current Defense.
This transforms into Empowered (CARD NAME).

To understand this last part, compare these two cards:
Mesa Totemist and Empowered Mesa Totemist

Notice how their Cost, Attack, and Defense all remain the same. The only changes are the name, the attack bonus granted by the troop's power, and the existence of the Empower keyword. So when it becomes empowered with an Ardent Recruiter in play, it gets +2 Cost and transforms into a 3-Cost Empowered Mesa Totemist. This Empowered Mesa Totemist now has +2 Cost from Empower, and -1 Cost from Ardent Recruiter. 3 + 2 - 1 = 4

So it ends up with the cost being correctly doubled.


HEXSirSleepy
posted in thread HEX UPDATE - Adventures in Entrath on 2016-10-28 19:21:55
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TripleZed wrote:



1 question: Is there an account level cap?


The current plan it so have a level cap of 100 for AZ 2 launch.


Dinotropia
posted in thread PinnedAskHEX Answer Thread on 2016-10-28 19:00:00
Part 2:

Q: With regards to PvE, are you guys planning to either add content to AZ1 or adjust the difficulties of various things to smooth out the difficulty curve when (or around when) AZ2 comes out?

A: Potentially yes to the first part. Adding content to old AZs has been something that we have discussed many times. The issue is that it is difficult to find places where it is correct to add content to a previous AZ vs having it exist in a new adventure zone. But we do have some ideas on how to tackle this. And yes, we are definitely making modifications to adjust difficulty in previous AZs. You might just hear more about this later... –Dan Clark

Q: Are there any AAs that outnumber their originals? And if not, is Lixil on a trajectory to get there?

A: There are no AAs that currently outnumber their original art versions. Lixil is no exception to this. In fact, for every alternate art Lixil there are more than 7 original art Lixils! This being said, we don’t want alternate arts to match the number of arts an original has. We want alternate arts to be special, something someone strives to earn or find, not something that becomes the most common version. –Corey Burkhart

Q: Why do gems rotate out in PvE? (I'd be thrilled if the answer to this is something like, They'll only be illegal until you collect them somehow in the campaign.)

A: This was one of the most debated topics within HEX R&D over the past year, and we started with two camps that felt very strongly about their positions. In order for you to get the whole picture, I’m going to also be answering why gems do not rotate in Immortal as well.

On one side of the argument, we had the people who felt that when gems rotate in Standard they should rotate everywhere and essentially be completely removed from HEX. This means not only would you not see them in Standard and PvE, but when Immortal launches they would not be available there either. On the other side, you had people who said that when gems rotate they should rotate only in Standard but stay forever in both Immortal and PvE.

The crux of this argument came down to what the fundamental role of gems is.

Gems allow players to build the cards that they need for specific decks. With cards like Azurefate Sorceress, we got to see it played in both decks that used the Major Ruby of Destruction and the Major Sapphire of Subterfuge to allow players to either deal damage or bury their opponent’s entire deck. No other card game allows for cards to have that kind of versatility. However, with such new territory, it is very difficult to judge what the power level of these kinds of cards would be. Especially considering that our first gems were created long before Azurefate Sorceress, Rune Ear Hierophant or Dark Heart of Nulzann were ever created.

The argument for making them available everywhere is that it allows players to have the maximum number of options during deckbuilding. It also means that for a player who specifically went out to buy Azurefate Sorceress to socket it with the Major Ruby of Destruction (aka, the damage gem), they get to keep playing with that version of Azurefate Sorceress in Immortal and in PvE for forever, much like they would a card that rotates out of Standard.

The other side of the argument is that, while having a wider variety of gems in theory gives you more options for which socket to put into your troop, it doesn’t work out that way in practice. The way it actually works is that if one or two gems are at a power level above the rest of the gems, you end up with much LESS diversity in gems being used. That’s the situation we were in with both the Ruby of Destruction and the Minor Wild Orb of Conservation (Spellshield). Both of these gems were at a higher power level because they dissuaded players from interacting with one another. From the short time we’ve had the Herofall gems, I’ve seen a far wider variety of different gems seeing use. That makes for far more interesting gameplay.

Furthermore, some socketed cards are simply far more powerful with one particular gem than any other gem. If we never rotated gems from a format, players lose the experience of looking at a card like Xentoth’s Inquisitor and having to ask themselves how good is this card without the ability to shrink an opposing troop every time I play this.

In the end, we felt that players have gone out of their way to get cards that work with specific combinations of gems. By removing gems that were key parts to those cards, we were essentially editing cards, which is something we promised not to do for PvP.

So, that leads us up to your actual question. Why are the gems rotating in PvE?

Well, while we have a lot of highly skilled players who play our PvE, one of the primary goals of the campaign is to serve as a place for people to first sink their teeth into HEX. We have to manage complexity for them very carefully.

Even from the starting point of having twenty gems, it’s pretty daunting for a new player to choose which gems to put into their first socketed card. In addition, as we continue to release more sets and the gems that go with them, having access to all of the gems immediately for new players is just too overwhelming. Maybe it doesn’t break the camel’s back with 40 gems, but at some point we will have 100 or 200 gems to wade through, and that’s just unacceptable to saddle new players with. This is especially true if we continue to produce gems that reference specific mechanics like Valor or Dreadlings.

There are some who would argue that players already have to do that with the volume of cards at their disposal, but those cards are usually earned gradually as you play campaign or open booster packs, so you’re discovering those cards one at a time. Some could also argue that we could hide the majority of gems behind filters. However, this just gates new players from accessing the “best gem” combinations for many cards.

This reason combined with the other issues detailed earlier lead to the compromise where we would rotate gems in PvE but have Immortal have access to all of the original gems. We expect the complexity of Immortal to be higher, but that’s a complexity you accept by participating in the format. There may also come a day where we deem one or more gems to be too powerful to continue existing in a format, and I personally feel much more comfortable banning cards in Immortal than I do in taking specific things away from players in PvE.

So are we planning any ways to earn them through PvE?

Not currently. It is an idea that was floated when we decided to rotate gems in PvE, however currently gems don’t exist as items you own (since everyone has access to them). Introducing this functionality would take time away from other features we want to implement.

Could it be implemented at some point? Sure, but we’ve got some other ideas for gems as well.

TLDR: Too many gems create complexity for new players in PvE and makes new sockets less interesting. “Unlocking” gems is not currently planned, but not out the question. –Ryan Sutherland

Q: How do you plan to handle future Exalted community members? Will it be a yearly thing, or will it be awarded when an individual has earned the title. If possible could we get some insight into how the nomination process works?

A: The current plan is to announce a new Exalted once a year during Gencon. There is no nomination process per se, but we are pretty tapped into the community - we play the game, watch streams, and use all the fantastic community tools made by our passionate players. Exalted candidates arise as part of an internal discussion we have and is based on people we think have gone above and beyond to help make HEX a great place to be. -Nathan Revere


Dinotropia
posted in thread PinnedAskHEX Answer Thread on 2016-10-28 19:00:00
Part 1:

Q: What's it like working at HXE/CZE?

A: It’s great! Other than working with a bunch of nerds….

Seriously though, as with any other job, we have deadlines, meetings and have a lot to get done. I’ve certainly lost sleep for this game, worked weekends, and have a few more gray hairs than I did two years ago. I think that’s true of everyone here. For example, I just watched one of our designers freak out for two days on what to rename a single button.

But, for however stressed I get, I can step back and look at what I work on and it makes me so happy. This is my dream job, and there’s a reason I lose sleep and work weekends for this game. I love my job, this game, this company, and this community.

TLDR: It’s a job. It’s the BEST job, but it’s a job. –Ryan Sutherland


Q: Evo Gauntlet was a big and welcome surprise for most people. Do you have more such surprises in the works or do we more or less know what’s coming down the pipeline?

A: Evo Gauntlet was much better received than I could have imagined when designing the format. It was something I spent a fair amount of time on, interacting with different members of production and R&D to get feedback, and I’m so pleased with the reception from players.

As for the future, we’re always working on new things. We’re hoping to get out another fun project that I personally have been working on for years. It took some convincing of some people that this was the best way to implement the system, but I’m really excited that they’re on board now. I’m hopeful that this will go out soon, and I really hope that players will love it as much as they have Evo Gauntlet. –Corey Burkhart


Q: As I recall from the Kickstarter, the original plan was for every card to have equipment. We're now up to Set 5, and half of the card still don't have equipment. Will we finally see the rest of the equipment with AZ2 or have you changed your minds and decided not to give every card equipment? Also, speaking of equipment and Kickstarter plans, are the set bonus cards still going to be a thing?

A: Yes and no. We still plan on releasing 2 pieces for most cards (I’ll get into that in a moment), but there are only so many we can release with each batch of content. We will try to continue pushing these out the door. AZs will always have equipment for cards from older sets as we try to fill in those gaps. For the most part, I try to go through and look for what still doesn’t have equipment. Cards that see a lot of play or are fan favorites are good targets for filling out equipment.

In regards to the “no” portion of my answer, the design philosophy on equipment has changed since what was originally announced during the Kickstarter. Common cards will typically only have one piece of equipment and some uncommons will only have a single piece as well. Set bonuses also haven’t been looked at in a while. It is still something that we like, it just requires some design work and is a great deal less important than our other priorities at the moment. –Dan Clark


Q: What are Matt Dunn's 5 favorite snacks?

A: Spam and more spam. –Dan Clark

Q: Escalation cards are Set 1 only. Inspire is a Set 1-2 mechanic. Empower is a Set 4 mechanic. Prophecy is a Set 3-4 mechanic. Will older mechanics be revisited or will they remain in their blocks? If they make another appearance, will it be a whole Set dedicated to them, again, or just some cards here and there?

A: I imagine one day we will see most, if not all, of our older powers return. It depends on how popular and deep the mechanic is.

To rate the specific powers you listed, I think Escalation has the highest likelihood to return since we only saw five cards with the mechanic and it was well received. However just as before, I don’t believe you’ll ever see Escalation in high volumes in a set.

Inspire was mined pretty deeply the first time around, so I’d be surprised if we see it back too soon. (Most Diamond, Ruby and Sapphire keywords were used already.) I also think it’s a mechanic that needs a certain density so you feel like you’re living the Inspire dream of curving several Inspire troops in a row.

Empower is a surprisingly difficult mechanic to find a bunch of interesting numbers, but I’d be happy to bring it back at some point in the future, probably at smaller amounts though.

Prophecy will certainly be back. It’s one of my personal favorite abilities from HEX and does randomness in a very fun way. One thing to note is that the next time we see Prophecy it may show up under a different guise. The idea of keying off of the next X in your deck has a lot of play and I wouldn’t be surprised if there’s more than one mechanic living inside of the Prophecy shell.

TLDR: Yep, we’ll certainly see keywords return once we’ve spread our wings for a bit longer. Each mechanic dictates how much of the set needs to be dedicated to the mechanic. –Ryan Sutherland


Q: What card from any set is your favorite and least favorite?

A: Favorite was Lady Shimmer for sure. I love unbounded effects, and getting 6 or 7 of her to march out is epic. I think my least favorite was Zared Venomscorn, of all things. I like limited a lot, and I felt like he made a lot of builds impossible when mixed with that cardpool (there were a lot of interesting X/1's in Shards and Destiny.). –Chris Woods

Q: Do you have a set contact for community events? For example if you wanted to ask for prize support, a shoutout on the hex website, or twitter etc

A: All requests should be sent to your friendly, neighborhood Dinotropia. Feel free to contact me either through a direct message on our forums or at dinotropia@hextcg.com –Nathan Revere


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-10-28 17:54:08
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HitoZ wrote:

I found that Lifeweaver Shaman doesn't work as I thought it would. If you have one copy of this troop in play it works as is reads, but if you have more.. well not so much.


As an example lets say there're 2x Lifeweaver Shamans and 2x Adamanthian Scriveners in play. Playing a troop will give you 3 + 3 life (6) instead of the expected 2 + 2 +2 +2 (8), that is becuase the text on Lifeweavers gets put together as if it was one card but I think that's just wrong, the card should work like Adamanthian Scrivener does. That is make it count health separately per Lifeweaver Shaman otherwise it doesn't make much sense for the card as it is. It would then make more sense if it was a Unique with +2 health instead +1 health that it is now.

For this deck every bit of life gain matters not to mention that multiple copies of Lifeweaver Shaman on board feels like as they don't provide the full value you'd expect to get.

Lifeweaver Shaman has what's called a replacement power (If X would happen, Y happens instead) while Adamanthian Scrivener has a triggered power (When X happens, do Y). This means that each of the Adamanthian Scriveners are creating separate instances of health gain, but then each of those instances is replaced by each of the Lifeweaver Shamans. So you start with two triggers, each gaining 1 health, and the first Lifeweaver Shaman removes the effects of both of them, and then replaces each of those effects with gaining 2 health, then the second Lifeweaver Shaman replaces both of those effects with gaining 3 health. There's never more than two health-gain effects, and each of the Lifeweaver Shamans increases those effects only once. 6 health gained is correct.


Dinotropia
posted in thread HEX UPDATE - Adventures in Entrath on 2016-10-27 22:18:12
Hello everyone! We have some big news for you this week. Strap yourselves in for campaign capers, AskHEX responses, and more!

https://www.hextcg.com/hex-update-adventures-in-entrath/

Discuss~


Dinotropia
posted in thread My Hexcellent Adventure - Rumble Recap on 2016-10-27 19:00:00
Chris Van Meter looks at some of the innovations from the Radiant Rumble:

hextcg.com/my-hexcellent-adventure-rumble-recap/

Discuss~


Dinotropia
posted in thread Vague Thread is Vague. on 2016-10-27 08:30:13
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Harsgalt wrote:

gamesindustry.biz/articles/201…publisher-abandons-mobile


CEO Alexander Rösner attributed the decision to the rise of new opportunities in the free-to-play space on PC, while the competition on mobile has become increasingly difficult to contend with. He added Gameforge has been less successful than expected in the mobile market, prompting the move to a PC-only strategy.

Sounds like Hex could get more focus?
To chime in here, if this is what you are referencing the restructuring at Gameforge will not impact the running or production of HEX.

Also to be mysterious myself for a moment, something awesome Friday comes...


Dinotropia
posted in thread Selling my collection on 2016-10-26 19:41:44
FYI, selling platinum or gold is against the TOS. Please edit the OP or this post will be taken down.

Thanks!


Dinotropia
posted in thread Hexploration - A Look into Sapphire/Wild on 2016-10-25 21:02:28
I have added two Robomancers to the decklist as that appears to be the missing line.

It is a super fun deck, though! You should all try it if you have the cards :)


Dinotropia
posted in thread Hexploration - A Look into Sapphire/Wild on 2016-10-25 19:00:00
Ali Aintrazi brings us some wicked brews under the full moon:

hextcg.com/hexploration-a-look-into-sapphirewild/

Discuss~


Dinotropia
posted in thread Updated Hex Collection Tool (Hex Collection Thingajiggy) on 2016-10-24 23:07:16
So here is the current status on this project:

The java bat file can be changed, but it would be something that our original group would have to do because the author of the code is MIA and we don't want to make his code public/open source without his permission. As we don't have the bandwidth in our group right now to make those changes (I am now super busy and cel is working through some health issues), we are slightly up a creek at this time.

However! There are plenty of community members who make tools that use the HEX api (ex - DocX, Skaro, Veetorp, etc). A possible solution to keep HEX Collector running is to ask one of them nicely if they could help with the missing piece of code that outputs the csv file we need. I would make a new forum thread and/or ask around through PMs if someone is willing to volunteer their time.

Keep me updated and I will try and get you the tools you need from our end.


Dinotropia
posted in thread Fully Equipped – Acorn Warp Gate on 2016-10-24 19:00:00
Nicosharp transforms some budget cards into a world of value:

https://www.hextcg.com/fully-equipped-acorn-warp-gate/

Warp on!


Loregoyle
posted in thread Feeling ... about Enrath Lore on 2016-10-21 22:57:41
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TripleZed wrote:


Long story short - Hex is aware that we want (and they want too!) lore accessible in more ways than just on the flavor text of cards.
This is the truth.

Right now HEX only has one full-time writer (me!) and I'm very busy ... in fact, I should be writing dialogue right now instead of this post. :)

Luckily, we now have Dinotropia, who has offered to picked up the slack with lore articles when I don't have the bandwidth to write them. But, he's a pretty busy guy himself.

We have internally discussed weekly monster manual type lore releases, a lore library accessible in-game, and more. But as with everything, it's a question of time and resources. The most successful HEX becomes, the more we will have to hire other writers to produce content.


Dinotropia
posted in thread Primordial Knowledge – Ready to Rumble on 2016-10-21 20:00:00
Varranis digs into the Radiant Rumble meta and shares some Wild conclusions:

hextcg.com/primordial-knowledge-ready-to-rumble/

Discuss~


Dinotropia
posted in thread HEX UPDATE - Seasons and Spice on 2016-10-21 19:05:00
Welcome back for another HEX Friday Update. We have a couple of nice things for you today, including a sneak peak at our Season 3 sleeves, a fun HEX quiz, the first part of our AskHEX answers, and more!

https://www.hextcg.com/hex-update-seasons-and-spice/

Discuss~


Dinotropia
posted in thread Updated Hex Collection Tool (Hex Collection Thingajiggy) on 2016-10-19 23:43:29
Celandine has been ill lately and I have been quite busy with other some other projects. My apologies that this has taken so long to update. If you want to work on updating anything @Silvanos, you are more than welcome to do so! We have an open version of the sheet already posted somewhere in this thread, actually. If anyone finishes an update to the tool, poke me and I will add it to the OP.

It is really great to see people getting use out of this old thing :)


Dinotropia
posted in thread Deck Drilldown - Mono Blood Zorath on 2016-10-19 19:00:00
Jeff Hoogland breaks down some mono-blood beats:

https://www.hextcg.com/deck-drilldown-mono-blood-zorath/

Discuss~


HEXahedron
posted in thread Ghost Feather Doesn't Work Properly Warparty Guide on 2016-10-19 18:23:02
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Nollfem wrote:

My understanding is that even though the Warparty templating says Then, it is still only one power that's resolving. So even if the troops may enter play sequentially (this could be tested by having Inspire troops), their enters play effects cannot resolve until the Warparty's power has completely resolved.
Summoning @HEXahedron!
You are correct!


Dinotropia
posted in thread Chronicles of Entrath Adventure Packs 1 are now available! on 2016-10-18 21:50:32
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Frasaria wrote:

HEX wrote:

Each of these Adventure Packs grants 2x common cards, 2x pieces of equipment or Stardust, and 1x campaign card.
Can you please include which sets?So far i've only seen it drop set 1-2-3 common cards, while i have these sets complete, but still need a lot of set 4-5 common cards.
The community has been pretty good about keeping track of that stuff. I suggest you check out sites like hexprimal.com/loot/ and filter by PvE packs, Adventure Zone 1 That should get you what you are looking for!

Alternatively I think there is a more concise list of stuff over with the workerbot group that may be easier to work with: docs.google.com/spreadsheets/d…olhNw/edit#gid=1324150707


Dinotropia
posted in thread Master Theorycrafter - Big Ruby on 2016-10-18 19:00:00
Adrian Sullivan reveals the wrath of Ruby with a new brew:

https://www.hextcg.com/master-theorycrafter-big-ruby/

Discuss~


HEXahedron
posted in thread Copies of Highlands Magus Get New Inspire Powers on 2016-10-17 21:14:33
Good find! We are now tracking the issue.


Dinotropia
posted in thread HEX UPDATE - Monster Mash on 2016-10-17 18:10:19
Yes, you can farm multiple copies of the Haunted Harvest cards @Cabfire


Darkfall
posted in thread 5Shards - Lixil Cup - 6pm PDT / 03:00 CEST (Fri, Oct 7th 2016, 3:00am - 6:00am) on 2016-10-17 16:28:16
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Saeijou wrote:

the cup was on the 6th.
and on a thursday, not a friday... what is this about @Darkfall? :)
Time zone differences, Thursday 6pm PDT is actually Friday 3am CEST.


Darkfall
posted in thread 5Shards - Lixil Cup - 6pm PDT / 03:00 CEST (Fri, Oct 7th 2016, 3:00am - 6:00am) on 2016-10-17 09:25:06
5Shards hosts the Lixil Cup


The full information can be found here: fiveshards.com/introducing-lix…shards-tournament-series/


There are 2 scheduled events - this entry is for the 6pm PDT/03:00 CEST event.


11am PDT / 20:00 CEST
6pm PDT / 03:00 CEST


Summary


Cost: Free!
Format: 4-round Swiss constructed, best of 3.
Time: 11am PDT and 6pm PDT
Day: Mondays (July), Tuesdays (August), Wednesday (September), and Thursdays (October)
Where: In-client, called “Lixil’s Five Shards Tournament”


Prizes:
4-0: 3x Current Set Boosters and 3x Lixil, the Deathless Gem Alternate Art cards
3-1: 2x Current Set Boosters and 2x Lixil, the Deathless Gem Alternate Art cards
2-2: 1x Lixil, the Deathless Gem Alternate Art card
1-3/0-4: No prizes


The Alternate Art
The big prize for doing well is an alternate art Lixil with some of the best flavour text in the game.


Dinotropia
posted in thread Stealing Mightsinger with Naagaan Lapidary Resets Buff on 2016-10-15 18:38:29
Known Issues Tracker

This is a known issue. According to the game rules, buffs should be permanent until reverted off. The exception to this is buffs that are applied continuously (using terminology like has), see Starlight.


HEXahedron
posted in thread HEX UPDATE - Monster Mash on 2016-10-15 00:16:24
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Erukk wrote:

Question!

Does Corn Husker's ability trigger from the Harvest-er cards? I'd imagine so to tie in with last year's Harvester's Reaper, but I just wanted to make sure that might be correct. (Though, it seems they both share the weapon slot for their best equipment.) Give it a couple years to fill out the cards, and a DWB Harvest deck might be interesting to play.

Time to beat up the chained Loot Pinata again I guess. :D
It does in fact work with Harvester's Reaper, as well as cards like Grim Harvester and Briar Harvester.


Dinotropia
posted in thread HEX UPDATE - Monster Mash on 2016-10-14 19:01:00
The cold wind blows shorter days and more HEX news our way. Let's see what has fallen into our lap today:

https://www.hextcg.com/hex-update-monster-mash/

Discuss!


Darkfall
posted in thread Cosmic Crown Showdown : Terms and Conditions on 2016-10-14 19:00:00
6. Prize Money

  • The finalists receive the following prize money as per their ranking in the showdown:
    • qualification winners (i.e. finalists) achieving places 8 through 5 receive prize money to the value of 250 USD;
    • finalists claiming fourth and third place receive prize money to the value of 500 USD;
    • the finalist who claims second place receives prize money to the value of 1000 USD;
    • the showdown winner receives prize money to the value of 2000 USD, in addition to a special, non-transferable in-game trophy.
  • Gameforge will transfer the prize money to the respective authorized recipients (“authorized recipients”) as determined by the preceding paragraph exclusively by bank transfer or, where available, via PayPal.
  • The payment of the prize money via bank transfer is subject to the provision of valid bank details, comprising the authorized recipient’s (i.e. account holder’s) name, the name of the bank in combination with the account number and SWIFT/BIC codes, and the IBAN number (or simply the account number, should the account belong to a bank outside of the European Union). Prize money payments made via PayPal require the provision of the respective finalist’s valid PayPal account email address.
  • Payment shall be made within 30 days of provision of the “payment details” as detailed in paragraph 3. Finalists forfeit their right to a prize if these details are not provided in part or in whole to Gameforge via email to hexesports@gameforge.com by 11/21/2016. Details must be sent via the email address associated with the account used for participation. As far as a payment fails as a result of incorrectly provided payment details, Gameforge is only obliged to attempt to revoke the erroneous payment made. In as far as this is possible, the respective payment will once more be repeated within 14 days of receipt of the correct payment details, should these be communicated immediately. Otherwise the respective claim to the prize money is forfeit.
  • Recourse to the courts regarding the determination of ladder and qualification winners, as well as the showdown winner and final placement of the finalists, is excluded in each case.
  • Any taxes and/or other duties due on the respective payment, as well as all resulting fees, shall be borne by the respective authorized recipient, who indemnifies Gameforge against all liabilities with respect to the responsible financial authorities. The disbursement and/or payment of the prize in goods, or the exchange and/or transfer of the prize to third parties is excluded.
7.Data Privacy

Gameforge will collect, process and use participants’ personal data solely for the purposes detailed in these conditions and the Privacy Policy in accordance with data protection laws.

8.Declaration of Consent

  • The participants agree to the qualification notification and showdown announcement.
  • As part of the qualification notification, the finalists further agree to an interview being sent to the email address linked to the account used to participate. A reply to said interview is voluntary.
  • The respective consent may be revoked at any time with future effect by sending an email to hexesports@gameforge.com. No further costs other than the transmission costs stated in the base rates will be incurred.
9.Disclaimer

Gameforge, its bodies, employees, and subcontractors are liable exclusively for willful intent and gross negligence, regardless of legal basis, and in cases of ordinary negligence, only for the violation of essential contractual obligations and limited to foreseeable damages, as far as not precluded by other compulsory statutory provisions. These limitations do not apply for the loss of life, personal injury or damage to health.

10.Other

  • The participant agrees to these Terms and Conditions by actively participating in ladder games. In addition to these Terms and Conditions, the Standard Terms and Conditions of Use also apply (together the “rules”). Should a participant infringe upon the rules during the competition period, their eligibility may be revoked.
  • In the event that any individual provisions of these Terms and Conditions become ineffective, the remaining provisions shall remain effective and binding. Statutory rules shall take the place of the ineffective provision.
(2)Gameforge reserves the right to end the competition at any time, if for technical or legal reasons its proper execution cannot be guaranteed.


Darkfall
posted in thread Cosmic Crown Showdown : Terms and Conditions on 2016-10-14 19:00:00
Terms and Conditions

The following conditions govern the course of the Cosmic Crown Showdown (“competition”) as organized by Gameforge 4D GmbH, Albert-Nestler-Straße 8, 76131 Karlsruhe, Germany (“Gameforge”).

1. Subject and Period of Competition

  • The subject of this competition is a two-month season (“season”) followed by subsequent final tournaments. During the season, scored matches are played out in two ladders, each using a different format, whereby participants are determined for the final tournaments as detailed in Sections 4 and 5 of these terms and conditions.
  • The season and subsequent tournaments take place between 9/1/2016 and 11/6/2016 (“competition period”).
2.Participation Requirements

  • All players of full age with a personal and active account for hex.gameforge.com (“account”) are eligible to enter (“user”). Employees of Gameforge and Hex Entertainment, LLC and the companies associated with them, or spouses and relatives thereof, are ineligible to participate.
  • A “participant” is every eligible user who participates in a ladder match with their account in accordance with the following conditions.
  • Participation is free in principle and is not bound to the purchase of any goods or the subscription to a fee-based service.
3.Ladders and Ladder Winners

  • During the season, participants can take part in scoring matches for both ladders between 9/1/2016 and 10/31/2016.
  • Those participants who occupy one of the top 64 places in at least one of the two ladders at the end of the season will be deemed “ladder winners”. The achievement of a cosmic rank during the competition period is required for such a placement, where the ladder participants’ individual matchmaking ratings determine their ladder rankings.
  • The ladder winners receive a non-transferable “tournament ticket” for their ranking in the respective ladder, and thus the eligibility to participate in the “qualification tournament” as detailed in Section 4 below.
4. Qualification Tournament and Qualification Winners

  • The qualification tournament will start at 6 PM CET on 11/5/2016. “Qualification participants” are those ladder winners who use the tournament ticket they receive and participate in the qualification tournament. The use of multiple accounts is not permitted. Depending on the number of qualification participants, the qualification tournament may be played out over the course of up to seven rounds. The rank is determined by the final score. The eight highest placed qualification participants following this tournament are the “qualification winners”.
  • Gameforge will notify the qualification winners via in-game message or via an email to the email address linked to the respective account by 11/6/2016 (“qualification notification”).
  • The qualification participants who are not qualification winners will receive special in-game prizes; as part of the qualification notification, qualification winners will receive an invitation to take part in the “showdown” in accordance with Section 5 below. A cash disbursement and/or payment of the in-game prizes in goods, or the exchange and/or transfer to third parties or other accounts is excluded in each case.
5. Showdown and Showdown Winner

  • The showdown will start at 6 PM CET on 11/6/2016 and consist of a single elimination format with up to three rounds. The qualification winners who take part in the showdown, as well as any lucky losers participating in accordance with Section 5 (2) below, are the “finalists”. The use of multiple accounts is not permitted.
  • If qualification winners do not participate in the showdown, they forfeit any right to the payment of a cash prize as detailed in Section 6 (1), merely being rewarded with the in-game prizes as detailed in Section 4 (3). In this case, the ninth and where necessary tenth-placed qualification participants receive the chance to take part in the showdown (“lucky losers”). Gameforge will invite potential lucky losers to participate immediately after the planned start of the showdown via in-game message. If this invitation is not followed by participation in the showdown within 2 minutes of receipt, the invitation passes immediately to the tenth-placed qualification participant. Should this invitation not be followed by participation in the showdown within 2 minutes, the showdown will proceed with the correspondingly reduced number of finalists. If a finalist resigns during the last game of the showdown, they will be awarded second place. The “showdown winner” is the finalist who wins the last game in the showdown.
  • Gameforge will announce the showdown winner and the final rankings of the finalists on us.hex.gameforge.com by announcing their respective nicknames by 11/15/2016 (“showdown announcement”).


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-10-13 20:10:35
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Sethanon wrote:

I have really old question, I have never asked - why is prophecy chain not working in Primal Dawn? E.g. if I play Cosmic Shaman and it Prophecies another Cosmic Shaman in the deck (assuming both have different gem powers), why is the next Cosmic Shaman not prophesying next troop with 4 socket powers? (the wording specifically says troops gets all socket powers of this)

I once drafted coyotle only five shard deck and went crazy with different gems only to be disappointed ;)
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Kaiizza wrote:

The card says it gets all socketed powers of this. When cosmic gives its power to another troop, it is only giving the power not the socket itself. that is why you do not get 4 powers transferred.
Kaiizza is correct, the powers granted by the prophecy effect are not actually socketed into the prophesied card. Cards like Cosmic Shaman and Azurefate Sorceress only grant the effects of their gems, and not the gems themselves.


Dinotropia
posted in thread Chronicles of Entrath Adventure Packs 1 are now available! on 2016-10-13 06:35:12
We are offering a new way for players to grab those Campaign cards:

hextcg.com/chronicles-of-entra…packs-1-are-now-available

Discuss~


Dinotropia
posted in thread Latest Brew - Ardent Ultimate Alliance on 2016-10-12 20:00:00
Wurtil you know, we have a new brew for you to view:

hextcg.com/latest-brew-ardent-ultimate-alliance

Discuss!


Dinotropia
posted in thread Charity stream final results? on 2016-10-12 19:55:54
We mentioned the charity stream results in a Friday Update a few weeks ago.

As a community you guys managed to raise an impressive $19,000 for sick children! Good stuff :)

In regards to drawings and the like, that is all handled by our fine streamers who organize and spearhead the event annually. You can check out the original charity stream thread for more info in that regard.


Dinotropia
posted in thread Radiant Rumble Top 8 on 2016-10-12 19:00:00
Let's take a look at the winning decklists from the Radiant Rumble!

https://www.hextcg.com/radiant-rumble-top-8/

Discuss~


Dinotropia
posted in thread Observations and discussion regarding the cosmic leaderboards on 2016-10-12 12:43:14
I guess this is my cue to swoop in from the shadows and say that we are reading the thread and monitoring everything closely (the forums, our internal numbers, etc). I will even let slip that we have plans for some information on our system to end up in the community's hands in the future. That said, the exact timing of this depends on how a number of other pots in the fire play out - one of the reasons why I didn't mention it earlier.

Finally, I will link you guys to one of my posts about why we don't step into every thread right away. Personally, I think this thread is exhibit A for this policy. There has been a ton of great, civil discussion on player impressions of the ladder. This is valuable stuff guys, thank you :)

Carry on!


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-10-11 23:03:08
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Nollfem wrote:

When using Benvolio's charge power to draw a Booby Trap, the Booby Trap doesn't get the discard text added. Why is that? And would it be different if the Booby Trap went back to the deck/to the crypt instead of being voided?
Booby Trap has a replacement power for when it's drawn, meaning that the Booby Trap is voided and deals damage instead of being drawn. Since there was no drawn card, Benvolio can't add a power to it.


Dinotropia
posted in thread AskHEX Question Thread on 2016-10-11 07:43:07
We are still working on them. I know it has been a while, but when responses start being posted you will know. I will also talk a bit more about the process of running an AskHEX when answers start rolling out, but long story short it takes a ton to fit questions like this between departments and everyone's already busy schedules.

This has been an adventure :)


HEXahedron
posted in thread Mad Robomancer can randomly create a Titania's Majesty on 2016-10-10 23:30:03
This is intended. Banning a card from constructed deckbuilding does not remove it from random creation options.


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-10-10 02:31:01
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RifterSix wrote:

I'm so sorry if this is a dumb question but I couldn't find the answer in a search and I'm a new player.

In the Warrior Dwarf ability it states: Electro-Stun Weaponry: If you Battle a champion, that champion can’t replenish their resources next turn.

I don't understand the champion part. For now I'm just playing PvE for a while. Will this apply in the campaign mode? Is this only against the unique champions in the 'arena' and stuff... again.. sorry for the noob.

Thank you!
A champion is the character representing either you or your opponent. Champions have health totals and charge powers, as opposed to troops which have attack and defense. Electro-Stun Weaponry is only usable in Campaign mode, and only works when you directly target your opponent with your charge power. But it will work against virtually any opponent in the Campaign.


Dinotropia
posted in thread Primordial Knowledge – Pathfinder Control on 2016-10-07 20:00:00
Varranis showcases an affordable path to victory:

hextcg.com/primordial-knowledge-pathfinder-control

Discuss!


HEXahedron
posted in thread Silver Talon Adjudicator Bug on 2016-10-07 19:59:18
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Thoom wrote:

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HEXahedron wrote:

The effects of a card do happen in the order listed on the card.

However, please keep in mind that for multiple triggered powers this means they will trigger in the order listed on the card. That means that Silver Talon Adjudicator's health gain power will trigger first, followed by the card draw power, and then, once both powers are on the chain, those powers will resolve in the reverse order (most recent first).
Does triggered in this case have to do with being conditional?
e.g. if Silver Talon Adjudicator simply read Gain 5 health. Draw 2 cards., then OP would have survived, but because each one had an If you <X> clause, he died?
No.

The text When this enters play is what makes it a triggered power. The word when is a good indicator that a line of text is a triggered power. At is another good indicator (e.g. At the start of your turn).


HEXahedron
posted in thread Silver Talon Adjudicator Bug on 2016-10-07 19:16:31
The effects of a card do happen in the order listed on the card.

However, please keep in mind that for multiple triggered powers this means they will trigger in the order listed on the card. That means that Silver Talon Adjudicator's health gain power will trigger first, followed by the card draw power, and then, once both powers are on the chain, those powers will resolve in the reverse order (most recent first).


Dinotropia
posted in thread HEX UPDATE - Get Ready to Rumble! on 2016-10-07 19:00:00
After our weekly warm-up we are that much closer to the main events this weekend! Today we will cover our latest patch and the major community tournaments happening this weekend:

https://www.hextcg.com/hex-update-get-ready-to-rumble/

Discuss~


Darkfall
posted in thread PinnedCalendar Subscribe, Export and RSS feeds. on 2016-10-07 14:47:27
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Warrender wrote:

The export button for the calendar seems to be missing.
Are you selecting 'Main Calendar' from the categories on the right first?


Darkfall
posted in thread Auction House and Mailing - Performance Issues on 2016-10-06 16:22:06
Some more news (better news this time).
The AH should start to deliver cards, however now both the AH and the Mailing system is going to be performing rather slowly. We're going to look at sorting that out now as well.

Before submitting a ticket about lost cards, please wait some time to see if the system recovers your items on it's own.


Darkfall
posted in thread Auction House and Mailing - Performance Issues on 2016-10-06 16:11:45
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Saeijou wrote:

I just bought something and didn't get it either :/
Thanks for the report, we're looking into the entire AH server now.


Darkfall
posted in thread Auction House and Mailing - Performance Issues on 2016-10-06 16:03:56
Important information, the Auction House is currently experiencing some major issues.

[Bug] If you cancel a listing in the auction house, the card is not returned to you.
Solved for now, however the Auction House and the Mailing system will be very slow for the time being.

We are looking for a quick solution for this, however it is important that we informed the community ASAP.

I will keep the community up to date as we work on fixing this problem. If any players lose cards to this bug, please contact our support.


Darkfall
posted in thread [Ended] Server Maintenance 10/05/2016 on 2016-10-06 14:49:23
The game is back online and you are now able to login again!

Thank you for your patiences and we hope you enjoy the new and (slightly) improved HEX!


Darkfall
posted in thread [Ended] Server Maintenance 10/05/2016 on 2016-10-06 14:48:13
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Kerghans wrote:

May Kismet quickly deal you guys a Purify to play against the system's deck... :P
Why thank you, it seems that your prayer was heard!

Things are looking up just now!


Darkfall
posted in thread [Ended] Server Maintenance 10/05/2016 on 2016-10-06 14:27:15
Due to some technical problems that we encountered during the patch deployment we are going to have to keep the servers offline for a little longer, as such will not make the 14:30 opening time.

I will keep the community updated as we progress in squashing the various spiderlings in the system!


Darkfall
posted in thread [Ended] Server Maintenance 10/05/2016 on 2016-10-06 10:02:54
The game is now offline and we're beginning to apply the hotfix.

You can find patchnotes here: hextcg.com/patch-notes-9282016-herofall-update-2/


Dinotropia
posted in thread 10/05/2016 - Herofall Update #2 on 2016-10-06 10:00:00
Patch notes for our Herofall Update v1.0.3.050 are now up!

hextcg.com/patch-notes-9282016-herofall-update-2

Discuss~


HEXahedron
posted in thread Address the issue with activations on 2016-10-06 00:38:11
Please don't necro old threads. There is a recent thread already discussing this topic in this forum.

Locking thread.


Dinotropia
posted in thread [Ended] Server Maintenance 10/05/2016 on 2016-10-05 20:26:21
@DraXor This is a quick fix to deal with some of the issues introduced in our previous patch. Full patchnotes will be posted when our servers come offline.

@Frasaria I list 10/05 as the start since we lock tournaments Wed evening. Essentially our maintenance has a period that spans between 10/05 and 10/06.


Dinotropia
posted in thread Deck Drilldown - Mono Ruby Yetis on 2016-10-05 19:00:00
Jeff Hoogland shares some pretty hot Yeti action:

https://www.hextcg.com/deck-drilldown-mono-ruby-yetis/

Discuss!


Dinotropia
posted in thread [Ended] Server Maintenance 10/05/2016 on 2016-10-05 19:00:00
MaintenanceBanner.jpg

Hello everyone! The servers will be coming down for a quick update.

9pm PST (06:00 CEST) – Tournament servers lock
1am PST (10:00 CEST) – Servers offline
5:30am PST (14:30 CEST) – Expected end to maintenance

For more details, please go here:

https://www.hextcg.com/server-maintenance-10052016/


HEXahedron
posted in thread PLEASE PLEASE PLEASE Revert the Chain Back to Relevance on 2016-10-04 23:23:44
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schild wrote:

Pretty sure Ruthless Intimidator targets. Though I'm not sure I've ever seen anyone use the can't block mode, I can't imagine it's different.
Just want to point out that this particular example is a bug, one we have listed in our Known Issues Tracker

Carry on.


Darkfall
posted in thread Sooooo, how about that PVE? on 2016-10-04 13:50:53
I do dislike saying please wait a bit, however I must say that for now.

The PvE update is being worked on, I'm sure everyone knows about that!

We're almost ready to start talking about it, but not quite there. I don't think the community wants us to make a big shout about it and then say nothing for the next few weeks, so we're holding off the big announcement for now, some more work needs to be done.

That said, we're not too far away from some news, so please wait a few more weeks and you'll get the information that you want!


Darkfall
posted in thread PinnedCalendar Subscribe, Export and RSS feeds. on 2016-10-04 11:24:22
Subscribing and Exporting

You may either subscribe to the entire calendar or just to specific categories.


To everything

  1. Open the calendar: board.hex.gameforge.com/calendar/
  2. Under 'Categories' select 'Main Calendar'
  3. Once you have 'Main Calendar' selected, just above it you can see several icons:

  4. The first icon is to export the calendar, the second is to subscribe and the third will display the RSS feed.



To specific categories
  • The steps are the same, except instead of selecting 'Main Calendar' select the category that you wish to work with.


RSS Feed
  • A special point for the RSS feed, you do not need to select 'Main Calendar' in order to access the RSS feed for all entries.


Darkfall
posted in thread Hex Wiki - Take 2 on 2016-10-04 10:13:45
So for German @Vayus will try and set something up, we'll get back to you once things are ready!


Darkfall
posted in thread PinnedCommunity Events in the Calendar on 2016-10-04 12:39:09
Are you running a tournament or special event for the HEX community?

Would you like to have your event listed in the forum calendar?

If so, please send @Darkfall a PM with the details of your event, making sure to add in:

  1. When is your event, day, time + timezone.
  2. How can players take part
  3. What the prizes are.
  4. And anything else that you feel is important.


Dinotropia
posted in thread FiveShards Weekly Series #2 (Sun, Dec 4th 2016, 7:00am - 1:00pm) on 2016-10-03 21:00:31
FiveShards Weekly Series

The full information can be found here: fiveshards.com/weekly/

There are 2 scheduled events over the weekend.

Saturday (Series #1)
4pm PT / 01:00 CEST (Sunday)
Sunday (Series #2)
7am PT / 16:00 CEST


Summary

FiveShards hosts two weekly tournament series that each culminates in a final monthly tournament!

Cost: Free!
Format: Single Elimination Constructed, best of 3.
Time: Various
Day: Saturday or Sunday
Where: In-client, under the Special tab

Prizes:

1st – 10000 Platinum
2nd – 16 Boosters
3rd-4th – 8 boosters
5-8 – 4 boosters
9-16th – 2 boosters


Qualifying Points:

Players will earn tickets from the FSWS series. The currency, the FiveShards ticket, can only be used to enter into the Finale tournament at the end of the month you earned them.

1st-2nd – 7 tickets
3rd-4th – 5 tickets
5th-8th – 3 tickets
9th-16th – 1 tickets


Dinotropia
posted in thread FiveShards Weekly Series #2 (Sun, Nov 6th 2016, 7:00am - 1:00pm) on 2016-10-03 20:56:27
FiveShards Weekly Series

The full information can be found here: fiveshards.com/weekly/

There are 2 scheduled events over the weekend.

Saturday (Series #1)
4pm PT / 01:00 CEST (Sunday)
Sunday (Series #2)
7am PT / 16:00 CEST


Summary

FiveShards hosts two weekly tournament series that each culminates in a final monthly tournament!

Cost: Free!
Format: Single Elimination Constructed, best of 3.
Time: Various
Day: Saturday or Sunday
Where: In-client, under the Special tab

Prizes:

1st – 10000 Platinum
2nd – 16 Boosters
3rd-4th – 8 boosters
5-8 – 4 boosters
9-16th – 2 boosters


Qualifying Points:

Players will earn tickets from the FSWS series. The currency, the FiveShards ticket, can only be used to enter into the Finale tournament at the end of the month you earned them.

1st-2nd – 7 tickets
3rd-4th – 5 tickets
5th-8th – 3 tickets
9th-16th – 1 tickets


Dinotropia
posted in thread FiveShards Weekly Series #1 (Sat, Dec 3rd 2016, 4:00pm - 10:00pm) on 2016-10-03 20:50:46
FiveShards Weekly Series

The full information can be found here: fiveshards.com/weekly/

There are 2 scheduled events over the weekend.

Saturday (Series #1)
4pm PT / 01:00 CEST (Sunday)
Sunday (Series #2)
7am PT / 16:00 CEST


Summary

FiveShards hosts two weekly tournament series that each culminates in a final monthly tournament!

Cost: Free!
Format: Single Elimination Constructed, best of 3.
Time: Various
Day: Saturday or Sunday
Where: In-client, under the Special tab

Prizes:

1st – 10000 Platinum
2nd – 16 Boosters
3rd-4th – 8 boosters
5-8 – 4 boosters
9-16th – 2 boosters


Qualifying Points:

Players will earn tickets from the FSWS series. The currency, the FiveShards ticket, can only be used to enter into the Finale tournament at the end of the month you earned them.

1st-2nd – 7 tickets
3rd-4th – 5 tickets
5th-8th – 3 tickets
9th-16th – 1 tickets


Dinotropia
posted in thread FiveShards Weekly Series #1 (Sat, Nov 5th 2016, 4:00pm - 10:00pm) on 2016-10-03 20:48:57
FiveShards Weekly Series

The full information can be found here: fiveshards.com/weekly/

There are 2 scheduled events over the weekend.

Saturday (Series #1)
4pm PT / 01:00 CEST (Sunday)
Sunday (Series #2)
7am PT / 16:00 CEST


Summary

FiveShards hosts two weekly tournament series that each culminates in a final monthly tournament!

Cost: Free!
Format: Single Elimination Constructed, best of 3.
Time: Various
Day: Saturday or Sunday
Where: In-client, under the Special tab

Prizes:

1st – 10000 Platinum
2nd – 16 Boosters
3rd-4th – 8 boosters
5-8 – 4 boosters
9-16th – 2 boosters


Qualifying Points:

Players will earn tickets from the FSWS series. The currency, the FiveShards ticket, can only be used to enter into the Finale tournament at the end of the month you earned them.

1st-2nd – 7 tickets
3rd-4th – 5 tickets
5th-8th – 3 tickets
9th-16th – 1 tickets


Dinotropia
posted in thread FiveShards Weekly Series Finale (Sun, Oct 30th 2016, 10:00am - 3:00pm) on 2016-10-03 20:45:26
FiveShards Weekly Series Finale

The full information can be found here: fiveshards.com/weekly/fiveshards-weekly-series-finale/

There is 1 scheduled events over the weekend.


Sunday
10am PT / 19:00 CEST


Summary

Welcome to the FiveShards Weekly Series (FSWS) monthly finale!

Cost: 5 FSWS Tickets
Format: Single Elimination Constructed, best of 3.
Time: 10am PT / 19:00 CEST
Day: Sunday
Where: In-client, under the Special tab

Prizes:


1st – 12500 Platinum
2nd – 7500 Platinum
3rd-4th – 5000 Platinum
5th-8th – 2500 Platinum


Streamer Prizes:


5x Booster Packs
5x Booster Packs
5x Booster Packs


Dinotropia
posted in thread FiveShards Weekly Series #2 (Sun, Oct 2nd 2016, 4:00pm - 10:00pm) on 2016-10-03 20:34:18
FiveShards Weekly Series

The full information can be found here: fiveshards.com/weekly/

There are 2 scheduled events over the weekend.

Saturday (Series #1)
4pm PT / 01:00 CEST (Sunday)
Sunday (Series #2)
7am PT / 16:00 CEST


Summary

FiveShards hosts two weekly tournament series that each culminates in a final monthly tournament!

Cost: Free!
Format: Single Elimination Constructed, best of 3.
Time: Various
Day: Saturday or Sunday
Where: In-client, under the Special tab

Prizes:

1st – 10000 Platinum
2nd – 16 Boosters
3rd-4th – 8 boosters
5-8 – 4 boosters
9-16th – 2 boosters


Qualifying Points:

Players will earn tickets from the FSWS series. The currency, the FiveShards ticket, can only be used to enter into the Finale tournament at the end of the month you earned them.

1st-2nd – 7 tickets
3rd-4th – 5 tickets
5th-8th – 3 tickets
9th-16th – 1 tickets


Dinotropia
posted in thread FiveShards Weekly Series #1 (Sun, Oct 2nd 2016, 1:00am - 7:00am) on 2016-10-03 20:29:39
FiveShards Weekly Series

The full information can be found here: fiveshards.com/weekly/

There are 2 scheduled events over the weekend.

Saturday (Series #1)
4pm PT / 01:00 CEST (Sunday)
Sunday (Series #2)
7am PT / 16:00 CEST


Summary

FiveShards hosts two weekly tournament series that each culminates in a final monthly tournament!

Cost: Free!
Format: Single Elimination Constructed, best of 3.
Time: Various
Day: Saturday or Sunday
Where: In-client, under the Special tab

Prizes:

1st – 10000 Platinum
2nd – 16 Boosters
3rd-4th – 8 boosters
5-8 – 4 boosters
9-16th – 2 boosters


Qualifying Points:

Players will earn tickets from the FSWS series. The currency, the FiveShards ticket, can only be used to enter into the Finale tournament at the end of the month you earned them.

1st-2nd – 7 tickets
3rd-4th – 5 tickets
5th-8th – 3 tickets
9th-16th – 1 tickets


Dinotropia
posted in thread Fully Equipped – Dreadkins on 2016-10-03 19:00:00
Nicosharp shows us some shrooms of doom:

https://www.hextcg.com/fully-equipped-dreadkins/

Discuss~


HEXahedron
posted in thread Spectral Oaks gone from inventory on 2016-09-30 23:43:02
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Thoom wrote:

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Kaiizza wrote:

I too noticed this but I also noticed that when you finish an evo (I assume draft as well) it used to list the rare cards first and now it lists them last. I kinda liked the rare first so when a pack was added to your evo pool, you saw the uncommons and rare right away. Just a little thing I noticed.
I'm kind of split on that one. One the one hand, it is nice to see the rare up front, and the last few cards on the list are almost never ones I care about (since Hex likes to stuff all of the unplayables on the later columns of the print run).
On the other hand, I can see an argument for having to scroll down as creating an extra moment of anticipation.
We're considering it a bug. We'd like the evo display to match how an open pack is presented in draft.


HEXahedron
posted in thread Spectral Oaks gone from inventory on 2016-09-30 21:12:58
Turn on Show All Items under filters, @StonedViper

The collection default filters won't show any cards that can't be included in decks of your current selected format (and Spectral Oak isn't valid in any format)


Dinotropia
posted in thread HEX UPDATE - In Season on 2016-09-30 19:00:00
Let's Fall into a big pile of HEX news:

https://www.hextcg.com/hex-update-in-season/

Discuss~


Darkfall
posted in thread Hex Wiki - Take 2 on 2016-09-30 15:34:48
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Saeijou wrote:

what about versions in other languages? could you set this up as well?
Yes I can, however I'd like to know what interest there is first.

So if there are people that would like to lead the other language teams please give me a nudge I'll then try and set up the other languages for you! :)


Dinotropia
posted in thread Calendar on 2016-09-29 22:30:39
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Thoom wrote:

I hate to say it, but I think this calendar plugin might cause more confusion than it solves. It doesn't seem to handle time zones very well (if at all). For example, I'm seeing the Lixil tournaments for October listed on Thursday and Friday. If I wasn't following the game very closely, I would assume from looking at the calendar that there was one tournament on Thursday at 11am PDT and one on Friday at 6PM PDT.

Can you share what you are seeing with us in a screenshot? My understanding is that the calendar will show using the timezone you set for your forum profile. If you go into Settings > General you can choose how things display on your forum interface. Is that not the case for you?


Dinotropia
posted in thread Cosmic Crown Showdown Day 2 (Sun, Nov 6th 2016, 6:00pm - Mon, Nov 7th 2016, 6:00am) on 2016-09-29 22:05:24

This is the second part of a two day tournament.

Sunday
9am PT / 18:00 CEST

Summary

In the Cosmic Crown Showdown, the best ladder players of the season will duke it out for glory, prizes, and a pool of $5,000 cash from the comfort of their own homes!

Cost: Cosmic Crown Showdown Day 2 Ticket (earned by placing in the top 8 of the Cosmic Crown Showdown, Day 1)
Format: Single-Elimination Draft, best of 3.
Time: 9am PT / 18:00 CEST
Day: Sunday, Nov 6th.
Where: In-client, under the “Special” tab of the battlegrounds

Prizes:
  • 1st Place: $2,000 and the Cosmic Crown Showdown Animated Sleeve
  • 2nd Place: $1,000
  • 3rd-4th Place: $500
  • 5th-8th Place: $250



Dinotropia
posted in thread Cosmic Crown Showdown Day 1 (Sat, Nov 5th 2016, 5:00pm - Sun, Nov 6th 2016, 5:00am) on 2016-09-29 21:57:45

This is the first part of a two day tournament.

Saturday
9am PT / 18:00 CEST

Summary

In the Cosmic Crown Showdown, the best ladder players of the season will duke it out for glory, prizes, and a pool of $5,000 cash from the comfort of their own homes!

Cost: Cosmic Crown Showdown Day 1 Ticket (earned by placing in the top 64 on either Constructed or Limited of the Season 2 Ladder)
Format: Swiss Constructed, best of 3.
Time: 9am PT / 18:00 CEST
Day: Saturday, Nov 5th.
Where: In-client, under the “Special” tab of the battlegrounds

Prizes:
  • 1st-8th Place: Invitation to Cosmic Crown Showdown Day 2
  • 9th-16th Place: 25 boosters from the current set
  • 17th-32nd Place: 10 boosters from the current set
  • 33rd-128th Place: 5 boosters from the current set



Dinotropia
posted in thread Wild Cup, Season 4 (Sun, Oct 9th 2016, 6:00pm - Mon, Oct 10th 2016, 6:00am) on 2016-09-29 20:47:20
Wild Cup, Season 4

The full information can be found here: fiveshards.com/wild-cup-season-4/

This is part of the Shard Cup tournament series. You can find more information on the series here.

Sunday
9am PT / 18:00 CEST

Summary

The Wild Cup is faction constructed; all current PVP sets are legal and any current cards banned for competitive PVP are also banned for the tournament. The tournament will be Swiss followed by a cut to the top 8.

Cost: Free!
Format: Swiss Constructed, best of 3.
Time: 9am PT / 18:00 CEST
Day: Sunday, Oct 9th
Where: In-client, under the “Special” tab of the battlegrounds

Prizes:
1st: 48 Set 5 Packs
2nd: 32 Set 5 Packs
3rd-4th: 16 Set 5 Packs
5th-8th: 10 Set 5 Packs
9th: 8 Set 5 Packs
10th-16th: 6 Set 5 Packs
17th-32nd: 3 Set 5 Pack

Random Door Prizes:
1x Herofall primal
1x Herofall primal
1x Herofall primal
1x Herofall primal

Streamer Prizes:
To encourage streaming of the tournament, we are going to do a few drawings for every streamer we put on the main channel. Each streamer can only get on the list once; so, if you stream and we feature you, you may get a nice after-tournament bonus!

4x Set 5 Packs
4x Set 5 Packs
4x Set 5 Packs
4x Set 5 Packs
4x Set 5 Packs


Dinotropia
posted in thread Radiant Rumble (Sat, Oct 8th 2016, 6:00pm - Sun, Oct 9th 2016, 6:00am) on 2016-09-29 20:34:11
Changed for clarity :)


Dinotropia
posted in thread Radiant Rumble (Sat, Oct 8th 2016, 6:00pm - Sun, Oct 9th 2016, 6:00am) on 2016-09-29 20:30:29
The event appears as so in the calendar for me:

Radiant Rumble (Sat, Oct 8th 2016, 9:00am - 9:00pm)

Is it showing up as something else for you?


Dinotropia
posted in thread Radiant Rumble (Sat, Oct 8th 2016, 6:00pm - Sun, Oct 9th 2016, 6:00am) on 2016-09-29 20:22:49


The full information can be found here: fiveshards.com/radiant-rumble/

There is one awesome event Saturday, Oct 8th!

Saturday

9am PT / 18:00 CEST

Summary

This is a community tournament hosted by Fiveshards and sponsored by Minch, the Radiant Physician.

Cost: Free!
Format: Constructed Swiss, best of 3.
Time: 9am PT
Day: Saturday
Where: In-client, under the Special tab

Prizes:

1st place: $2,000, Radiant Rumble Sleeves
2nd place: $1,000, Radiant Rumble Sleeves
3rd-4th: $500, Radiant Rumble Sleeves
5th-8th: $250, Radiant Rumble Sleeves
9th-16th: 6 Herofall boosters, 1 Herofall Primal Pack, Radiant Rumble Sleeves
17th-32nd: 3 Herofall boosters, Radiant Rumble Sleeves


Dinotropia
posted in thread VIP Tournaments (Fri, Oct 28th 2016, 7:00pm - Sun, Oct 30th 2016, 9:00pm) on 2016-09-29 19:32:59
VIP Tournaments

The full information can be found here: hextcg.com/tournament-overview/#VIP

There are 6 scheduled events over the weekend.

Friday
10am PT / 19:00 CEST
7pm PT / 04:00 CEST
Saturday
3am PT / 12:00 CEST
11am PT / 20:00 CEST
Sunday
6pm PT / 03:00 CEST
9am PT / 18:00 CEST

Summary

This is an alternating format tournament available to VIP members only. VIP tournaments rotate between Constructed and Sealed.

Cost: VIP Ticket + either 500 plat (Constructed) or 6 boosters + 200 plat (Sealed)
Format: 4-round Swiss, best of 3.
Time: Various
Day: Last weekend of the month - Friday, Saturday, and Sunday
Where: In-client, called “VIP Constructed/Sealed”

Prizes:
4-0: 10 Current Set Boosters / 2 Alternate Art Card A / 2 Alternate Art Card B
3-1: 6 Current Set Boosters / 1 Alternate Art Card A / 1 Alternate Art Card B
2-2: 3 Current Set Boosters / 1 Alternate Art Card A / 1 Alternate Art Card B
1-3: 2 Current Set Boosters
0-4: 1 Current Set Booster

The Alternate Art
VIP Alternate Arts rotate on a 4 month block. There are always 2 exclusive AAs that can be earned solely through placing in VIP tournaments.


Dinotropia
posted in thread My Hexcellent Adventure – Ruby Ruby Ruby Ruby on 2016-09-29 19:00:00
Chris Van Meter takes us off the rails with his look at Ruby in Herofall Draft:

hextcg.com/my-hexcellent-adventure-ruby-ruby-ruby-ruby

Discuss~


Dinotropia
posted in thread Patch Notes 9/28/2016 - Herofall Updates on 2016-09-29 18:32:34
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Ayora wrote:

Hello, I Thought cards in Hex would never been changed.
But it's actually the case, speaking of the removal of underworld faction.
Hey Ayora,

Those faction inconsistencies were considered bugs for some time, but were a low priority for us to fix since they didn't impact gameplay until the Herofall patch. You can find more information about this here. There is actually a precedent for this sort of thing in the AA Buccaneer we released a while back. There was a bug that had him displayed as a neutral troop. We subsequently changed him back to his intended Ardent faction to preserve consistency.

We stick by our original statement that your collections are important to us and we don't intend to change cards where bugs are not involved.


Darkfall
posted in thread A Sign of Things to Come on 2016-09-29 15:02:16
Teysa, you do not need to buy these decks, they are made to help cut the barrier of entry to competitive play. Just because they do not serve you doesn't mean that they are bad for the game.

Not everyone that plays Hex has experience in TCGs, we have a lot of players that are totally new to the game, new to TCGs in general. For someone totally new, building a deck that works is a daunting process.

The signature decks give people a good starting point to enter the PvP part of the game.


Darkfall
posted in thread Hex Wiki - Take 2 on 2016-09-29 14:30:20
You should be able to edit existing pages, on the top left of your screen there should be an edit button.

If it's not there please let me know!


Darkfall
posted in thread Calendar? on 2016-09-29 14:28:50
The current entries are all in European times.

If you see something else, perhaps your forum account settings have a different time zone?


Darkfall
posted in thread Server Maintenance 09/28/2016 on 2016-09-29 13:51:46
The maintenance is now over and the game is back online!

See you in-game! :)


Darkfall
posted in thread Herofall Patch #1 (Thu, Sep 29th 2016, 11:35am - 12:35pm) on 2016-09-29 10:36:30
Herofall Hotfix #1
Signature decks added to the store.

Maintenance:
10am Start
14:30 End


Darkfall
posted in thread Calendar? on 2016-09-29 10:32:39
We've just added the Calendar plugin to the forums now!

I'm going to spend some time setting it up and making it friendly to everyone. You can find the Calendar on the main menu bar on the top of the forums.


Dinotropia
posted in thread Patch Notes 9/28/2016 - Herofall Updates on 2016-09-29 10:00:00
Patch notes for our Herofall Update v1.0.3.045 are now up!

hextcg.com/herofall-hotfix-patch-notes-9282016

Discuss~


Darkfall
posted in thread 5Shards - Lixil Cup - 6pm PDT / 03:00 CEST (Fri, Oct 7th 2016, 3:00am - 7:00am) on 2016-09-29 12:38:04
5Shards hosts the Lixil Cup

The full information can be found here: fiveshards.com/introducing-lix…shards-tournament-series/

There are 2 scheduled events - this entry is for the 6pm PDT/03:00 CEST event.

11am PDT / 20:00 CEST
6pm PDT / 03:00 CEST

Summary

Cost: Free!
Format: 4-round Swiss constructed, best of 3.
Time: 11am PDT and 6pm PDT
Day: Mondays (July), Tuesdays (August), Wednesday (September), and Thursdays (October)
Where: In-client, called “Lixil’s Five Shards Tournament”

Prizes:
4-0: 3x Current Set Boosters and 3x Lixil, the Deathless Gem Alternate Art cards
3-1: 2x Current Set Boosters and 2x Lixil, the Deathless Gem Alternate Art cards
2-2: 1x Lixil, the Deathless Gem Alternate Art card
1-3/0-4: No prizes

The Alternate Art
The big prize for doing well is an alternate art Lixil with some of the best flavour text in the game.


Darkfall
posted in thread Calendar? on 2016-09-29 12:20:47
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Dorkelvania wrote:

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Darkfall wrote:

We've just added the Calendar plugin to the forums now!

I'm going to spend some time setting it up and making it friendly to everyone. You can find the Calendar on the main menu bar on the top of the forums.
Thank you! I don't know what's involved from a technical standpoint, but once you're happy with it it might be cool to link off the home page and promo elsewhere (in game? Social media?) Plenty of folks play the game but never set foot in the forums. I'm a sporadic visitor at best myself, but trying to stop by a bit more often.
Will see what can be done!

Right now I'm setting up the basic functionality, making sure everything works nicely.
Later this evening (EU time) we'll start to add in things properly - right now everything that is in is just a test!


Darkfall
posted in thread 5Shards - Lixil Cup - 11am PDT / 20:00 CEST (Thu, Oct 6th 2016, 8:00pm - 11:00pm) on 2016-09-29 12:14:19
5Shards hosts the Lixil Cup

The full information can be found here: fiveshards.com/introducing-lix…shards-tournament-series/

There are 2 scheduled events - this entry is for the 11am/20:00 CEST event.


11am PDT / 20:00 CEST
6pm PDT / 03:00 CEST

Summary

Cost: Free!
Format: 4-round Swiss constructed, best of 3.
Time: 11am PDT and 6pm PDT
Day: Mondays (July), Tuesdays (August), Wednesday (September), and Thursdays (October)
Where: In-client, called “Lixil’s Five Shards Tournament”

Prizes:
4-0: 3x Current Set Boosters and 3x Lixil, the Deathless Gem Alternate Art cards
3-1: 2x Current Set Boosters and 2x Lixil, the Deathless Gem Alternate Art cards
2-2: 1x Lixil, the Deathless Gem Alternate Art card
1-3/0-4: No prizes

The Alternate Art
The big prize for doing well is an alternate art Lixil with some of the best flavour text in the game.


Dinotropia
posted in thread Server Maintenance 09/28/2016 on 2016-09-28 19:49:56
From the post:

Dinotropia wrote:

Things start Wednesday, 28th at 9pm PT (6am CEST), when we’ll close registrations for new tournaments. Then on Thursday, 29th at 1am PT (10am CEST) we’ll take the servers offline.

So, both in a sense. Tournament locks start the 28th and servers come down early on the 29th.


Dinotropia
posted in thread Server Maintenance 09/28/2016 on 2016-09-28 19:06:14
Patch notes will go up when the servers come down.


Dinotropia
posted in thread Server Maintenance 09/28/2016 on 2016-09-28 19:00:00
MaintenanceBanner.jpg

Hello everyone! The servers will be coming down for our latest patch.

9pm PST (06:00 CEST) – Tournament servers lock
1am PST (10:00 CEST) – Servers offline
5:30am PST (14:30 CEST) – Expected end to maintenance

For more details, please go here:

https://www.hextcg.com/server-maintenance-09282016/


Dinotropia
posted in thread A Sign of Things to Come on 2016-09-27 23:25:39
@Vroengard @Thoom The current plan is to rotate decks so that the Signature Decks in the store are playable in the Standard constructed scene.

@NicoSharp Our Signature decks were also designed with the cost of cards in mind. Each deck builder had a strict limit they needed to stay within as they came up with these lists so we could meet the dual goals of creating budget decks and protecting the value of player collections.

@Stuntbum Finally, the Signature Deck lists will be viewable in client once the feature is live.


Dinotropia
posted in thread A Sign of Things to Come on 2016-09-27 19:00:00
Introducing our new Signature Deck program:

https://www.hextcg.com/a-sign-of-things-to-come/

Discuss~


Darkfall
posted in thread Hex Wiki - Take 2 on 2016-09-27 15:34:44
Hey there!

Before I start anything, this is not a Gameforge or HexEnt project, this one is a personal/private one - so it's not official. That said I do think that it is useful!

For a while now there has been a wiki that a few people have been working on that you can find here: wiki.hex4newbies.com/index.php?title=Main_Page

This project was originally set up by @Lixil and @Vayus however over time it became slightly quiet. That said, thanks to the huge effort by @Nollfem it was never abandoned and there are some excellent pages there.

Since the start, we've made a few changes, added more pages/images and so on - however creating a wiki with about 5 people is more or less a task that we cannot see through!

So - I'm opening this one up to the public a bit more.
Anyone that wishes to work on this project just needs to register an account and start to create pages.
Due to the usual spam madness that all wikis get, pages need to be approved before they are made public, however we're always checking these pages so it's a few hours at worst until your work is public.

If there are people here interested in working on this wiki, go for it, Hex has many fansites but I do think that this project can offer something more as well!


Dinotropia
posted in thread AA Acorns from AA Oaks on 2016-09-26 20:15:45
Here is the exact wording from the update:

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Dinotropia wrote:

Some players have brought up questions regarding their Extended Art Spectral Oaks. While we don’t have this fixed yet, we have decided that we are going to allow Extended Art Spectral Oaks to make Extended Art Spectral Acorns. From there, an Extended Art Spectral Acorn will make an Extended Art Mystic Squirrel. We hope this will really make the players who spent their promo star dust on their Spectral Oak feel special.

We don't have a set timeline for this change (and never stated one) as it is lower priority than say, stuff for AZ2. It will likely be piggybacked on another update when we have some flex-time in engineering. We haven't forgotten about it, however. It is on the list!


HEXTortelinia
posted in thread Banned cards can still be generated in some cases on 2016-09-26 18:29:50
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Halko wrote:

Also Dream Dance should not be a banned card in any format.

This card is in fact temporarily banned due to the known issue people are linking above.



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Eraia wrote:

Anyone from Hex able to weigh in on whether this should be possible?
In general yes it is OK for banned cards to be generated from the randomly generated cards/effect pool. While in this situation it is particularly unfortunate, the rule of thumb is that these cards are not excluded from these tables. Thank you all heaps for your post and I hope I've clarified everything here.


Dinotropia
posted in thread Calendar? on 2016-09-26 04:58:45
On Calendars:
class=userAvatarImage

Darkfall wrote:

August was a crazy month for me, between Gencon, Gamescom and other GF obligations I spent about 5 days at my desk the entire month, after that I spent first 2 weeks of September in Seoul (that was a hugely needed vacation) - so I've simply not been here. The better new is that I'm now not leaving the country until after Christmas so I can give all things Hex the proper care it deserves.


That said I've done some 'silent' updates to the roadmap. As I've only returned to the office yesterday, I'm playing catch up with many many things.
I'm currently working on 2 things related to the roadmap and community communications.
  • The first is simple - get back up to speed and update the roadmap.
  • The second is a calendar in the form of a forum plugin, that way I can add in all the important dates (community tournaments, official tournaments, special dates, when specific people are away)

Emphasis mine!


HEXahedron
posted in thread Weirdly costed That Which Does Not Exist on 2016-09-23 20:45:40
Good find! We're looking into it.


HEXahedron
posted in thread Titania + Eternal Guardian and/or Gems on 2016-09-23 20:43:35
Thank you for the report. This falls under the Certain powers do no function properly on copies of cards portion of our Known Issues Tracker

It will be fixed in the next patch.


Dinotropia
posted in thread HEX UPDATE - Time to Shine on 2016-09-23 20:07:15
VIP purchased at any time will give you non-expiring tickets that you can use to enter VIP tournaments at your leisure. VIP tournaments are also always at the same times at the end of the month. You can see more information about VIP tournaments here.


Dinotropia
posted in thread Primordial Knowledge – Fight For The Crown on 2016-09-23 20:00:00
Varranis drops some hot knowledge for you Cosmic Crown hounds:

hextcg.com/primordial-knowledge-fight-for-the-crown

Discuss~


Dinotropia
posted in thread HEX UPDATE - Time to Shine on 2016-09-23 19:00:00
It's another week in the world of Entrath! Today we will recap our 2016 Charity Stream, highlight tournaments new and old, and gear up for this weekend's VIP. Let's begin!

https://www.hextcg.com/hex-update-time-to-shine/

Discuss~


Dinotropia
posted in thread My Hexcellent Adventure – Kicking Back with Draft on 2016-09-22 19:00:00
Chris VanMeter shows us how to shape a Herofall draft:

hextcg.com/my-hexcellent-adventure-kicking-back-with-draft

Discuss~


Dinotropia
posted in thread Deck Drilldown - Diamond Brunch on 2016-09-21 19:00:00
Jeff Hoogland serves up a tasty Diamond dish:

https://www.hextcg.com/deck-drilldown-diamond-brunch/

Discuss~


Dinotropia
posted in thread Fallen Singularity Doesn't give it's buff to hybrid creatures. on 2016-09-21 18:38:09
Fallen Singularity not granting its buff to prismatic troops is not intended. We have a fix coming in our next Hotfix.


Dinotropia
posted in thread "Dearest HXE, pls" - a psychotic open letter on 2016-09-20 22:37:59
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Utremeld wrote:

I honestly don't see what the point is pushing Hex development in different directions, several times a week, on the forums is considering I doubt that the people responsible for most of the game's labor have time to sift through it and, even if they did, I would rather they just accomplish things then devote their free time to forum trolling. It just seems pointless honestly, things will happen at the pace that they happen and I can't imagine posts will change that. Hex has no incentive to be anything BUT the best game it can be so reminding it to do so is, again, pointless.
I actually want to step in here and say that we DO read the forums and we DO appreciate hearing player suggestions and requests. At the end of the day, the forums represent a small subsection of our overall playerbase, but it is a passionate and dedicated portion. Hearing what is important to you is valuable. That said, if you see something that you disagree with on the forums, don't hesitate to contribute in a respectful manner. Explaining your position and needs clearly benefits the community and it benefits HEX.

Basically, while we won't necessarily step in and say something until appropriate, we are always listening :)


Dinotropia
posted in thread Master Theorycrafter - Horrors of War on 2016-09-20 19:00:00
Adrian Sullivan introduces some strategies that WARrant a second look:

hextcg.com/master-theorycrafter-horrors-of-war

Discuss!


Darkfall
posted in thread Roadmap Discussion on 2016-09-20 08:41:50
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Eraia wrote:

So... set 5's been out for almost a week now. When is the roadmap updating?
August was a crazy month for me, between Gencon, Gamescom and other GF obligations I spent about 5 days at my desk the entire month, after that I spent first 2 weeks of September in Seoul (that was a hugely needed vacation) - so I've simply not been here. The better new is that I'm now not leaving the country until after Christmas so I can give all things Hex the proper care it deserves.


That said I've done some 'silent' updates to the roadmap. As I've only returned to the office yesterday, I'm playing catch up with many many things.

I'm currently working on 2 things related to the roadmap and community communications.
  • The first is simple - get back up to speed and update the roadmap.
  • The second is a calender in the form of a forum plugin, that way I can add in all the important dates (community tournaments, official tournaments, special dates, when specific people are away)


Dinotropia
posted in thread StickyAskHEX Question Thread on 2016-09-19 22:45:25
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Saeijou wrote:

class=userAvatarImage

OzawaWanderer wrote:

Wasn't the team going to post a list of questions they willing to answer today? Maybe it was a stream..
we were supposed to ask our questions until today... now they will read and answer them :)
True story! This thread generated over 170 distinct questions. We are in the process of sorting, managing, and simplifying right now. I will keep you guys updated as we get closer to answering things!


Dinotropia
posted in thread Fully Equipped – Devon Shi(n'ha)re on 2016-09-19 19:00:00
Feeling those Campaign Pains? Nicosharp shares his pick of the litter for farming fun:

https://www.hextcg.com/fully-equipped-devon-shinhare/

Discuss~


HEXTortelinia
posted in thread Campaign deckbuilder crashes. So many crashes... on 2016-09-17 01:59:50
I don't necessarily believe it's windows 10 related. What your logs and the event viewer are showing is that it's related to your build and it's windows operating system. You could have a corrupted file, a million little things honestly could be going on. Your computer of course unless it's been restored to factory default is likely to have a bunch of things very specifically different about it that could be causing this issue for just you and not others.

Unfortunately due to that we can't really fix your computer if we're not physically with you, even then our engineers are not specialized in fixing windows related errors etc etc. I know this is an incredibly frustrating scenario and I'm really hoping what I've said in previous comments can help or that any output logs you can provide later can provide even more information.


HEXTortelinia
posted in thread Campaign deckbuilder crashes. So many crashes... on 2016-09-17 00:44:02
Hey Ouroboros,

The information above actually gives us a huge amount of information.

The first section shows that what's crashing HEX.exe is actually windows related, not our game. We see you're running off of windows ten and so we're going to provide steps for look for a fix next time it happens. Unfortunately however windows crashing isn't something we can solve on our end. Hopefully however we can point you in the direction of some solutions. (I would suggest doing Option 2 before Option 1)

Option 1

Step 1: Your client has just crashed, open Cortana/ windows search field and type 'Security and Maintenance'
style=float:style=float:




































Step 2: Open the Security and Maintenance program and then expand the 'Maintenance section'
style=float:

Step 3: Click the 'Check for Solution' button and allow that to run until completion. Hopefully Microsoft has a fix for why you're hard crashing during this instance
style=float:


































Option 2

The second part of what you provided is showing that you're crashing because of your drivers. How long has it been since you've updated them? I'd personally recommend updating your drivers every other month this can be a HUGE reason why some things crash and why you may be having problems with not only just HEX but any other application etc. We can see you have an NVIDIA driver-- bellow is a link to nvidia's website which will automatically look up what kind of driver you have and then install any updates you're missing. (Just select 'Option two' on that page)
nvidia.com/Download/index.aspx?lang=en-us

And if that's taking too long and you want to just manually look up your drivers here are some steps to find out your driver (this has some sensitive material that for safety reasons I can not share via photos, so I'll explain in text as best I can):

Step 1: Open up cortana/your windows search field and type 'dxdiag.exe' an icon that looks like a bright yellow X inside a blue circle will show, click this!

Step 2: Once the Diagnostic tool is open you will see several tabs at the top they may read something like: 'System, Display 1, Display 2, Sound, Input' etc etc
Tab over to 'Display 1'

Step 3: Once in the 'Display 1' tab there will be a little box titled 'Device' the first line in that box will be 'Name' this is the name of the Driver you have in your build. You can take this name and put it into Nvidia's website and find the most updated drivers.

Once you've downloaded the new drivers go and try to play HEX, if it crashes see Option 1 and attempt the steps there. If neither of these help (which I'm really REALLY hoping they do) our only option remaining is for you to continue to hopefully provide us output logs that we can monitor closely and try and assist as best we can.

I really do appreciate your continued patience and assistance through this entire debacle, fingers crossed this is the thing that'll fix it.


Dinotropia
posted in thread EVO/Ranked Bug on 2016-09-16 22:04:23
Hey @Nonesuch

Thank you for your post. It really helps our QA team and we appreciate it.

You should contact support if you haven't already. When you have a tournament impacting bug like this, depending on the details they are often able to help you out.


Dinotropia
posted in thread HXE flipped me the bird last night...and then kicked me in the teeth on 2016-09-16 21:55:30
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KozHex wrote:

My apologies to HXE for coming off as so negative in my OP. I know it's not that you don't care, or aren't listening. I know you're really busy and have many irons in the fire. It was just a really negative experience that got me really angry. Sorry for the rant.

Hopefully if enough people vent about the Uru thing though something will get changed. Someday, in some fashion. We can all hope.
Sorry about Uru, sir :(

I can say that I am in the same boat. I saw him once and he ate my face. I am still hunting for those sleeves, but he has become my White Whale.

If it helps, I can say that it is really useful for the team to hear how different gameplay elements affect your experience in HEX. Obviously, taking that first breath and having a more measured response is preferable, but we appreciate it none-the-less. I will definitely pass along your words.


HEXTortelinia
posted in thread Campaign deckbuilder crashes. So many crashes... on 2016-09-16 21:40:17
I see what you're saying now! That is a bit odd, if you'd be so willing I would appreciate to hear back what the results are when you do the entire DL again in that 'HexRocksWhenItWorks' file!

I'm sorry about getting confused before, my computer knowledge while above average is also limited at times :p

Also the information about your HEX DL sizes is also interesting, I have no idea how much info it'll wield but I have all of our engineers linked/looped into this thread so they can see what you're posting. I would suggest if you're not utilizing the steam hex client that un-downloading it may be of value to you- BUT if you are using it then do whatever fits your needs best :)

I am hoping that with this new DL and the new 'Event Viewer' information we may be able to gather that we can hopefully get you up and running and enjoying the game with no interruptions!


HEXTortelinia
posted in thread Hiya on 2016-09-16 19:01:58


Dinotropia
posted in thread HEX UPDATE - One Up on 2016-09-16 19:00:00
There's always something going on in the world on Entrath! Today we're going to take a look at paragons of play and paragons of generosity within our community:

https://www.hextcg.com/hex-update-one-up/

Discuss~


HEXTortelinia
posted in thread Campaign deckbuilder crashes. So many crashes... on 2016-09-16 18:52:28
Hey Ouroboros,

You're going to have to do a fresh install with that new client unfortunately :( If you're having any memory/space issues I would suggest un-downloading any previous unnecessary iterations of our game that you have.

You can uninstall programs by doing the following
1. Open up cortana/windows search field and type 'control panel'
2. From control panel look for a section that says 'Uninstall a program' or 'Manage programs'
3. Scroll through your programs and if you have several 'HEX' iterations chuck out the few you're not using
4. (Optional) I every so often go through this list and un-download programs I don't use at all or base programs that windows installed into my computer but I never use (I.E. weather apps etc etc) I do this to free up space on my computer for more video games etc etc. You can feel free to do that here too if you want! :)

Also we have a hunch that maybe the patcher was preforming more 'smoothly' as you said due to the fact that you were installing the client outside of your program file in your C-drive. That folder in particular has some weird permission rules and sometimes doesn't cooperate with things very well.


Chris_Woods
posted in thread Hex API - Server on 2016-09-15 20:36:51
These will be universally quoted (playerone : 1234) when we send out the next patch; sorry 'bout that.

Chris Woods


HEXTortelinia
posted in thread Campaign deckbuilder crashes. So many crashes... on 2016-09-15 19:52:20
Hey Ouroboros,

We found some really interesting but also concerning things in your output log. I know we've already asked you to do a couple of things for us, but, I'd really appreciate if you could do a couple more.

- Our engineers can see you're running off of the GFlive client, we're interested in seeing if maybe running the installer off of our website and onto a new folder on your C drive (not in program files) would actually solve your issue (I know you've probably had this client before you downloaded the GFlive one but we believe perhaps if you have it saved outside of your program folder [which has some odd permission issues] that it could POSSIBLY be fixed). Here are some steps bellow to do such:

Step 1: Open up your file explorer and go to your C drive (should look similar to this, apologies some things are covered up for confidentiality reasons)
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Step 2: Once inside your C drive create a new folder named HEXRocks (can really be named whatever you want)
* You can create a new folder by right clicking inside of the C-drive and then looking for the button that says 'New' and then 'Folder'
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Step 3: Once you've made that folder follow the link bellow to install HEX (You've probably already done this so no biggie!)
hextcg.com/download-hex/

Step 4: When you're done downloading the client go back into your C drive and go into the program files (Program files x86 like you see above) and look for the folder named HEX (that's where you downloaded the new client!)

Step 5: Once you've found the file with the new download highlight everything in that folder and Copy it, move to the folder you made in your C-drive on Step 2 and paste everything inside of that.

Step 6: Go and try and play HEX off of that new install! If you crash see Step 7

Step 7: If you've crashed please note the time that it happens! Scribble it down or just note it in your head!

Step 8: Open up Cortana / your windows search field and type 'Event Viewer' open that program
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Step 9: Once Event Viewer is open got to Window Logs> Application> And look for an 'Error' that has the same time stamp as when you crashed
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Step 10: If you've found a 'Error' that matches the time stamp for when you crashed look at the 'General' field in the photo bellow and send us any text and stuff that's there.
*You can see in example mine says 'Ending session 28 started 2016-09-blah blah blah' the information here can help us ascertain whether this is client side or your machine is not interacting well with HEX in some way etc etc.

We appreciate all of your continued assistance immensely and trust me when I say we're searching/working as hard as we can to figure this issue out.


Dinotropia
posted in thread Charity Stream Interview on 2016-09-15 19:12:18
Chris is a pretty cool dude :)


Dinotropia
posted in thread My Hexcellent Adventure – Crusader Danger on 2016-09-15 19:00:00
Chris VanMeter takes a closer look at the Cosmic Crown contenders:

hextcg.com/my-hexcellent-adventure-crusader-danger

Discuss~


Dinotropia
posted in thread Hiya on 2016-09-14 23:48:41
Welcome to HEX! Feel free to ask around the forums if you need help with anything. We have a pretty great community here :)


Dinotropia
posted in thread Is it still possible to combine Kickstarter accounts? on 2016-09-14 20:46:58
The date to combine Kickstarter Accounts has passed. Unfortunately, we can't do that at this time.

Changing your email address is another matter, however. Please contact Support. They should be able to help you with that!


HEXahedron
posted in thread [Not a bug] Bloodstone: bug or bad wording ? on 2016-09-14 19:31:45
Thank you for your report, but this is not a bug. Bloodstone does a single instance of damage, and the reasoning that @AceBladewing, @Thoom, and @Audens use is sound.

That said, I'll bring up the subject with @Magician to see if there might be another way he'd want to template effects like this to avoid this sort of confusion.


HEXahedron
posted in thread BUG: Double Cost Reduction with Transform (Eg Siegesaurus+Kaliban) on 2016-09-14 02:18:10
Okay @Timlagor, let's say that the cost reduction isn't coming from an assault modifier, but instead you are using Kaliban's power to target a War Bot while you have a Technical Genius in play. Which of the following cards would you expect to be valid transformations, and what would you expect the final cost to be for each of those after it transformed?

a) Boulder Brute
b) Eternal Sage
c) Grim Martyr
d) Excavation Hulk

Does your answer change if you instead target a Chlorosaur while Technical Genius is in play?


Dinotropia
posted in thread StickyHEX Mechanics Q&A on 2016-09-14 01:39:40
@Thoom here was the response when I punted that upstairs:
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Magician wrote:

uhhh, yea... So that would be a weird one.

Essentially, how that would work, is that this gets the Spectral power from the cloud effect from the power on this card. Once that power is applied, it wouldn't be affected by other cards... That would cause it to not be affected by the power affecting all troops.

Essentially, how I would want that to function is that:

This card give it Spectral.
The spectral power says I can't be affected by outside powers.
Can't would supercede the I give spectral.

Therefore, this design of Troops you control have Spectral wouldn't actually do anything in the player's sense. Essentially, when the rules are called into question of a do/don't basis. Do not do something always takes precedent. In this case, you cannot have powers from outside sources. Therefore, you lose Spectral, and cannot get it.

I'm not sure how the engine would handle this, my assumption is that we'd be stuck in PPP forever,,, or until the loop prevention hotline (or whatever woods ended up calling it) said this exact loop has run N times, terminate those effects for the remainder of the game.

Thus, I think in the engine, it might handle this correctly... but I'm not certain.. It's tricky haha
Fun stuff :)


HEXTortelinia
posted in thread constant crash on 2016-09-14 00:50:32
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Pimptabulous wrote:

really like the game when i get to play it but unfortunately it keeps crashing at random especially in the shop. i have checked and tried everything on my end and everything seems fine. no packet loss or anything like that. if you can let me know when u fix the issues would really like to come back and check out the game. i am having to log back in during an arena or campaign 4 or 5 times a match. never tried pvp cause figure it will be a loss when i crash so would be pointless
Heyo friend,

If you're still frequenting our forums/are experiencing this crash I would love to get a output log from you.

Here's a link on how to get an output log/crash log:
How to get an Output log!

You can send me these files zipped over an attachment in a conversation here on the forums, or if necessary reach out to me via a conversation and I'll give you an e-mail to send it over to. *This applies also to anyone else on this forum that may be experiencing this problem and can provide me an output log after a crash, etc.


HEXTortelinia
posted in thread Campaign deckbuilder crashes. So many crashes... on 2016-09-13 23:26:12
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Ouroboros wrote:

Holy cow!

Literally 30 seconds after the last post I went into the PvP deckbuiler and crashed!

Didn't even get time to try the campaign one.


HEXTortelinia, I will try to get you a log if you can get me past Step 3 of your post.

I must say, only I, with my complete lack of computer skills could manage to not be able to follow your simple,beautiful set of instructions for finding the file you need :)
Oof, sorry it happened again!

For step three finding that file is COMPLETELY optional like I said. If you have a folder/file that's name looks something like a time stamps (month/date/year or similar to that) we want that file/folder. Again if one doesn't exist don't sweat it.

Is the issue you're having that you don't even see the 'Hex_data' folder? If that's the case I have two things I want to ask you to do to troubleshoot-

Solution one: Your folders might be hidden, which is an unfortunate situation but an easy fix! Here's a link to a tutorial on how to show hidden files (pictures included! Woop woop!)
laptopmag.com/articles/show-hidden-files-windows

Solution two: Your UAC may be causing the problem, this is VERY unlikely but we have run into problems before where players who had their UAC very high were having trouble with HEX. Here's a tutorial on how to adjust your UAC, preferably you'd have it to the lowest or one above (of course that's running under the assumption this is your own personal computer and you're an administrator on said machine)
digitalcitizen.life/how-change…ccount-control-uac-levels

Please get back to me if neither of these solutions help-- Again finding a file/folder in Step 3 is completely optional (but very helpful), as long as you can get to your output_log.txt and provide that for us we'd be super appreciative.


Dinotropia
posted in thread Cosmic Crown Showdown Top 8 Decklists on 2016-09-13 20:15:06
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Greyhaven wrote:

Was there a mistake, or did Kindmime and JadiimJedi literally run the exact same deck?
They ran the same list. Unless I my community-fu is failing me, I believe they are both members of the Dragonborn guild.


Dinotropia
posted in thread Cosmic Crown Showdown Top 8 Decklists on 2016-09-13 20:13:20
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hugeheadliang wrote:

i doubt these deckllists are accurate
only 59 cards in identikit's deck, for example




it seems every decklists only has 59 cards in main.. dev plz fix

looks like the 60th card in main was put into the 1st card in reserve, though what is the 15th card in reserve became a mystery
Yup! You beat me to it.

It looks like there was a small snag in our decklist script that pulled 1 card out of place. They should be fixed soon.

Good catch!


Dinotropia
posted in thread So who got top 8 (CCS first day) ? on 2016-09-13 19:03:58
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Insanctus wrote:

The thing is, I 've been under the impression that the participants were granted a full set of Herofall to make things interesting and fresh for a potential audience because we've seen a lot set 4 games now. And I've been quite hyped about it. But maybe they just did it to even out the odds and eliminate the need to buy specific cards before the tournament.

Not to mention that being able to playtest with all cards avaible is quite an advantage for upcoming tournaments aswell, especially if the information isn't shared. Not that this is important, the top 64 cosmic players probably won't need that advantage anyway ^^
Alakazam!

hextcg.com/cosmic-crown-showdown-top-8-decklists/


Dinotropia
posted in thread Cosmic Crown Showdown Top 8 Decklists on 2016-09-13 19:00:00
Let's take a closer look at our Cosmic Crown Showdown Top 8 decklists:

hextcg.com/cosmic-crown-showdown-top-8-decklists

Discuss~


HEXTortelinia
posted in thread PinnedHow to get an Output log! (NOW INCLUDES STEAM CLIENT) on 2016-09-13 02:24:50
Hello there fellow bug reporters/bug discoverers!


Have you been asked for an output log by one of us pesky staffers and had no clue how to get this mythical 'output log' we're speaking of? We're pretty adamant about getting those from you guys, so we decided to create a quick guide for everyone!

Feel free to follow along and refer back to this when necessary! (Pictures included!)

Step 1: Once you encounter the bug, close out the client and, before re-opening, right click on the HEX icon on your desktop (the one you click to launch HEX) and look for 'Properties'. Click on that bad boy!
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Step 2: Once you're in the Properties panel, look for the button 'Open file location'. Go ahead and click on that!
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Step 3 (Optional): Once you're in your main HEX folder, look for any new crash log files, the name of the file should look like a date stamp (it's alright if one doesn't exist! If one does however WE DEFINITELY want it)
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Step 4: Go into the folder named 'Hex_data' NOT 'HexPatch_Data'

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Step 5: Once in Hex_Data look for a file called 'output_log.txt'. It should be the only text file in this folder!
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Step 6: Once you've acquired/made copies/zipped the requested logs, e-mail them over to the respective moderator. (They should provide a e-mail or way to contact them!)


*STEAM USERS READ BELLOW*

For those of you utilizing the steam client the steps follow as bellow;

Step 1: Once you encounter the bug, close out the client and open your steam client. Once in the steam client, go to 'Games'. Locate your HEX download inside of 'Games' and right click it and select 'Properties'.




Step 2: From inside of the 'Properties' panel tab over to 'Local Files' and then select 'Browse Local Files'




Step 3: Follow the steps from up above starting at Step 3(Optional)


HEXahedron
posted in thread Infinite charge powers in the same round with Boltblast Zeppelin and Dwarf Cleric on 2016-09-13 01:59:23
Thank you very much for this report.

I've looked into and confirmed the issue, and for some reason this is only occurring with Campaign characters (Warrior, Cleric, Mage), which is both a bit of a relief and also extra confusing. I've passed along a report to our Champion engineer, and hopefully we'll be able to fix this issue promptly.


HEXTortelinia
posted in thread Campaign deckbuilder crashes. So many crashes... on 2016-09-13 01:42:39
Next time you crash:


Step 1: Right click on the HEX icon (the one you use to launch HEX), and click 'properties'
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Step 2: Click the button 'Open file location'
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Step 3: Once you're in your main HEX folder look for any new files, the name of the file should look like a date stamp (it's alright if one doesn't exist! If one does however WE DEFINITELY want it)


Step 4: Go into the folder named 'Hex_data' NOT' HexPatch_Data'
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Step 5:Once in Hex_Data look for a file called 'output_log.txt' should be the only text file in this folder!
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Step 6: Once you've acquired/made copies/zipped both or either of these items e-mail them over to me
Without these files there's limited things we can do with just the information 'I crashed on x page'.


HEXahedron
posted in thread BUG: Double Cost Reduction with Transform (Eg Siegesaurus+Kaliban) on 2016-09-13 00:13:03
This is working as intended. Transforming a troop into another troop does not remove any modifiers, so the -2 cost will remain after the transformation. Finding a troop with 2 more cost than a 6-cost troop will find an 8-cost troop. An 8 cost troop with a -2 cost modifier will display as a 6-cost. The game does not predict what the cost will be after all is said and done, it just finds a base-card with cost 2 greater than the target's current cost.

To help understand why it's like this, imagine the following scenario:
A hypothetical effect reads Transform target Necrotic into a random Spirit. Would you expect this effect to work with an Adamanthian Elite that has been modified by Callous Awakener? The Adamanthian Elite is a Necrotic (and no longer a Human or Cleric) because of a modifier added by Callous Awakener, so it's a valid target for the effect. But if it transforms into a random Spirit, let's say Spirit Hound, it doesn't lose this modifier, so it's still a Necrotic and not a Spirit. So the effect doesn't actually guarantee that it would be a Spirit after the transformation, it just looks to see if the target is a Necrotic (it is) and then picks one of the cards that fit the transformation criteria (trait includes Spirit).

To say that the Seigesaurus should transform into an 8 cost after all is said and done would mean that either there's no valid transformation in the above hypothetical, because there's no way to turn the Elite into a Spirit after the modifiers are applied, or that the Elite wouldn't be a valid target because it wasn't a Necrotic originally. I would say either of these results is very counter-intuitive.


Dinotropia
posted in thread So who got top 8 (CCS first day) ? on 2016-09-12 20:18:52
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Dinotropia wrote:

@JeffHoogland Those are coming! We absolutely know how important and exciting top decklists are. It takes a little while to get that information out of our database.

@Eraia Coverage is something we are seriously looking into, but some of the pieces we need to do it right are currently not yet in the game for a digital only event. The 100K was a whole different ballgame because we had a physical venue and control over everything. At this stage, because we can't guarantee tournament security through 3rd party solutions like Twitch rebroadcasts, streaming coverage has to be done on a volunteer basis. Luckily, we have some fantastic community members who volunteered to both stream and do commentary. We also posted tournament results on our official twitter and today on our website.

What specifically would you like from a coverage perspective? I can't make everything happen, but I would love to hear more so we can continue to improve.
Cross-reference from my response in today's post as I feel it is topical to this thread.

Cheers!


Dinotropia
posted in thread Cosmic Crown Showdown – The Winners! on 2016-09-12 20:13:47
@JeffHoogland Those are coming! We absolutely know how important and exciting top decklists are. It takes a little while to get that information out of our database.

@Eraia Coverage is something we are seriously looking into, but some of the pieces we need to do it right are currently not yet in the game for a digital only event. The 100K was a whole different ballgame because we had a physical venue and control over everything. At this stage, because we can't guarantee tournament security through 3rd party solutions like Twitch rebroadcasts, streaming coverage has to be done on a volunteer basis. Luckily, we have some fantastic community members who volunteered to both stream and do commentary. We also posted tournament results on our official twitter and today on our website.

What specifically would you like from a coverage perspective? I can't make everything happen, but I would love to hear more so we can continue to improve.


Dinotropia
posted in thread Cosmic Crown Showdown – The Winners! on 2016-09-12 19:00:00
Battles have been fought and a victor has emerged for our first ever Cosmic Crown Showdown!

https://www.hextcg.com/cosmic-crown-showdown-the-winners/

Discuss~


Dinotropia
posted in thread What are your HeroFall Impressions? on 2016-09-12 04:33:36
As a player myself, I can only speak to my own experiences. That is why your guys' feedback is so valuable! That said, I have had a moderate amount of success in evo playing numerous archetypes to victory. I don't have full statistics since I have been too busy to do spreadsheet records of my games anymore, but I was able to go all the way more often than not according to my card collection:



Here is my advice for anyone having trouble in Evo:

  1. Plan for common archetypes/threats. I almost always include a reversion option when my shards allow. And I am not talking Reserves, I am talking 1-2 dedicated slots main deck. It is good against just about everything, from Valor to Scrounge to some Assault troops. Similarly, consider constant destruction.
  2. Understand the weakness of Valor. Valor IS a strong mechanic, but its cost is pretty significant from a tempo perspective. A well placed removal can gut an entire deck's strategy. Just about every shard has strong removal, from Gruesome Deed to Guppy Gloves
  3. Dreadlings' major strength comes from tempo swings and scrounge fuel. Skittering Dark is a fabulous card in the right context. Understanding what makes dreadlings awesome will let you go some flavor of 5-x. Of my 10 games over the weekend, at least two of my 5-x decks were pure dreadling goodness.


I hope this helps a little if you decide to give Evo another shot!


Dinotropia
posted in thread What are your HeroFall Impressions? on 2016-09-11 21:02:27
To anyone who is having issues with Valorous troops, I highly recommend checking out the reversion cards within the format. Many of those are quick actions and you can do deliciously deadly things with them. Obviously, everyone has their own preferences, but if your complaint is that one decktype is uniformly superior I recommend taking another look. I have personally found as a player that I can make dozens of different kinds of viable decks in Herofall Evo. You just need to get creative with your deckbuilding and plan for a lower curve / the possibility of the aggro option.

In any case, keep the feedback coming! We really enjoy hearing about player experiences.


Dinotropia
posted in thread Account for sale on 2016-09-11 20:16:09
@Crestapollo selling your account is against the TOS.

Please take a look at the trading center section of the forum guidelines

Locking thread.


Magician
posted in thread PinnedHEX Mechanics Q&A on 2016-09-10 01:34:06
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Thoom wrote:

Neat! I thought I was crazy for thinking it would work that way, but I guess things work out sometimes. :)

Follow-up! Suppose there was a future card that said Target troop loses Flight.

Now suppose I play a Phoenix Guard Trainer and follow it up with a Phoenix Guard Enforcer. The Enforcer already has flight, but it's also inspired with Flight by the Trainer.

My pesky opponent plays Target troop loses Flight on the Enforcer. Does it still have Flight because it now has

Flight
Inspire: Flight
Doesn't have Flight?

And 1+1-1 = 1?

Or does it not have Flight because the first two Flights don't add up due to the rule that certain keywords don't stack?
haha Another awesome one.

Tl;DR

I believe, currently, this would not have flight. But in the ideal world when we expand out Loses X power or Loses all powers we'd have it such that the last power/modifier on the card takes precedence.

Because Flight is a binary keyword, either you have flight, or you don't have flight. Even if I play 100 Sapphire Auras on the same troop, it doesn't have 100 instances of the keyword flight, it just has 1 has 1 instance of Flight.

Therefore, even know we have Flight, and we got Flight Inspiried onto us from our trusty Phoenix Guard Trainer. We only have the keyword Flight, once.

Therefore, when our pesky opponent plays Target troop loses Flight. It adds the power to our list of Powers Loses Flight.

This is where our powers are:

Flight
Loses Flight

So, we don't have Flight.

If we then, play Sapphire Aura or Glyph of Sky to use a Herofall example on that same troop. We need to figure out if we have the following:

Flight
Loses Flight
Flight

or:

Flight
Loses Flight

under the way the rules are currently set up, we'd be adding a keyword to you that you already have. Such that any additional of instances of Flight, wouldn't actually give you flight. I believe we'd need to alter the rules slightly for keywords when we want to add this functionality for loses powers to be more broad and widespread. Such that unique powers (Keywords like Crush/Steadfast/Flight/etc) would need to function via time stamps.

In the example above, you would have:

Flight
Flight - Redundant
Loses Flight

-- You would not have flight, and it wouldn't be addative like Shift (another confusing aspect we'd need to address potentially lining up)

Then, if you re-obtain flight, that troop has:

Flight
Flight - Redundant
Loses Flight
Flight

Therefore, the troop would end up having Flight.

Awesome question, was fun to work through :D


Dinotropia
posted in thread HEX UPDATE - Head Over Heels on 2016-09-10 01:31:19
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Artic wrote:

I caught an error, Tournament's Galore should be Tournaments Galore.
These were not the words I was looking for X/

Womp womp.

Fixed!


Magician
posted in thread PinnedHEX Mechanics Q&A on 2016-09-10 01:04:50
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Thoom wrote:

Here's a weird gory details question that I couldn't think of any reasonable way to test: If a power is shifted off of a card, is that tracked by adding some invisible tag that says no longer has Shift power <X>, or is the power completely separate from the card?

Concrete example: Suppose you have the following cards in play:

2x High Infinitrix
1x Frenetic Doppleganger
1x Dingler

1. You shift +1/+1 and Flight from Infinitrix A to the Dingler.
2. The next turn, Frenetic Doppleganger transforms into a copy of Infinitrix A. Presumably it is now a 2/3 with Steadfast and Lifedrain.
3. You wait another turn, and it picks Infintrix B for its transformation.

Is it now a 3/4 (because that's what Infinitrix B is) or a 2/3 (because it copied an invisible shift power missing tag from Infinitrix A and that wasn't reverted)?
A really complex and slightly crazy question spawning from Frenetic Doppelganger not having that specific word you brought up Revert

Essentially what you're saying is correct. It gets a power: Doesn't have +1ATK/+1DEF and Flight.

Thus, on the following turn, your Doppelganger is a 2/3 Lifedrain Steadfast with both it's shift powers, and has a power of This doesn't have Shift [(1)]: +1ATK/+1DEF and Flight.

Therefore, on the second turn, when this same Doppelganger transforms into a copy of High Infinitrix B, with all 3 powers, it's powers look like:

Doesn't have Shift [(1)]: +1ATK/+1DEF and Flight.
Shift [(1)]: +1ATK/+1DEF and Flight.
Shift [(1)]: +1ATK/+1DEF and Lifedrain.
Shift [(1)]: +1ATK/+1DEF and Steadfast.

Thgese powers are zero sum. Therefore, just like you would in addition/subtraction, we add together all it's powers. The first two I have, and I don't have Shift [(1)]: +1ATK/+1DEF and Flight. cancel out like (-2) and (+2) = 0.

We're left with the last two powers of:
Shift [(1)]: +1ATK/+1DEF and Lifedrain.
Shift [(1)]: +1ATK/+1DEF and Steadfast.

And a Frenetic Doppelganger that is a 2/3 Lifedrain Steadfast troop.

It's a crazy convoluted example, but it's something we've gone over a lot between rules and game rules engineers As Frenetic Doppelganger leads to a bunch of confusing situations that just to answer this question we had to go over a lot of these rules for this card again!


HEXahedron
posted in thread PinnedHEX Mechanics Q&A on 2016-09-10 01:02:59
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Biz wrote:

what determines whether multi-part actions perform all their steps or stop after 'failing' on the 1st part?

(eg. herofall, burning tendrils, crackling bolt if the target disappears or gets protected)
What determines it is a bug. All actions with targets should fail to have any effect if all targets are invalid at the time of resolution. A bug is causing certain kinds of actions to not behave this way. It's been a long standing issue that's been very, very tricky to find a good fix for.


HEXahedron
posted in thread Rustongue Lasher offers no chance for opponent to respond on 2016-09-10 00:26:09
This is an interesting consequence of how we implement choices like Rustongue Lasher in the engine. Fortunately, we think we have a creative solution that should allow this power to properly use the chain. Thanks for the report!


Magician
posted in thread PinnedHEX Mechanics Q&A on 2016-09-10 00:09:50
Feel free to toss HEXahedron and myself any questions you guys have, we'll be around for at least the next hour answering Herofall related questions!


HEXahedron
posted in thread StickyHEX Mechanics Q&A on 2016-09-10 00:08:16
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Refugee wrote:

Does a sacrificed forlorn soldier come back to life?
Yep. A troop dies when it moves from play to the crypt for any reason (fatal damage, 0 or less DEF, destroy, sacrifice, the Unique rule...)


HEXahedron
posted in thread StickyHEX Mechanics Q&A on 2016-09-10 00:06:10
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Gwaelan wrote:

another question:
in the faq it says lethal does lethal damage to every blocking troop as long as the attacking damage > number of blocking troops. So let's say a troop with atk 5 and lethal gets blocked by two troops with def 3 each. The outcome would be that the first blocking troop received 1 dmg (and went to the crypt) and the second blocking troop received 4 dmg (and went to the crypt as well).
So my question is: What about lethal in conjunction with crush? Would the defending Hero be defined as the last defending troop in line or not? In the example above: Would the Hero lose 1 Health or 3?
Crush deals to the defending champion any damage in excess of fatal damage to blockers. Since the Lethal keyword redefines fatal damage to 1, that means that a 5 ATK troop with both crush and lethal blocked by two troops would deal 1 damage to each of those troops and 3 damage to the opposing champion.


Magician
posted in thread PinnedHEX Mechanics Q&A on 2016-09-10 00:02:40
Hey Audens,

Assault will trigger each time a troop you control attacks. Even if that troop has attacked previously this turn, having that troop attack again through Xocoy, High Cleric, or Gore Feast of Kog’Tepetl like in your example, WILL cause the Assault power of the card in your hand to trigger again! You could say there’s some combos there! In the future, I’ll try and clean up the wording in the FAQ so examples like this are more clear.



Hey Refugee,



Counters:

Tl;DR

Yes, the counters with different names are seen as distinct counter types in the rules engine.

This is an excellent question, and something we went back and forth on a lot internally. Each counter that has a unique name is seen uniquely as the engine. Thus, Sculpture counters on your Soul Marble are not the same as conquest counters on your outposts. This sacrifices some cool gameplay moments of transforming some card with counters into another card that cares about counters. However, what this trades for is more flavorful names for the counters so they’re not just pure mechanical jargon that the card interacts with.



Dark Heart of Nulzaan:



Tl;DR

Yes, a troop that is socketable, but doesn’t have a gem in it, is NOT a “Socketed” troop.



Yes, if your opponent controls a socketable troop that is not socketed with a gem, that troop is not “Socketed” therefore, it’ll be something they can (or sometimes, when they have only one non-socketed card in play) must sacrifice to the Dark Heart of Nulzaan. An odd distinction that I doubt we’ll make many interactions with in the future, but never say never!



What interaction do you believe players will be the most surprise by once they discover it?



I don’t want to give anything away here! There’s a ton of really silly things you can do in HEX because of how all the cards interact with one another. I wouldn’t want to spoil someone’s sense of adventure by giving away something here.



An undying weaver with lifedrain still deals damage to you when it dies correct (since it's loss of life)?



Another great question. The short answer is yes.

The longer answer is that “Loss/Lose health” or “pay X Health” are not dealing damage, therefore Lifedrain will not grant the troop’s controller heal for those. We try and keep lifedrain off of cards with those textboxes because of those potentially tricky moments. I’ll add a line in future rules documents to clarify this as well, it’s an excellent addition!



A free (as in free to play, not cost 0) Siege Engine Gemini with cost > 1 will not duplicate correct?



Correct, you will not get a second Siege Engine Gemini just to clarify what you’re saying here:

Playing something for free, means you play something without paying its cost and you ignore any requirements (Thresholds being the most important one usually).

Siege Engine Gemini cares specifically about what it’s cost is when it enters play. It’s cost is whatever it currently is in the top left hand corner of the card, regardless of what it cost you paid when you played it.



Can a Boltblast Zeppelin reduce charge cost to 0?



It can! Just like the cost of a card, the cost of a power can be reduced to zero or less. However, if it costs 0 or less to activate the charge power of a card, you will not gain charges equal to the difference!



Appreciate you moving these other questions over also, I’ll address those here as well:



Ouroboros asked:

“There is a card in Herofall (I fergit the name and can't get the game to stop crashing long enough to look it up) that mentions something like ...



Remove all BANES from all decks/your deck.



So, my question is...wut inna heck are banes?



I looked at the Herofall FAQ and didn't see em mentioned and I think this is the 1st I've heard of em.



Only bell it rings is the fights in Devonshire Keep cloaked figure and the end boss. They put something in your deck but I don't remember what they were called.”



Sorry about the confusion here Ouroboros, I should have given some examples of Banes. Banes are a card type in HEX. They’re like a normal card, but some card or power will create them and put them into your deck. The rules on banes are as follows:

An example of a couple of banes would be Spiderling Egg and Terrorantula Egg from Armies of Myth. In the future, I’ll include many more examples as I’ve found examples are the best at giving people a basis for the confusing topics at hand. A simple example of what some banes are on Purify and saying “There are no Banes or cards that directly create Banes in Herofall” Would have gone a long way to clearing this up.



Thoom asks:



“On a related note, why aren't Booby Traps (from Sabotage/Agent of MOLE) considered Banes? That seems like the kind of templating that could have been updated when the concept of Banes was introduced.”



Great question Thoom, this was something we discussed a lot with Armies of Myth. We didn’t want to functionally change what a Booby Trap was from an Artifact to a Bane, as we felt that would cross the line of not changing cards. It also allowed us to set up the rules for banes with that first important point from above “When a Bane enters a champion’s hand or crypt, put the top card of that champion’s deck into the same zone as the Bane.” It’s possible someday down the line, we’ll make Banes that will not want this power, and we’ll reevaluate the rules of the card type Bane, but for right now, we felt this was a clear distinction in addition to the card frame, the cost, and the inability to play a Bane that would help clear them up from other cards in HEX.



Right now, Booby Trap wouldn’t be a bane under these rules, because it doesn’t put the top card of of your deck into your hand when it enters your hand, or crypt when it enters your crypt.



RoguePhysicist asks:

“I'm curious as to why there haven't been more escalation cards since set 1, I think it's a really fun keyword.

I'm not really sure what effect new escalation cards would have. Maybe one that creates an increasing amount of dreadlings every time you cast it?”

We love escalation cards too! While I can’t promise anything, I think we’re very likely to make more of these in the future. We’ll see when we make more of them for ya!
;)

~Corey Burkhart


HEXahedron
posted in thread Tidal Boots equipment on Crackling Tide do not work on 2016-09-09 23:03:48
Thank you for the report, @Vootie, but this is already on our Known Issues Tracker


Dinotropia
posted in thread Discussion on Cosmic Crown Showdown streaming (Also a request to all streamers) on 2016-09-09 22:51:13
To anyone who answered yes to streaming the CCS, I recommend taking a look at this thread: Cosmic Crown Showdown unofficial stream coverage - requesting permission to restream from CCS streamers


HEXahedron
posted in thread Desolation Plated Grips & Greedy Gloves on 2016-09-09 19:41:32
Desolation Plated Grips is still in development and not supposed to drop from anywhere yet. It should no longer be visible after out next bugfix patch.

Greedy Gloves are supposed to appear in opened Herofall chests. There was a bug with these that might have negatively affected their droprate, but that too will be fixed in our next patch.


Dinotropia
posted in thread What are your HeroFall Impressions? on 2016-09-09 19:18:06
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BlazingRagnarok wrote:

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Gregangel wrote:

In Evo, i tend to always go for a valor ruby/diamond deck, no matter what.
Seem easier to build and extremly powerful.

Dreadling mechanic seems more difficult to master and relatively slow in evo.

And for now, i get some difficulty to see other good archetype to play.
Just a first impression but it is a bit binary, i need to delve into it more to see if there is some control deck effective enough in evo.
I'm a huge fan of Ruby/Blood myself. Boltspasm into Lazgar's Bloodsworn is just too brutal to pass up if I get it.
During Evo, I actually ran into Dinotropia playing a Ruby/Sapphire Psychic Ascension control deck. I managed to beat him narrowly, but I don't know how the rest of his run went. You could pm him and ask how his control deck worked.
I am fairly certain I scrubbed out of that one (that was the first Herofall Evo for this dinosaur!) but I regret nothing :)

Psychic Ascension is just so fun!


Dinotropia
posted in thread Didn't get the Herofall packs from ladder play on 2016-09-09 19:10:57
Hey all,

Our engineers are reporting that everyone they have checked so far has received the proper number of packs / rewards. We are trying to track down exactly what might be causing the confusion, but in the meantime I recommend relogging and double checking your packs. It may be that we have a UI issue or that memories are cloudy in the ladder turnover.


Dinotropia
posted in thread HEX UPDATE - Head Over Heels on 2016-09-09 19:00:00
It's been a labor of love, but now its finally ready to face the world - Herofall, our fifth set, is available now! Let's cover all the cool things you can enjoy in HEX right now:

https://www.hextcg.com/hex-update-head-over-heels/

Discuss~


Dinotropia
posted in thread StickyAskHEX Question Thread on 2016-09-09 19:00:00
Hey all!

Welcome to our first ever AskHEX thread. Make sure to post your questions here before Saturday, 9/17 for a chance to have them answered by HEX and Gameforge staff. You are free to ask anything you like, but remember that asking questions like when will X be out is unlikely to yield a more interesting answer than when it's ready (or 50 shades thereof). We have official communications for a reason :)

Have fun!

Dino-


Dinotropia
posted in thread StickyHEX Mechanics Q&A on 2016-09-09 19:00:00
Hey guys!

We are opening this thread for mechanics based questions. If you would like to know how things work rule-wise or wonder how two cards play together, we've got you covered! Though we expect the bulk of these questions to relate to our Herofall release, you are free to ask rules questions that relate to any cards in HEX!

HEX staff will be actively checking in on this thread today (9/9) from 3pm PST - 4pm PST.

Ask away!


Chris_Woods
posted in thread Hex API - Server on 2016-09-08 23:46:35
Hey all,

With the release of Herofall we've added in a server side API for people to poke around with. I think this is awesome, but I could see people being concerned, so I wanted to make a thread here to ensure everyone knows what it's all about. I'm going to start by explaining the top level stuff that everyone probably wants to know, then I get into the more technical bits at the end.

So, to everyone regardless of if you develop 3rd party apps or even care these API's even exist:

  • What information does the server API provide?
    • Currently, it provides the result of every tournament that runs on the server. That means every pack and card picked (when appropriate; eg - draft, sealed), every deck built, and every match result.
  • Does this mean people can use the API to see my tournament record?
    • No. The player names are anonymized per tournament. The API sends out random numbers to represent each player.
  • Are there any non-anonymous tournaments?
    • Any tournament type can be marked as public, making the player names display instead of the numbers. Currently, only Five Shards tournaments use this feature, but if other community tournaments wanted to publicly display the names of everyone involved we're happy to oblige.
  • When does the API broadcast tournament results?
    • Tournament results are broadcast after the tournament has completely concluded, which includes sending out prizes, etc. You couldn't listen to the server feed and snipe your opponents or see what they drafted or anything like that.
  • When does a Ladder conclude? What about EVO Gauntlet?
    • Ladder matches send data as soon as the match has ended. Gauntlet runs send data per player as soon as that player has either gone 5-X or X-3.
  • What sort of things is this good for?
    • What immediately comes to mind is something to help me the community get better at drafting. With this feed people could aggregate hundreds of drafts and talk about what deck archetypes are winning, what cards are really first picks, etc. Anyone with sufficient data mining skills can probably yank out all sorts of amazing information.
    • It also does a pretty good job of letting people understand what decks are getting played in various metas, what those decks win rates are verses other deck, and stuff like that. It's basically all the data on tournaments ever, which has got to be full of interesting things to know in the right hands.
  • So, it's just for tournament players?
    • For now that's true. Like the client API, as time goes on I intend to keep expanding this. Giving people a real-time feed into Auction House immediately pops into my head, maybe something broadcasting all mulligans/keeps and if that game was won would be interesting? I'm sure there's a lot of cool things we can do with this.



Okay, so that's really all I can think to talk about for the average player on this. If I missed something, feel free to ask here in the thread and I'll try to check back regularly. Now onto people who actually want to implement things for this.

  • How can I setup a listener to the server API feed?
    • Send an email to chris.woods@hextcg.com with the http address you want to listen from and I'll set it up. It can take a few days, as I have to clear each entry with other folks, poke a hole in the firewall, and make double sure you don't get to talk back to the server, just listen.
  • I just saw this post after a year/my listener was down while I was on vacation/I missed data somehow.
    • I archive the entire feed since the launch of Herofall. Just let me know (chris.woods@hextcg.com) and I'll host a link with every message the API has ever sent. They're keyed by timestamp/tournament_id which creates a unique set per entry in case you're comparing against your database to prevent double entries.
  • Will my listener ever be removed from the list?
    • If the server times out trying to tell you a message for 24 hours it gives your server a strike. After the server successfully communicates with your listener for 24 hours it removes all strikes from your server. If the API server ever gives your server three strikes (you're down for 72 hours) it will automatically remove you from the list and you'll have to email me again to get put back on.
  • What do the messages look like?
    • They're pretty complicated JSON messages but the key names are pretty good. It would be really long to list here, but I'll include the basics in a response to your email to get setup.


That's all I can think of off the top of my head, but like I said feel free to ask anything in this thread and I'll try to keep up to date. I can't wait to see the cool things people make of this!

Chris Woods



HEXahedron
posted in thread Giant Corpse Fly Causes Lockup on 2016-09-08 23:36:36
Your opponent hadn't played a Dream Dance earlier by chance, had they?


HEXTortelinia
posted in thread Thunderfield Seer and Thunderfield Elder Interaction Bugged on 2016-09-08 20:13:10
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Ziggarius wrote:

I can confirm that this bug is back, ran into it when I had two thunderfield seer prophecies with one thunderfield elder prophecy on the action, and drew only 2 cards not 4.

Forgot to take a screenshot of it.
EDIT

I severely misread this post (my bad)! Unfortunately both of these bugs are in fact occurring. Thank you BOTH for your reports, we're looking into them now.
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Skaro wrote:

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NephilimArmy wrote:

What I saw happen was when a rage fire was copied by Thunderfield Elder the copy that was made always dealt 2 damage. It did escalate the original by 2 though.
I just had this happen to my opponenet :/ The copied version only dealt 2 damage each time
I've just reproduced this issue. Thank you so much for the report, we're looking into it now.


Dinotropia
posted in thread StickyHerofall FAQ on 2016-09-08 19:00:00
The best battle plans have all the details. Here's our Herofall FAQ for your plundering needs:

https://www.hextcg.com/herofall-faq/

Discuss~


Dinotropia
posted in thread More than 4 of the same gem in a deck on 2016-09-08 18:37:22
Thanks for the report! We have people looking into this now.


Dinotropia
posted in thread Didn't get the Herofall packs from ladder play on 2016-09-08 05:25:43
Back-granted Herofall packs have been awarded at this time. You may need to relog to see them.


Dinotropia
posted in thread Please don't do a release event this weekend on 2016-09-08 05:23:07
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Xenavire wrote:

I am extremely annoyed that it took this long to announce the plans for the release even despite multiple requests for the information and the fact that people need more than 48 hours to prepare for something like this - I don't care if people think this is the standard now, because we have no concrete way of knowing when an event is taking place unless it is officially announced.
Hey Xen, I appreciate the feedback. I am sorry that we weren't able to get the announcement out earlier. The fact of the matter is, right now HEX is like a train that is speeding up. In the past several months, we have had more announcements, events, and updates than for entire year stretches of our game's history. Things are a little scrunched right now as we are in the acceleration phase. The goal is to have everything smooth communications-wise once we reach our cruising velocity. We aren't quite there yet, but I and many other dedicated staff members are working to get closer every day.

Also @schild - twitter.com/HexTCG/status/773692021697605632


Dinotropia
posted in thread Herofall Tournament and Ladder Issues on 2016-09-07 21:39:05
Hey everyone,

We have been getting some reports of players who were in a sealed gauntlet that was disrupted by the Herofall patch. We are aware of the issue and will be providing compensation to those affected. Please hang tight!

Also, the back-granted ladder items will be awarded later today once our engineers have a moment. Once you get the mail, you may need to relog to see your items.

See you on the field of battle!

Dino-


Dinotropia
posted in thread