Orange Tracker


My In Game Name is 'Dylan'. If you like this page, the service it provides and are so inclined, feel free to take a look at my want list and throw me a card or two. If you don't have any of those, throw some Gold my way (or Plat, if you have any extra). Thanks and now, on to the reason you're here . . .


THESE ARE OLD POSTS! This is a snapshot of the posts from the Cryptozoic-hosted forums prior to their migration over to GameForge's new forums. This information is no longer updated and is only preserved for historical purposes. If you want the current posts, click here.


Chark
posted in thread New Forums on 2016-04-18, 03:45 PM
Hi there,

We recently moved forums, so posting is disabled here. You can reach the new forums here: http://board.hex.gameforge.com/index.php?board-list/

You can read about the migration here: https://www.hextcg.com/new-hex-forums-coming/

This will remain an archive for the next few months and will eventually disappear.


BlueAvocado
posted in thread It has been a wild ride. on 2016-04-18, 02:18 PM
Quote Originally Posted by Gwaer View
The new board is a publisher board rather than a developer board apparently. The focus seems it will be more on managing the community and less on influencing the devs. So I will be much less active there.
The new forums will be our forums too so we will be on them just as much as we are on these. I hope that we will see everyone over there once the switch over is complete.


BlueAvocado
posted in thread Is server down? on 2016-04-18, 12:09 PM
Quote Originally Posted by madar View
It was not done all the work on server-side, the client version increased from 057 to 061. Would be nice to have a patch notes.
We made some changes for the Steam launch, added the sleeve drop in the campaign, and fixed the sorting issue on the draft UI.


BlueAvocado
posted in thread new sleeve from campaign on 2016-04-18, 11:55 AM
We are launching on Steam tomorrow and we will have a DLC package that includes a sleeve. We wanted that sleeve to also to drop in game so we made the change this morning.


HEXahedron
posted in thread PvE Gameplay mechanic making it frustrating to play with Suggestion on 2016-04-17, 09:00 AM
This thread is almost identical to your one on the General Forums. Please do not create duplicate threads.


NOBLEReverter
posted in thread A forgoten request :'( on 2016-04-16, 08:03 PM
I bet if we all sacrifice a Baby Yeti to Kismet we can summon Zophie into this thread and then something, something, something gif image something.


HEXahedron
posted in thread RIP Forums Giveaway on 2016-04-15, 07:29 PM
Since I live mostly on the Bug Report subforum, I'm going to post one of my favorite reports:

Quote Originally Posted by Showsni View
Firstly, Army of Myth is failing to spawn PvE uniques in PvE Proving Grounds matches against the computer (similar to the bug I posted before about Heart of the Wrathwood not making PvE Plants in Proving Grounds matches against the computer).

Pretty sure, anyway; I did an Army for 315 and none spawned.

Also, there might be some other unique cards Army isn't making, or it might just have been RNG; note my Army for 315 didn't make a single Jadiim, Lord Adam or Reginald for instance, despite making up to 8 copies of other things. That could just be RNG, I'll have to test more.

Are there any other uniques you can see missing from this picture?



Edit: Did another AoM, for 400 this time, and once again no Jadiim, Reginald or Lord Adam:



Beginning to look like a bug! Can anyone spot any other uniques missing from both screenshots?
Being in Quality Assurance, I can't help but appreciate the mindset that resulted in this report. There is very little reason to play a triple-digit Army of Myth other than to answer the question I wonder what would happen? I love it when someone does something crazy just to see what the game does, and I love it even more when they're paying enough attention to notice something small that's going wrong in the resulting chaos, and then even more when they choose to do it all again just to investigate it further.


Shaqattaq
posted in thread Hoping for Set 4 before [insert month here] on 2016-04-15, 10:47 AM
Quote Originally Posted by poizonous View
Shaq already confirmed definitely no release date today in the other thread when i said we need a release date this week and he shot it down
A great example of why we shouldn't and don't discuss dates until they're actually ready.


Chark
posted in thread Primal Dawn is coming April 26th on 2016-04-15, 10:36 AM


Shaqattaq
posted in thread Master Theorycrafter – Augur of Sirion on 2016-04-14, 09:17 PM
by Adrian Sullivan

I have to say, I love cards like this. There is some incredible power to the card, intrinsically, that is just better than drawing cards. It isn't just dodging the suppressive power of Windsinger, Master of the Hunt. It's also the open-ended nature of the card. When you have a card like Archmage Wrenlocke, you can cycle through your deck pretty significantly. On the other hand, it can also just sit there.

It goes without saying that simply being bigger is worth paying attention to as well.

https://www.hextcg.com/master-theory...gur-of-sirion/


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-14, 06:43 PM
Quote Originally Posted by Yoss View
While I agree in general, this particular one should be super easy. It's not even a feature per se. You just add a step in your process so that right before you would delete and replace the contents of the pretty patch notes page, you take the existing (old) information and add it to a text file that's displayed on some other (probably ugly) web page. It should add no more than 5 minutes to each patch notes upload, unless I'm missing something.

OTOH, someone involved with the wiki could do the same thing with a wiki page.
Like everything in HEX, the decision is more complicated than that.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-14, 03:37 PM
Quote Originally Posted by Yoss View
+1 for a full patch history.
There's lots of things we'd like to do, but ultimately limited resources with which to do them. It's likely that there will be a perpetual list of feature requests for this game until the end of time in the sense that no live PC game is ever complete.


Chark
posted in thread HEX is coming to Steam! on 2016-04-14, 02:34 PM
Random troops are the worst when R&D playtests early versions of a set on paper. Someone give me a 2 costed Wild troop! Wild Child. Damn it!


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-14, 12:17 PM
Patch notes can permanently be found here: https://www.hextcg.com/patch-notes/e...t-patch-notes/

Ideally we'd have a link to them on our main page, but we have some features to launch and those take priority.


Shaqattaq
posted in thread Steam: Most up-voted comment and DLC. on 2016-04-14, 12:12 PM
HEX will launch on Steam Tuesday, April 19th.

https://www.hextcg.com/steam-powered/


Shaqattaq
posted in thread Latest Brew - The Legion of Boom on 2016-04-13, 04:04 PM
Quote Originally Posted by Selali View
Princess Victoria is an old image back from Kickstarter time and the Legionnaire of Gwaine is linking to the champion, not the actual card. Please fix these if possible title=Smile
Thanks. Sometimes the mouseover will show promo cards and that's intentional. The Legionnaire of Gawaine isn't, but it's a low priority fix at the moment.


Shaqattaq
posted in thread Latest Brew - The Legion of Boom on 2016-04-13, 03:15 PM
by Wurtil

Barring some incredibly powerful card we have yet to see being printed in Primal Dawn, it is safe to say that likely the format will continue to remain wide open after the next set release as players will flock to either upgrades on existing archetypes or to unrefined new decks. That being said, let’s talk briefly about what you want to be doing as a general lesson in wide-open formats.

https://www.hextcg.com/latest-brew-legion-of-boom/


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-13, 11:42 AM
Quote Originally Posted by bootlace View
What the problem boils down to is there is no transparency into what you guys are doing and what is leading to these delays. I think most people following the Invitational were thinking that bug squashing was all that was left and release only rested on that being taken care of. Now thanks to some tidbits in this thread we've essentially found out that bugs aren't really whats holding things back. Piecing together different bits of info, it seems the Steam release is what is holding it back.

If you straight up communicated to the players that Set 4 release would be delayed because of the Steam launch, and given some good reasons as to why this is the order in which you are prioritizing things (which I'm sure there are) then people would have been much more understanding..not only for the fact that you're being upfront and honest but also because there's an actual external reason beyond the team's normal duties for the delay. Heck maybe Cory was even right about Set 4 being ready for release in Early April and the only thing that prevented it from happening was the Steam news...that bit of information alone would inspire some more confidence.

Instead what we got were threads where people are asking all confused which is coming first (Steam or Set 4), then some tidbits of information from Colin suggesting the Steam timeline caught you guys abit off-guard, and now pretty much confirmation in this thread that indeed this is what seems to be transpiring.

TLDR: In the end we have, we are, or we will sort of find out what happened so instead of keeping the players in the dark guessing/confused/frustrated/angry/helpless at what is going - I really think you should have just come out and explained a bit what this reshuffling so close to Set 4 release is about.
No company has full transparency. I believe we're more open than most, and something I've tried to touch on is that it's difficult to satisfy everyone. We had people in this thread ranging from the position that we could end all Friday updates to having the position that we should share financials. From your posts, I understand that you think we should be far more transparent than we are. I'm not sure we'll ever be able to hit exactly where you as an individual would find ideal in our messaging, but we-- when fully staffed, at least-- strive for some hope of open channels of discussion, which has been happening in this thread over the past few days.

Earlier, you brought up a potential bug list and countdown, and I outlined even a bug countdown list is complicated and requires great context. Even if you, as Bootlace, are capable of understanding the complexities of the development process, that's an extremely high level of information that can't be expected of everyone. If a delay is even more complicated than a bug list, it would take a great deal of time investment on our part to create a thorough enough explanation of all the factors, their weight, and what it all means. And the matrix of factors could easily change day to day; in the past, it certainly has. That means even more messages going out and all the troubles that come with this approach, of which there are many. And ultimately, what does it result in? The feature doesn't launch any earlier. You can't take action based on that information either. The handful of high-information people (who have likely worked in games) understand the conversation, but most are still left with a flawed or incomplete picture of what's happened.

Real quick, I also wanted to address the topic of the Spectral Acorn. Once we declare that we're preparing a statement, we are now on a clock to deliver that statement. Again, we deliver content much, much faster upon completion of that content than your standard video game. If I had three months between a feature's completion and launch, sure, I could likely tell you dates. Games as a whole don't even really do that, though. Still, I don't have three months. And again, it doesn't exist in a vacuum. If we move the Spectral Acorn around in development or the launch schedule, suddenly we're late by pushing our own announcement when we didn't even have a guaranteed date to begin with. This, in a nutshell, is the basic trap we at HEX set for ourselves again and again. You'll see a Spectral Acorn statement close to its release, perhaps upon its release. In general, that's usually how messaging works and what you can expect with any feature.

To close, I want to say that I understand your frustration. We've discussed internally as a team which pain points we'll try to avoid in the future. I appreciate that you've been very clear and constructive with your posts, and trust that we've taken them in.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-12, 12:15 PM
Quote Originally Posted by Cernz View
As a lot of ppl did mention, we dont care about delays, but we care about not telling us why! everything would be better with the right information title=Wink
There are many factors, one of which I just mentioned three posts above yours-- Steam release. Other HEX devs have discussed this point as well, as far as I know.

Quote Originally Posted by poizonous View
Shaq, Corey said himself 9 months is unacceptable. More of your posts leads to a May release. If 9 months is unacceptable what is 10 months? Going from early April to getting told on April 12th internal projected date that's disturbing and worrisome and no actions at this point aren't better than words that can be used as truth
Don't read into things. That's been one of the main messages in this discussion the entire time-- it's natural to want to do it, but ultimately you're doing so with imperfect information at best and won't come to a correct answer. There is no date to announce and there's no angle of inquiry which will reveal one.

Why is internal projected date worrisome? Of course we have internal dates. We don't have the luxury of being a big publisher with features long complete before announcement and then release. We serve up features as they're done, and respecting players in waiting to give them an accurate, reliable date is part of the cost. Yes, the amount of time between set releases is disappointing, and I've already outlined how we set our own traps regarding these launches. I don't know what else you're looking for, other than an official date announcement.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-12, 11:54 AM
Quote Originally Posted by Metronomy View
What bothers me is the question how you can ever potentialy release set 5 in time. Anything more than 5 months (maximum 6) for set 5 would be another disaster (and potentialy one too many). Since Set 4 was according to Cory basically done since 4/5 months how can Set 5 ever be released in 5 months after set 4 ?

I understand there is a big difference between basically done and done but it just speaks not well for the future. I dont know where the issues are (although I understand that AZ1 took much time). Maybe your coding department is understaffed. Maybe you dont have the priorities right. If features are delayed (like mercs, raids, guild and whatever) thats one thing. But people can wait a little longer for those as long as there is new set content. Having 7 to 9 months between sets is a guaranteed way to lose players. Set 5 will be the true test and you may not fail on that one again. I cannot stress this enough.
Your repeated concerns in this thread have been, genuinely, noted. As I said earlier to the community, I'd rather show you that we did better and then discuss it than throw words at it. Actions are what matters at this point, yes?


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-12, 11:49 AM
Quote Originally Posted by poizonous View
Regardless of whatever early April means it definitely doesn't mean anything after Friday if we don't get a date announcement. Patience is one thing but at this point anyone left with patience is white knighting or should be up for sainthood
Nobody responds well to the types of statements as I quoted above, but I can guarantee there won't be an official date announcement for Primal Dawn on Friday. What I can say is that our internal projected date for Primal Dawn won't have moved by Friday either. Clearly Steam launch is a huge piece and we'll have a better idea once we're past that. Also, not guaranteeing a date announcement immediately after Steam Launch either. As I discussed yesterday, there are many variables affecting Primal Dawn's release date, and we'll announce it when we're confident in it.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-12, 11:36 AM
I think this conversation is getting oddly hung up on what early April means. That's why I hope players will wait for an official date. There's no confusion there.


Chark
posted in thread HEX is coming to Steam! on 2016-04-11, 09:35 PM
Quote Originally Posted by Jugg View
Why the hell would anyone do that, and lose 5.000 plat to fees, when they can just straight up trade it to another player? It isn't like either way is any harder to track, or would look any more legit if it was investigated.
Uhhh..because in the context of this discussion they can't. We are discussing a feature where a new account can't buy cards with plat, can't mail attachments (including currency) and can't accept CoDs.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-11, 06:22 PM
Quote Originally Posted by fido_one View
This kinds of goes with my primary point which is 'saying there is no news can be news enough.' I can't tell you how many times I felt like an idiot with this game because I cleared up something in my schedule for a release or a date only to have that date approach [and sometimes pass] with zero notification of what was going on. The entirety of my saltiness over such matters could have been alleviated with a 'hey, that date? We're no longer confident we can make that date anymore, more news to come.' <- you did this once and it was great. Only once though. I can't remember what it was, maybe set 3? I think some message of 'we're re-evaluating the release of set 4, so it may not be the start of April due to other things which we are excited to tell you about' could have come a week ago. Then when the Steam news hit, it would seem less out of the blue, and could be celebrated a little bit more rather than being viewed with so much suspicion (which it still would be, just less so).
Sure, I get that missing dates can be frustrating. Steam was a challenge behind the scenes. It's not exactly a feature, and as some have seen here there were parts of the HEX community that responded to it negatively. We want people to be excited that HEX is on Steam, but having people on Steam does cost us. Plus, this is all happening while some people were out of the office and we have a position to fill.

Speaking of-- if you've worked in developer to publisher communications, digital marketing, social media strategy development, and community engagement, we have a job for you! https://www.hextcg.com/careers/job-o...unity-manager/


Shaqattaq
posted in thread Style Points - Gront's Gift on 2016-04-11, 05:54 PM
by Dinotropia

The great thing about HEX is that it’s truly a “choose your own adventure” experience. Each game, whether you are playing constructed or limited, is bound only by the connections between cards and your own imagination. Will you lay waste to your opponents with fire and burn them to the ground? Do you bury them under the weight of a thousand Spiderling Eggs? Perhaps you prefer that classic Jurassic action and want to om nom nom your enemies with Crocosaur? The choice is yours! And each new set gives us more and more exciting stories to share! *So gather around and listen close as I tell the tale of decks that truly rise to the occasion.

https://www.hextcg.com/style-points-gronts-gift/


Chark
posted in thread HEX is coming to Steam! on 2016-04-11, 05:09 PM
Quote Originally Posted by Axle View
Sounds like a bad approach. The first hours of playing the game influence new players a lot. There are some people that want to pay right away. These are your whales. And you're shutting them out.
The spending plat on the auction house restriction makes the least sense really. The rest make sense.
We are not turning off anyone's ability to pay. You can spend money to get platinum. You can spend platinum to buy things from the store or enter tournaments.

What you can't do is funnel platinum between accounts by buying a common for 100.000 plat on the AH.

Quote Originally Posted by the_artic_one View
I assume purchasing platinum will be one of the actions that will remove the restrictions as is usually the case with this type of anti-scammer system.
It's not, because these systems are aimed specifically at vectors of attack where someone uses a new account to buy/acquire large amounts of platinum. It would be a worthless system to implement if the action of buying plat from us would remove the restriction.


Chark
posted in thread HEX is coming to Steam! on 2016-04-11, 04:00 PM
Hey guys,

I want to mention a new feature in the game that came out with this patch: it's a step towards a Steam release. New accounts are restricted from sending attachments to other accounts, spending plat on the auction house or accepting CoD payments. We prefer not to publish the exact parameters of what it takes to remove this restriction, but in the general sense, your account age and some normal behaviors in the game will remove this restriction (you only need to meet one of the requirements to unlock).

We specifically did not limit receiving items into the new accounts by mail, because we know that players often provide cards to their friends, or even strangers who just picked up the game. Our goal is to create a barrier for those who use new accounts for scams, exploits or otherwise things that would violate the rules of the game. During the design of this feature we tried to balance the intrusiveness of it against the needs to protect ourselves (and our players) and we feel that we landed in a pretty good spot. Of course, as steam launches, we'll continue to monitor this feature and evaluate our decisions.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-11, 03:38 PM
Quote Originally Posted by chromus View
Appreciate you taking the time to try and explain what seems to be HXE's communication strategy Shaqattaq. But Renquist sums it up fairly well above with This all or nothing approach to communication is terrible....

Communication became the most important thing to manage the moment it was apparent that HXE would need years before delivering on its KS promises. It is also unfortunately the area where it has until now fallen the shortest.

Communication isn't just about having all the answers at all times. It isn't just about giving people tangible dates backed up by technical information or data. It isn't only about the bottom line: when will X release, what will Y patch constitute, etc. This is software development. Of course there will be unforeseen bugs, delays, more bugs, more unforeseen complications, etc. When you finally have firm dates cannot be the only time you open the communication channel with your community, or otherwise stay quiet with coming soon blanket statements. You have to keep in mind that people will form expectations regardless of whether you give out any information or not (which you seem so hesitant to do). You have the power to manage that expectation with the information you choose to provide, not let it run wild in all directions by staying quiet.

Here are some ways I think Hex can better communicate with its playerbase:

- Hexers are always excited about your Friday Updates. They hope for tangible information but can be appeased by any new piece of development. You must not miss this opportunity to excite your playerbase and leave them with only disappointment. One spoiler card, one champion, one gem-change, one statement from a designer/developer about an upcoming feature - literally anything. No one really cares that these won’t be final or may even be changed in their entirety. Even a glimpse of the cool stuff that’s being worked on can go a long way towards reassuring the masses that progress is being made and keeping them hooked. This is especially true near content releases, such as this very update.

- Even if it's minor progress, share some of the milestones you have achieved. What are some of the tough bugs and how have you tackled them? When you open a window to the world of game designers/developers, people really appreciate it and root for you. Chris Wood's post about the memory-leak bug pre-Set 3 release was golden. Make this type of communication the norm, not the exception. That's how important communication is. At critical times, 1-2 hours from an employee's time that would otherwise be spent on the game is absolutely worth it.

- Some of the other developers make small vine / youtube videos asking their eomplyees casual questions that serve to not only create hype but also makes the staff more likable and adds a human element to the company overall.

- When you take the chance to include your playerbase's feedback in some of your decisions (such as Chark's post and follow-up about Steam release), it creates a positive vibe and spurs the community to feel like they are a part of your team. This approach results in player-driven initiatives and builds more tolerance to endure the unexpected.


These are just some of the things that came to mind. Hopefully, the new community manager will look to incorporate these and continue HXE's improvement in this area.
A good Friday Update takes about 6 hours of time, maybe closer to 8 hours. That's every single week across 2-3 contributors. If it seems less, it's because we hopefully do a good job on those and they appear effortless. It needs a concept > assign work > asset creation > edit work > finalize work > ensure that this fits into the schedule > stage on website > publish. That that presumes we have something to actually show and that it's the right time to show it.

I've mentioned before-- the Friday update cannot make features launch faster, but they can make things take longer.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-11, 02:43 PM
Quote Originally Posted by Poetic View
Your posts today make it feel weeks out which is sad, but it is what it is.
This is kinda the entire point of the discussion. There's a natural drive to draw conclusions and frame expectations with limited information, but ultimately it's imperfect and unreliable. I recommend waiting for an official release date.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-11, 02:22 PM
Quote Originally Posted by knightofeffect View
I agree that communication with any player base is very complex and difficult to manage. Unfortunately Hex's communications has been a shambles from the very beginning.

I have learned how to interpret Cory's timelines pretty accurately after years of training (guide can be found in a previous topic), but for the general public, they probably do more harm than good. The bigger problem is, those overly-rosy guesstimates are all the community really gets.

Hex simply needs a individual that is charismatic, aggressive, and well versed in communication strategy and marketing both internally and externally to Hex (I.E. Pulling useful information out of designers and engineers instead of just relaying whatever they overhear). I have really liked our community managers to date, but Hex has largely been living on good faith regarding their project communications while banking on the fact that they'll have it all figured out when it really matters...

Well launching on steam and dropping all pre-launch indications is a pretty good demarcation of it really mattering, yet Hex doesn't seem any closer to having a grasp of how to handle development of release information. We repeatedly hear reasons why community brow-beating teaches HXE to say even less as the reasoning why there is so little information, but that is in no way acceptable.

There is an appropriate way to keep your player base engaged in the development process, especially when you are officially out of the sausage factory, but it takes a professional to do it.
I think shambles is a pretty big exaggeration, but sure-- it's less than ideal. I think that comes with being a small team and also always trying to be open whenever possible with our community.

As for not having any idea and so little information, to the former we definitely have plenty of knowledge on how to do this. It's just that there are many moving parts and such varied ideas of what is right from the community that ultimately some players are going to be disappointed. For the latter, the challenge from my point of view is not the quantity, but the timing. If anything, it's the information itself that gets us in these spots, so it's arguable that there's too much information.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-11, 02:04 PM
Quote Originally Posted by bootlace View
To be fair, if there isn't some rough timeline or rough projection people will also complain...maybe more. Imagine not having had ANY spoiler or idea how close/far off the set is. Cory's 'early April' statement was at least something and the only thing that might have been better is making that projection even more broad. For example early-to-mid Q2 would have had the same upside (early April) but would have given until Mid may until people really started flipping out.
Yes, it was something that while we believed at the time we'd hit that date, clearly it's created an expectation that we're going to miss (assuming one believes early April is 1st through the 15th). In this, at that time we satisfied the player's desire for information and we gave the best information we could. It wasn't wrong to announce this at the time, as that's part of being open and communicative. But, at the same time, this is part of the trap we as the HEX devs set for ourselves and where some of the player frustration is coming from.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-11, 02:00 PM
Quote Originally Posted by superdax View
I Honestly think you should bake it in advance and announce it ONLY once it ready.. not ready don't talk about it. It saves so much time and problems. .. If the set is ready the 15th of april, announce it on a friday update with a CONCRETE date + some 2 weeks preview (to create the hype) ..
1- Date stays firm
2- People don't complain
3- You don,t have to explain a million times

Right now, I understand that you guys like to announce things as they are coming up. But please don't. At this stage, its just creating a bad reputation for you guys. I was sure you would not repeat the same mistake but you did. ...

Don't say you have a cake ready to eat when its still not in the oven..... your oven might break.
I fundamentally agree with this, but as a Kickstarter project that wants to be as open as possible, we tend to have a wider range of what we discuss and when. Some players, many in this thread, would disagree with this approach and say we're not being communicative. This approach would also lend itself to additional time between feature completion and launch that we experience now.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-11, 01:58 PM
Quote Originally Posted by bofedy View
This to me this is bad all it says is we dont know when stuff will be done and wont be held to a time line. wich is bad as we know sets should be 3-4month at most all of us waiting around for new set 9 + months >_> have no proof other than hex saying we want sets to be quicker just take ower word with no proof that things are geting beter. if this was any other game i dont know how i can justify the wait and a company that cant or wont be held to deadlines.

Tell me this if you cant give dates and keep to them why should we trust that things are going to get beter?

i love the game to bits and you are improving the game its just the timeline is beyond pathetic with no proof its geting beter.
I can't give you a date today. That doesn't mean I can never give you a date. It just means today, at this moment, it wouldn't be responsible to give you a date. What you're asking for is not just to announce a release date, but to 100% guarantee that we hit that date. Of course we have a general idea of when it's going to release. But, again, it's far more respectful of players and their time to give them a date when we're confident in it and then have players plan around that date. We understand that players time is valuable and they may arrange their schedule to experience Primal Dawn as soon as it releases. That's why we are only going to give a date when we're confident in it.

It is critical to stop this trap that we as a game company set for ourselves. We often announce something in order to satisfy some request for information, and we do so before we're confident in that feature's release date. Now we've set expectations for the playerbase that aren't completely reliable, so when we don't hit that date suddenly we look unreliable when we should've just never announced anything until we were ready. As for why we instead don't give pieces of information before we're ready with caveats and qualifiers and other conditions, you can look to my post on page 3.

Things are definitely getting better. We were able to deliver Chapter 1 to critical acclaim and great player response. We're preparing to launch a new set. HEX is growing, we just pulled off a $100K tournament series, and we continue to improve so much of the player experience. This one axis of measurement is important, but it does not define the game as a whole.

As for the set cadence, as I said before I'd rather show you that we've become better at something and then discuss the success than promise you. You can take my word that at this time, our top focus is hitting our internal desired dates for content releases such as the PVP set after Primal Dawn. I don't want to speak beyond that because, again, I'd rather prove it to you and gain credibility through action than actually throw more words at it.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-11, 01:32 PM
Quote Originally Posted by bootlace View
Can't we have a sticky on the forum like this updated every 24 hours:

Critical Big Bugs Left: 4
Medium Bugs Left: 5
Small Bugs Left: 11

People will have some sense of progress/timeline seeing some numbers go down (or up) - but it won't be anything concrete which you understandably can't give. If you're stuck on a few critical bugs you can make a small forum post as Chris Woods did just prior to Set 3 which went over very well with players. Just an idea, I'm sure it has it's advantages/disadvantages.
I think in theory that's a great idea, and if the issue were that simple it's something we could easily do-- though I do wonder how many players are familiar with game development enough to understand that the number of bugs doesn't always go down as a rule, and how many players would begin to project their own incorrect timelines based on the pace and cadence. All bugs are not created equal.

As far as Primal Dawn itself, what's presented there also isn't really the scope of the problem. There are many variables connected to HEX itself, which in turn affects Primal Dawn. What we've done with this most recent patch is fixing a ton of things both up-front and behind the scenes with the game, for example. Some of these fixes are also quality-of-life improvements or even optimizations from which we pull data in order to determine whether or not the fix worked. And, as is often the case with these things, the answer isn't binary-- good or bad. It's often in-between. Would've been pretty hard to distill all down into a bug count before its release.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-11, 01:17 PM
Quote Originally Posted by Renquist View
This isn't me noodling anything out of your post but you did imply that we were weeks away from a set 4 release.

I can appreciate that you would have issues developing a timeline the first 2 possibly 3 sets but by now if you don't have an understanding as to where you should be at than hire someone to take notes.

Get a project manager their entire job is to delegate and manage timelines. This all or nothing approach to communication is terrible even if you take a wall of text to try to explain your rational there.
This is a sacrifice we make in order to deliver content to you as soon as possible. We don't have the same incubation time that other video games have where their content is done baking months in advance of even announcement, much less actual implementation. We believe players would rather have the features as soon as they're ready. If there's a point of conflict there, it's how early we announce these features (or discuss them) in order to satisfy player requests compared to when we're actually ready to release them.


NOBLEStarshield
posted in thread Primal Dawn Forgotten? on 2016-04-11, 11:46 AM
Here you go, posted as of today. > http://forums.cryptozoic.com/showthr...l=1#post566700


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-11, 11:41 AM
Quote Originally Posted by plaguedealer View
I think it is great we got a patch, got kickstarter rewards and the game is coming to steam. The company is obviously hard at work.

However, the company really needs to work on communication. What is the status of set 4? Are bugs causing delays or does the company want to make sure the steam release is flawless before set 4? Whatever the answer would be, the vast majority of people maybe sad, but at least there is a discussion about it. Saying nothing is not the right answer.
I can understand this perspective, but it's a complicated problem. Let's start with the assumption that the community, as a collection of individuals, will theoretically want infinite information. What satisfies one player's desire for information may not satisfy another, whether that's on depth on a specific topic or on the topic itself. So, it's an impossible goal but in general we try to share as much as possible.

There's a general issue with providing information, though. Information creates expectations, which makes sense. If we say something, you should be able to take it at face value. In this case, we don't have accurate information to share. Giving you a date is, in a vacuum, easy, and certainly makes everyone happy-- you now have a specific target, and I don't have to address questions about the launch date anymore. If we had a date to share, certainly we would share it.

But, we don't have a specific launch date to share. And as we give pieces of information as to why we don't have a date to announce, players would draw certain conclusions as to what the new information means when there's no hard, defined information available. We have players who try to noodle out the range of soon as an example. And if we hypothetically said bugs, players would then want to know which exact bugs, which could (again, speaking in hypoptheticals) be pages upon pages of reports and information that changes at on hour-to-hour basis. And then what the expected timeframe was to solve said bugs. And then they'd debate which bugs weren't an issue and which ones were. And what if we have a range, but it's not a solid range and has to take in a bunch of other variables that we have a range on, but are not solid? We're at the same exact end-- no defined answer, and here we have a lot of information without full context that creates confusion at best.

It's natural to want to put together a bunch of disparate pieces of information to come to an answer-- there's a question, and we as humans will try to use and mold information in order to create an answer. It's a puzzle, in that similar to a trading card game itself. But there in lies the problem. There is no answer. Any attempt to read between the lines will likely lead someone to incorrect conclusions and ultimately unrealized expectations.

It's not an ideal answer, but the answer is that we're closer every week and once we're able to give a specific date, we will. And you will know that specific date is as reliable as it can be and that we are confident in it. The old world we lived in was giving dates to satisfy players' wants, then unfortunately having those dates move on us because we gave them too early with too many unknowns still unresolved. That led to players making decisions and plans based on the info we gave, then having to re-arrange their lives when our dates moved. That's simply not respectful of the players' time. We want to not just give information, but to give better information. And that's why we do what we do now.


NOBLEStarshield
posted in thread Cannot start Frost Ring with api.ini syncing all events on 2016-04-10, 12:56 PM
Delete your api or disable it, it's causing problems loading PvE matches.


NOBLERoostasaur
posted in thread Opening the store makes hex.exe crash on 2016-04-09, 07:17 PM
If you're running hex.tcgbrowser disable it or set so it's not on All.


HEXahedron
posted in thread Rules Updates For Primal Dawn regarding Copies on 2016-04-09, 05:08 PM
Quote Originally Posted by Biz View
why should there be priority before one and not the other?
identical effects should behave identically
They are behaving identically. They each create priority after their resolution, because they put a new card onto the chain (unless something happens to prevent that new card from entering the chain).


CZE_Ty
posted in thread New Promo Video Up On Steam Hex Page on 2016-04-09, 04:53 PM
Thanks Colin!
I want to give a special shout out to Justin Eslinger for all the extensive video capture and editing and to Todd Castillo for all the audio work. Props to Game Forge for helping support our efforts to make an extra trailer internally for our special Steam launch. title=Smile


HEXahedron
posted in thread Rules Updates For Primal Dawn regarding Copies on 2016-04-09, 04:30 PM
Quote Originally Posted by ossuary View
Okay, I see what you're saying now. That interaction has always felt a little strange to me. Rules as written it makes sense if you follow it all through logically, but it is definitely a little cumbersome and confusing.

What is happening is that since the 2 copies are separate effects on the card, they're attempting to resolve one at a time, and your opponent gets a chance to respond to each event. If they completely interrupt the card before the 2nd trigger generates, it never generates, because the card has been interrupted.

The first copy happens no matter what, because it's generated immediately when the card is first played. But that trigger that created the copy goes to the chain and generates an opportunity for the opponent to respond, which supersedes additional triggers until it is processed (due to LIFO), so interrupting the original at that point breaks the chain and prevents any further copies from happening. When the remaining copy triggers attempt to happen, they see that the card is now interrupted, so there is no longer a valid card on the chain TO copy, it's in the crypt.

I honestly couldn't tell you whether or not this could / should / will be changed. That's a Hex rules guru question. It's not technically a bug, but I would say that it feels like an unfortunate side effect of how the chain resolution of multiple triggers happens. Only CZE can tell us whether or not they think it needs to be changed, or if they're going to work on doing so.
Just going to clarify this a little more specifically.

When a copy is created, the power that created it usually has to specify where the copy goes (e.g. ... and put it into play). There is a special rule for creating copies of cards that are on the chain, however, where those cards are automatically put onto the chain when they are created. This rule also automatically allows for the player to pick new targets for the copy.

So what's happening is that since the resolution of the first copy this power results in priority being passed prior to the resolution of the second copy this, the original Burn can be interrupted before it is copied. This means that when the second power resolves, it is copying a card in the crypt. But the game doesn't know where to put this second copy, since the copied card is not on the chain and the power doesn't specifically say to put the copy anywhere, so the created copy never enters any zone. It technically still exists, stuck in a special non-zone that the game uses for creation effects.

And yes, Ossuary is correct that this is not a bug.

Quote Originally Posted by wolzarg View
I don't presume to know better than who ever moderated this thread. But when you remove every post by someone but keep all replies with quotes you basically didn't remove it and just made the conversation hard to follow.
The only posts in this thread that were deleted by moderators were those that had been edited by their poster to be empty of content.


NOBLERoostasaur
posted in thread Current issue related to hex.tcgbrowser.com api on 2016-04-09, 09:30 AM
Launcher issue is being looked into as well.


NOBLERoostasaur
posted in thread Issue with patcher or stuck loading in game? -READ on 2016-04-09, 07:08 AM
There is currently an issue we're looking into that may cause problems in-game related to the hex.tcgbrowser.com api If you have this installed please log out and disable it or use the following for their API request; Tournament, Inventory, Collection, Login, Logout, SaveDeck, DraftPack, DraftCardPicked

EDIT: For issues with the patcher try these:

Copy past the text found at this link in your patch.ini file in your hex folder
http://projects.hex4newbies.com/patch.ini

If that doesn't work try to install the Setup in the same folder again and restart the patcher


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-09, 12:08 AM
Quote Originally Posted by Metronomy View
I will just reiterate that this cannot happen for set 5 and sets after that. For set 4 I will say nothing anymore but lets assume you say set 5 is basically done in 4 months and when you then need 3 more months to actually release..then this wont fly. You can polish to perfection but if it comes a month or two too late because of that the damage is potentialy bigger than having a few bugs.
I'd agree with you and say that we're doing everything to improve our release timing for future PVP sets, but I feel we have to first execute on it and then we can say that we did it, not that we're going to do it, you know?


DataDragon
posted in thread Too many KS promo cards! on 2016-04-08, 11:49 PM
This happened for some tiers. About 2 years ago, when the kickstarter rewards were first being granted, some of the unfinished cards were also granted. They remained dormant in accounts until marked ready for play. That old method was harder to track than the new method of grants. You received a couple extras as a result, so don't worry about that.


Chris Woods
posted in thread Hex api on 2016-04-08, 06:30 PM
Hey all,

There's a bug with the PlayerUpdated messages in the current client that prevents games from working if you use the API and send all messages. If you're using it, I suggest you change in api.ini and instead of sending all to a site, send

<ADDRESS>|Tournament|Inventory|Collection|Login|Lo gout|SaveDeck|DraftPack|DraftCardPicked

Alternatively, you can just remark out a target if you wish by putting a # in front of it

#<ADDRESS>|All


Sorry 'bout that; the order of some game events changed and that's causing the API to look for information the client doesn't have yet. We'll fix it ASAP.

EDIT: I have no idea why it wants to put Lo gout instead of Logout. There's no spaces there.

Chris Woods


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-08, 06:04 PM
Quote Originally Posted by fabriazp View
not even a single spoiled card? title=Frown
Nope. Not this time.

Quote Originally Posted by superdax View
Yeah spoiler cards have been COMPLETELY absent since 1 week.... why?????
There were spoilers last week, and we released spoilers through a multitude of different communications channels like the forums, player Twitch channels, etc... since our Primal Dawn announcement

Quote Originally Posted by Mejis View
Argh still no release date makes me sad :-/
Have we run out of spoilers too? title=Wink

But, the patch this week was fantastic, and I do applaud the polish. Things look very very slick. Although please let me Tab to my authenticator box again with the next update title=Smile
Not run out. Just a little short. =)

Glad to hear you liked the patch. Good point for your authenticator box. I'll submit that, and you should put it in the bugs area to make sure someone sees it. We'll get that back in.

Quote Originally Posted by incitfulmonk21 View
Still no release date and early April is over in two days. Fun fact it takes less time to conceive, grow, and have a human baby than for HXE to make a set.
Damn! That's cold, but true. There's no Primal Dawn yet, but we do have this polish patch with big fixes plus steam coming up. Verifying these bug fixes and quality of life improvements before releasing Primal Dawn will give its release weekend the best chance at success and running smoothly.


Magician
posted in thread Rules Updates For Primal Dawn regarding Copies on 2016-04-08, 04:54 PM
Quote Originally Posted by Thoom View
I feel like in terms of intuition about what a copy should be, the unique tag should be removed, because there's no obvious lore reason why an effect that can create a copy of a sentient being wouldn't work just because they were sufficiently famous.

However, I understand that game balance may not permit that. Instead, I propose a small graphical tweak to copies of unique cards, demonstrated here on Archmage Wrenlocke:



Now it's clear that the copy is actually an evil twin from a parallel dimension who murdered (edit: sorry, killed) the original upon arrival. No more confusion!
Haha this is fantastic, i love this!

That being said, the reason why copies copy over the uniqueness tag has to do with Replicas. We wanted to make sure that the thematic space of copies and replcias were separate, and people wouldn't get confused What's a replica? or What's a copy? Making sure that each effect had it's own rules specific to it helps build up what those effect actually do.

We felt that, in the case of the Dwarves, Replicas would be better spent to be the non-unique version as you're producing an army of Robots of that troop in question. Therefore, it would be pretty weird to be the same thing as what you had replicated, and they could exist at the same time.

So this was done more for thematic reasons and less for pure power concerns. An awesome question and awesome piece of art adapation though! It actually made me double take.

Quote Originally Posted by bootlace View
Is it normal that when you copy (with Scheme) a Chronic Madness (with 'bury 12 cards') it creates copies that only buries 4 cards?
Hey Bootlace, the reason (as explained by Xenavire before me) is because Scheme is making cards with the same name. We didn't use copies just yet, and as such, we made cards with the same name, like we would when spelling out what card we were making.

It's good to point this out though, as you are not the only person who's been confused by this that if we did more of these power in the future creating cards with the same name effect should likely be Create copies of that card to avoid having so many cards/power doing a variety of different, yet similar things.


Shaqattaq
posted in thread HEX Update - More of that Polish on 2016-04-08, 04:40 PM
Hi HEXers. It’s time for the Friday update. As you saw, we patched this week with many bug fixes and quality of life improvements. We also sent out most of the remaining Kickstarter promo cards and their corresponding equipment. We hope you’re having fun with all the new deckbuilding possibilities you’ll find for your Campaign character.

https://www.hextcg.com/hex-update-more-of-that-polish/


NOBLEStarshield
posted in thread Auction House: Search Results are Appended to Prior Search Results on 2016-04-08, 02:48 PM
Alright, I'm gonna lock this thread title=Smile


NOBLEStarshield
posted in thread Login Problems on 2016-04-08, 02:45 PM
I suggest trying to lower your resolution maybe even down to the lowest setting if possible then reload the patcher. Let me know if that helps!


NOBLEStarshield
posted in thread The Wild Cup Season 3 this weekend! Presented by the Dragonborn. Singleton format! on 2016-04-08, 01:54 PM
Good luck to everyone competing <3


Magician
posted in thread Rules Updates For Primal Dawn regarding Copies on 2016-04-08, 01:50 PM
Quote Originally Posted by Tazelbain View
Any word on copies of escalation cards on the chain going to crypt instead of going into the deck? Seems counter intuitive.
Hmm, I'll have QA look into this again for me. Are you talking about a copied Escalation card in the general sense or if you copied it while it was on the chain (Mostly via Chimes of the Zodiac). Either way, these should go to the deck as part of resolution. Thus, unless the target was removed, or the card is interrupted, the Escalation card should end up in your deck when they finish (Because all of them say Put this into your deck).

Quote Originally Posted by Salverus View
So titanias majesty into a heart of the wrathwood with 6 permanent resources will make the troop 6/6 now? or 12/12? because the card doesnt say anything about until end of turn.
Correct. The duration example I gave regarding the Wild Growth can be ignored here, because the duration not being explicitly stated implies that the modifier is permanent.

Therefore, with our Heart of the Wrathwood here, it falls in to the second camp of what we call an indefinite modifier. Essentially, any modifier that calls out have/has will usually fall into this camp. Shin'hare you control have +1ATK/+1 DEF; Troops you control have +1ATK.; Cards in your hand have cost -[(1)].; This has +1[ATK]/+1[DEF] in all zones for each card in your crypt.; This has +1[ATK]/+1[DEF] for each permanent resource you have.; Each of these are examples of indefinite modifiers. Usually these effect will modify many things, sometimes they'll be modifying itself at all times while in a specific zone.

So the reason the Heart of the Wrathwood remains a 6ATK/6DEF troop and is no longer a 12ATK/12DEF troop has to do with the no longer copying of indefinite modifiers, rather than the duration we're calling out on the troop's power.


Quote Originally Posted by fido_one View
I like that this is posted in the forums; the front page can get a bit overwhelming, and posting it here makes it a lot more prone for us to directly discuss the ramifications of such changes.
Appreciate the feedback. I'll be sure to let folks know. If more people feel this way, maybe this is the more effective way to communicate these things. I just worry putting it in the forums means our community has to dig for it a little more to find that information, and I'd rather everyone were fully informed of the situation without having to search it out if at all possible.


Magician
posted in thread Rules Updates For Primal Dawn regarding Copies on 2016-04-08, 01:23 PM
Course, sorry for the late release! Was planning on having this initially be an article on the main page, but ended up slotting it in here.

Of note, these changes will also be listed in the Primal Dawn FAQ when that is released on the day that Primal Dawn cards go into the client!


Magician
posted in thread Rules Updates For Primal Dawn regarding Copies on 2016-04-08, 01:07 PM
Hey all, I’m Corey Burkhart, the rules guy here at HEX. Today, I want to give you some insights to some rules we’re changing with the release of Primal Dawn that we think are going to bring great quality of life upgrades to copies.

With Armies of Myth, we released seven cards that could create copies of another card or transform into another card. The reactions to copies were mostly positive. One of the awesome things in a digital space is being able to modify your cards you’re playing with and make them your own, and copies were the newest and coolest piece of that player customization.

However, we missed a little bit with copies. There were bugs with it when we released it, like some copy cards functioning completely differently than other copy cards. With this change we sought to clear out those couple of bugs that existed with Armies of Myth and most importantly make the rules of copies more in line with what people anticipated a copy being. Therefore, here are the new rules for copies:

Copies are very similar to replicas in the way they function with a few key distinctions. The rules for copies are as follows:

  • Copies get all modifiers that the copied card had, with the same duration.


    • Example: I have a Frigid Buffalo (Troop – Beast, 2ATK/3DEF) and I play Smoke Signals (Quick Action; Ready each troop you control. They get +DEF this turn). If I then create a copy of the 2ATK/4DEF Frigid Buffalo, I will get a 2ATK/4DEF Frigid Buffalo. At the end of the turn, the +1DEF modifier will be removed from both Frigid Buffalos.



  • Powers that are indefinite modifiers are not copied over in the creation/transformation of copies.


    • Example: You control a Command Tower, (Artifact – Troops you control have +1ATK/+0DEF), and a Duplicitous Duke (Troop Necrotic Warlock 2ATK/2DEF -- Shift [(1)]: At the start of your combat phase, this gets Must attack. Create a copy of this and put it into play. It gets Speed and When combat ends, void this.) The Duke is a 3ATK/2DEF when in play, and the copy is also a 3ATK/2DEF, no longer a 4ATK/2DEF with the Command Tower’s Indefinite modifier being both copied over and then applying to the Duplicitous Duke.


  • Copies are always created or transformed into the copied target (current state).

  • Like replicas, copies of socketable cards will be socketed with the same gems as the original.

  • Copied cards have the attributes (ATK, DEF, cost, shard, threshold, type, traits, uniqueness flag) and powers as the card they copied. In the case of uniqueness violations, the card that has been in play the longest will be put into the crypt.

  • 1-SHOT powers are not restored to the copy if the original card has used its power.

  • If the copy has targets, you may choose new targets for the copy.

  • Cards that are copied, are independent from their source once they’re created or transformed. There are then treated as their own card.


    • Example: I play Taint (Quick Action; Target troop gets -1ATK/-1DEF.) on the original Frigid Buffalo from the previous example that is a 2ATK/4DEF. The original Frigid Buffalo will become a 1ATK/3DEF, but the copy is its own card and will not also get that -1ATK/-1DEF from Taint.



The first two rules are the rules that have been updated and changed from the previous copies that people have come to know. The first rule, updates the duration with which effects are copied on a card. Here’s an additional example:

I Control a Battle Hopper (0ATK/1DEF) troop. I play Wild Growth (Target troop gets +3ATK/+3DEF) targeting the Battle Hopper, so that it is now a 3ATK/4DEF. That power from the Wild Growth card now has an effect on Battle Hopper giving it +3ATK/+3DEF for the turn.





With old copies, if you created a Copy of your Battle Hopper, you would always have a 3ATK/4DEF Battle Hopper. With the updated rules, you have a 3ATK/4DEF, that at the end of the turn loses its +3ATK/+3DEF for the turn and goes back to being the normal 0ATK/1DEF Battle Hopper we know and love.

The reason for this change is that we wanted copies to be more of a “snapshot” of what your troop was. Players were consistently confused why troops were the sizes they were at the end of the duration of effects on their troops. We think this is the more quality of life update the copies.

The second rule being updated is the change to how copies work with indefinite modifiers. An indefinite modifier is any power is a fancy way to say a power that we don’t specify for how long it will last. These are the kinds of powers that cannot be removed by revert powers. Some examples of these are High Tomb Lord (“This has +1ATK/+1DEF for each card in all crypts.”) and Command Tower (“Troops you control have +1ATK/+0DEF.”).

This change had many more bugs infested in it that were not just related to the ATK and DEF of a troop, but in terms of other things going on with the card. Take for example our High Tomb Lord and how it played when it was copied. The first bug fixed is that if your High Tomb Lord was in play as a 1ATK/1DEF (1 cards in your crypt), a copy would then be a 1ATK/1DEF (1 cards in your crypt and +1ATK/+1DEF from the old High Tomb Lord). This was confusing, no doubt about it. This has been cleaned up such that the copy is the same as the one previously in play, a 1ATK/1DEF.

The second bug that has been cleaned up from this was how copied cards interacted when they were transformed. Again, we have a High Tomb Lord that is on top of our deck as a 0ATK/0DEF because his power is functioning because it’s not in play just yet. We play Titania’s Majesty and choose to create a copy of that High Tomb Lord (with 1 card in our crypt). We’re left with a 1ATK/1DEF High Tomb Lord in play. Then, if we transform that High Tomb Lord with Angelic Ascension, the results left us with the following image:





This is a really bad bug, and I’m really happy to say that this has been fixed with our Primal Dawn patch. We will no longer see card type, subtypes, cost, ATK, and DEF all carried through a transformation of a copied card. And instead you’ll end up with your normal Angel troop that’s a 5 cost 4ATK/4DEF Avatar troop.

We hope these updates will make copies much more intuitive and much more fun to play with. We want to assure you, in doing this we’re not changing your PvP cards, we’re focusing here on fixing bugs with copies and making sure they function the best they possibly can within the rules and we’re confident that these updates will make all copies cards much better for HEX.

Please feel free to ask questions here, I'll try and address them as they come up this afternoon and into this weekend.

~Corey


Chark
posted in thread HEX is coming to Steam! on 2016-04-08, 11:37 AM
I'll confirm that doing another Kickstarter is not happening to put that to bed.


Shaqattaq
posted in thread Primordial Knowledge – Building Tempo on 2016-04-08, 11:18 AM
by Varranis

Tempo is one of the most frequently misunderstood concepts in TCGs. Merriam-Webster defines tempo as:

the speed at which something moves or happens

With a definition that broad, it’s no wonder the concept is so often misunderstood. Sure, things happen in card games, but what does that have to do with speed or moving? When things get complicated, I try to simplify them through quantification. While tempo is not as immediately measurable as card advantage, there are several ways for a player to gauge tempo.

https://www.hextcg.com/primordial-kn...uilding-tempo/


HEXahedron
posted in thread Cleric Blessing + 100 card deck on 2016-04-08, 10:41 AM
Confirmed and added to our known issues. Thank you very much for the report.


Shaqattaq
posted in thread Dream Deck with equipment is crazy. on 2016-04-07, 01:11 PM
Hello! Our lead developer explains our dream equipment change here: https://www.hextcg.com/dream-equipment-change/


Chark
posted in thread Patch Thursday, April 7 on 2016-04-07, 10:21 AM
Quote Originally Posted by Fred View
Now that the meaning of our name has been officially changed from a Keep Name to an Account Name, will you be issuing name changes to the people who actually followed the instructions and named their account as a keep? Places' names are silly now as account names if we are no longer Lord of [NAME], but simply Lord [ACCOUNT NAME].
Contact CS and they can change it title=Smile


HEXahedron
posted in thread Patch Thursday, April 7 on 2016-04-07, 04:51 AM
Quote Originally Posted by bootlace View
I actually had this problem at the Invitational, had one Curse of Oblivion in the reserves and hence couldn't practice before the matches xD
This was one of the primary reasons that led us to make the change. Bootlace had no way to play a practice match against the AI prior to the start of the tournament. Fortunately, another competitor (Cyriius, I believe) was kind enough to let Bootlace directly challenge him so that he could set up his priority stops the way he wanted.


HEXahedron
posted in thread Known Issues Tracker on 2016-04-07, 04:02 AM
Patch notes can be found here

Campaign
Champions
  • Necrotic Mage characters can enter a state where they are unable to reset talents
  • The Cleric's charge power, Pray, does not create additional Blessings if you started the game with 100 or more cards in your deck


Rewards
  • Special rewards granted for completing a dungeon, such as holiday event cards and stardust from the Artistic talent, will only display briefly when leaving certain dungeons
  • Fortune buffs from Gaal Camps do not currently display while in an encounter


Gameplay
  • Pressing a pass priority shortcut key prior to a reveal prompt can cause the game to stop responding
  • Some cards with multiple effects still resolve if all of their targets become invalid
  • No messaging displays if your opponent is offline when a game starts
  • Players cannot choose to pay for cards with “You may play this for free”



PvP Cards

Feral Domination
  • Does not trigger from Ozawa, Briar Legion, Rune Ear Commander, The Kraken, and Sepulchra Bonewalker


Fifth Book of D’harsis
  • Fifth Book of D’harsis’s payment power does not ask for a target and automatically targets the opponent


Grave Nibbler
  • Inconsistently being buffed by effects like Soul Armaments, Command Tower, etc. (link)


Prodigy of Volosolov
  • Prodigy of Volosolv incorrectly has the words Volosolov’s Resonance in its game text


Wolsy Wabbit
  • Wolsy Wabbit does not properly inherit certain powers when transforming



PvE Cards and Equipment


Brutal Commander
  • Multiple Brutal Commander triggers can resolve incorrectly and sometimes cause the player to lose the ability to pass priority (link)


Chest'O Hex
  • Chest'O Hex's portrait does not display while zoomed out


Inquisitor Thist
  • Inquisitor Thist does not bury cards when he attacks


Frost Ring Arena
  • Player will sometimes not get the benefit of one of Hogarth's buffs if they start a boss battle with more than one buff active
  • Hogarth's resource buff grants [0/1] instead of [1/1]
  • The first Tier One opponent in the Frost Ring starts with 15 health instead of 14


User Interface
  • Description text for challenges in the Frost Ring Arena is not displaying
  • The region outlines are missing from the campaign globe; clicking anywhere on the globe will load the currently selected character
  • ”Declare Blockers” text can sometimes remain on screen after the declare blockers phase
  • Art for resource cards can sometimes appear stretched
  • Windows in Frost Ring Arena summary display incorrectly
  • Many tunneling troops incorrectly have their card names in their text boxes


Auction House
  • Items can fail to be filtered correctly, try resetting filters or typing then deleting a query into the search field before setting desired filters
  • Primal chests show up under the Legendary filter (link)


Card Manager
  • Test draw accesses reserves (link)


Inventory Stash
  • Mercenary tooltips all display “name not localized” text


Social / Mail
  • Mail interface can become graphically messed up after sending attachments (link)


Tournaments
  • Tiebreaker values can become misaligned and display in the incorrect column (changing resolution settings will temporarily fix this)




AI Bugs

Eternal Drifter card
  • The AI can select invalid targets for some of the charge powers (example: Bunoshi charge power sacrificing Pulse Reactor to buff a troop) (link)
  • The AI can use an Eternal Drifter with Bunjitsu's charge power without sacrificing any troops (link)


Forge of Cadoc card
  • The AI can play this card without returning a dwarf / artifact back to the deck (link)


Rotmutt card
  • The game will sometimes hang when the AI plays Rotmutt (link)


Chark
posted in thread HEX Update - Spoilers From Cory on 2016-04-06, 07:53 PM
Quote Originally Posted by Showsni View
I must say I miss those heady days of Alpha where we got a new content + bug fix patch every fortnight, or even every week.
What you were seeing at that time were essentially dev builds. There was no fear to break stuff, because breaking stuff didn't really matter. To provide context, we have daily dev builds for the game now, you just don't see them.

We now work with a larger team and a publisher, so pushing stuff to live is a much more rigorous process.


HEXahedron
posted in thread Patch Thursday, April 7 on 2016-04-06, 03:01 PM
Quote Originally Posted by Mejis View
Yeah can the devs clarify this sentence?
We could already practice against the AI with any deck, PvE or PvP no?? So what has changed?
There were cards that are banned in certain formats that could not be used in Practice. Practice will now ignore both the PvP and PvE banlists.


Chark
posted in thread Patch Thursday, April 7 on 2016-04-06, 12:35 PM
Thanks guys. Thursday, April 7th is correct


Chark
posted in thread Deck Drilldown by Jeff Hoogland on 2016-04-06, 12:33 PM
Welcome to our next installment of Deck Drilldown. Today we are going to be taking a look at one more deck list from the first HEX: Shards of Fate 100k Invitational Tournament. This archetype is known as “Azure Cannon” and was played by VAZRAEL

https://www.hextcg.com/deck-drilldown/


Chark
posted in thread Patch Thursday, April 7 on 2016-04-06, 12:13 PM
We will be patching on Thursday, April 7 at 3.00 AM PDT (12:00 CEST)

https://www.hextcg.com/patch-thursday-april-7/


Chark
posted in thread HEX is coming to Steam! on 2016-04-06, 10:46 AM
Quote Originally Posted by Maulet View
hello, one question: how will we redeem the key for steam? in our account store?

thanks!
It's free to play on steam, so there are no keys. You'll download the client through steam and either create a new in-game account, or attach your existing account to steam.


Chark
posted in thread HEX is coming to Steam! on 2016-04-06, 10:44 AM
Quote Originally Posted by Quantius View
Most important questions:

Will there be Steam bundles?
Will there be Steam launch sleeves?
And where the hell is set 4?!
No initial steam bundles. I am doing my best to ensure that everything that's in a steam bundle is available to players outside of buying it on steam.
There is no exclusive steam sleeve. We don't want to force people to link accounts.
Primal Dawn is coming. I don't have a specific date to share with you.


Chark
posted in thread HEX is coming to Steam! on 2016-04-06, 10:39 AM
Quote Originally Posted by nickon View

Chark, can you confirm? What would CZE like existing players to do?
I can't tell players what to do: everyone has to decide for themselves.

If you link your account to steam, when you click the in-game buy plat button, you'll be taken to a steam interface to buy platinum.
If you don't link your account steam, you'll continue to have the same experience as you currently have.

At the end of the day, we are happy that you play our game and of course a little happier if you buy plat/pack. How specifically you buy plat/packs is not as important.


NOBLEStarshield
posted in thread Hex Steam Guide on 2016-04-05, 08:44 PM
I will say as a NOBLE we get a lot of reoccurring questions, things that I would touch on would be 1) what is gold used for 2) keywords, I've provided the link I normally direct players to here 3)what is VIP/how to sign up for VIP 4) when/where can I edit my deck in campaign (after completing the Crayburn Castle dungeon and once you've gotten to the Adventure Zone)

Good luck on your guide and if there is anything else you need from me don't hesitate to shoot me a PM. title=Big


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 05:50 PM
I loled at the user-defined tags

Screen Shot 2016-04-05 at 5.46.45 PM.jpg


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 05:41 PM
Quote Originally Posted by superdax View
How about selling the game for like 10$ (or an option to do so, i don,t know how steam works) and give them a bunch of stuff with it (like a gauthlet ticket, a bunch of PVE packs, 1 VIP ticket) something to let them sink into it.
We considered this route. I was pitching a version of this idea internally. We collectively decided that positioning ourselves in the free to play section was stronger.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 05:25 PM
Quote Originally Posted by Voormas View
I think this will be great overall - might be a few downsides (not all the money going to CZE - you guys deserve every cent!) but I mean just getting more people in and playing can't be bad now that we are approaching a critical mass of content

A few questions about linking accounts;

* It won't affect your in-game name right? Like I imagine integrating Steamworks would be part of this, but I don't know enough about how that works
* By linking I take it this is some irreversible decision, or does it just mean when you launch the client through Steam they get a cut?
* Does this maybe affect your eventual plans for the Auction House? The Community Market already has bid/ask...

Anyway thanks for taking the time to read these and be so candid about some of your decision making title=Smile Also don't all get burnt out making this game just because we players are so enthusiastic / demanding; we're in it for the long haul, we don't want you guys getting sacrificed on Kismet's altar title=Stick
Your in-game names are safe.
It's pseudo-irreversible. I think you would need to contact CS to unlink.
We're investigating the community market, but the game won't interact with it on Steam initial launch.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 04:49 PM
Quote Originally Posted by Mejis View
Great to hear Chark title=Smile

And of course, I'm sure you all know in the office that the only reason people are posting with passionate pleas is because of how much we adore HEX and want nothing but the best success for it title=Big
We know. Someone making an account to make the first post on the forums regarding this topic proves this without a doubt. Most of you are very reasonable and raise reasonable concerns over this. We are lucky to have all of you in our gaming community.

P.S. I talked about giving community access to the game early to put up reviews and guides, but the consensus was that it could damage our reputation as a company that astroturfs their unreleased Steam game. So as soon as it's live, that's when people can post reviews and guides.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 04:41 PM
Quote Originally Posted by fido_one View
i will fly down there and kiss you passionately on the mouth if you list this as early access.
Early access is not going to happen, because it works against our goals for going to Steam. Other things like not labeling the game as an MMO and cleaning up bullet points and system requirements are reasonable.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 04:28 PM
Just want to thank everyone who is helping to provide feedback. We are going to make a few tweaks on the store based in part on your feedback.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 03:40 PM
Quote Originally Posted by bofedy View
what was the reason going on steam btw?
We believe that it will increase our acquisition of players. We are happy with the percentage of players who currently monetize and want to increase the funnel of overall players.

We believe that the alternative methods to acquire players (other marketing efforts) will cost us more than steam's cut on a lifetime value of a paying player.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 03:22 PM
Quote Originally Posted by bofedy View
chark dident you or an employee say whats good being on page 32 of steam hiden a way?
I don't recall saying that and I am not specifically aware of a statement like this from a Hex employee. But I am sure the internet has a record and someone will find

Quote Originally Posted by bofedy View
so my question is what happened? is this a hail mary to try to get profits up to save the game i know you cant say it is even if it was as it would be stupid and a bad thing for a company to do. So comaneys say hey whe have 100k people login in were not dead but dont share that only 4-500 people spend cash and leaves out the details that say if the game is in trouble or not.
It's not a hail mary. We know what steam can do in terms of exposure for games and want to take advantage of it. I mean, you can draw whatever conclusions you want from this move in terms of game health. Obviously I can't stop you, but comments on DAU or percentage of paying players, or ARPPU in our game is outside of scope of this discussion.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 03:14 PM
Quote Originally Posted by Saeijou View
thanks for all the answers chark!

will there be any bonus for linking the account? or will it be basically the same, just more convinient, if you want to use steam
No bonuses for being a Steam players are currently planned. Of course things may change in the future, but there would have to be some very compelling reasons.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 02:53 PM
Quote Originally Posted by superdax View
Hmmm I really don,t know what to think of this. It could be good but it could be bad.

What i Wonder the most, is why was this hidden from everyone? I mean most companies are happy to say and they announce in advance that they will launch with steam. It could of even been on Cory's update last week. I see this as a last resort type of thing.
Not sure why you think we hid anything. The specific approval timing window for games on steam varies. We weren't ready to talk about it in Cory's update on Friday. We are ready to talk about it now. I felt like this was the most straight-forward way to engage our existing players. Sure, we could have wrote an announcement about it, but I wanted to talk to people directly and alleviate some of their concerns.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 01:14 PM
Quote Originally Posted by Gregangel View
A bit worry about one thing : it seems the steam lauch will be on the same day of set 4 release.

If it is the case, are the servers ready to manage the very big increase of players or we need to expect some awful lag during a week or so ?
Steam launch and set 4 release are not scheduled to be on the same day.

Quote Originally Posted by Khazrakh View
Mh.

I trust your decisions Chark and I'm sure you guys thought it through a lot. Still, personally, I don't like it.
A lot of (F2P) players will not understand what's going on, how the business model is meant to work and will downvote it into oblivion. I'm predicting a mixed rating of 50% at best - that's something almost impossible to recover from in the Steam universe. We'll get an huge influx of new players at first, but they might leave scorched earth behind when they leave.
Maybe I'm too pessimistic here and should put a little more trust into humanity and all, but I've seen this happen too often already.
At least make sure your servers can handle the masses of players title=Wink
Bad reviews are always a fear. We of course worry about this too, but at some point we have to have some faith in the product. We believe we're ready for the server load.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 11:31 AM
Quote Originally Posted by magic_gazz View
Couple of questions.

Will this have an effect on the value of platinum? We already have the unsolved issue of exchange rates having different purchasing power, does bringing steam and whatever discounts/gift cards they offer further reduce the value of platinum?

Is this why we don't have set 4?
Steam gift cards sold at a discount can affect the value of platinum--yes. But gift cards are part of the ecosystem, so if we want to exist on Steam, we have to accept that. We hope that the disruption is minimal, because the volume of full price sales increases with Steam exposure.

Discounts: Internally, I strongly recommend against discounting platinum (both in forms of bulk discounts and in form of gift with purchase). I strongly believe that our product benefits from players never having to guess when the best time or best quantity to buy platinum or boosters may be. The answer is always right now and as much or as little as you want.

It's complicated, but the decision to release on Steam certainly to some extent affected set 4.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 11:24 AM
Quote Originally Posted by lightreaper View
Am I right in assuming that if you use the standalone client, transactions (and a cut) goes to GameForge, and if I link it to steam, a cut *INSTEAD* goes to Steam?
That's not correct. Gameforge is not a distribution platform (or a payment processor). They are our publisher in Europe and North America. If you choose to go through steam, Valve gets a portion of the transactions. It doesn't somehow cut out Gameforge.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 11:20 AM
Quote Originally Posted by hammer View
Do steam get a cut when plat is purchased or when plat is spent? Must be the first right?
It's when it's purchased, if your account is linked to steam.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 11:01 AM
Quote Originally Posted by hammer View
What's steam?
Steam is the vapor into which water is converted when heated, forming a white mist of minute water droplets in the air. It's also a Internet-based digital distribution platform. Kind of like a cloud but hotter.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 10:59 AM
Quote Originally Posted by Varranis View
Sounds like I won't be using Steam for Hex then! title=Wink

Will Steam change any of the UI or how transactions are processed (ie - through Steam instead of Gameforge)?
No significant UI changes, but transactions will be processed differently. There's a payment processor through gameforge and through Steam. Depending on how you have hex set up, you'll get one or the other.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 10:54 AM
Quote Originally Posted by Vorsa View
Maybe take down the hoax micro-transaction articles a.s.a.p. though - they aren't obvious jokes to people unfamiliar with Hex/cynical of FTP card games on Steam. title=Confused
Updated at the end, with April Fools


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 10:52 AM
Quote Originally Posted by Thoom View
If I link my account to Steam do they start getting a cut of the money I spend on Hex?

Valve has enough of my money, I want to make sure I'm still giving the maximum percentage to HexEnt.
If you link your account to Steam, they will in fact get their cut of the money you spend on Hex. If you choose to do nothing to your account, then your experience (and our revenue from you) doesn't change.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 10:50 AM
Quote Originally Posted by havocattack View
How will this effect players with multiple accounts? Can I link my main account to steam but still log into other accounts when needed ?
Yes, I believe that's how it'll work.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 10:41 AM
Quote Originally Posted by Poetic View
Interesting news, probably exciting. Can't tell. Should bring in lots of new folks I'd imagine.
We are hoping to get a lot of new folks. We hope that some of them will spend money on the game title=Smile


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 10:41 AM
Quote Originally Posted by Eetabee View
Will Steam automatically know we have the game downloaded on the 12th or do we have to sync somehow? I'm not too familiar with how Steam works but this is great news!
You have the option (but are not required) to link your current account to a steam account. You can choose to do nothing and have the exact same experience you currently have.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 10:40 AM
Quote Originally Posted by Saeijou View
do you know anything about the release of HL3 ? or... set 4? :P
Yes on both counts.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 10:39 AM
Quote Originally Posted by Zubrin View
Will you have Steam trading cards?
Not initially for achievements or trading cards. We have to be careful to think through how these types of incentives affect the game.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 10:29 AM
Quote Originally Posted by incitfulmonk21 View
Well there goes our great community but hopefully it will benefit HEX and continue to allow for the game to be awesome! I give it a 6/10 with possible 7/10 if they don't increase the price of everything to make up for steams cut.
I think we have a very strong nucleus and its our hope is that the existing community shapes new members by continuing to be friendly and welcoming.


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 10:28 AM
Quote Originally Posted by Hatts View
<checks date> No, Not April 1st... Great news!
Would be a pretty elaborate April Fools to submit a game to Valve and get it approved on their store title=Smile


Chark
posted in thread HEX is coming to Steam! on 2016-04-05, 10:23 AM
Hey everyone,

We are going to be on Steam soon, so I wanted to give you all a heads up. If you have questions or concerns about this, please feel free to post and I'll do my best to answer:

http://store.steampowered.com/app/410380/


NOBLERoostasaur
posted in thread Set 4 release event 29th of April and new platnimum prices. on 2016-04-01, 08:41 PM
Quote Originally Posted by Lisa89 View
Well played, but plastic sleeves definitely won the day title=Stick
They're now available in the HEX store, just scroll down to the bottom. Hurry before your cards start taking damage!


NOBLERoostasaur
posted in thread Set 4 release event 29th of April and new platnimum prices. on 2016-04-01, 08:40 PM
Quote Originally Posted by Sixlooter View
it was printed so close to the butt crack, that it was hard to read and easy to miss.

I would suspect the exact opposite to be true but maybe that's just me.


NOBLERoostasaur
posted in thread Cards Your Favorite Champion 'Owns' on 2016-04-01, 08:35 PM
Ozawa, I knew you would be here!


CZE_Ty
posted in thread Primal Dawn spoiler compendium - post 'em as you see 'em! on 2016-04-01, 04:23 PM
I can confirm the cards are not an April fools joke. They are real Primal Dawn spoilers. title=Smile


Chark
posted in thread HEX Update - Spoilers From Cory on 2016-04-01, 03:17 PM
Hello HEX People!

Cory here. I haven’t chimed in on a Friday update in quite some time, so I thought I would take this opportunity to spoil a few Primal Dawn cards and chat a bit about what to expect from HEX moving forward. The rest of 2016 is going to be amazing, and that’s coming off a pretty big accomplishment from the beginning of the year... our first large scale ESports event, the HEX Invitational!

https://www.hextcg.com/hex-update-spoilers-from-cory/


NOBLEReverter
posted in thread Fiveshards Weeklies this weekend and next 3 months on 2016-03-31, 09:48 PM
Fiveshards hype! =D


Magician
posted in thread For Those Who Like to Aggro (Set 4 Spoiler) on 2016-03-30, 11:06 AM
Just to clear up some confusion on this card for everyone:

Cleave may target up to 3 champions and/or troops and then we run the effect the power has, deal 1 damage to those targets.
Such that, for Cleave, you can select 0-3 targets, and then Cleave will deal 1 damage to each of those targeted champions/troops. As such, because all the targets are chosen simultaneously, you may not choose the same target multiple times.

In the case of Cannon Volley (Deal 2 damage to target champion or troop.<p><p>Deal 2 damage to target champion or troop.<p><p>Deal 2 damage to target champion or troop.), the line breaks denote a new power. So we have 3 instances of burn, for each instance of the word target (in each of the 3 powers) you select a target. That target does not need to be the same across different powers, which is why you can deal 4 damage to a champion and 2 to a troop, or all 6 damage at one champion or troop.

TL;DR

For each power with a target, you select a target that may or may not be different from the first. Thus, cleave has 1 power, and can only target each thing once. Cannon Volley has 3 powers and may target something once for each of its 3 powers.

Hopefully this clears up some of the confusion!


Chark
posted in thread Why don't I see any marketing? on 2016-03-30, 10:57 AM
For the record, if people have suggestions on who they want to see writing articles from the established community, we'd be happy to take a look at the list. You can PM me names if you want.


Shaqattaq
posted in thread Style Points - Talisman of Vitae on 2016-03-30, 09:56 AM
by Dinotropia

With Primal Dawn on the horizon, I can barely sleep from the excitement. Like many of you reading this right now, each new spoiler sets my mind on fire with deckbuilding possibilities. Every day, new questions dawn on me. Will Voice of the Ashwood bring back ramp decks? Can Starcaller Ancient make Coyotle prophesy a competitive archetype? But the release of a new set is not just about what will be. Primal Dawn makes me appreciate the foundations of HEX. After all, each set builds upon the next to tell a story about the world of Entrath.

In that light, I would like to take a moment to remember all the things Shattered Destiny taught us about staying in charge.

https://www.hextcg.com/style-points-talisman-of-vitae/


HEXahedron
posted in thread Potential Bug - Abominate and Spiritbound Spy on 2016-03-29, 11:08 PM
This is not a bug, and I'll be happy to explain why.

When you play an action with targets, the game will check for valid targets at three different points. The first time is to determine if there are any valid targets at all while the card is in your hand. If there aren't any, and the targets for the action are not optional, then you cannot choose to play the card. The second time is when actually playing the action, before it goes onto the chain. Any targets must be chosen from those that are valid at that time. The third is when the action resolves, at which point the game checks to see if any of the targets are no longer valid. If any target is invalid at this third check, then the action fails to effect it as it resolves, and if all targets are invalid, then the action has no effect at all.

In between the second and third check there's a lot that can happen to a target, and it may become an invalid target at some point during that time, but so long as it is valid again by the third and final check, then the action will resolve correctly. Spiritbound Spy is a valid target for Abominate during the first two checks, and even though it dies, transforms, and returns to play, it will still be a valid target for the third check (assuming no further interference).

The reason that Gift of Yazukan can't target one of its sacrificed troops is because those troops are not valid targets during the first and second checks. And the reason that Spiritbound Spy doesn't deal combat damage after dying to swiftstrike is because there is a rule that says A troop leaves combat if it leaves play. (This rule is what prevents a normal troop from dealing combat damage from the crypt.)


Shaqattaq
posted in thread Why don't I see any marketing? on 2016-03-29, 06:58 PM
This thread makes me scream STOP at my monitor a lot =/

Jeff and Varranis are incredible additions to our content creation team, and each has so much to share. I'm happy to have them on the team and their first pieces were excellent in helping our community understand some TCG fundamentals as well as the ins-and-outs of the most intriguing deck to come out of the Invitational. Both of them show incredible insight in addition to a genuine passion for HEX, and I eagerly await for their next pieces.


Chark
posted in thread Help please (question) on 2016-03-29, 06:02 PM
Quote Originally Posted by ossuary View
Out of curiosity, if the intention was to phase them out, why not go ahead and switch them to put as well? There are only 3 or 4 cards left that do it (not counting some equipment). I was always given to understand from the few staffers who talked about it that the ones that were left as shuffle were intended to stay as shuffle.
Sorry, I don't have insight into the timing of switching them out, nor would I be the final authoritative source on stuff like that. That decision is between designers and Magician (our rules person). title=Smile


Chark
posted in thread Help please (question) on 2016-03-29, 10:47 AM
Quote Originally Posted by Saeijou View
you want to phase them out... just to get everything aligned? or are there problems that come with shuffeling?
Shuffling doesn't always play well with other mechanics.


Chark
posted in thread Help please (question) on 2016-03-28, 03:51 PM
Quote Originally Posted by incitfulmonk21 View
that's cool to know. I much prefer put over shuffle!
It's friendlier to mechanics like prophecy.


Chark
posted in thread HEX Shards of Fate: Are you over 18? Marketing Ad on 2016-03-28, 03:26 PM
Hi folks,

This isn't a real HEX advertisement. I would be careful clicking on any links this sends you. It looks like a legit ad (background) overlayed with a png of the girl (possibly NSFW): http://www.yandy.com/Deluxe-Warrior-Woman-Costume.php. Somehow they also scrape a logo to throw on top of the generic fantasy yes/no button box. Notice the old logo.

Unfortunately the URL in the screenshot is not available for me (dns fails), so I can't see how they construct the site. It's possible that they are scraping the user's previous advertising history and constructing this advert. I don't think HEX is big enough on people's radar to spoof adverts generically, but maybe I am wrong.

We'll obviously mention it to our publisher, but at this time we are not treating it as real HEX advertisement and advise the person who had this come up on their machine to double check their machine for malware.

Quote Originally Posted by Selanius View
It was a pop-up ad. I was looking for an interactive delegate map so I could see scenarios for Bernie Sanders to win the nomination and clicked the first non-paid result in google and along with my map I got this.

If it would be helpful I can post the link from my history, I just am a little leery of posting a sketchy link to the forums.
Please send me the link via a PM.

Locking this up, so it doesn't spin out of control.


Chark
posted in thread HEX Shards of Fate: Are you over 18? Marketing Ad on 2016-03-28, 03:25 PM
Hi folks,

This isn't a real HEX advertisement. I would be careful clicking on any links this sends you. It looks like a legit ad (background) overlayed with a png of the girl (possibly NSFW): http://www.yandy.com/Deluxe-Warrior-Woman-Costume.php. Somehow they also scrape a logo to throw on top of the generic fantasy yes/no button box. Notice the old logo.

Unfortunately the URL in the screenshot is not available for me (dns fails), so I can't see how they construct the site. It's possible that they are scraping the user's previous advertising history and constructing this advert. I don't think HEX is big enough on people's radar to spoof adverts generically, but maybe I am wrong.

We'll obviously mention it to our publisher, but at this time we are not treating it as real HEX advertisement and advise the person who had this come up on their machine to double check their machine for malware.


Chark
posted in thread Help please (question) on 2016-03-28, 02:21 PM
Things that shuffle the deck (for example Peek) are artifacts of the old system we had. We hope to phase them out.


Chark
posted in thread HEX Shards of Fate: Are you over 18? Marketing Ad on 2016-03-28, 11:57 AM
Before everyone grabs their pitchforks, we could really use a screen grab of the ad.


Shaqattaq
posted in thread HEX Update - New Columns on 2016-03-25, 06:56 PM
Hi HEXers! Hope you’ve enjoying VIP weekend! It’s Sealed Deck this month with these two popular exclusive promos up for grabs.

https://www.hextcg.com/hex-update-new-columns/


Shaqattaq
posted in thread Primordial Knowledge - Learning to Ramp on 2016-03-25, 12:21 PM
by Varranis

If I’ve learned anything playing TCGs for the past eighteen years, it’s that innovation trumps all preconceptions. A dash of the unexpected goes a long way toward throwing your opponent off sync as they scramble to identify how best to apply their dated stratagems to tackle a new situation. As a game still in its early years, HEX is prime for innovation. When exploring a new TCG, I find the best place to start is with cards and archetypes which are similar to successful strategies from the genre’s past. One such card that really stood out to me in HEX was Howling Brave. I’m fascinated by how this card is used currently. Amongst top tier deck lists, it sees play almost exclusively in Rutherford Banks Wild/Diamond ramp decks as copies five and six of Chlorophyllia. I found this somewhat shocking as it is very different from how similar cards are used in other games.

https://www.hextcg.com/primoridal-kn...arning-to-ramp


HEXahedron
posted in thread rule question (bug?); gift of yazukan on 2016-03-24, 05:21 PM
This is because targets for a card or power are chosen before costs are paid. The Disciple of Yazukan in your scenario is not a valid target prior to paying costs.

Otherwise it would be possible to pay costs for a card such as Abominate, and then have no valid target for it.


Chark
posted in thread Deck Drilldown - Spiders on 2016-03-23, 01:47 PM
I recommend watching Spider Combo Part 4 and Part 5 to see how competitive players approach shard screw and flood. Jeff floods out, but instead of blaming the shuffler, he goes back and does analysis on where he misplayed earlier.

Part 4: https://www.youtube.com/watch?v=pr19RUxV0Hc (about 9 minutes in)
Part 5: https://www.youtube.com/watch?v=JIsspdXvC5U

In general I really enjoyed this gauntlet match. Here is part 1: https://youtu.be/-uH5rYsuaiA?t=361


Shaqattaq
posted in thread Deck Drilldown - Spiders on 2016-03-23, 09:48 AM
by Jeff Hoogland

Hello there, and welcome to my first article on HEXTCG.com! Who am I, you ask? My name is Jeff Hoogland – I am a professional gamer who has a educational background in mathematics. I was recently introduced to HEX: Shards of Fate by Adrian Sullivan and have essentially been playing it at every possible second since then. My column will examine constructed decks that have been successful in recent events. We will look at what makes them tick, as well as possible improvements we can make to them as the format changes.

The first archetype we are going to take a look at is the Blood-Sapphire Spiders deck that CYRIIUS 4-0’d the constructed portion of the first HEX $100K Invitational with:

https://www.hextcg.com/deck-drilldown-spiders/


Phenteo
posted in thread Starshield Spoils! on 2016-03-23, 12:02 AM
This card is too OP. We may need to ban from pvp.


NOBLEStarshield
posted in thread Starshield Spoils! on 2016-03-22, 05:34 PM
Quote Originally Posted by SacrificialToast View
Best board sweeper in set 4.
Icee what you did there. title=Big


Shaqattaq
posted in thread Recent Developments - The Oracle of Oracles on 2016-03-22, 03:20 PM
Nobs open doors. All doors lead somewhere, to the past and the future.


Shaqattaq
posted in thread Recent Developments - The Oracle of Oracles on 2016-03-22, 12:50 PM
by HEXRysu

Every person on the HEX team has a race that they identify with. Matt Dunn, the lead designer of the Armies of Myth, identifies with the Vennen. When asked to go deeper on why he identified so well with the Vennen, he explained, “there are few things in life more satisfying than seeing someone’s face light up with emotions that came through their experiences with the story you’re telling. For us, as storytellers via game designers, those emotions are usually joy or happiness. But, to tell a rich and full story, you must write it with the full spectrum of emotion. And they’re intertwined—how can heroism exist if the hero is never challenged? On the other side of joy and happiness are despair and fear, the two emotions best represented in Vennen.”

I won’t pretend that I can dissect the connection to a race as well as Matt Dunn, but I do feel a strong connection to the Coyotle.

https://www.hextcg.com/recent-develo...le-of-oracles/


Chris Woods
posted in thread Hex api on 2016-03-22, 12:42 PM
It was because the messages were getting rather large, and card title is less information then guid. (Guid implies card title, and card title does not imply guid. Consider Alternate Art cards, for example.)

I'll try to add a flag to each destination in api.ini that makes the messages more human-readable for easy debugging, but I think more remote targets (like HexTCGBrowser) will appreciate it if you don't use that flag with them, as it makes everything more compact.

Chris Woods


NOBLEStarshield
posted in thread Starshield Spoils! on 2016-03-22, 12:22 PM
Quote Originally Posted by LeMazing View
D'aww, it's alright. Just overwhelmed by the hypest flavor-common of the set, right?
swept his way right into my heart <3


NOBLEStarshield
posted in thread Starshield Spoils! on 2016-03-22, 12:16 PM
Quote Originally Posted by LeMazing View
Link works, but pic didn't load. title=Smile

http://i.imgur.com/0nnXmL6.jpg
ha ha thank you! I did everything right *weeps*


NOBLEStarshield
posted in thread Starshield Spoils! on 2016-03-22, 12:13 PM
Broom Bot.jpg

Why did the Broom Bot cross the road?


Cory Jones
posted in thread 2 Turns Ahead Interview with Cory Jones on 2016-03-22, 09:07 AM
This is a bunch of work and thank you Salverus for doing it, I will pitch in a primal pack from each set for your effort title=Smile


Chark
posted in thread Why don't I see any marketing? on 2016-03-21, 05:15 PM
Quote Originally Posted by Zantetsuken View
Greetings, my name is Uruunaz, I am a Nigerian prince with a HEX collection worth over $1,000,000. I am quitting the game and would like to transfer to you all of my cards but I must make the exchange through the legal card broker hexprimal. They have asked for a 20,000 platinum advance fee for the transfer. If you send me the fee, my entire collection will be yours.
Do I just send to in-game name Uruunaz? Seems easy!


NOBLEStarshield
posted in thread How do I Edit or Build Decks? on 2016-03-21, 12:21 PM
To add on, you have to beat the Crayburn Castle Dungeon and gotten to Adventure Zone 1 before you can edit your deck in the Campaign.


NOBLEReverter
posted in thread Reversion Reveals?! [Spoiler] on 2016-03-19, 05:45 PM
Starshield told me that you all would be interested in this handy way to revert a card back into your hand =]

Attached Attached Images


Shaqattaq
posted in thread HEX Update - Growth on 2016-03-18, 05:28 PM
“Dawn” is an interesting word to use for our next feature release in that here in the office, it HEX feels like such a different game compared to where we were with the Armies of Myth release. Clearly, Chronicles of Entrath – Chapter 1 is a huge part of that. But we also just completed our first ESports tournament— quite successfully, I might add. Those are the two big parts of HEX you’ve seen, but there’s so much behind the scenes that’s been updated as well.

https://www.hextcg.com/hex-update-growth/


Loregoyle
posted in thread Primal Dawn spoiler compendium - post 'em as you see 'em! on 2016-03-18, 03:04 PM
Quote Originally Posted by Khendral View
Champions would be nice spoiler update title=Big
The champion art for Primal Dawn is far and away the best we've done. Tyler put extra effort into making them look awesome.


Chris Woods
posted in thread Hex api on 2016-03-18, 02:48 PM
I'll add # with set 4 so you can. Currently, not really. There's some hacky ways to do it, but I wouldn't suggest them.

Chris Woods


NOBLERoostasaur
posted in thread Rose Knights Tomb on 2016-03-18, 11:03 AM
When you re-loop into the fight, ESC. and concede at anytime this should end the loop and advance your progress.


NOBLERoostasaur
posted in thread Dungeon repeating fight? on 2016-03-18, 11:02 AM
Anyone having this issue if you ESC and concede anytime after you re-start the fight it should resolve this issue and advance the game. Hope it helps.


NOBLEStarshield
posted in thread Forum Signature Commission. on 2016-03-18, 10:57 AM
Quote Originally Posted by Xexist View
How much you payin? I threw together a little mockup I think you might go bananas for

I'm going to be upset if this isn't the clear winner.


NOBLEStarshield
posted in thread A Spidery Goodbye from Phenteo on 2016-03-18, 10:47 AM
Thank you for everything you've done for the community and us nobles Phenteo and good luck at your new job title=Oops


HEXahedron
posted in thread Rose Knights Tomb on 2016-03-17, 06:48 PM
Our engineers are looking into it now. Thank you for the report!


Shaqattaq
posted in thread Latest Brew - Failure and Success on 2016-03-17, 11:45 AM
by Wurtil

What we failed to recognize was that this tournament would be against the other 10 or so best players in the game all piloting decks they likely had perfected. Understanding broad matchups and what beats what in general is great, but when you are talking about the best players then you must be able to match their depth of understanding when it comes to the small interactions of each deck.

https://www.hextcg.com/latest-brew-failure-and-success/


Shaqattaq
posted in thread Is it possible to respond to my own card? on 2016-03-17, 11:43 AM
Seems like everyone had their say through March 5th. Closing this thread, the AI play is noted.


Chark
posted in thread Why don't I see any marketing? on 2016-03-17, 10:33 AM
Quote Originally Posted by fido_one View
Thanks Chark! I thought integrating Hex into Steam would be a bad indicator. Good to get schooled in this way as it corrects a lot of assumptions I have that are probably waaaay off the mark.
I mean, I am making assumptions on this stuff with just a bit more information than others. I could be wrong. I am sure there are opposing points of view on this and likely insight I am missing from those with a background in economics.


Phenteo
posted in thread A Spidery Goodbye from Phenteo on 2016-03-16, 10:32 PM
Thank you everyone, again, for the nice words! I will definitely miss you all. I'm not going too far though. title=Wink

And yes, 8 shoes will need to be filled. Haha


NOBLERoostasaur
posted in thread A Spidery Goodbye from Phenteo on 2016-03-16, 07:59 PM
Phenteo you will be truly missed! I'm very sorry to see you go but wish you the best of luck in your future endeavor. Thank you for all you've done.


Phenteo
posted in thread A Spidery Goodbye from Phenteo on 2016-03-16, 03:57 PM
Thank you, everyone, for the goodbye words!

And thanks, Chark, for the forum takeover. title=Wink

P.S. Xarlox and I tried to be roommates, it didn't work out so you get to keep him!


Chark
posted in thread A Spidery Goodbye from Phenteo on 2016-03-16, 03:53 PM
Quote Originally Posted by Salverus View
special forum background for Phenteo, nice title=Big
title=Smile


Chark
posted in thread A Spidery Goodbye from Phenteo on 2016-03-16, 03:46 PM
Goodbye, spider friend. You'll be missed.


NOBLEReverter
posted in thread A Spidery Goodbye from Phenteo on 2016-03-16, 03:08 PM
We love you and wish you the best in all of your spidery endeavors <3 =]


Phenteo
posted in thread A Spidery Goodbye from Phenteo on 2016-03-16, 03:04 PM
Hey HEX Community,

In my time at HEX, I never really thought I would have to write one of these. I am not a big fan of going away speeches but I wanted to leave a goodbye note to an amazing community that I had the honor of working with and being a part of. I felt this would be relevant to the situation:

Sometimes things in life happen unexpectedly, but whatever it is, take it as it comes or we will never know what it means to live.

I have learned a lot from the team and the community while working on HEX. Cory is an amazing leader and an inspiration. It was really hard for me to even tell him that I would be leaving for another opportunity.
Now, I know my leaving is unexpected; I couldve told you a month ago that I was absolutely staying put, but an opportunity presented itself that I couldnt pass up. I cant talk about where I am going just yet, but I hope to keep in contact with most of you at least! I am still deeply humbled by the talent and commitment of the team here at HEX and the passion of our community. HEX has come a long way!

We recently celebrated the finals of our first large international tournament. This was a momentous step for not only HEX and our team, but for our awesome business partners at Gameforge who helped make this all possible. Even though we have completely different work schedules, we all do our part on the team to make HEX the best digital TCG.

Lastly, HEX has an extremely bright future ahead of itself. Primal Dawn is awesome, from everything to the design down to the art. Our numbers at HEX have been steadily increasing and I expect HEX to become hugely successful very soon! Every day our community gets bigger and our Nobles are right there to welcome new community members and be a part of the lives of our community. Our streamers are very much ingrained in and leaders of our community; please make sure to watch their streams if nothing more than because theyre awesome. I wont be leaving the community myself (I already spent several hundred dollars as a Kickstarter backer before I joined the team and my collection is too remarkable to let go) and will be around as a player! Well, and in spirit, as Phenteo will live on putting eggs into your decks! Spiders for everyone!

And heres a Primal Dawn spoiler!


Chark
posted in thread Why don't I see any marketing? on 2016-03-16, 02:53 PM
Quote Originally Posted by fido_one View
But all of that is talking out of my ass; better question is how do you think the game's economy would fair if moved to Steam?
I think publishing to steam would capture proportionally a larger number of players who many not be spending very much money on the game (f2p players). I think an influx of free to play players does two things: increases demand for common/uncommon cards and increases supply of gold in the economy.

I think commons/uncommons demand makes cracking packs a winning proposition, so we should see more pack sales. I am fairly confident in this relationship, given the correlation between PvE releasing and a surge in total cards sold in AH, as well as increased plat/gold turnover based on this article here: http://www.hexprimal.com/market-watc...february-2016/. The slight side effect of this would be a larger supply of rares/legendaries which may not be offset by the demand for those generated by the free to play players, but I think the economy can handle this.

Gold supply increase would have to be managed. We have planned a number of gold sinks for adventure zone 2, so I am not too worried.

In general an increase in players has a direct correlation to the number of players who chose to buy things (monetize), so the larger the base, the more sales we see, which is obviously good for us. It allows us to continue to develop and provide this game to players. An increase of paying players results in more matchmaking activities for other paying players. I.e. if 7 people want to draft we receive 0 platinum and if 8 people want to draft, we receive 5600 platinum (there's no partial gain for us and player's demand isn't satisfied).

Finally a larger player base does increase the volume of transaction in the market, which hopefully allows for more correct pricing of goods, which I believe to be a good thing.

Edit: Forward looking statements, don't base your in-game investment activities on this post alone, etc.


HEXahedron
posted in thread Angel of Dawn and Crazed Rummaging on 2016-03-16, 01:03 PM
Quote Originally Posted by Kersed View
I drew two angels, 1st and 3rd card and both were discard both times.
In that case it looks like you encountered a bug. The Angel being in the crypt should not interfere with her power. Please re-contact support and include a link to this thread.


HEXahedron
posted in thread Shift Bug on 2016-03-16, 01:00 PM
That should not be happening, but my initial tests haven't reproduced the issue. Can you tell me which troop with Shift it was? Is it possible the targeted troop was Quick and was immediately replayed?


HEXahedron
posted in thread Angel of Dawn and Crazed Rummaging on 2016-03-16, 12:45 PM
Okay, it looks like if the Angel is discarded by the Crazed Rummaging, then it interferes with her power. This should not be the case, and is a bug. Is that what happened? Was the first Angel you drew discarded?


Chark
posted in thread Why don't I see any marketing? on 2016-03-16, 11:38 AM
I am curious why people think that the game's economy will be ruined if we publish to Steam?


HEXahedron
posted in thread Angel of Dawn and Crazed Rummaging on 2016-03-16, 11:02 AM
If Angel of Dawn was, in fact, the first card you drew during your opponents turn AND you had at least one Diamond threshold, then yes the Angel of Dawn should have been automatically played from your hand. And yes, if the first card you see enter your hand from Crazed Rummaging was an Angel of Dawn, then it was the first card of those three that you drew.

As far as I can tell from my testing, this is working properly and I cannot reproduce your problem. Are you certain there wasn't some other mitigating factor, such as a lack of Diamond threshold or a Cerebral Domination under your opponent's control?

Quote Originally Posted by eimerian View
AFAIK play this for free triggers are bugged in general, so it's hard to say, if this works as intended.
In what way, eimerian? I haven't seen any other recent reports of such bugs (with the exception of the interaction of You may play this for free and cards with X in their cost).


Phenteo
posted in thread Server Maintenance - 03/15/2016 on 2016-03-15, 04:32 PM
Quote Originally Posted by hex_colin View
They have a union now - NASH (the National Association of Server Hamsters). Cory dropped the ball during the negotiations. The hamsters had leverage too - they didn't want the hamsters publicizing the high incidence of workplace mortality. title=Wink

So, PTO, smoke breaks, clean wood shavings every day, premium food, etc.
Shhhh... You weren't supposed to tell! title=Wink


Shaqattaq
posted in thread Style Points - Crash of Beasts on 2016-03-15, 12:01 PM
by Dinotropia

One of the distinctive features HEX offers is the ability to make permanent modifications to cards over the course of a match. As Cory Jones once put it, “Imagine taking a pen and writing all over one of your cards!” It just wouldn’t fly in a physical game. Luckily, HEX’s digital nature lets us bring things to a new level and has resulted in one of our very first keywords: Escalation.

https://www.hextcg.com/style-points-crash-of-beasts/


Phenteo
posted in thread Oh my... Primal Dawn Spoiler! on 2016-03-14, 03:55 PM
Quote Originally Posted by Erukk View
(This is why my mind scares me sometimes. Such a small statement can lead down dangerous paths.)

Phenteo and Lazgar Chul meet each other on the battlefield, and it's bloodlust at first sight... err... fight. After the first couple of disastrous dates/battles, Phenteo and Lazgar Chul soon realize their feelings for one another and break off from their respected groups to lead the Vennen rebellion.

Reality strikes though when the nature process of things happens in a relationship, and Lazgar Chul winds up pregnant with the first Vennen not born from Xentoth. Phenteo, being surprisingly supportive husband (and not really wanting to personal cut down his mother), decides to be a stay-at-home brood father to the eggs after Lazgar lays them. That way she may continue on her dreams of matricide knowing that her children and the future of her race is safe in his hands.

And to try to keep this post on topic, the Mr. and Mrs. Chul always enjoy a meal of free range Coyotle, especially of the flight verity.
ACK, no fan-fic!!!! Aaaaaahhhhhhhh title=Wink


Phenteo
posted in thread HEX - Server Maintenance - 03/15/2016 on 2016-03-14, 03:29 PM
Server Maintenance starting tonight/tomorrow morning. https://www.hextcg.com/server-maintenance-03152016/


Phenteo
posted in thread Server Maintenance - 03/15/2016 on 2016-03-14, 03:28 PM
Server Maintenance starting tonight/tomorrow morning. https://www.hextcg.com/server-maintenance-03152016/


NOBLEStarshield
posted in thread Off-Topic Thread on 2016-03-13, 11:03 AM
I just want to say that I saw 10 Cloverfield Lane last night and it was fantastic.


HEXahedron
posted in thread The effect of Incubation webs can't be reverted on 2016-03-12, 11:09 AM
Quote Originally Posted by ManofPeace View
Its not in the known issues thread but there are threads about it already.
It actually is on the known issues.
Quote Originally Posted by Known Issues View
[*]Triggered powers will continue to trigger on cards that have lost that power due to reversion
But yes, there have been a lot of duplicate threads this week reporting variations of this issue. So, I'll remind everyone to quickly check both the known issues list and recent reports before submitting a new bug report thread.


NOBLEStarshield
posted in thread HEX Update - HEX Invitational Wrap Up on 2016-03-11, 07:49 PM
Looking gouda title=Cool


Shaqattaq
posted in thread HEX Update - HEX Invitational Wrap Up on 2016-03-11, 07:15 PM
This week’s Primal Dawn spoiler is pure gas...

https://www.hextcg.com/hex-update-he...ional-wrap-up/


NOBLEStarshield
posted in thread Regarding hex giveaways in twitch on 2016-03-11, 04:27 PM
A similar post regarding the same topic was posted a few days ago. As per our Code of Conduct, please avoid making duplicate threads over the same topic.

> https://www.hextcg.com/code-of-condu...licate Threads


NOBLEStarshield
posted in thread Next IQ Season? on 2016-03-11, 01:43 PM
Quote Originally Posted by wolzarg View
Just sign all your paper work with dragonologist like some people do with phd and md its a imaginary occupation so it only comes into being with the power of imagination.
Sounds easy enough. - Dragonologist NOBLEStarshield


Phenteo
posted in thread Why don't I see any marketing? on 2016-03-11, 01:06 PM
Quote Originally Posted by Metronomy View
The question now is: Is that the full marketing or are you deliberately holding back ?
The way you pose questions, you should work for Fox News! title=Wink

We've been in a phase of testing marketing spends and things have been going very well. There will be plenty more to come and you may end up seeing marketing yourself.

The Invitational has given us a big boost and we're looking forward to launching Primal Dawn soon. Combined with our Chapter 1 of Chronicles of Entrath, we feel strongly about how well things are going.


NOBLEStarshield
posted in thread Primal Dawn - Lazgar Chul on 2016-03-11, 01:03 PM
This has been my favorite bit of lore by far! Well written Loregoyle <3


Phenteo
posted in thread Why don't I see any marketing? on 2016-03-11, 12:52 PM
Changed the title to be more on-point.

Marketing is being done, even if you don't see it. Acquiring new users doesn't mean marketing to current players. It would be a waste of money to continually market to players who are already in the game. title=Wink


NOBLEStarshield
posted in thread Birthday thread with contest on 2016-03-11, 12:45 PM
Happy (early) birthday! May it be filled with 27 Baby Yeti's <3


NOBLEStarshield
posted in thread Next IQ Season? on 2016-03-11, 12:24 PM
Quote Originally Posted by wolzarg View
Here we see the wild DataDragon in its natural habitat preying on the sickly and weak data that was left behind by its herd. - wolzarg the dragonologist
How does one become a dragonologist? I would like to be one of those pls.


NOBLEReverter
posted in thread Unable to buy plat using Walmart Visa debit gift card... on 2016-03-10, 10:46 PM
You may want to register and submit a ticket to support.hextcg.com so that they can look into it and help out.


Shaqattaq
posted in thread Hex 100k Coverage Feedback Thread (Unofficial) on 2016-03-10, 06:47 PM
The request I'd like to respond to is the desire from the community for more matches and coverage. It's a lot more complicated than it appears, especially speaking to this past Invitational, but that's one thing we will definitely deliver.


Chark
posted in thread This game needs a divine offering mechanic, or a way to get guaranteed resources on 2016-03-10, 05:41 PM
...or for that matter that the devs are ignoring you. We aren't ignoring you: we're tired of saying that we are okay with the level of randomness that exists in the game.

But even if we listened to you and removed the extreme randomness, you'd still win about the same amount of games as you do now. And after your losses you'd still complain about how RNG keeps screwing you. Source: every Hearthstone player on the planet.


Chark
posted in thread Which ranking system for Hex ? on 2016-03-10, 11:20 AM
Quote Originally Posted by Jugg View
They really aren't very different in effect. As I'm sure you know, when Elo/Glicko (and their derivatives) are used in team games, combined ratings of each team are combined/averaged for calculation of the resulting rating changes. Trueskill is great for FFA, but from what I understand, doesn't really offer any huge advantages over the others for team games.

By no huge advantages I'm referring to the fact that when people bitch and moan about Elo Hell, and rating systems in team games... it is always coming from the position that they want specific in game stats to affect their rating post game. In league it is always I went 10/0 but still lost due to noob teammates, thinking that their 10/0 implies they should be increasing in rating. To this end, Trueskill and Elo/Glicko are no different, as they only care about who wins and who loses, and who those wins and losses are against. None of them care about KDA, or headshot percentages, or anything.

This is my understanding anyway... possibly my info is out of date?
You're right, it doesn't help team ratings as much as I thought it did (just FFA). It's been a while since I read True Skill implementation. Mostly because I assume I can never use it in a professional setting (because it's proprietary).


Shaqattaq
posted in thread Hex 100k Coverage Feedback Thread (Unofficial) on 2016-03-10, 12:52 AM
Thanks for the feedback, everyone. I have to open with how proud I am with all the work everyone put into the event and the efforts from the competitors that made it compelling to watch. Though you may not have seen them on camera, over 50 people came together to make this event a success for fans of HEX and ESports.

Clearly there's a continuous progression and improvement in our ability to execute on various aspects of the tournament and broadcast. There are things we'll improve upon, things we'll add, and things we'll drop as we build and then refine our broadcast. I've seen some very good ideas in this thread already. We went into the event knowing some things would be an issue and accepting that with each change, a new set of risks or variables can be introduced to the equation. So, one chooses the devil you know, so to speak. Some are things one can only improve by getting reps in and you'll see great improvement as people develop their natural talents. Some we knew could be a very temporary issue that would be solved with tech in the future, like the Reserves process or inter-team communications. Some are just a difference of opinion, and that feedback is always valuable too as we take in different perspectives.

Some issues or opportunity for improvement we didn't identify and as usual, our community comes up with great ideas that we'll look into adopting and implementing. It's inspiring to see so many people invested in this tournament as fans and players. Thank you all again for your feedback on this momentous occasion for HEX and please keep contributing to this discussion.


NOBLERoostasaur
posted in thread $100K Stories Thread on 2016-03-09, 04:24 PM
The Eternal Sage costume was hand made and worn by a very talented HEX art team member. Wasn't part of the group just a fan of cosplay and HEX.


NOBLERoostasaur
posted in thread Oh my... Primal Dawn Spoiler! on 2016-03-09, 03:50 PM
I smuggled this out of the HEX 100K Invitational, don't tell Phenteo I posted this please.



A card with such cool detail needs to be BIG.
Attached Attached Images


Loregoyle
posted in thread Primal Dawn - Lazgar Chul on 2016-03-09, 03:12 PM
Quote Originally Posted by Thand View
This is the Fifth Sign: The daughter of Blood Magic will emerge from the mouth of the mountain and speak to those who will not listen.
Thand gets a gold star for today.

star_lc.jpg


Phenteo
posted in thread Primal Dawn - Lazgar Chul on 2016-03-09, 01:24 PM
The lore is written by our very own Loregoyle.


NOBLERoostasaur
posted in thread Primal Dawn - Lazgar Chul on 2016-03-09, 12:09 PM
Amazing story, great lore.


Shaqattaq
posted in thread Primal Dawn - Lazgar Chul on 2016-03-09, 11:47 AM
All vennen are male. It is the fundamental truth of vennen society, the basis of their fanatical religious devotion.

Except that it is a lie.

The orcs have been keeping a secret for decades, even from their Ardent allies. The time has come to expose this secret to the world. The shockwaves of this revelation will surely plunge the Ardent and the Underworld back into the nightmare of all-out war.

https://www.hextcg.com/primal-dawn-lazgar-chul/


NOBLERoostasaur
posted in thread $100K Stories Thread on 2016-03-08, 11:29 PM
Grand Admiral o7. I would expect nothing less of a man with your tactical genius. It was a pleasure to hang out I had a great time.

For me this was the HEX Invitational in a nutshell. Best community ever, incredible individuals, top-tier event all around, kick-ass team, great memories.

I really enjoyed the chance to meet and interact with some of the individuals that make this community what it is. I'm normally a pretty hyped person but being there brought my hype to an 11/10 it was truly a pleasure. One of the many memories that makes me smile was being able to wrangle the door open on Sunday morning and just wishing everyone a good morning, thanking them for coming and shaking their hands.

Also was glad to be able to hang out with the other NOBLES and Phenteo it was the first time we were all in the same proximity of each other, happy no cataclysm's accord. So different yet the same but I guess most brothers are. Except identical twins. Who are still kinda different.

I would be remiss if I didn't mention something about dinner with great company and eating Rattlesnake and Shin'hare. It would be the perfect food if they just added hamster.


NOBLERoostasaur
posted in thread Hex Invitational Draft on 2016-03-08, 09:40 PM
Awesome, really well done.


NOBLERoostasaur
posted in thread New game ad on youtube on 2016-03-08, 09:36 PM
That was a damn fine ad.


Shaqattaq
posted in thread Primal Dawn - Infinite Possibilities on 2016-03-08, 06:49 PM


DataDragon
posted in thread Next IQ Season? on 2016-03-08, 06:03 PM
I have eaten the leftover tickets.


Chark
posted in thread Which ranking system for Hex ? on 2016-03-08, 05:45 PM
Quote Originally Posted by frychikn View
try telling this to the people at riot. they will put a bunch of bullshit in front of you(or nothing) and still claim they are right.
People at Riot are pretty smart. The scale with which they work is completely different then anything I've encountered before I worked there. Their system has to be a black box to avoid exploitation as much as possible, so it doesn't get the benefit of scrutiny of players to improve it. Overall their ladder is a very difficult problem to solve because it has different goals at different levels and because of the massive scale of it. But theoretically they have near unlimited resources, so I suspect they can hire some pretty smart people to improve it (just like for example they did with the player behavior team [the team that made the tribunal system]).

Quote Originally Posted by Jugg View
Because they ARE right. There is literally no other way to get comparative player rankings, other than basing it purely on wins, losses, and who you won/lost against. Yes it sucks for league due to the combination of long games and its team based nature... but it is literally the only option you have without distorting the game itself. Any other method results in people gaming the system rather than just trying to win their games.

BTW, they don't use elo, they use Glicker2.
I think Microsoft's True Skill (tm) would suit their game type better than Elo or Glicko2 (because Elo and Glicko are based on heads-up comparisons between two players, while TS can look at your individual performance within a team or a free-for-all dynamic), but it would require a licensing deal of some sort with Microsoft, since TS isn't for commercial use.


HEXahedron
posted in thread [BUG?] Possible Bug -- Raver's Cleaver, Change of Control, and 0/0 Raving Ghouls on 2016-03-08, 02:16 PM
Quote Originally Posted by Planeshaper View
Is this a matter of:
1. My 0/0 Raving Ghoul did not enter play?
2. His (my) Raving Ghoul did not benefit from my Raver's Cleaver even though control of the Ghoul had changed to mine?
3. His (my) Raving Ghoul's ability to return to my hand mistriggered or somehow misevaluated the game state?
Option #2 is the reason here, and it's not a bug.

From one of our rules masters:
Quote Originally Posted by Magician
Your equipment only modifies cards that are created, transformed, or entered the game under your control or in one of your zones.
For clarification: the entered the game... in one of your zones portion of this rule covers cards that begin the game in your deck.

Thanks for your report, but it looks like everything here is behaving as it should. I double-checked a few things in game to be sure.


Chark
posted in thread Which ranking system for Hex ? on 2016-03-08, 12:54 PM
Quote Originally Posted by nicosharp View
Yup. ELO Hell is definitely a perception issue in team games. As proven by many successful LOL players.
Elo doesn't do well within team games. It just doesn't account for the team dynamics in its calculations. At its core, it's a measure of heads-up skill. Microsoft's True Skill (tm) is a better gauge of individual performance in team or even FFA setting. But it's harder to implement and is proprietary. So I believe most team-based video games that use match making cook up their own (but still use Elo at it's base).


Chark
posted in thread Which ranking system for Hex ? on 2016-03-08, 12:51 PM
Quote Originally Posted by Wuggalix View
As a side note, in a game like chess, it is much more often (won't say always but close) the best player who will win the game than in a game where players are drawing cards...

Therefore, since the variance is still a deciding factor for a decent portion of games in Hex, players (with what they consider a good ELO ranking) are even less than in Chess willing to play the game against unknown opponents... Since they might very well regret it and lost a ton of points that took them many events to get.
There's a coefficient that you can adjust in Elo rating calculation to adjust for the expected win percentage you have over your opponent based on the difference of your ratings. That addresses the randomness vs. non-randomness of a given game. In Chess it's obviously set to low tolerances (i.e. rating differential between opponents almost immediately spikes the expected win %), but you can set it to be highly tolerant of rating differences. We did this when we implemented Elo ratings for Yu-Gi-Oh! and Vs TCG. I know at some point a number of pros in magic community wanted WoTC to adjust the Elo formula to a similar effect instead of going to planeswalker points, but they decided to go with planeswalker points.

For what it's worth, I've implemented both systems in the past: modified Elo for a TCG and planeswalker points (although when we first did it for WoW TCG in 2008, we called it honor points). There are advantages and disadvantages to both, but I think you're mostly right: the final implementation is highly dependent on the goals we have for the game.

Finally, I know there's quite a bit of hate towards the HS system, but at the end of the day, one of the metrics you have to consider for any system to implement is how difficult is it to explain to your average player. I like HS's elegancy in this: When you win a game, you gain stars; when you lose a game you lose stars; when you fill up enough stars for your current rank, you advance a rank. At certain periods, we'll reset everyone's ranks and note where you were to give you prizes. At that time you can try again. It's actually super appealing for the players that they want to attract.


Chark
posted in thread Which ranking system for Hex ? on 2016-03-08, 12:26 PM
Quote Originally Posted by Kami View
Tecnically, the ELO system has the same flaw unless a time limit is set (such as on online chess servers). Otherwise, it's very possible to earn a low rating and be stuck there for ages. It's what pretty much coined the phrase: ELO Hell
Elo hell comes from team games that use aggregate Elo ratings to find matches for teams. Your individual skill can only carry you so far when the rest of your team is dragging you down. Thus Elo hell. Although it's very much overplayed: typically individuals that complain being stuck in Elo hell are not as good as they think and blame external factors for their inability to advance (where in reality, their rating is probably close to their true skill). It's the same phenomenon as asking someone if they think they are an above average driver. Most people will say yes, but by definition of average we know that to be false.


Phenteo
posted in thread $100K Invitational Finals - Day 2 Recap on 2016-03-08, 12:20 PM
Quote Originally Posted by Yoss View
So, this isn't much of a recap. Where are all the stats and standings?
Where the standings always existed...

https://www.hextcg.com/hex-invitational-standings/


Shaqattaq
posted in thread Primal Dawn - Infinite Possibilities on 2016-03-08, 11:28 AM
For players wondering where zapped Vennen card is, we thought this one would be more exciting instead. That zapped Vennen card is coming sometime in the future =)


Shaqattaq
posted in thread Primal Dawn - Infinite Possibilities on 2016-03-08, 11:26 AM
by SirHamsterlot

Here in the R&D team, we design cards with a variety of goals and appeal. One of those goals is to offer a few cards that might make you look twice; cards that give you a general sense of what they are up to but might be tricky or take a little creativity to unlock its full power. Some players will see these cards and be immediately filled with all the different possibilities held within the card and which cards to pair it with. Some might dismiss that card and later find it to be better than they expected. The excitement and creative ownership in these cards make it my favorite flavor of card in each set.

https://www.hextcg.com/primal-dawn-i...possibilities/


Loregoyle
posted in thread Characters of Primal Dawn on 2016-03-07, 05:44 PM
Quote Originally Posted by Voormas View
I thought Rowan the great wolf was a lady but William says Create Rowan and put him into your deck - I'm probably wrong but can't double-check at work title=Wink
Rowan is indeed a she-wolf. The card has been corrected internally.


HEXahedron
posted in thread Grim Skull Sorcerer/Usurper Dungeon Revert Error on 2016-03-07, 04:05 PM
Good find! I have confirmed that this is occurring and we are now tracking this issue.


Shaqattaq
posted in thread Request to Datadragon - Top 10 drafter stats on 2016-03-07, 03:58 PM
Hi all. I shared that information with ValueCity in order to enhance the player introduction videos. I shouldn't have been so specific and clearly did not understand at the time that all players would request this information. At this time, we won't be making this information public and I apologize for sharing that information with one specific player. It was not fair and we'll have better internal guidelines for communicating unpublished game information in the future.


Shaqattaq
posted in thread Characters of Primal Dawn on 2016-03-07, 03:41 PM
Quote Originally Posted by Gregangel View
We don't see what Wolf Rowan card is ?
You caught me while I was coding that part! It's up now. title=Smile


Shaqattaq
posted in thread Characters of Primal Dawn on 2016-03-07, 03:30 PM
by Loregoyle

A number of characters from the first HEX novel have made appearances in our card sets, including Periwinkle, Alwyn, and the ever-tricksy Windsinger, Master of the Hunt. In Primal Dawn, the Accidental Knight himself finally gets his own card! William, along with his soul-bonded Great Wolf Rowan, make an unstoppable combination.

https://www.hextcg.com/characters-of-primal-dawn/


HEXahedron
posted in thread Carnasaurus battling Emberspire Witch results in health gain on 2016-03-07, 03:12 PM
Quote Originally Posted by Incindium View
Ok thanks for the clarification. Is there any chance in the future of changing the wording on the cards to more clearly reflect the sequence of what happens?
There are no plans that I know of to change the wording of triggered powers, but you should always feel free to open a new thread in the Feedback and Suggestions forum anytime there's something you'd like to see change.


HEXahedron
posted in thread Carnasaurus battling Emberspire Witch results in health gain on 2016-03-07, 02:37 PM
Quote Originally Posted by Incindium View
I don't quite understand this answer.

Carnasaurus says When a troop you control battles, gain 2 health.

Why would the gain health trigger not resolve immediately?

Otherwise it should be worded After a troop you control battles, gain 2 health.
Due to the game rules, two separate powers cannot resolve simultaneously, nor can a power resolve in the middle of a resolution of another power. The power triggers during the battle effect, and is then put onto the chain (invisibly and without priority passes, since it's a targetless triggered power), but cannot begin to resolve until everything ahead of it on the chain has finished resolving. After each resolution, the game will check for various effects, including lethal damage on troops.


NOBLEStarshield
posted in thread Hex 100k Coverage Feedback Thread (Unofficial) on 2016-03-07, 01:33 PM
Quote Originally Posted by NOBLERoostasaur View
Needs more Roostasaur.
After two days together, I can honestly say it still wasn't enough. <3


NOBLEStarshield
posted in thread 100K Roll Call! on 2016-03-07, 01:28 PM
Sorry I didn't see this until today but I was at the 100K.


HEXahedron
posted in thread Carnasaurus battling Emberspire Witch results in health gain on 2016-03-07, 01:03 PM
Thank you for your report. HexTortelinia told me about your question.

This actually isn't a bug. Carnasaurus's power that gains health is a triggered power, and separate from the battle power. The healh gain power will trigger during the battle, but won't resolve until the battle is complete. In between the resolution of these two powers, the game will see that Emberspire Witch has taken lethal damage, and will send it to the crypt, such that her power is no longer in effect by the time the health gain power resolves.

Now, if the Carnasaurus somehow had Lifedrain (i.e. from a Sun Seer prophecy), then Emberspire Witch would prevent that health gain, because Lifedrain is part of the damage being dealt and would happen immediately while the Witch was still in play.


HEXahedron
posted in thread Primal Dawn - First Light on 2016-03-07, 12:36 PM
Quote Originally Posted by Erukk View
Just for clarification, but how would empower work with a constant cost reduction like Technical Genius?

Say that you have an artifact that can empower that costs 4. Genius brings its cost down to 3, and I'm guessing that once empowered (with Genius still on the field) the empowered version of the artifact would cost 6? And after all that, Genius would bring the empowered version of the card down to a cost of 5? I'm just wondering since different sorts of cost reduction abilities, especially constant ones, would make it much easier to pull off empowered cards in the future.
Prior to Empowering you would have a 4 cost card with a -1 cost modifier. Upon activating Empower, the game would see that the card's current cost is 3 and would add a +3 modifier to that card after transforming it. The Empowered version of the card has the same base-cost as the original, so you would then have a 4 cost card with a -1 modifier and a +3 modifier, resulting in a 6 cost card.

Quote Originally Posted by nicosharp View
Hexahedron -
Can you go into more detail about why a copied troop transformation from a Titania's Majesty proc would be different than any troop transformation from a Azurefate Sorc inspire?

If the transformation is troop to troop, wouldn't both instances of transformation keep the gem(s)?

Why is the TM gem lost, and the Azurefate Sorc gems kept? Is that because the base gem power on TM is from the Action itself, and not from a troop? It's fairly confusing...
Titania's Majesty creates a new card with the gem. While Azurefate Sorceress adds the socket powers as a modifier to an existing card. A gem granted by Titania's Majesty is part of the base card that is created, and would not be removed by a reversion effect, for instance. You can think of it as sort of like a replica. If you revert a replica created by Mimic, it does not stop being an artifact and does not lose the robot and replica traits. It's a new card that is just a slight variation of an existing card. Likewise, if you play a transformation effect like Angelic Ascension on a replica, the resulting Angel is not an artifact or robot. That's why the Titania's Majesty gem doesn't stay with the troop when it transforms, because it is part of the original form of the card and is not a modifier.


NOBLERoostasaur
posted in thread Hex 100k Coverage Feedback Thread (Unofficial) on 2016-03-07, 12:04 PM
Needs more Roostasaur.


Phenteo
posted in thread $100K Invitational Finals - Day 2 Recap on 2016-03-06, 07:03 PM
Congratulations Koma! Our first $100,000 HEX Invitational Champion has been crowned!

Day 2 Recap brought to you by Wurtil: https://www.hextcg.com/100k-invitational-day-2-recap/


Phenteo
posted in thread Congratulations to Koma the World Champion of the HEX $100K Tournament on 2016-03-06, 06:32 PM


Phenteo
posted in thread $100K Invitational Finals - Day 1 Recap on 2016-03-06, 12:20 PM
Quote Originally Posted by Xenavire View
How was this not repeated in all of the updates over the weekend and why am I only discovering it on the forums?
https://www.hextcg.com/hex-invitatio...-announcement/

Quote Originally Posted by hextcg.com
Don’t forget to log into the game during the HEX Invitational weekend to receive a special HEX Invitational sleeve.


Phenteo
posted in thread $100K Invitational Finals - Day 1 Recap on 2016-03-06, 11:32 AM
Yasi lives under a rock then.

Quote Originally Posted by nickon View
Let's please not derail the positive energy in this thread by quoting Yasi (wasn't he long gone from these forums?)

Anyway, on topic: I'm super psyched for this invitational, it's great to see HEX threading onto the grounds of real competitive eSports! Big up to the community commentator's, I feel like they're doing a great job :-) Day 2 about to start, looking forward to every minute of it!
Are you at the tournament or watching on Twitch? Thanks for the kind words!


Phenteo
posted in thread $100K Invitational Finals - Day 2 Intro on 2016-03-06, 11:08 AM
Day 2 Intro brought to you by Wurtil

Welcome back as we start Day 2 of the $100,000 HEX Invitational!

2,167 entries were logged in the Invitational Qualifiers. Five months after its start, we are down to just 8 players vying for the fortune and glory that comes with being crowned the first ever HEX $100,000 Invitational Champion!

Read more about Day 2 Intro: https://www.hextcg.com/100k-invitational-day-2-intro/


Phenteo
posted in thread $100K Invitational Finals - Day 1 Recap on 2016-03-06, 12:27 AM
Quote Originally Posted by icecon View
Thoughts on the day:
-Great day overall for Hex!
-A few times we heard the production radio on the twitch stream, not a big deal, but just a heads up. Was rather amusing tbh.
-Casting was solid, although the lulls between matches were a bit long occasionally. It was good toward the end when the matches were being strung together more. It might be a good idea to show more games if the streamed match happens to end fairly quickly. Alternatively, give live standings more screen time during the commentary.

Can't wait for the limited play tomorrow!
Thank you for the awesome feedback! title=Smile


Phenteo
posted in thread $100K Invitational Finals - Day 1 Recap on 2016-03-05, 09:42 PM
Quote Originally Posted by N3rd4Christ View
The Spider Lord was nowhere to be found in the Arena!
I came out a few times, but I was behind scenes helping with the show.


HEXahedron
posted in thread It seems that Incubation Webs get reapplied after reverting a card on 2016-03-05, 07:56 PM
I saw this very thing happen to a player just today at the Primal Dawn gauntlet public event at the Invitational. Thank you for the report, it will help me when I try to track this down on Monday.


Phenteo
posted in thread $100K Invitational Finals - Day 1 Recap on 2016-03-05, 06:52 PM
Quote Originally Posted by darkwonders View
Quick side question. Do we need to do anything special during the weekend to get the digital sleeve?
Nope! Just log into the game! Well, watching the stream wouldn't hurt as well. title=Wink


Phenteo
posted in thread $100K Invitational Finals - Day 1 Recap on 2016-03-05, 06:17 PM
Quote Originally Posted by 05K4R View
Just want to say that the production throughout the whole first day was awesome! Keep up the good work!
Thank you very much! We're definitely working very hard behind-scenes for the production.


Phenteo
posted in thread $100K Invitational Finals - Day 1 Recap on 2016-03-05, 06:07 PM
Today was such an amazing day with all of our competitors playing very hard. Cyriius took first with 4-0!

Read more about Day 1: https://www.hextcg.com/100k-invitational-day-1-recap/

Don't forget to tweet at us @HEXTCG and use our awesome hashtag #HEX100K

Tune in tomorrow at 1030AM PST for Day 2! http://twitch.tv/HEXTCG


HEXahedron
posted in thread Primal Dawn - First Light on 2016-03-04, 02:43 PM
Quote Originally Posted by Salverus View
it always matters, e.g. titania to give it a gem and yesterday/time ripple to put it in hand and use empower.
If you were to do this with a Nightsky Prophet, the gem would not be present after empowering, the same as with any transformation effect.

So if you were to do this with Titania's Majesty socketed with the Minor Wild Orb of Primorium (+1 attack and defense in all zones) and had at least title=Wild, the Nightsky Prophet would be a 3-cost troop with 4 attack and 3 defense. Thus, empowering it would give it +3 cost, +4 attack, and +3 defense. However, Empowered Nightsky Prophet would lose the gem power in the process of transforming, so it would end up as a 6-cost troop with 7 attack and 5 defense.


NOBLEStarshield
posted in thread Spoiler breadcrumbs brought to you by FiveShards on 2016-03-04, 01:43 PM
Looking good so far! Spoiler hype! title=Big


NOBLEStarshield
posted in thread IQ Coverage on 2016-03-04, 01:12 PM
Quote Originally Posted by Gwaer View


Here you go.
Disneyland hype!


Shaqattaq
posted in thread HEX Update - Primal Previews on 2016-03-04, 11:31 AM
Yes, Primal Dawn is nearly upon us and we’ve released over 20 card previews!. The new keyword Empower allows players to double all stats on a card for a price, and the fourth HEX Shards of Fate set wraps up some of the existing themes from previous sets. You’ll find Necrotic, Vennen, Coyotle, and Elves receive even more support, and the cycle of dual-shard cards receives full support.

https://www.hextcg.com/hex-update-primal-previews/


CZE_Ty
posted in thread The Art, oh the art... (big compliment) on 2016-03-04, 02:14 AM
Thanks for the high praise SixLooter! Cory is a man who definitely understands the importance of quality visuals. title=Big


Magician
posted in thread Primal Dawn - First Light on 2016-03-03, 03:39 PM
Quote Originally Posted by Aradon View
Sweet. Thanks for answering these rules questions for us. Good to know exactly how it works, especially for a moderately complicated mechanic like this!
Of course! It's the least I can do to help out!


Magician
posted in thread Primal Dawn - First Light on 2016-03-03, 03:39 PM
Quote Originally Posted by Silvanos View
He said to transform it to its empowered version, which presumably is the same text with all the numbers doubled. Though I guess if it was granted Rage 1 by a Prophecy or something, that should be doubled?
Rage 1 is also not something Inherent to the card, so if you Shifted it over, or Prophesied the Power, it would not be doubled through the act of Empowering. However, if a card starts with Rage 2, and you Empower it, it would be a card with Rage 4.


Magician
posted in thread Primal Dawn - First Light on 2016-03-03, 03:37 PM
Quote Originally Posted by the_artic_one View
So if you use Replicator's gambit on a troop and then Empower it, does it create twelve replicas?
@The_Artic_One

If you use Replicator's Gambit on a troop, and then Empower it, it will only create 6 Replcias of itself when it next enters play.

This is because Empowering a card only transforms it into an empowered version of itself, which has double of the numbers that are in the starting text of the non-Empowered version.

So the example from the article with just your Replicator's Gambit power would yield:

Nightsky Prophet, WILD, 3, Troop - Coyotle Ranger 3ATK/2DEF
Prophecy - When this enters play, the next troop in your deck gets +2[ATK]/+1[DEF].
When this enters play, create 6 replicas of this and put them into play.

Empowered Nightsky Prophet, WILD, 3, Troop - Coyotle Ranger 3ATK/2DEF
Prophecy - When this enters play, the next troop in your deck gets +4[ATK]/+2[DEF].
When this enters play, create 6 replicas of this and put them into play.

So added text is not empowered, just the starting text of a card. This also is not added if you made a copy of a troop with this Replicator's Gambit. The only empowered powers that are Empowered are those that are inherent to the base card.


Magician
posted in thread Primal Dawn - First Light on 2016-03-03, 03:28 PM
Quote Originally Posted by Aradon View
I think the 'empowered version' is a different card that already doubled the numbers. This would mean that grafted abilities would not be doubled, if they had numeric components, but could be entirely intentional.
This is mostly correct Aradon. The Empowered Version is actually the same Cost/ATK/DEF as the non-Empowered Version. The only change is the numbers in the textbox that are the same as in the non-Empowered version, have been doubled.

I.E. The cards are put into the client as:
Nightsky Prophet, WILD, 3, Troop - Coyotle Ranger 3ATK/2DEF
Prophecy - When this enters play, the next troop in your deck gets +2[ATK]/+1[DEF].

Empowered Nightsky Prophet, WILD, 3, Troop - Coyotle Ranger 3ATK/2DEF
Prophecy - When this enters play, the next troop in your deck gets +4[ATK]/+2[DEF].


Magician
posted in thread Primal Dawn - First Light on 2016-03-03, 03:25 PM
Quote Originally Posted by Tazelbain View
What happens when you revert an empowered card?
Good question, Tazelbain.

Since Empower is a transformation, a reversion will revert you back into the starting card as you entered the game. For the most part, this will be the version is not the empowered card. I.E An Empowered Nightsky Prophet will revert into a Nightsky Prophet. (You can always see the base form or the version it entered the game as when you zoom in on the card and look at the little card on the left of the zoomed in piece).

However, with Copies things get a bit more complicated. With copies, it will matter how they entered the game. If you are to make a copy of the Empowered Nightsky Prophet, you will revert the Empowered Nightsky Prophet copy back into an Empowered Nightsky Prophet, but it will no longer have the doubled Cost, ATK, or DEF from the act of being empowered. The doubling of the numbers in the textbox however is inherent to the Empowered Nightsky Prophet card, so it will still have the power of:

Prophecy - When this enters play, the next troop in your deck gets +4[ATK]/+2[DEF].

Excellent question.


Magician
posted in thread Primal Dawn - First Light on 2016-03-03, 03:18 PM
Quote Originally Posted by hex_colin View
That isn't entirely accurate? Doesn't it basically double all of the numbers on the card?
Essentially right Colin, The transformed card (the empowered version, I.E Empowered Nightsky Prophet) has double all the starting numbers in the textbox that the base version (Nightsky Prophet) has. The tooltip is slightly different than the FAQ wording just because it's a bit more clear as to what's going on. The Tooltip you'll see in game will say the following for Nightsky Prophet for example:

While this is in your hand: [(0)] [ARROWR] Transform this into Empowered Nightsky Prophet, doubling all starting numbers in this card's textbox. Then, double this card's cost, [ATK], and [DEF].

The doubling all the numbers in the starting textbox is what is going to occur from going from Nightsky Prophet to Empowered Nightsky Prophet. The empowered version of the card is just the normal card, except that it has double the numbers in their powers. Their stats are the same to start, this allows them to play very nicely with things Like Prophecy from Armies of Myth as we've seen Ryan explain in his article here!


Loregoyle
posted in thread Primal Dawn - First Light on 2016-03-03, 03:00 PM
Quote Originally Posted by Vorsa View
the Cheesesmythe will probably be a jolly Human.
Good guess ... but wrong.

I will say that Artisanal Cheesesmythe is probably my favorite card that HEX has ever done.


Magician
posted in thread Primal Dawn - First Light on 2016-03-03, 01:07 PM
Quote Originally Posted by darkwonders View
So if you get an empower card to cost free, will the empowered version also be free?
It will be, Darkwonders! If you get the cost to 0 or less, doubling the cost will result in it remaining the same, as we don't add negative numbers to things when doing calculations involving multiple numbers.

Also, to this point, if the card had You can play this for free. The empowered version will keep that power when transformed, so you would also be able to play the Empowered card for free despite it's cost being so much greater than the original card.


Magician
posted in thread Primal Dawn - First Light on 2016-03-03, 01:04 PM
Quote Originally Posted by facade View
But how does that work exactly? The article makes it sound like you choose to Empower the card when you play it. How will the other card know if it can be empowered or not?

Example - Suppose there was a card Burn King that had Empower: Burn. Would Burn King need to be in play to Empower Burns? In my hand? Just in my deck? Empower sounds like it is the ability to choose an alternate cost when playing a card; how would it possibly trigger for other cards?


Edit: Now that I think about it, maybe I've got it all wrong. Maybe Empower is an ability that you activate to transform a card in your hand that matches the condition after Empower, not an alternate cost mechanism. All the cards with Empower have have Empowered versions, so in such cases, when you use Empower, the named card in your hand will transform.
Only cards that have Empower inherently will have the ability to be Empowered. There aren't any cards that grant Empower to another card. Thus, You won't be running into situations that you described here that could be exceptionally confusing as to what card gets empowered.

Here's how we have Empower Defined in the FAQ that will be released with Primal Dawn:

While this is in your hand: [(0)] [ARROWR] Transform this into its Empowered Version. Then, double this card's [ATK], [DEF], and Cost.

Hopefully that clears up some of the confusions here!


Magician
posted in thread Primal Dawn - First Light on 2016-03-03, 12:53 PM
Quote Originally Posted by facade View
So I'm a little confused about the templating of Empower.

From the article, it says when you play a card with Empower, you choose whether to play the normal version or the super version.
So what is the point of having the text say Empower: NAME OF CARD? Why can't it just say Empower?
Hey Facade, this is actually a really good point. We went back and forth on the templating of Empower and actually ended up exactly where you said. The Empower cards will just say Green keyword Empower on them. What you're currently seeing on these cards in a display bug we're working to update based on our finalized templating of the cards.


Shaqattaq
posted in thread Primal Dawn - First Light on 2016-03-03, 10:58 AM
by HEXRysu

Consider the following situation that has come up countless times in Armies of Myth draft. It’s your Wild-Ruby opponent’s second turn and they are attacking you with an Ashwood Soloist and you control a Runeweb Infiltrator. Not an entirely uncommon situation. Normally you’ll happily take the damage, because one damage is far better than losing one of your best spider makers.

Well, until that 1 damage turns into one or two of these...

https://www.hextcg.com/primal-dawn-first-light/


NOBLERoostasaur
posted in thread HEX Invitational FAQ Thread on 2016-03-02, 09:51 PM
Seriously LoL'd on that.


Shaqattaq
posted in thread Latest Brew - Invitational Metagame Primer on 2016-03-02, 04:10 PM
by Wurtil

With the $100K Invitational now just days away, now is a great time to highlight what the metagame looks like going into the weekend. Whether you are brand-new to the game (by the way - Welcome!) or have been playing HEX from Alpha, there is enough nuance to how the format currently looks that almost anyone can benefit from a refresher.

https://www.hextcg.com/latest-brew-i...tagame-primer/


NOBLERoostasaur
posted in thread HEX Invitational FAQ Thread on 2016-03-02, 01:55 PM
Grand Admiral Thrawn o7. I will be reporting for duty at the HEX Invitational, sir!


Phenteo
posted in thread Primal Dawn Revealed! on 2016-03-02, 12:00 PM
The title of our next set is Primal Dawn! Each set tells a progressive story about the world of Entrath. Primal Dawn will feature over 300 new cards and enhance several styles of gameplay.

Read more about Primal Dawn and check out the new logo & spoilers: https://www.hextcg.com/revealing-primal-dawn/


HEXahedron
posted in thread Better equipment filter on 2016-03-01, 08:00 PM
Quote Originally Posted by Clawdius View
Sorry for venting Hexahedron, but you can't lie, elements of the UI are strangely unintuitive.
We're always looking for feedback, Clawdius. However, it is easier for us to pass on that feedback to the right people when it's in the form of constructive criticism, rather than the form of a rant. Many of the individual issues you brought up would make excellent feedback threads of their own, minus the hyperbole.


HEXahedron
posted in thread Better equipment filter on 2016-03-01, 07:18 PM
Quote Originally Posted by Xavon View
Perhaps I should say by clicking on the grid header.
That will be looked into, as well. title=Smile


Shaqattaq
posted in thread Style Points - Righteous Paladin on 2016-03-01, 04:27 PM
Video added!


HEXahedron
posted in thread Better equipment filter on 2016-03-01, 03:50 PM
Quote Originally Posted by Xavon View
I'd settle for just being able to sort by slot.
You already can! title=Smile It's just called sort by Type.


I've made sure that we've started tracking the issue that the wording here is confusing. It will be treated as a bug and fixed in a future patch.

I've also passed along a request that the equipment filtering and sorting options be reexamined to see how they can be expanded upon. Thank you, everyone, for the feedback.
Attached Attached Images


Shaqattaq
posted in thread Style Points - Righteous Paladin on 2016-02-29, 04:52 PM
by Dinotropia

HEX PvE Campaign was released at the beginning of the month, and if you are anything like me it has been a constant companion in your gaming life ever since. Not only has HEX combined two things I adore—TCGs and RPG leveling—they have a number of puzzling encounters that encourage you to dust off that brain-box and befriend bizarre strategies to succeed. Of these encounters, few bring the heat quite as often as Devonshire Keep.

The last dungeon, Devonshire Keep has been on my mind for quite some time. Behind those gates lies the chance at one of the more powerful PvE cards to date, Lady Devonshire...

https://www.hextcg.com/style-points-righteous-paladin/


Phenteo
posted in thread Posters! on 2016-02-29, 04:28 PM
Just to jump in to clarify a few things. We're only selling the Tournament merchandise at the tournament location. Nothing will be sold online. Sorry for the inconvenience.


HEXahedron
posted in thread Deck hashes are unreliable. on 2016-02-29, 01:03 PM
Thank you for the report, Zubrin. It looks like the deck hash shown in card manager doesn't immediately update after renaming a deck, and a player will need to exit and reenter card manager to see that actual deck hash. This is likely what led to so many players reporting the wrong deck hash. We are now tracking this issue. We're sorry for the inconvenience this has caused.


NOBLEReverter
posted in thread A Lesson Learned the Hard Way on 2016-02-27, 06:06 PM
Uruunaz confirmed for the King of Hide and Seek 2016. =]


NOBLERoostasaur
posted in thread Frost Ring Challenges not happening on 2016-02-26, 03:57 PM
Please note this is a visual issue only, no active challenges are being added to the encounter.


NOBLEStarshield
posted in thread the next PVP set will be playable for fans attending the Invitational! on 2016-02-26, 02:32 PM
woot indeed


Shaqattaq
posted in thread HEX Update - More Invitational News on 2016-02-26, 02:11 PM
If that’s not enough reason to attend, well, I guess I buried the lede—the next PVP set will be playable for fans attending the Invitational! Yup, you’ll be the first public group to touch the new cards that are coming to HEX!

https://www.hextcg.com/hex-update-mo...tational-news/


NOBLEStarshield
posted in thread Princess Cory's preferred pronouns? on 2016-02-26, 11:51 AM
Please don't necro old threads.


Chark
posted in thread HEX Invitational FAQ Thread on 2016-02-25, 06:35 PM
Just jumping in to confirm that we have dinner plans with competitors on Friday, but nothing is scheduled from our end for Saturday and Sunday nights.


Shaqattaq
posted in thread Why the game DL files after every launch on 2016-02-24, 11:25 AM
Hi there. Really sorry to hear you're experiencing that bug. Could you please give us more information about what you're experiencing?

OS
Permissions (do you have Admin?)
What type of files is it downloading (DLLs, EXEs?)


Shaqattaq
posted in thread Is it possible to respond to my own card? on 2016-02-23, 05:37 PM
Quote Originally Posted by Gwaer View
Edit: I will also fully admit that my feelings very well could be grounded in the lack of control that being a digital game already forces on how I can use my cards. I can't setup a cube, I can't setup house rules, I can't do kitchen table style games, set handicaps, alter fundamental rules. A huge portion of TCG playing is lost to us as a digital game. So every single narrowing of scope no matter how small you perceive it to be is actually much larger in the total number of things we can do with a hex card, vs a non digital card.
That's understandable, and we are internally sensitive to that. We're on a specific track in delivering features we've promised and outlined our general feature roadmap when we launched Chapter 1, but the desire for players to play the game in formats that they want is something we're aware of and will experiment with (and have in the past) when opportunities arise. Yes, being a digital game does restrict the way in which players can create their own formats and such, but on the other hand it also does provide far greater access to players around the world at any time. So, there is some upside to giving your cards utility in the digital space =)


Shaqattaq
posted in thread Is it possible to respond to my own card? on 2016-02-23, 04:15 PM
I want to dispel any misunderstanding that the reasoning for this decision wasn't explained. We did communicate our reasoning, but players may mistake a lack of communication for not being provided an answer that they individually agreed with.

We can understand the belief that more control, more options are perceived as always being a good thing. It can be difficult to assess the costs of such features, especially as a player who has a high level of information about the game and is deeply familiar with the game's engine. If this were true, though, we would just make any card playable at any time as part of the general rules engine and that would make the game better, right? Unlikely. We understand that the removal of this window does have a cost. A few specific cards and situations are affected by the inability to hold priority, but we also feel that being able to hold priority is counter-intuitive to most players and the core of the game itself. The cost of that complexity is too great compared to the value it presents.

As far as the tutorial goes in teaching this, I believe players are looking back on this having already played HEX at very high levels. This type of player really isn't the target audience for the tutorial. A tutorial should be engaging, clean, direct, simple, and present the game in an honest way that's also fun for someone who has no idea what a trading card game is. Again, the cost of adding this explanation to the tutorial can be difficult to see as players who already understand the game on a deep way, but we're addressing an audience who may not even understand how the chain works with the tutorial. Teaching corner-case situations like that is a way we could easily confuse new players and is a significant departure from the general goals of the tutorial.

As mentioned in a previous post from a HEX dev regarding this topic, HEX provides many avenues through which a player has freedom and control to outmaneuver opponents or to use the engine to his or her advantage. We want complexity and opportunities for players to be creative within the game. We clearly made that choice to encourage that having a game with a pass priority button and like what it does. With that in mind, we do want to put that complexity and creativity in places that are better for the game experience and not in off-beat counter-intuitive corners of the game.


Shaqattaq
posted in thread Recent Developments - Tutorial Teachings on 2016-02-22, 07:09 PM
by Jared Saramago

Recently I had the opportunity to help design the new Tutorial experience that was introduced alongside Campaign mode in the last major update. Today, I’d like to share with you our internal goals for the tutorial revamp and give you a behind-the-scenes peek at the design process and principles used to help achieve those objectives.

https://www.hextcg.com/recent-develo...ial-teachings/


Shaqattaq
posted in thread HEX Update - Upgrayedd on 2016-02-19, 07:38 PM
Yeah, you wouldn't have noticed much clientside with this patch. The latency fix was in the previous patch. But on our baby-got-backend, we're much improved.


Chark
posted in thread Tournament History Updating on 2016-02-19, 06:56 PM
IQ 1 was 155 players


NOBLEStarshield
posted in thread Killipede Creating Corpse Flies from nothing? on 2016-02-19, 06:39 PM
No problem, closing thread.


Shaqattaq
posted in thread HEX Update - Upgrayedd on 2016-02-19, 05:36 PM
First, we improved hardware performance. That means the game is running smoother and more efficiently. That may not seem like the biggest improvement when the game was already running fine for most players, but this means we can take on more players—way more players! And the ability to take on more players and provide them a smooth gaming experience means that we’re also increasing our efforts to introduce more players to HEX so you’ll have more opponents, more trade partners, and more friends.

https://www.hextcg.com/hex-update-upgrayedd/


Chark
posted in thread More than magic on 2016-02-19, 01:04 PM
Hi everyone,

Thanks for the feedback on this. We are addressing this and other marketing strategies internally. Locking this up.


HEXahedron
posted in thread More Communication when there is a Bug on 2016-02-19, 12:47 PM
Soul of Raqqar was dropping in place of Blight Steed, not in place of Lady Devonshire. Lady Devonshire's drop rate was in no way affected by the issue.

This was also fixed (without a patch) very shortly after it was reported. However, it then broke again for a day or so during a previous hotfix before it was fixed again. This patch included a permanent fix for the problem that caused the issue to reappear, which is why it was included in the patch notes even though Soul of Raqqar was already no longer being incorrectly rewarded.


NOBLEStarshield
posted in thread The Unnamed Council - Relaxed yet Organized PvE on 2016-02-19, 11:59 AM
Quote Originally Posted by rstrbn View
The Keep name is a carry over from the KS before the game was released, it is just your IGN. If you chat something in the chat box in game you will see it title=Smile.
You can always ask in chat what your name is or use the /me command in the text box.


Shaqattaq
posted in thread Latest Brew - SoulShield on 2016-02-18, 03:41 PM
by Wurtil

SaDOlution’s DW Rutherford Banks deck is proving that it was far more than a one-tournament wonder as it continues to make its presence felt in Gauntlet and the FiveShards Weekly tournaments. Cressida Ramp is back on the rise in Gauntlet to presumably push its speed advantage and capitalize upon the lack of aggressive strategies. While WS Winter Moon and Mono Blood continue to be major players, we are seeing unique decks continuing to be developed – from Havoc’s Winter Moon Gambit deck pushing the Winter Moon draw engine to the extreme, all the way down to KingGabriel’s Baby Yeti aggro. One theme about many of these changes though, is that we are seeing more troops clogging up the board now than we have in some time. While this leads to things like Charge Colossus being a kingmaker as people try to go through opposing troops, another approach we can take is to go around them...

https://www.hextcg.com/latest-brew-soulshield/


Phenteo
posted in thread Let me customize my deck in dungeon in the 1st run. on 2016-02-18, 01:26 PM
Moving thread to appropriate sub-forum.


HEXahedron
posted in thread Soloist's Suit and AA Ashwood Soloist on 2016-02-18, 12:08 PM
I added this to the known issues just two minutes ago. But thanks for your report!


HEXahedron
posted in thread Issues with Socketing and Reserves in tournaments on 2016-02-18, 11:16 AM
Quote Originally Posted by ziggarius View
HEXahedron, I thought this was intended because the Hex client runs into issues when cards in the reserve are socketed with the same gem that cards in your main have and if you have more than 4 cards with the same gem socketed the deck is not valid.

I know I ran into this issue when changing things with my PvE deck, for some reason removing the cards from the main deck kept the card socketed. So I had to track down the socketed card, put it into the main deck, remove the gem, then remove the card so that the deck would become valid.
That's a good point. I'm not sure exactly how the issue will be best resolved, and it may result in a solution that still requires cards to be socketed after being moved out of the reserves. I can just confirm that the way it currently works isn't ideal and is being looked at.


HEXahedron
posted in thread Issues with Socketing and Reserves in tournaments on 2016-02-18, 09:59 AM
Quote Originally Posted by OzymandiasDark View
To be sure of not having any misconceptions about what to expect, here what I believe to have learned from this thread:

- cards in the reserve will never have gems, even if the deck was saved with gems on them they won't have any upon entering the tournament.
- socketable cards moved from reserve to main deck must be equipped with gems and then the deck must be saved.
- no matter what I did in the previous round, my deck should be reverted inbetween the rounds and enter the first match of a new round in the exact same state that it had when I entered the tournament
- the latter applies to the gems installed on cards in the main deck, too

Can you confirm that this is the expected behavior of the HEX game engine?
Correct.

Although your first two points can more accurately be summarized as follows:
-A bug currently causes the socketed gems to be removed from a card when it is moved from the reserves into the deck, or vice versa. Make sure to check all socketable cards before saving your deck.


HEXahedron
posted in thread Patch notes on 2016-02-18, 09:47 AM
Quote Originally Posted by Gwaer View
it's less misinformation, and more out of date information. At one point they liked how leaving play and re-entering play worked in regards to combat. Now they do not and it is changed.
Just going to correct this. This was never considered to be working as intended. If anyone has told you otherwise, they were mistaken.


HEXahedron
posted in thread Have to accept new terms.. Cant log in. on 2016-02-18, 09:35 AM
Servers just opened up. Please let me know if anyone continues to have problems.

Colin, at which resolutions are you not seeing the checkbox?


Phenteo
posted in thread Server Status Thread - Chronicles of Entrath Update 02/18/16 on 2016-02-18, 02:12 AM
Tournaments locked at 11PM PST

Servers down at 3AM PST

Estimated downtime is 4 hours.

Read more about the update: https://www.hextcg.com/chronicles-of...-update-21816/


NOBLEReverter
posted in thread Minipets, or just playing fields with animated creatures on 2016-02-17, 09:00 PM
+1

As long as we can have AA EA minipets. I need to make sure my Baby Yeti pet is fabulous.


HEXahedron
posted in thread Issues with Socketing and Reserves in tournaments on 2016-02-17, 08:06 PM
OzymandiasDark, that's a very concerning issue, but I can't reproduce the behavior. I asked an Engineer look into your game history during that tournament and what they saw doesn't match what you're describing. The deck that you brought into that tournament had four Azurefate Sorceresses in your main deck, not in your reserves. You also took no actions and lost due to the 5 minute inactivity timer during the first game of at least one of the rounds you played, meaning the first game you participated in that round was post-reserves. Could those factors help explain what you were seeing?


HEXahedron
posted in thread Swiftstrike vs. transform on 2016-02-17, 03:20 PM
Quote Originally Posted by Fred View
Cory, is that you?
No. Cory gets to vaguely hint at fun things like new features. I just get to vaguely hint at bug fixes.


HEXahedron
posted in thread Ethereal Healer + Boots Equipment, and Holy Ascension - Rules clarification on 2016-02-17, 12:15 PM
Confirmed as a bug. Thanks for the report, Nicosharp!


HEXahedron
posted in thread Swiftstrike vs. transform on 2016-02-17, 11:30 AM
This is a bug. One that we have listed in our known issues.

If a troop in combat leaves play it should also leave combat, even if it returns to play before the end of combat. However, there is a bug that causes this to not be true for blocking troops. The most common form of this bug is a Spiritbound Spy blocking an Emberleaf Duelist. The Duelist will kill the Spy, which will then return as a Phantom and incorrectly kill the Duelist.

Incidentally, we expect this bug will be fixed in the very near future.


Shaqattaq
posted in thread Style Points - Midnight Shepard on 2016-02-17, 11:15 AM
by Dinotropia

Hello everyone! Dino here.

Welcome to the latest installment of “Style Points,” an article for the creative deck builder. Here we like to herd you off the beaten path. Last time we showed you how to monkey around with Filk Ape. Today I’d like to show you a real wolf in sheep’s clothing, Midnight Shepherd.

https://www.hextcg.com/style-points-midnight-shepherd/


HEXahedron
posted in thread Ethereal Healer + Boots Equipment, and Holy Ascension - Rules clarification on 2016-02-16, 10:25 PM
Interesting. That definitely sounds like a bug with Holy Ascension to me. I'll look into it.


Phenteo
posted in thread Strategy and Decklists should be subforum? on 2016-02-16, 04:12 PM
The subforum exists in the main forum. Don't know if we should keep adding more subforums to the top of the general forum.

http://forums.cryptozoic.com/forumdisplay.php?f=108


HEXahedron
posted in thread Issues with Socketing and Reserves in tournaments on 2016-02-16, 02:37 PM
So, you're saying that the Azurefate Sorceresses were missing gems during the first game of each round, but weren't they in your reserves? They shouldn't have showed up at all in your fist games if that was true.

Or are you just saying they didn't have gems once you saw them in your reserves after the first game was completed?


Chark
posted in thread What is the best way to "invest" for long term if new on 2016-02-16, 12:37 PM
This thread makes me happy. Not going to offer my opinions on specific items, but I would also use hexmeta.com in combination with hexprice.com to determine what's being played and what has the potential to increase in price.

Also a plug for hexprimal's economy series: http://www.hexprimal.com/category/articles/economy/


Chark
posted in thread Now is the greatest time ever to sell cards! on 2016-02-16, 12:21 PM
Quote Originally Posted by Barkam View
Yeah. Font size needs to be the same for all characters. So noone gets tripped up by 11111. That is indeed very bad. Shame on HEX for not fixing it yet.
We added a region-appropriate separator at least two months ago, so 11,111 (11.111) and 111,111 (111.111) are much clearer.


HEXahedron
posted in thread Issues with Socketing and Reserves in tournaments on 2016-02-16, 12:09 PM
Quote Originally Posted by OzymandiasDark View
Thx HEXahedron for clarifying this, but it would be nice if you could get it resolved soon nevertheless as it is really irritating...

But sadly you missed to say something about the problem which ruined the ruby cup for me. Any hope that this issue will be resolved soon? Cause the gems attached to cards are a really innovative feature which I would like to make much more use of, already pondering building a tournament deck resembling the one that Eternal Guardian uses in the Frost Ring - using only socketable cards.
But that's simply suicide as long as this issue exists.
The reason I didn't immediately respond to your first issue is because it was one I was not immediately familiar with and needed access to my testing tools to look into (yesterday was a holiday in the US, so I couldn't look into the issue until just now.) The issue for needing to socket cards after moving them from the reserves is an issue we are already tracking, but it is fairly easy to work around, and we do not expect for it to be an issue at a tournament consisting of experienced players.

As for your report that the gems from your Xentoth's Inquisitors were missing during the first games of subsequent rounds, that is much more alarming. However, I have not been able to reproduce the issue, and have not seen any similar reports. Can you provide any additional information?


HEXahedron
posted in thread Issues with Socketing and Reserves in tournaments on 2016-02-15, 02:23 PM
The issue with the timer's interaction with those cards is visual only and cannot be abused in the way you suggest. The timer corrects itself before the end of the turn, and a player will not lose the game just because their timer visually reaches zero while their opponent is making a decision. A player who attempts to abuse this will only be wasting the time on their own clock.


HEXahedron
posted in thread Feeding the Young Ones, With Equipment on 2016-02-15, 06:29 AM
Yep, that's what the Spring Litter Striders say they do. Notice that the this turn part of it applies to the When this dies power and not the attack and defense bonus part.

Thank you for the report, but this isn't a bug.


CZE_Ty
posted in thread This game's art ruined me for all other digital card games on 2016-02-14, 03:55 AM
Dan, thank you so much sir! It really means a lot! My goal is to make Hex the most beautiful TCG in existence. It takes time but I think with every set we try to out do ourselves just a little bit. With each card there is a whole process we go through to figure out the narrative then assign each card to an artist that will fit well with that direction.

With the previews shown on this last Friday update you will definitely see a similarity in the work because they are all from the extremely talented Lius Lasahido. We felt like he was a great choice for these particular cards. You'll also see some design similarities between characters of the same race/tribe or region because those narrative threads help players understand the story.

While our artists tend to work on more than one card per set we have a very wide range of artists working with us and I feel we cherish and celebrate the diversity of styles they each bring to the table. On one end you have whimsical colorful pieces like the Jovial Pippit and on the other you have very dark creepy artwork like Phenteo the Brood Priest. Not only is the narrative very different but the mood, lighting and application of paint are unique and wildly different.

Hextra, thanks so much for your feedback. I love to hear these opinions because it really fascinates me to analyze the perspective of the minority. Would you be able to post here 5-10 pieces of art that you feel like really inspires you? I'd love to take a look!


HEXahedron
posted in thread Glendower with Artificer's Malet Bug on 2016-02-12, 07:13 PM
This is working correctly.

Glendower's equipment power triggers when you play a dwarf, so Glendower isn't in play yet and can't trigger. Xartaxis triggers when a Vennen enters play, and so he is in play and able to trigger his own power.


Shaqattaq
posted in thread HEX Update - Future Art Preview on 2016-02-12, 06:58 PM
Hey all. HEX campaign continues to do great, and we here in the office are continuing to build on that. We’re making progress on the next patch that we mentioned in last Friday’s update. This includes latency, encounter difficulty, card bugs, and more.

Our other team members are working on the next PVP set and the next zone launch in campaign. We’re not ready to launch PVP card previews, but we can share some art from Lius Lasahido. Our Art Director Tyler James was kind enough to let me pilfer some of the gems he's been polishing in lieu of the upcoming release!

https://www.hextcg.com/hex-update-future-art/


Chark
posted in thread Treasure chest and Wheel of Fate economics after Campaign launch on 2016-02-12, 06:49 PM
Quote Originally Posted by Xenavire View
That assumes you average out. Being stuck in an RNG hole means you could go near indefinitely without any appropriate payout. (And I am well aware the opposite can be true, but that only serves to increase the gulf between a lucky spin and a series of unlucky ones - we are talking hundreds of thousands of gold in theory.)

If you were guaranteed a primal after X rolls, then your point would be 100% factual.
Yup, that system is just selling sleeves for gold in the store. Much easier to approximate the cost of acquiring and lacks the highs and the lows.


Chark
posted in thread Treasure chest and Wheel of Fate economics after Campaign launch on 2016-02-12, 06:26 PM
Quote Originally Posted by Metronomy View
If the comparison is just with straight out losses you are right. 10 paid rerolls are better than 5. I evolved to realizing that. My final conclusion is where I arrived. Its better than three blanks but it is a loss in comparison with the position I was in before. So in that sense its hard for me to see how it can be qualified as a win. What you said with the number of legendary chests needed is very true. But from a value perspective it simply is a loss (and I think we have reached consensus, have we ?^^).
Sure, as an individual outcome it's a loss from your previous position. As an aggregate of all spins that you must do to achieve the outcome that you want, it provides a built in discount towards the total amount of resources you have to spend to achieve the outcome.


Chark
posted in thread Treasure chest and Wheel of Fate economics after Campaign launch on 2016-02-12, 06:05 PM
Quote Originally Posted by Metronomy View
On another note: You can buy paid spin legendary chests rather cheap (120 plat in ah when I checked). So the argument at least I dont need to buy another chest to roll is true but it just doesnt feel rewarding. Compared with what you should compare it (namely the position you were before you rolled) it not only does feel like a loss. It is a loss. The fact that it technically is better than three blanks does nothing to prevent that.
Yeah, if you frame it as: in a single instance of a spin, will anything short of getting an upgrade fell like a win, then the answer is certainly no. I am not arguing that. You and others made it clear that it doesn't (although I have to remind everyone that you can't have big highs without the lows).

If you frame it as: it'll take me 10 spins to get the outcome that I want, is having more paid rerolls negative, neutral or positive, then the answer is that it's positive.

Quote Originally Posted by Metronomy
actually a paid reroll is just a loss...its not even only psychological... The question is the following. Is having more paid rerolls negative, neutral or positive ? Ask yourself.
...
Do you want to have 5 paid rerolls or 10 ? It isnt realy neutral.
...
For anything higher than uncommon im certain its just a loss.
I want to have 10 paid rerolls, because that gets me to the outcome that I want (upgrade). 5 rerolls on average doesn't get me there and I must acquire another legendary chest (waste more resources towards the outcome that I want).


Chark
posted in thread Treasure chest and Wheel of Fate economics after Campaign launch on 2016-02-12, 05:53 PM
Quote Originally Posted by Metronomy View
I fail to see how that addresses my conclusion.

To repeat: Paid rerolls are technicaly better than hitting blanks but its much worse than no roll. The comparison should be how does it compare with before I rolled ? and not is this the worst outcome or just the 2nd worst ?. My final judgment thereby remains: It is a loss.
It's a loss compared to getting the outcome that you want: upgrade.
It's not a second worst outcome: the second worst outcome is a range of outcomes where you don't get an upgrade and don't get another spin. Sure you get something else to offset the cost of acquiring another legendary chest, but there's a real range between a windborn acolyte something and slaughter gear something.

If the name of the game was to get a primal chest and we assume that it takes 10 spins (300,000 gold), there are 4 categories of outcomes. Here's how they rank:

1. Upgrade chest. (gain)
2. Paid Spin (gain, since I don't have to go and get another legendary chest)
3. Some outcome where you get something, but no more spins and no upgrade (loss; sometimes a gain if that something is valued at more than the cost of acquiring another legendary chest)
4. Nothing (loss)

You can claim that it's an emotional loss and it feels bad for you. I am not arguing that. But you can't claim that in the range of possible outcomes getting an outcome that saves you from acquiring another chest with a paid spin on it is somehow a loss.


Chark
posted in thread Treasure chest and Wheel of Fate economics after Campaign launch on 2016-02-12, 05:12 PM
Quote Originally Posted by Xenavire View
Except that fails to be an argument when you have the option of removing paid rerolls and rebalancing everything to compensate.

Paid rerolls do not feel good for the majority of people I see talk about the wheels, that alone should be enough to want to take a hard look at alternatives.
I am not arguing the psychology of this. I am trying to dispel the notion that a paid reroll is a monetary loss.

Quote Originally Posted by Metronomy View
actually a paid reroll is just a loss...its not even only psychological...


Chark
posted in thread Treasure chest and Wheel of Fate economics after Campaign launch on 2016-02-12, 05:01 PM
Quote Originally Posted by Metronomy View
The question is the following. Is having more paid rerolls negative, neutral or positive?
The answer is pretty simple. Let's assume that there's an average of 10 legendary rolls required to upgrade the chest to primal. A paid reroll saves you finding another legendary chest by letting you continue to interact with the same chest. So it's a positive in a sense that you need to find less legendary chests.

I am not even sure the mental gymnastics that you did to come to a conclusion that it's a loss.

Quote Originally Posted by Metronomy View
The only difference between 5 paid rerolls and 10 is that in the first case you end up with a chest without spin after investing 150k gold and in the second case you end with a chest without spin after investing 300k
Yeah, except the whole game is to arrive to an upgrade of the chest. And that takes N spins on the chest. And, from a cost savings perspective, being able to do this with a single chest is strictly better than having to acquire multiple chests.


NOBLEStarshield
posted in thread Deck recommendation for Dwarf Cleric on 2016-02-12, 11:52 AM
You got it! title=Big


Shaqattaq
posted in thread Master Theorycrafter - Cerebral Fulmination on 2016-02-12, 11:48 AM
by Adrian Sullivan

I’ve been working in the gaming industry for almost twenty years, and in that time, I’ve worn many hats. I’ve been an editor, writer, designer, communications professional, commentator, and consultant.

A part of why I’m writing this column is because of the “professional CCG player” hat that I’ve had, on and off, for most of that time. One of the things I’ve always tried to bring to the table is a fresh and unique perspective. In this column, while you can expect to see me looking at HEX with a focus on competitive decks, I’m very interested in exploring the unexplored. For me, though, it isn’t about being different for different’s sake, but about bringing the wisdom of a successful two-decades’ long history of CCG innovation to the table.

https://www.hextcg.com/master-theory...l-fulmination/


NOBLEStarshield
posted in thread Deck recommendation for Dwarf Cleric on 2016-02-12, 11:47 AM
Would you like me to change it to something else for you?


Chark
posted in thread Treasure chest and Wheel of Fate economics after Campaign launch on 2016-02-11, 03:26 PM
Quote Originally Posted by Metronomy View
btw...are we all on board that its technical possible for them to retroactively award rewards once they changed the wheel of fate ?

If its not possible it would be hard to justify any change. Spinning right now should not be punished.
We learned our lesson on this. It's unlikely that we'll retroactively give out anything if we do decide to change the wheel of fate payouts in the future.

Spinning right now is not punished if we change it in the future. That narrative is pretty lame. Spinning exists as it is now. It is (like any parts of any video game) are subject to change at our discretion. It can get worse or it can get better relative to where it is now.

Yes, we try to preserve the value of your collections (another narrative that wildly spun out of control once Cory mentioned it), but we aren't going to hold ourselves hostage in these scenarios where we need to adjust things for the better.


Cory Jones
posted in thread Game Informer Article on 2016-02-11, 12:03 PM
Quote Originally Posted by funktion View
Can anyone explain metacritic's thing that shows 3/4 reviews and that a 4th is needed? What does having a 4th accomplish or unlock?
it gives your official meta score, it needs 4 to be an consensus


Cory Jones
posted in thread Game Informer Article on 2016-02-11, 11:50 AM
Ossuary is correct VO would be great but, the cost of localization for 9 languages would be problematic (we have thought about adding a little VO to one specific thing, and may still do it)

I will say I have the opposite opinion on the overall sound in the game, I think its amazing, the music is so far beyond my expectations it blows my mind, and I really like all the little sound effects (its a tricky thing to balance cool and annoying when repeated 100 times). Like everything else in this game its a task MUCH larger than anyone realizes, and our 2 man sound team just about killed themselves to make it great. (thank you Todd and Mark, I love you)

just my .02


The Real Ben Stoll
posted in thread New Player Feedback on Campaign and Game (LONG) on 2016-02-10, 08:34 PM
Thanks so much for writing this very thorough post about your experiences. I've been especially attentive to the forums following campaign launch (at least as far as reading them; I don't have as much time as I'd like to get in and respond title=Frown), and this post along with many others contains a lot of insight.

Given this post, I will go ahead and tell you now that we already have plans for a future patch to upgrade the bonus from the optional path that awards the Power of SHARD card, as it should feel like it was worth it and like it might provide a relevant boost to your fights (especially against Wiktor) and currently it falls short.

Developing Wiktor's fight in particular is very challenging and tough; we risk a lot less by making some of the optional encounters you mentioned (Killipede, Worm Queen, etc.) very tough, because they can be skipped by newer players, whereas Wiktor has to serve a very important moment in the campaign for ALL of our players.

In the end, we decided to err on the side of Wiktor being a tough customer; we were afraid of the hallmark and final fight being too easy, and while I know that there will be people who are stuck and frustrated, I was also glad to hear from a few people that it was a satisfying challenge, as I would hate for him to be too easy, as well. I like the idea that he is a challenge to aspire to conquering, but I am sad when development imperfections make this experience too frustrating title=Frown. We have pretty specific intentions regarding difficulty cadence, though we obviously don't always hit the bulls-eye--but also keep in mind that it can also come out more or less lop-sided feeling for different decks/characters because some of the encounters are very contextual.

I can tell you that we read and absorb this sort of feedback, and consider it important to our future development of existing and unreleased content.

Thanks again!


Chris Woods
posted in thread Hex api on 2016-02-10, 05:01 PM
Hey all,

Some notes on updates coming with the next patch:

Now sends a message on people saving their talent spec:

{
Message : SaveTalents,
User : <DISPLAY NAME>,
Champion : <CHAMPION NAME>,
Race : <RACE>,
Class : <CLASS>,
Picks :
[
{ Name : <TALENT NAME>, Guid : <TALENT ID> },
{ Name : <TALENT NAME>, Guid : <TALENT ID> },
. . . .
],
}



Now send inventory (non-card) collection information:

{
Message : Inventory,
Action : [Overwrite/Update], # Action works like it does in Collection
Complete : # Only filled out in Overwrite; is everything
[
{ Guid : <ITEM ID>, Count : <ITEM COUNT>, },
{ Guid : <ITEM ID>, Count : <ITEM COUNT>, },
. . . .
],
ItemsAdded : # Only filled out in Update; shows number of items added
[
{ Guid : <ITEM ID>, Count : <NUMBER ADDED TO COLLECTION>, },
. . . .
],
ItemsRemoved : # Only filled out in Update; shows number of items removed
[
{ Guid : <ITEM ID>, Count : <NUMBER REMOVED FROM COLLECTION>, },
. . . .
],
}


Reformatted Collection message to make it much smaller:

{
Message : Collection,
Action : [Overwrite/Update],
Complete : # Only filled out in Overwrite; is everything
[
{ Guid : <CARD ID>, Flags : <FLAGS>, Count : <CARD COUNT>, },
{ Guid : <CARD ID>, Flags : <FLAGS>, Count : <CARD COUNT>, },
. . . .
],
CardsAdded : # Only filled out in Update; shows number of cards added
[
{ Guid : <CARD ID>, Flags : <FLAGS>, Count : <NUMBER ADDED TO COLLECTION>, },
. . . .
],
CardsRemoved : # Only filled out in Update; shows number of cards removed
[
{ Guid : <CARD ID>, Flags : <FLAGS>, Count : <NUMBER REMOVED FROM COLLECTION>, },
. . . .
],
}



Finally, the HTML header now describes itself as JSON. Just helps out various webservers.

There's a bunch of performance work behind all that, but that's the front-side of it. Should all go out next time we do a patch to live.


Thanks,

Chris Woods


HEXahedron
posted in thread Inconsistent Ashwood Smiter on 2016-02-09, 07:42 PM
This appears to be a bug with Jadiim looking at the cost of played too early, such that she gets the cost of the card while it is still in the player's hand. We are now tracking this, thank you for the report.


Phenteo
posted in thread Rotting Knight website image on 2016-02-09, 05:24 PM
Thanks for pointing this out! I am looking into the coding of our card display system on the site to see if we can do champions and cards that have the same name without accidentally overriding.


Phenteo
posted in thread HOW TO REGISTER - If you have issues posting, read here! on 2016-02-09, 04:15 PM
Grey Text Box Issue
What sometimes happens is that your cookies will expire or change when logging in from multiple devices or just being on one device for an extended period of time. To resolve you need to manually log out, clear your cookies/cache, and log back in.

OR

You have a javascript blocking add-on or your internet permissions restrict javascript. (Including some add blockers)


Phenteo
posted in thread T for Trading on 2016-02-09, 04:12 PM
We're definitely working on this and hope to have it in our next patch.


Loregoyle
posted in thread Chronicles of Entrath on 2016-02-09, 03:33 PM
Quote Originally Posted by Voormas View
Spoilers; I really love that Wiktor was pulling the old Nigerian Prince / Spanish Prisoner Scam title=Smile
I'm happy that at least one person got it. title=Smile


Loregoyle
posted in thread Will the novel be out on paper or via audio? on 2016-02-09, 03:27 PM
There are currently no plans for a printed or audio version.


HEXahedron
posted in thread Shardcall inspires shard as well on 2016-02-09, 03:21 PM
When I saw this post, I thought to myself
Sure, Saeijou is usually a reliable source of bug reports, but this has to be a mistake. There's no way this could happen. It must have happened in campaign during the water elemental encounter or some other factor that would cause a resource to draw a card.

And then I tried it for myself, and it happened exactly as you described.

Good find. An utterly confusing find, but a good one.


Phenteo
posted in thread No in-game recognizon of the Ardor-day event...? on 2016-02-09, 03:16 PM
There's actually a news notice in-game about the event.


Phenteo
posted in thread Class sub forums on 2016-02-09, 03:15 PM
If we start seeing a much larger amount of posts in those areas, we will definitely consider adding more sub-forums.


Loregoyle
posted in thread Recent Developments - Adventure! on 2016-02-09, 11:57 AM
Some interesting background on ol' Snoodley:

That was a piece of art that we commissioned years ago (back in 2012, if I'm not mistaken) for a very early version of our Halloween event that was never implemented. This weird piece of art sat in our art bank for years, patiently waiting for an opportunity to be scooped up and actually used somewhere.

When Jacob came up with the idea of the Squashing Pumpkins encounter, we realized, hey, we have this piece of art with pumpkins in it. Thus was Snoodley rescued from obscurity to find his proper place in Entrath.


Shaqattaq
posted in thread Corrupted Dryad help in campaign on 2016-02-09, 11:37 AM
From the Friday update in reference to our upcoming patch:

You’ll also see plenty of bugs fixed, plus our devs are taking a look at a few of the campaign encounters— primarily the Shadowgrove battle against the Corrupt Dryad.


Shaqattaq
posted in thread Recent Developments - Adventure! on 2016-02-09, 11:09 AM
Hey HEX addicts, this is Jacob Martin J, Game Designer: Narrative and Campaign. I'm here to give you some insight into the design and development of HEX's exciting new campaign mode: Chronicles of Entrath.

Some of you already know me from my loss to Dinotropia in the finals of his celebrity draft. For those of you who missed that historic battle, filled with witty banter and questionable game play, here's a little bit about me: I come from Milwaukee Wisconsin where I was raised by a family of gamers. As a kid I was taught classics like checkers, chess, and cribbage as well as a variety of modern board games. Every Christmas we would unwrap several new board games and get together with the extended family to game. Exposure to games and encouragement from my family saw me gaming competitively at a young age. I had some professional success playing trading card games and would continue to game for the rest of my life. My first career was as a Park Ranger with Washington State Parks. From there I moved to Portland Oregon where I spent several years writing and working in the independent film community. Most recently, I started my third dream job in a row, working as a game designer with the team here at HEX.

https://www.hextcg.com/recent-developments-adventure/


Shaqattaq
posted in thread HEX Update - Invitational Playmat Reveal on 2016-02-09, 10:43 AM
Quote Originally Posted by Seraph_Hex View
So what qualifies as the time of the regular spoiler? For Set 3 it started 80 days before its release (not counting Inflict doubt) and 40 days after Set 3 was announced.

These numbers make me sad.
Yeah, those were both less than ideal schedules.


DataDragon
posted in thread Daily Decklist Datafeed: published decks for constructed tournaments on 2016-02-08, 05:58 PM
Datafeed should be corrected now and for future dates.


Chark
posted in thread How big is the DL and how much data does playing use? on 2016-02-08, 12:59 PM
Here is a thread on reddit that asked a very similar question about installing hex onto a system that has limited up/down capabilities: https://www.reddit.com/r/hextcg/comm...ng_the_client/


Chark
posted in thread Dear Chark, Thank You For Crushing AoM6 on 2016-02-08, 12:55 PM
Dear sugarcain,

You are most welcome. Enclosed please find your final invoice for the consultation in conjunction with that particular match.

-Chark


HEXahedron
posted in thread Possible Timing Error at Start of Turn on 2016-02-08, 11:12 AM
Quote Originally Posted by Salverus View
i ve had a similar issue with start of the game that i did not fully understood today;
i had a shrine of prosperity in play and at the start of the turn it revealed a blood shard, stating the card would get an additional charge as expected. But then when i drew the first card for my turn, it was suddenly a divine altar. Is this for the same reason?
the at the start of turn effect for the shrine triggered first, and the effect for at the start of your turn for divine altar to move it up in the deck triggered later, making it suddenly the top card of the deck? It was very confusing to suddenly draw not the top card of the deck that was revealed 2 seconds earlier. Then on the next turn that same shard got boosted again and would then give 3 charges upon being played.
This is correct, both the Shrine's reveal power and the Altar's move up one space power are triggered abilities that happen at the start of the turn before drawing a card. So it's definitely possible for the order of the deck to change after a card is revealed by Shrine.


Phenteo
posted in thread Oh Lord Adam, what have you done. Thanks for the help Phenteo. on 2016-02-08, 02:23 AM
This pleases me. title=Wink


Phenteo
posted in thread Missing Cards? on 2016-02-08, 02:22 AM
This was a manual drop. After the next patch another one will happen and any missing items will show up after. After the patch, any of these cards earned will go into your card manager instead of inventory like it should.


HEXahedron
posted in thread Possible Timing Error at Start of Turn on 2016-02-08, 01:37 AM
Drawing a card should not happen until after all start of turn triggered powers fully resolve. In your scenario, player A should win every time. If at any point player B wins, it is a bug. Is that what you're seeing?


HEXahedron
posted in thread Who is qualified to answer rule questions? on 2016-02-07, 07:19 PM
I'm happy to answer any question that I can.

Although, I'm not technically an actual rules authority. I often have to get answers from MattyTheSquid and Magician.


HEXahedron
posted in thread Duplicate gem abilities on 2016-02-06, 01:10 AM
Quote Originally Posted by Voormas View
I can't login just now to check, but that should mean the Titania's Majesty which hits a Master Theorycrafter would give both powers to any War Bots that are generated right?

Last time I tested this copies were being given random gems so I can't really draw anything from that experiment - but I always like messing around with that dwarf title=Smile
That's correct, Voormas.


Phenteo
posted in thread Lucky roll contest? on 2016-02-06, 12:44 AM
Quote Originally Posted by toaster4k View
I just got this,

whats the best roll you ever got?

lul.jpg
You rolled a ME!


HEXahedron
posted in thread Duplicate gem abilities on 2016-02-05, 05:28 PM
Quote Originally Posted by Xexist View
based on this from another thread, I would like to know if this is true in all cases. For example if I know a case in which a card can get duplicate gem abilities, is it definitely a bug?
For reference, my comment was in relation to a question asking if the following scenario was a bug: Titania's Majesty is socketed with the Major Ruby of Destruction, it is played and creates a copy of a Sandstone Rumbler that is also socketed with a Major Ruby of Destruction, the copy of the Sandstone Rumbler then enters play and only deals 5 damage to the opposing champion.

This is not a bug. Titania's Majesty in unable to give the Major Ruby of Destruction gem to the Sandstone Rumbler, because the Rumbler already has that gem socketed, and cards are not allowed to have the same gem socketed more than once.

However, that rule only applies directly to gems, and not to gem powers. So when Titania Majesty uses the wording Create a copy of a revealed troop with this action's gems it is actually socketing a gem in that copy. If the copy is reverted, then the gem will remain. If it transformed, the gem will be gone. And if it is reverted again, the gem will be back.

But a card like Azurefate Sorceress does not put her gems into the troops she inspires. Instead she says that troop gets all socketed powers of this. Socketed powers are distinct from the gems themselves. They behave just like normal buffs. They can be reverted away, they can remain after transformation, and they can have multiple copies of the same power on a single card.

Does this help? I'm happy to answer any further questions.


Shaqattaq
posted in thread HEX Update - Invitational Playmat Reveal on 2016-02-05, 05:26 PM
Quote Originally Posted by aatttt View
no spoiler title=Frown
A little too soon for regular spoilers. Sorry!


Shaqattaq
posted in thread HEX Update - Invitational Playmat Reveal on 2016-02-05, 04:59 PM
We’re here working towards the next large feature patch which is the new PVP set. We’re testing the cards both in a bug-fixing approach as well as fine-tuning the set to make sure it provides a great Draft and Sealed Gauntlet experience. Of course, we want it to shake up the Constructed scene, too. Outside R&D, we are working on plans to continue growing HEX.

https://www.hextcg.com/hex-update-in...laymat-reveal/


NOBLEStarshield
posted in thread Stuck on loading screen PvE on 2016-02-05, 04:19 PM
Try a relog, things seem to have been fixed.


HEXahedron
posted in thread bugged cards, and not being in beta anymore on 2016-02-05, 04:07 PM
Quote Originally Posted by aatttt View
yeah i had the thresholds. it did only do 5 dmg.

i thought the same when i was building the deck (that it would stack)
5 damage is the correct behavior. But it's off topic, so if you want to discuss it you can open a separate thread and I can explain there.

Short explanation: Titania's Majesty can't put a second copy of a gem onto a troop for the same reason that two of the same gem can't be socketed into a card like Lumbering Sparklespore during deckbuilding.

EDIT: If you wish to discuss this particular interaction please comment here: http://forums.cryptozoic.com/showthread.php?t=47731

Carry on with the discussion.


Phenteo
posted in thread Chronicles of Entrath Card Exports on 2016-02-05, 03:35 PM
The card sets are updated and Armies of Myth is still uploading. Trying to figure out the equipment as it's crashing my tool whenever I try to export equipment.


Phenteo
posted in thread Chronicles of Entrath Card Exports on 2016-02-05, 02:52 PM
Quote Originally Posted by DocX View
Thanks much for the new set images!

Out of curiosity, when you re-do the other set zip files, will that include adding the COE equipment into the equipment kit? I presume so, but figured I'd ask to make sure expectations were set appropriately.

Thanks again, Phenteo!
I'm still trying to figure the best way to export and present equipment.


NOBLEStarshield
posted in thread HEX Invitational FAQ Thread on 2016-02-05, 01:42 PM
Quote Originally Posted by ThrawnOmega View
Yay! Noble hype!

Roostasaur coming too? I want to shake hands with the person who calls me out by rank (Grand Admiral) whenever he sees me in game chat. title=Smile
I will ask him and get back to you! title=Smile


NOBLEStarshield
posted in thread Adventure Zone 1: Interactive Map on 2016-02-05, 12:47 PM
Wow, this is really nice! Job well done gang <3


NOBLEStarshield
posted in thread Missing Cards? on 2016-02-05, 12:39 PM
Quote Originally Posted by Phenteo View
You may see them as drops later. title=Wink
Another gift from Phenteo <3


NOBLEStarshield
posted in thread HEX Invitational FAQ Thread on 2016-02-05, 12:29 PM
Spoilers: I will be there in the flesh. title=Roll


NOBLEStarshield
posted in thread Hotel Accommodations - FOR IQ March 5 and 6th? on 2016-02-05, 12:25 PM
Quote Originally Posted by Audens View
I'm sure no one would ever Tonya Harding an IQ competitor...
This is dark.


NOBLEStarshield
posted in thread Share your drafts with viewers/friends (shareyourdraft.com) on 2016-02-05, 12:21 PM
What would you like the thread title changed to? title=Smile


NOBLEStarshield
posted in thread Arena Speedrun Challenge (Win A Buccaneer AA Sleeve!) on 2016-02-05, 12:18 PM
Please don't necro old threads.


NOBLEStarshield
posted in thread Hexsales API on 2016-02-05, 11:31 AM
Locking an old thread.


Phenteo
posted in thread HEX Invitational FAQ Thread on 2016-02-04, 07:29 PM
For the limited space. We can possibly fit up to 300 people before the fire marshal gets angst-y. I really doubt we will be turning people away, but I will leave a disclaimer that if we reach capacity, we will have to turn people away or have them wait in a line outside.


Phenteo
posted in thread Chronicles of Entrath Card Exports on 2016-02-04, 07:26 PM
I will be updating the older sets with appropriate card text and uploading those in Zip files as well, hopefully tomorrow.


Phenteo
posted in thread bugged cards, and not being in beta anymore on 2016-02-04, 05:06 PM
As much as I would love to say that we'll be bug-free with every update, the reality of the situation is there is no video game out there (whatsoever) that doesn't have some form of bug in it. Granted, larger game-breaking bugs that are discovered are given priority for fixing, but there is no way we can have anything bug-free.


Phenteo
posted in thread Hotel Accommodations - FOR IQ March 5 and 6th? on 2016-02-04, 03:13 PM
Quote Originally Posted by Deckofmanythings View
Thank goodness Hex players are rational, stable, humans, or I'd worry that Phenteo just gave out the hotel where all the players are at. title=Wink
We discussed it internally and we felt fine. There would be a lot of attendees who'd probably want to stay in the same hotel so everyone could meet and hang out.


Phenteo
posted in thread Missing Cards? on 2016-02-04, 03:12 PM
Quote Originally Posted by Koz View
Gee...could you be more vague? title=Wink I mean, I know you're Phenteo, but do your answers to these questions have to be as uncertain as the location of Terrorantula eggs in my deck? title=Stick
I was already not vague enough!


Phenteo
posted in thread Hotel Accommodations - FOR IQ March 5 and 6th? on 2016-02-04, 03:02 PM
The hotel where our 12 IQ finalists will be staying is:

Sheraton Garden Grove - Anaheim South Hotel
12221 Harbor Blvd.
Garden Grove, CA 92840
714-703-8400

There are closer hotels to the venue though.

eSports Arena
120 W 5th St
Santa Ana, CA 92701

There will not be any discount rates. Maybe, as we get much bigger for our next large tournament, there would be! Hah


Phenteo
posted in thread Missing Cards? on 2016-02-04, 02:57 PM
Quote Originally Posted by Koz View
So it's not a bug? The Wool'vir Baa'serker was actually one of the PvE spoilers that was released before the patch, so it seems odd that it's not actually intended to drop. So is the plan to allow these to start dropping in a patch soon? Or is it future content that got accidently spoiled?
You may see them as drops later. title=Wink


Phenteo
posted in thread Missing Cards? on 2016-02-04, 02:41 PM
Quote Originally Posted by Alamand View
Wow, ghost sentinel being kickstarter only is ridiculously disappointing. I was really looking forward to building a spirit deck around it and knowing I'll never be able to get it has completely sapped my will to play.

Getting kinda sick of PvE players constantly getting screwed in the name of fake chase cards/rewards.
Alamand, it was a bug that the tiers got the cards. It wasn't meant to be that way. It wouldn't make sense to only drop the equipment and never the card itself (Ghost Sentinel).


Phenteo
posted in thread Chronicles of Entrath Card Exports on 2016-02-04, 02:33 PM
Quote Originally Posted by Deckofmanythings View
Do you happen to know if all the old cards were updated to crypt and other wording changes?
Not for the previous sets yet.


Phenteo
posted in thread Missing Cards? on 2016-02-04, 02:27 PM
Just chiming in, the following cards do not drop (not a bug), certain high-level Kickstarter tiers got these as rewards which is why you can see them in your collection, but they weren't meant to be kickstarter rewards:

Priestess of Light
Wool'vir Baa'serker
Ghost Sentinel

The following cards are being added to your inventory instead of collection, a fix is already in for this we hope to patch soon:

Wormoid Hydra
Awaken
Phenteo's Gift


Phenteo
posted in thread Chronicles of Entrath Card Exports on 2016-02-04, 02:22 PM
Most (if not all) of the PvE Campaign - Chronicles of Entrath: Chapter 1, cards have been exported and zipped for fansite use.

http://hextcg.com/fansite_assets/CoE-Cards.zip

Keep in mind the URL IS case-sensitive.


Shaqattaq
posted in thread Latest Brew - A Toast to 2015 on 2016-02-03, 11:17 AM
by Wurtil

With the inaugural Invitational Qualifiers coming to a close, now is a great time to pause and reflect back on some of the best meta-shaking decks from that past twelve (and a half!) months. There are a lot of lessons learned that we can apply going forward, and oftentimes I find that some of the best inspiration for new decks is utilizing principles that may have been forgotten as the metagame continues to evolve.

That being said, let's jump into 10 decks that I personally found to be the most exciting in how they both shook up the playing field and for the lessons they can teach us as we move into a whole new year of play...

https://www.hextcg.com/latest-brew-a-toast-to-2015/


Phenteo
posted in thread Is there anyway to contact HexEnt directly? on 2016-02-02, 07:01 PM
Responded. Thank you!

Closing thread.


Phenteo
posted in thread Is there anyway to contact HexEnt directly? on 2016-02-02, 06:51 PM
What did you need assistance with?


The Real Ben Stoll
posted in thread My Thoughts On Hex PvE on 2016-02-02, 05:22 PM
Thanks for all your thoughts and feedback everyone, in this thread and in all the others.

It means so much to me (and I know it does to the rest of R&D as well) to know that people have had some fun with campaign title=Smile

Our thoughts are often inline with yours, and you will definitely see some of the gripes addressed as time goes on.


Phenteo
posted in thread Ardor Day Event on 2016-02-02, 03:27 PM
Quote Originally Posted by poizonous View
Did anyone else not get the sleeves when they logged in?
Try relogging. Thanks!


Phenteo
posted in thread Champion Creation Reference Guide - comments and suggestions welcome! on 2016-02-02, 03:16 PM
Wow, this looks great! You rock!


Cory Jones
posted in thread Game Informer Article on 2016-02-01, 09:53 PM
What's cool about Game Informer is the user review feature title=Wink

Also, yes Dan is awesome title=Smile


NOBLEStarshield
posted in thread Game Informer Article on 2016-02-01, 06:07 PM
Thanks for sharing this Colin, I very much enjoyed reading it <3


NOBLEStarshield
posted in thread Missing item on 2016-02-01, 03:42 PM
Hey guys I have an update on this!

We are aware of the situation and are hoping to patch the fix in for this soon. When the fix goes in that item will actually show up in the game instead of giving you that string of numbers/letters.

Thank you for your understanding and patience.


Chark
posted in thread Treasure chest and Wheel of Fate economics after Campaign launch on 2016-02-01, 02:36 PM
Quote Originally Posted by Selanius View
Saying chest spinning is fine because X people spin chests is NOT an answer to wouldn't more people spin chests if the process felt more rewarding and the numbers were tuned down a bit. Unless X = all legendary chests of course.
The you'll make it up in volume argument.

For what it's worth, in the 10 years of me running tournaments for physical and digital games, the most consistent thing I hear from players is: just increase prizes and you'll get more people playing in your tournaments. It's almost a rite of passage for me when designing tournaments and rewards for a game now. But the reality is that the prizes to attendance is not linear (just like spin discounts and volume of spins is not).

It's really hard objectively to say what it means to have the numbers...tune down a bit and how many fun units you get out of having what now temporarily feels like a discount ([fells] more rewarding). We can scale the cost to spin and look at how players engage with the system on aggregate, but if we miss, going back to the original numbers will be very difficult.

Quote Originally Posted by fido_one View
Economies change, Hex's economy has changed dramatically since chest rolls were introduced but the chest roll loot and rewards have not changed, so Chark's argument of it being the gold standard (sorry) and implication that it could stay that way (as new sinks come in) doesn't resonate with me. Like many here, I think it needs tweaking to align it's value with other things that Hex does, and I think some of the comments here are really good for improving the system, and speak to the issue at hand even if those proposed changes would upset the economy too much.
This is a good summary for the argument for why we would look at revisiting the two systems. And if we do revisit this, I'll certainly be re-reading Ossuary's suggestions in this thread (among others).


NOBLEStarshield
posted in thread Gareth Kay bug on 2016-02-01, 02:02 PM
It's on the known bugs list under Gameplay, last bullet point.


Phenteo
posted in thread No Ardor Bonus in Arena? on 2016-02-01, 12:50 PM
Not a bug, we've moved the PvE reward to the campaign.


Shaqattaq
posted in thread Style Points - Going Ape on 2016-02-01, 11:47 AM
by Dinotropia

HEX’s digital nature allows for unique design space that is unimaginable in other games. One of these game changing concepts is the idea of object permanence. One buff isn’t enough! In HEX, your card modifications stay with you whether your cards end up on the field, in your hand, or in your Crypt. But great tech needs great answers, and HEX delivers with the unique reversion mechanic. Reverted cards return to their base form, all changes wiped clean. This can include buffs, transformations, and even damage, thereby opening up a whole barrel of creative strategies. And if you are looking for riveting reversion plays, you need look no further than Filk Ape. So move over Kong, there’s a new king in town! He goes a little something like this.

https://www.hextcg.com/style-points-going-ape/


Chark
posted in thread HEX Update - Entrath's Alive! on 2016-02-01, 11:06 AM
Quote Originally Posted by renword View
I was surprised to see my tickets refunded. I didn't think $10 ea. was too much to ask.

I assume there are no expectations of running out of room for the event?

I bought plane tickets and a hotel and would hate to not get in. title=Smile
There is no expectation to run out. We'd rather you spend money on something sweet like a t-shirt or a poster title=Smile


NOBLERoostasaur
posted in thread Missing item on 2016-01-31, 01:06 PM
You can access your chest icon in the upper right to see if this was a pack, if so it'll be in your chest stash and you can open it by double clicking and dropping it into the fountain.

It is known some PvE rewards aren’t being awarded. They’re not lost and will be delivered once the issue is resolved.


NOBLERoostasaur
posted in thread Starshield doesn't work on 2016-01-31, 01:03 PM
But oh so good looking.

Both are known issue's.


NOBLERoostasaur
posted in thread Can't buy platinum on 2016-01-31, 01:03 PM
If you’re having issues with purchasing platinum you can go to en.hex.gameforge.com and log in with your HEX account info. Press the “Top off on Platinum now!” button.


NOBLERoostasaur
posted in thread Infinite Reconnecting Issue on 2016-01-31, 12:57 PM
If you're having this issue exit game, wait 60 seconds, then log back in.

If you are still unable to connect try this. Play a random challenge with someone, if you can't connect to the match re-log. Play a few rounds then concede the match, then try to access your campaign again.

Hope it helps.


NOBLEStarshield
posted in thread Missing in-game art on Spell Sprite on 2016-01-31, 12:24 PM
Any time I see the error on the card art I just right click to zoom in on the card, after that the art is there no problem.


Chris Woods
posted in thread Psychic torment banned on 2016-01-30, 06:55 PM
Hey all,

As far as changing the equipment or not I can't speak to. On the code side we've handled the loop. While your client wins the game and everything progresses normally on your side, the server still tries to resolve all the effects before it cleans up the game.

Since that loop isn't going to end, what happens is the server keeps going until it runs out of memory and crashes, creating a pretty terrible experience for basically everyone.

This is bonus bad, since it is a VIP weekend, so I ask the card be banned until we can get a patch that has the game clean up as soon as a victory is detected, regardless of if there are other triggers pending processing.

Anyhow, like I said. Maybe the card/equipment/somethngelse changes -- I dunno about that. But the ban will be lifted as soon as we can patch out the resource leak on the server. We didn't really catch this until yesterday (even running at full speed, it takes a while before it really starts hurting the server) so we have to struggle through the weekend.

Super sorry, but I swear we didn't ban your card because it was too powerful or we just hate Vennen. (We totally do hate Vennen, but.. I mean... they're orc spiders. What's to love here?) It was strictly to try to keep things as smooth as possible for VIPs. We will give it back ASAP.

Chris Woods


DataDragon
posted in thread Kickstarter Exclusives (the rest of them) on 2016-01-30, 06:25 AM
The tech needed to support it is still being worked on, so it is still pending.


DataDragon
posted in thread Wormoid Queen: How did you beat her? on 2016-01-30, 06:22 AM
This seems like a good place for some info to drop.

We are aware that the queen is not dropping loot as expected.
We know what the issue is and can fix it.

You will only win this loot from the queen once per champion.
Wanted to share this with you so you don't grind her hundreds of times and not get loot you expect from it.


Shaqattaq
posted in thread Chronicles of Entrath on 2016-01-29, 07:58 PM
1/29/16 - 6:50 PM - We've temporarily banned Psychic Torment in PVE to prevent a potential infinite loop combo. It will be unbanned upon our next patch.


DataDragon
posted in thread Kickstarter Exclusives (the rest of them) on 2016-01-29, 07:44 PM
That is correct.


Shaqattaq
posted in thread QOL improvements - Quick Observations - Fast fixes on 2016-01-29, 06:32 PM
Quote Originally Posted by nicosharp View
#1 - At Login: Allow us to permanently check that we accept TOS - or remove TOS accepted box after we first login. (Enough steps, and can't appropriately tab through when logging in with Authenticator and password.)
Counter-suggestion-- An achievement for 250, 500, and 2000 times a person accepts the TOS? title=Smile


Shaqattaq
posted in thread Chronicles of Entrath on 2016-01-29, 06:05 PM
1/29/16 - 5 PM - We're planning to do some restarts of various HEX servers over the next hour and a half to alleviate latency and connectivity issues within the game. The 7 PM VIP tournament is scheduled to go on as planned.


DataDragon
posted in thread Kickstarter Exclusives (the rest of them) on 2016-01-29, 05:58 PM
The Princess Cory and Prospero cards were actually given to you way back in the beginning of the kickstarter grants.
You had them all along, you just couldn't see them because they weren't active.
Newly created cards were granted with the PvE patch.
If you seem to be missing cards, put in a support ticket and we can track it down.


NOBLEStarshield
posted in thread "Declare Blockers" text sometimes stays on screen on 2016-01-29, 04:01 PM
This is on the known issues list but thank you for your report title=Big


Shaqattaq
posted in thread HEX Update - Entrath's Alive! on 2016-01-29, 03:41 PM
PVE is here! Campaign launched this past Tuesday to great success. We’ve broken all sorts of records as all of you players dive into the world of Entrath. Thank you for making this an amazing week for HEX!

https://www.hextcg.com/hex-update-entraths-alive/


NOBLEStarshield
posted in thread Why isn't Gareth Kay Ardent? on 2016-01-29, 03:33 PM
I have to agree it sounds almost like you doubt his character and allegiance. This will be the biggest scandal Entrath has ever seen since you know that whole thing about Kings and other Lords and Ladies being awoken by the Necrotics.


Phenteo
posted in thread Might want to consider postponing VIP on 2016-01-29, 02:49 PM
Hey there! I heard from Production that it may only be an issue with the tournament that launched and further tournaments shouldn't have any issue. However, if there are more issues we may consider postponing the tournament when things are more stable.

I am very sorry for the inconvenience. If you could reach out to support about the situation, that would be great. http://support.hextcg.com/


NOBLEStarshield
posted in thread Missing Loot; Do we report it to CS or not? on 2016-01-29, 01:44 PM
For players that may not know where Kismet Well is in game:

Click the Store Icon (First one up top, coin with the letter H in it) > click the 'open packs' button > drag and drop packs into Kismet's Well.


Phenteo
posted in thread VIP this weekend? on 2016-01-29, 12:15 AM
So far VIP is still going forward. There should be no issues with PvP as PvE is experiencing latency issues with the AI playing many many many games simultaneously with everyone.


NOBLEReverter
posted in thread AssemblyCsharp.dll loop on 2016-01-28, 07:19 PM
=D

Glad it worked!


NOBLEReverter
posted in thread AssemblyCsharp.dll loop on 2016-01-28, 06:41 PM
Try either down one or the top setting (or both, to see which one works) -> run the launcher. You can change it back to whatever you like afterwords (assuming it fixes the download issue).


NOBLEReverter
posted in thread AssemblyCsharp.dll loop on 2016-01-28, 06:12 PM
If you're using a windows machine, you can try changing your User Account Control settings to the middle tick or one above the middle -> Then run the patcher. That's fixed those types of issues for people in the past. Let me know if it helps.


NOBLERoostasaur
posted in thread Seemingly random crashes (please ask if you need more info) on 2016-01-28, 03:51 PM
What's your resolution set at? If it's set at a higher level I would suggest reducing it by half and seeing if that helps resolve the issue.


Chark
posted in thread Buying VIP - Not the same options as buying platinum on 2016-01-28, 03:38 PM
Quote Originally Posted by Tazelbain View
Where can I get payment accounts that are guaranteed to have money in them?
http://www.nerdwallet.com/the-best-credit-cards

VIP is not going to be purchasable for plat in any foreseeable future. It defeats the goals of the program from our point of view.


DataDragon
posted in thread Kickstarter Exclusives (the rest of them) on 2016-01-28, 02:16 PM
Quote Originally Posted by Daer View
Along with the 20 random pieces not going out I assume the 2 random pieces also did not go out?
Correct.


DataDragon
posted in thread Kickstarter Exclusives (the rest of them) on 2016-01-28, 01:45 PM
As soon as a card is coded and ready, we'll get them out to the KS backers.
This was the case for those collector's cards that went out.
The remaining cards just need to be finished first, no ETA yet.

As for the 20 random eq pieces, those didn't get pushed yet.
The reward system didn't have what was needed for it to go live, so that wasn't launched yet.
As soon as we have it, it will go out.


Phenteo
posted in thread 'By logging in, I agree to the T&C' on 2016-01-28, 01:39 PM
Quote Originally Posted by malloc31 View
Thank you Phento.

Though we have had changes in the past and I never received an email ever about changes from gameforge ...


----edit

or have we had no changes since gameforge has been involved?
We haven't changed the ToS, though they're working on adding special rules for HEX in regards to multiple accounts and other HEX related reasons.


Phenteo
posted in thread 'By logging in, I agree to the T&C' on 2016-01-28, 01:16 PM
To be clear, again, as there are some doubts with us in making stealth changes, it is in the ToS that we will notify users via email.

Section 10, 1
‪Gameforge‬ reserves the right to amend these Terms and Conditions of Use. ‪Gameforge‬ will notify the user by email of the amended conditions at least four weeks before these coming into effect and it shall inform the user of the proposed applicability of these new Terms and Conditions of Use as well as the right of the user to object to their applicability.

@Turboflex, I don't see any deleted posts of yours.


Chris Woods
posted in thread Does anyone get lag in match very bad? on 2016-01-28, 12:16 PM
There's a bug that can cause lag in games very occasionally, and then it will affect all other games playing on that server for about 1-2 minutes. We've worked it out locally, but it's usually nothing you're doing, but something someone else is doing in an entirely different game sharing your games CPU.

Chris Woods


Phenteo
posted in thread 'By logging in, I agree to the T&C' on 2016-01-28, 12:16 PM
Quote Originally Posted by Phenteo View
Just to be clear, there is no malicious intent here.
Quote Originally Posted by Phenteo View
Though, we at HEX have always informed you when we've updated our ToS. We're not hiding or being disingenuous.
Just reiterating that we have always informed our players when changes were made, I don't expect this to change anytime soon even if you have to manually check the box before logging in.


Phenteo
posted in thread 'By logging in, I agree to the T&C' on 2016-01-28, 09:42 AM
Quote Originally Posted by malloc31 View
This is not how most companies work. Other games and programs when terms change a new ToS pops up you need to agree to. With my credit cards, insurance, and bank accounts when the terms change I get a letter explaining it.

I do not know if stealth changes to a ToS is strictly illegal but it is definitely shady.
I think you're trying to be a contrarian at this point. Many terms and conditions state the company doesn't have to make the user aware of when they change. However, we and many other companies do try to make you aware of when they change.


Phenteo
posted in thread 'By logging in, I agree to the T&C' on 2016-01-28, 09:30 AM
Quote Originally Posted by darkwonders View
We consumers like to be very lazy title=Smile

The less clicking we need to do, the better!
I understand. Who really wants to read over 60 pages whenever Apple updates their T&Cs?


Phenteo
posted in thread 'By logging in, I agree to the T&C' on 2016-01-28, 09:24 AM
Quote Originally Posted by Jormungandr View
Yeah, the fact that changes to the ToS aren't communicated to me via having a new one pop up is concerning to me, too. That's what I've come to expect from Hex & from other online games. It may not be a requirement, but it's an accepted practice. I also do understand that it's not malicious, but I know that I'm certainly not going to read the ToS every time I log in.

Even if you included a version number next to the link or something so that I can just remember that I've approved ToS version 1.0 and if I see it changed to 1.1 I probably ought to read it (or more likely come to the forums and read a post someone has made outlining the changes) that would be a big improvement. Right now I don't know that it's changed, and so the only way to track changes is to read it every time I log in, which is something that I realistically won't do, and most people won't do. Of course if you do track the version of the ToS, then you can also track whether that ToS has been approved on the computer before and default in the checkbox. (Other accounts can still opt out when they log in on that computer since there's a checkbox now, but at least most people who only log in on one account on a machine would only have to accept the ToS once per version)
When the ToS was on HEX Ent's side, we had an updated date. I don't see that in the newest one with GF. I will email them to see if that could be added to help. But adding revision numbers and being able to display that in-game would be nice QoL addition as well.

Quote Originally Posted by Veetor View
or simple language: by logging into the game you agree to ToS no checkbox needed and completes the contract of adhesion as well.
I can't speak to German laws, but that would work for US laws.


Phenteo
posted in thread 'By logging in, I agree to the T&C' on 2016-01-28, 09:14 AM
Quote Originally Posted by GobBluth View
This is pretty twisted logic in my opinion. So what you're saying is that before each time we log into the game we should review the Terms and Conditions document and compare it to a previous TandC to ensure that there were no changes. No one is going to do that. Saying that its for our own protection and making it seem like Hex is doing us a favor by having us check TandC every time is disingenuous.
That is how most companies work when it comes to terms & conditions. You agree that the company is not required to inform you when they update. Though, we at HEX have always informed you when we've updated our ToS. We're not hiding or being disingenuous. I am being honest when I say it is your responsibility as a consumer to know what you're agreeing to.


Phenteo
posted in thread Chronicles of Entrath - Servers Status - UP on 2016-01-28, 08:58 AM
We've opened the auction house now!


Phenteo
posted in thread 'By logging in, I agree to the T&C' on 2016-01-28, 08:57 AM
Just to be clear, there is no malicious intent here. It could be a QoL changed to have it always checked, but having you manually check it ensures that you understand and agree to the Terms of Service. Previously, there are no requirements to make users aware of/if when they may change, that is entirely your responsibility.


Phenteo
posted in thread Chronicles of Entrath - Servers Status - UP on 2016-01-28, 08:11 AM
If you were on the servers and experiencing issues, please try relogging.


Phenteo
posted in thread Chronicles of Entrath - Servers Status - UP on 2016-01-28, 08:03 AM
We are experiencing some server issues which didn't appear before. We're working diligently on trying to resolve the errors. Thank you for your patience.


Phenteo
posted in thread Chronicles of Entrath - Servers Status - UP on 2016-01-28, 07:38 AM
Servers are back up, Auction house is locked but tournaments are open!


Phenteo
posted in thread Game Crashed on 2016-01-28, 06:45 AM
A player reported that they were able to fix the issue in windows 10. They had to enter their computer bios and change their ram settings from default to the speed of the ram. Example: If your ram is 1600 MHz, but your system is set you default at 1333MHz you can change it to 1600 to resolve the issue.

Hope this helps!


Phenteo
posted in thread VIP this weekend? on 2016-01-28, 06:35 AM
Quote Originally Posted by Lukezors View
Thanks for the heads up that it might not happen Phenteo! I thought I read somewhere that tournaments were not affected by the current latency?
That's what we're hoping. title=Smile It looks good for VIP though!


Phenteo
posted in thread Game Crashed on 2016-01-28, 05:40 AM
Are you both on Windows 10?


Phenteo
posted in thread Chronicles of Entrath - Servers Status - UP on 2016-01-28, 05:31 AM
We're applying a hotfix to the servers. Estimated downtime is 4 hours. We're hoping to be back up by 8:30 AM PST / 5:30 PM CET.


Phenteo
posted in thread VIP this weekend? on 2016-01-28, 05:26 AM
We're hoping we can still do VIP this weekend as regularly scheduled. We're working as fast as possible to resolve latency issues.


Phenteo
posted in thread Chronicles of Entrath - Servers Status - UP on 2016-01-28, 04:47 AM
Tournaments are locked for a hotfix at 4:30 AM PST / 1:30 PM CET.


NOBLEReverter
posted in thread Loot tables empty contact CS on 2016-01-28, 03:52 AM
Should just be a visual error. If you go into the store tab -> open packs; you will be able to find the packs in that interface and will be able to open them.


Mantic
posted in thread No reward after Wandering abomination on 2016-01-27, 06:49 PM
The normal reward shouldn't be given until after the dialogue is completed with snoodely. Sorry about the confusion caused by this bug.


Mantic
posted in thread Dream Bear passive on 2016-01-27, 05:28 PM
Seems like you just got unlucky and didn't proc the random chance on those multi-shard cards. Out of the 10 dreamsmoke mystics I played I got 4 shroompin.


Chark
posted in thread Treasure chest and Wheel of Fate economics after Campaign launch on 2016-01-27, 05:25 PM
Quote Originally Posted by thegreybetween View
Wait, does this mean that we're no longer expecting a direct barter/trading interface? I know that the AH technically satisfies the T in TCG, and that the Mail/CoD system supplements it in a somewhat redundant way - but item mailing is also the closest thing to a trading system we have now for direct player-to-player transactions, and if it is viewed as a convenient redundancy, it makes me wonder where an actual barter interface ranks in the scheme of things.

Sorry if I'm totally reading that wrong. But please put me in at +1000 for an actual direct-to-player barter/trade interface one of these days.
It's pretty low on the list of things given that there is already two methods to exchange goods. Yes, I know the methods are technically not barter because you have to use currency as an intermediary. However, there's a long list of things that we want to do to improve the game and I am afraid that prioritizing something like peer to peer trade is difficult.


Chark
posted in thread Treasure chest and Wheel of Fate economics after Campaign launch on 2016-01-27, 04:53 PM
Quote Originally Posted by dogmod View
It is all nice and good to say that you aren't charging people for things but if you charge us in gold which has a platinum (i.e. real world cost) ratio which you guys are controlling it seems to me that you actually are setting a price on such things. It is a bit obfuscated but it is there. If you are targeting a gold to platinum ratio and then you charge for something in gold you may as well charge for it in platinum for the players that are not farming gold. That would actually be more convenient because then I wouldn't have to engage in a secondary or primary market to gain gold through card sales or other. All things charged for in gold actually have an anti convenience cost for me. Not to mention the vig you are taking on the AH.
Not even sure how to address all of this...

Yes, I indirectly set gold/plat exchange rate by increasing/decreasing gold sinks/faucets. Yes, that's the nature of building an economy in a game. Claiming that we are controlling the exchange rate seems a little hyperbolic though: we don't specifically set the rate and we have been pretty clear that we are willing to tolerate a fairly wide band of the exchange rate (anyone remember when gold was 1:80? anyone remember when gold was 1:300?).

While attaching a plat price tag to every gold spend in the game may be more convenient for a certain section of people, I can't imagine that we would ever do this for a multitude of reasons including the fact that it would kill the exchange of goods and currency between paying and non-paying players and in fact would ruin our game for both types of players. Not to mention the fact that for most things, you already have that option in the form of an Auction House. Don't want to spin the wheels for gold or open chests? You can always go buy most of the stuff that comes out of those systems on the AH for plat.

The vig comment is also a little rough. We need it to keep garbage data from item pricing (otherwise two accounts would spam commons for 1000s of plat and hexprice.com would be worthless). We also round down (keeping transaction costs at the lowest levels from ruining incentives to sell commons, etc to non-paying players). Finally, if I really wanted to jam you up on the AH vig, I wouldn't have fought internally to create a CoD mail transfer as a redundant way to exchange goods and currencies between accounts.

I know that on the forums I at times play this persona of being greedy and wanting your money, but let's be clear: it is just a persona and nothing could be further from the actual goals we have for this game and tenets we have internally for how we treat players in terms of monetization.


HEXahedron
posted in thread 8/8 Princess Cory with Princess Boots being blocked by 1/1 troop on 2016-01-27, 04:42 PM
None of the equipment for the new kickstarter rewards is working currently. This is on our known issues list.


HEXahedron
posted in thread [Known Issue] Kickstarter cards' equipment do not work on 2016-01-27, 04:42 PM
None of the equipment for the new kickstarter rewards is working currently. This is on our known issues list.


HEXahedron
posted in thread Missing Loot; Do we report it to CS or not? on 2016-01-27, 04:40 PM
Fear not! Your rewards are not gone. You can find and open this pack in Kismet's Well.

We've got the error on our known issues list. We know it's inconvenient and hope to have it fixed soon.


HEXahedron
posted in thread No reward after changing will of robot on 2016-01-27, 04:21 PM
You get the reward as part of your quest rewards when you complete the quest by talking to Bluejay.


Chark
posted in thread Treasure chest and Wheel of Fate economics after Campaign launch on 2016-01-27, 04:07 PM
Quote Originally Posted by LNQ View
The current situation is broken in the way that two aspects of the whole package are stuck: Wheel of Fate and Chest Opening. People are avoiding both spinning and opening chests. That is 100% certainly not the intention of the developers; chests aren't meant to be hoarded.
This is a pretty dangerous assumption to make given that you have no insight into how people engage with WoF and Chest Opening on aggregate. You only have your personal insight (and maybe a few more data points you collected from others), and you are making an assumption that your personal insight is indicative of everyone's.

Chest spins continue to be the biggest daily gold sink in the game for the last 2 years (yes, they outpaced the gold cards in the store when those were available). They are also an incentive for paying players to engage with non-paying players by trading cards (or plat) for gold. Without significant pressure from this system, the gold exchange between paying and non-paying players wouldn't happen.

I get that people's individual tolerance to the WoF system varies, but on aggregate people engage with it on daily basis and it is one of the reason why we have liquidity in gold sales and trades. I don't want to ruin that by making it easier to complete.

Having said that, I do want to remind people that it's a lot easier to add rewards to systems than to take them away, so we are being conservative with gold drops and keeping an eye on gold rates in the first adventure zone. Our long term plan is to continuously assess the gold/per hour gain progression in the campaign. Expect gold (and possibly other) rewards to be reworked for all zones with each subsequent release of a new zone. This is necessary because we are putting out the campaign somewhat piecemeal. For example you'll notice that there are very few ways to spend gold in the campaign for now, but we expect the AZ 2 features to change that (remember how people wanted more character slots? Ben has a ton of things cooked up that we can sell you for gold).


HEXahedron
posted in thread [Confirmed] Uzume, Grand Concubunny effect not activating on 2016-01-27, 01:56 PM
Looks like only the unequipped version is bugged. I'll add this to the known issues. Thanks for the report!


HEXahedron
posted in thread Sniper Tower from Citadel of Adamanth incorrectly able to hit non flying champions. on 2016-01-27, 01:48 PM
05K4R is correct. The flight targeting restriction only applies to troops. We are aware that the wording for this is potentially confusing.


HEXahedron
posted in thread [Campaign - Dwarf] Song of Ashwood enemy power doesn't activate on 2016-01-27, 01:45 PM
Reksil, since you're playing a Dwarf, you get a passive that grants armor that will protect you from one damage each turn. Could that be why you weren't taking any damage?


NOBLERoostasaur
posted in thread Chronicles of Entrath on 2016-01-27, 09:56 AM
Tournaments have also been unlocked and are now available.


Phenteo
posted in thread Chronicles of Entrath - Servers Status - UP on 2016-01-27, 09:13 AM
Servers are back up with tournaments and auction house locked.

Scheme and Angel of Glory have been unbanned.


NOBLERoostasaur
posted in thread Prophecy gone made on 2016-01-27, 09:06 AM
How'd it do against the Piranha Ozawa?


Phenteo
posted in thread Dev Error -- Loot Tables Returned Empty. Contact CS on 2016-01-27, 07:59 AM
Don't worry. Your items are still in your inventory, you will need to relog to see them.


Phenteo
posted in thread Chronicles of Entrath - Servers Status - UP on 2016-01-27, 07:35 AM
Servers are down and we're applying the Hotfix. Due to turn-around, patch notes aren't available. Plus, the engineers just told me mumbly-jumbly about auth, communications layers, and databases...


HEXahedron
posted in thread UI: Currency display overlaps menu bar on 2016-01-27, 12:22 AM
Thank you for your report, Zophie, but that's not actually a bug. If you look closely you can see the borders on the Stash, Mail, and Options buttons are actually fitted for them to be that size. Your currency is displaying where it's supposed to be.


HEXahedron
posted in thread Text Error: Dream Bear on 2016-01-26, 11:57 PM
Thank you for your report, Baigan, but this is not a bug. The name of the troop is, in fact, Shroompin.


Cory Jones
posted in thread [Speculation] That Weird Pentagon in the Ocean on 2016-01-26, 09:29 PM
oh its something title=Wink
you'll see... in about 4 years


Shaqattaq
posted in thread The Future of HEX on 2016-01-26, 06:43 PM
Quote Originally Posted by Aradon View
Question about A2: When the Ranger class is added, will there be a way to increase the character limit as well? Or if I fill up 10 character slots now, I'll have to delete one to play a ranger?
We have additional character slots planned.


Chark
posted in thread Thank you Hex, campaign seems to be awesome! on 2016-01-26, 05:40 PM
Quote Originally Posted by Mejis View
Oh man, how I wish I didn't have to be at work right now. I couldn't log in before I left. How I long for this evening and play time title=Wink

Devs, FYI I will also throw money for more character slots!
It's on the list for future dev, but it won't be plat for more char slots. That's not what we're about.


Shaqattaq
posted in thread Chronicles of Entrath on 2016-01-26, 05:34 PM
4:30 PM - We continue to look into latency issues surrounding the campaign navigation experience (games and tournament servers are not affected by this) and expect that we will experience latency problems throughout the night (pacific time). We expect that the level will stay constant-- it will not become worse. We are working on a solution and will update players by 8 AM Pacific on Wednesday (1/27).


Chark
posted in thread Chronicles of Entrath on 2016-01-26, 04:51 PM
Tournaments are now unlocked. Auction House remains locked for now.


Shaqattaq
posted in thread Chronicles of Entrath on 2016-01-26, 04:34 PM
3:30 PM - Players are experiencing some latency issues that we are working to solve. Players may experience waits while engaging encounters like the Shroomkin Haus.


Shaqattaq
posted in thread So what is the mood at the HEX offices? on 2016-01-26, 03:37 PM


Chark
posted in thread So what is the mood at the HEX offices? on 2016-01-26, 03:22 PM


Shaqattaq
posted in thread Chronicles of Entrath on 2016-01-26, 02:46 PM
1:44 PM Pacific - To players who are opening chests, Adventure Zone packs, Dungeon packs, and using Shroomkin Haus-- you may see no rewards when gaining cards through these features. This is a visual bug and you have not lost any rewards. You should see these rewards upon re-logging into the game.

Currently the Auction House and Tournaments are locked but we are actively working on bringing those up as soon as possible.


NOBLEStarshield
posted in thread Chronicles of Entrath on 2016-01-26, 02:09 PM
Currently the Auction House and Tournaments are locked but we are actively working on bringing those up as soon as possible.


NOBLEStarshield
posted in thread Invalid Request on 2016-01-26, 01:24 PM
Quote Originally Posted by seashell View
did you see my response to your tree question? :P
I was too busy crying over dead trees to notice title=Big


NOBLEStarshield
posted in thread Is HEX up yet? on 2016-01-26, 01:16 PM
Quote Originally Posted by OrpheusOverdrive View
Every time I try to log in it spits me back out. Anyone else having problems?
Please refer to the server status thread stickied at the top of this forum for any and all updates. Click here.


NOBLEStarshield
posted in thread Invalid Request on 2016-01-26, 01:11 PM
Quote Originally Posted by seashell View
awww i was planning on starting a riot :/
If you do riot, please do it at Reverter's house so that he can revert the riot into a peaceful gathering.


NOBLEStarshield
posted in thread Off-Topic Thread on 2016-01-26, 01:08 PM
Quote Originally Posted by fido_one View
In spirit, yes it was.
In spirit and in our hearts <3


Shaqattaq
posted in thread Chronicles of Entrath on 2016-01-26, 01:05 PM
Noon Pacific - No further update at the moment. We know you want to get in and play. We apologize for the wait. We want you to get in and play too! We will share any new information as soon as we have it.


NOBLEStarshield
posted in thread Invalid Request on 2016-01-26, 01:05 PM
From the Campaign announcement found here, Estimated downtime is 12 hours, however the downtime can extend further due to technical reasons! Please be patient we are working on getting up and running as quickly as possible.


NOBLEStarshield
posted in thread The new login screen art on 2016-01-26, 12:56 PM
From the Fiveshards website the elf is the master of masks


NOBLEStarshield
posted in thread Beta sleaves on 2016-01-26, 12:16 PM
Quote Originally Posted by funktion View
Noooooo what've you done!
just stating what we all were thinking!!!!


NOBLEStarshield
posted in thread So what is the mood at the HEX offices? on 2016-01-26, 12:08 PM
Quote Originally Posted by MaximumSquid View
Depending on where the office is located it might be more like this:

Attachment 4157
Lol it doesn't snow in California!


NOBLEStarshield
posted in thread Beta sleaves on 2016-01-26, 12:06 PM
Amber is the color of my energy <3


NOBLEStarshield
posted in thread Ardor Day Not Arbor Day on 2016-01-26, 12:01 PM
Won't somebody think of the trees

D:


NOBLERoostasaur
posted in thread Welcome a New HEX Youtuber on 2016-01-26, 11:57 AM
Also being able to request music is a bonus for this guy!


NOBLERoostasaur
posted in thread Off-Topic Thread on 2016-01-26, 11:55 AM
Yea Bowie was using 8-bit sound effects before they were even a thing. Iggy Pop is singing on this one as well.

https://www.youtube.com/watch?v=gLTF...ature=youtu.be


NOBLERoostasaur
posted in thread Is HEX up yet? on 2016-01-26, 11:47 AM
Roostasaur wanna play! So hyPvE'd!


NOBLEStarshield
posted in thread GAme still doesnt work ??? on 2016-01-26, 11:45 AM
Please check the sticked note about the server status. Closing thread.


NOBLERoostasaur
posted in thread So what is the mood at the HEX offices? on 2016-01-26, 11:45 AM
That's Crocasaur IRL.


NOBLERoostasaur
posted in thread things to do while waiting log in queue :D on 2016-01-26, 11:42 AM
Usual, looking for hamsters. But I'm also istening to a David Bowie Chronology which is up to the 90's and currently blasting Tin Machine.


NOBLERoostasaur
posted in thread So what is the mood at the HEX offices? on 2016-01-26, 11:39 AM
Good times Lore, good times.


Shaqattaq
posted in thread Chronicles of Entrath on 2016-01-26, 11:10 AM
We're currently cleaning up some database issues. Players can download, patch, and update HEX. Players can not currently log-in, though. We will update as things progress. Thank you for your patience.


BlueAvocado
posted in thread Chronicles of Entrath on 2016-01-26, 11:09 AM
Servers are currently down while we are investigating. We will update as we get more information.


Shaqattaq
posted in thread Login needs work on 2016-01-26, 10:49 AM
Quote Originally Posted by MuffLord4 View
It sucks that u don't know if servers are up unless you check the webpage. No errormessage, nothing
Yeah, that's also on the list of future features =)


Loregoyle
posted in thread So what is the mood at the HEX offices? on 2016-01-26, 10:45 AM
Just another Tuesday around here.

Attached Attached Images


BlueAvocado
posted in thread Is HEX up yet? on 2016-01-26, 10:25 AM
Quote Originally Posted by Ertzi View
Please make a clear notification when the issue is resolved, HexEnt.
We will. For now we have the log in down and are continuing to work on the problem.


BlueAvocado
posted in thread Chronicles of Entrath on 2016-01-26, 09:51 AM
Servers are going through a quick restart but should be back up shortly.


BlueAvocado
posted in thread Chronicles of Entrath on 2016-01-26, 09:22 AM
Servers are up but players that are not already in game will not be able to login. We are investigating an issue with the database.


BlueAvocado
posted in thread Invalid Request on 2016-01-26, 09:06 AM
We are currently looking into a database issue that is causing players outside of the game to not be able to load in. Those that are already inside the game are experiencing very long loading times between screens and saving a deck. We will update you as we know more.


The Real Ben Stoll
posted in thread So what is the mood at the HEX offices? on 2016-01-26, 08:28 AM
Quote Originally Posted by RCDv57 View
I can't sleep.
Not that I haven't tried, but I just keep on waking up.
Pretty much where I am title=Big I'm about to head in to the office myself (it's like 7:15am here). I can only speak for myself, but I plan on doing a lot of drinking today ;D Plenty of blood sweat and tears that need to be quenched and celebrated with whiskey!! Although there will be a sense of coming together today I'm sure, today will also probably end up being a slightly different day for different Hex folk.

Honestly, I don't want to speak for anybody else, and different people on the Hex team don't always have concurrent hard times/experiences in general, but for me the atmosphere in the office has been pretty awesome as of late--sometimes when stuff is crunched and people are working themselves super hard it just feels brutal, but honestly the last few months it's also been that slightly different, very high-energy and high-excitement type vibes that have been floating around and fueling the work and process and collaboration, from a lot of what I've seen...


The Real Ben Stoll
posted in thread Affinity: Elementals on 2016-01-26, 08:05 AM
Quote Originally Posted by Evilgm View
The talent provides utility. There are games where the Lightning Elemental in your hand is doing nothing to advance your board position, but getting an action in your hand may be useful. It allows you to play more creatures than normal in a Wrenlocke focused deck and still keep your options open. The fact that it's an isolated talent on the first tier means that if you don't think it'll suit your deck it's easy to skip.
Hehe, I'm responding to Evilgm's quote because it mirrors my own conceptualization of the talent the most accurately and succinctly.

This talent is quite funky. It's easily the least straightforward of any of the Affinity Powers, probably including the ones that aren't out yet. Also, this talent was somewhat unpopular internally, and a few people begged me consistently to change it, so I will take full responsibility title=Big

While I do appreciate the fact (as some in this thread have pointed out) that some people will select (and enjoy) talents more on the merit of their being fun then on the merit of their efficacy, I see this as an incidental benefit but not something R&D is allowed to lean on. I consider it a failing if there is a talent somewhere that no possible spec/deck combination would ever be correct to take, from a trying to win standpoint. It's ok if there are talents that are chosen more frequently than others--that will obviously happen with the desire to make some talents that are much more narrow--but I don't think it's ideal to have talents that are ALWAYS wrong.

To dissect this talent a little further--I think it's the only affinity trait that doesn't offer a guaranteed (or some odds of producing a) pure upside bonus for the affinity race in question--but it's important to note that taking this talent can never hurt you, either, since it's merely introducing another option into the game that you didn't have before, even if that option is often not one you want to engage.

We're used to a world where the implied opportunity cost of poor selections that we make in the preparatory portions of Hex is much higher than it is with taking this talent--not that most decks, even some elemental-heavy decks would be better off spending this talent point elsewhere, but taking this talent isn't as rough as say, putting the wrong cards into your deck, from a standpoint of trying to win the game. The wrong cards in your deck actually lowers your chances of winning, whereas taking this talent can never have that effect (beyond the implications of the talent point loss). This may all go without saying, but I believe I have observed people conflating the underwhelming (power-wise) general expected value of the effect with the talent's net efficacy.

But yes, the main idea was two-fold:

1. to let you have a heavier troop base in a deck that still wanted some actions matter stuff, and that this unique flexibility would be fun and useful. Especially because the Mage Tree has some actions matters stuff in it. Other subtleties support this talent as well, such as the fact that Soothsaying (Spell that Draws then discards a card) can help make sure you don't ever whammy yourself out of a card too badly.

2. to allow you more flexibility in a moment where you're sitting there staring at a fist of three Lightning Elementals and it's not what you really need (to piggyback off Evilgm's example), or even a scenario where the Dungeon Boss has you dead but at least you get to roll the dice a last time or two to try and get out of a jam.

Anywho title=Big That's a little background and my two cents title=Smile

I will also throw out there that despite some currently visible factors that may be evidence towards the contrary, I believe that in total, this talent is easily poised to get better with time, not worse title=Wink


Phenteo
posted in thread Chronicles of Entrath - Servers Status - UP on 2016-01-26, 05:55 AM
Servers are up. Go experience Entrath!


Phenteo
posted in thread Is HEX up yet? on 2016-01-26, 05:44 AM
Quote Originally Posted by Xenavire View
This was both brilliant, and a missed opportunity - Phenteo should have snuck in a reusable (expiring) code for something (stardust pack sounds non-exploity).
Who says I didn't have one there?! Maybe someone already nabbed it! title=Wink


Phenteo
posted in thread So what is the mood at the HEX offices? on 2016-01-26, 04:50 AM
Needing to stay up late... on a lot of caffeine!


Phenteo
posted in thread PVE Campaign Overview on 2016-01-26, 03:41 AM
Quote Originally Posted by NaryaDL0re View
Hey phenteo =) ...chnopattse ?
whoozah?


OP_Kyle
posted in thread The game is close to release but we still haven't gotten the 2mil stretch goal.. on 2016-01-26, 02:54 AM
Believe me, no one has forgotten about this...


Shaqattaq
posted in thread PVE Campaign Overview on 2016-01-26, 12:39 AM
I wanted to quote the post above and answer that player's question. Sorry, for the confusion. That's fixed. title=Smile


Phenteo
posted in thread The Future of HEX on 2016-01-26, 12:18 AM
The set icon is placeholder. We didn't want to reveal it just yet. title=Wink


HEXahedron
posted in thread Campaign Patch Notes on 2016-01-26, 12:02 AM
We've also updated the Known Issues thread: http://forums.cryptozoic.com/showthread.php?t=41533

Please be particularly aware of the following issues:
  • Proceed to Phase shortcuts (F5, F8, and F10) are skipping more phases than intended (Caution is heavily advised when using these shortcuts and their hotkeys)
  • Scheme incorrectly creates 16 cards instead of 4 (Scheme is temporarily banned in PvE and Constructed Tournaments until this issue is resolved)


Shaqattaq
posted in thread PVE Campaign Overview on 2016-01-25, 11:54 PM
Quote Originally Posted by NyXDaE View
Any chance we are able to get a listing of the remaining race/class talent combos while we wait for the patch? title=Smile I'd rather mull over the choice of what to make while I am unable to play, lol.
Edit: Quoted the wrong player. Fixed!

Sorry, those won't be available at the moment. I'm sure you'll see them super fast on HEXTCG Browser in their talent tool once they're available.


Quote Originally Posted by Ginaz View
Are the 2 player co-op raids going to be available or will it just be single player dungeons?
Raids aren't available in Campaign launch. You can see our general feature priorities here: https://www.hextcg.com/the-future-of-hex/


Shaqattaq
posted in thread The Future of HEX on 2016-01-25, 11:20 PM
One thing that was accidentally left off the list was the Kickstarter reward: Spectral Oak and Spectral Acorn. As priorities go, that's up there in the mix with mercenaries. The Oak is clearly more than one individual card with its different modes and different systems that lightly touch it in some way. It requires some more work and was one of the last items to get left off the final PVE Campaign launch list. We're sorry that you have to wait for it, but know that it's a very high priority for us.


Phenteo
posted in thread Chronicles of Entrath - Servers Status - UP on 2016-01-25, 11:17 PM
Update: Servers are down.

Patch Notes: https://www.hextcg.com/patch-notes/e...t-patch-notes/


Shaqattaq
posted in thread The Future of HEX on 2016-01-25, 11:15 PM
by Cory Jones


I hope you’re having as much fun as I am playing the campaign. It’s been such a long road to this point and it really is terrific to see it take shape and actually make it into the hands of our players. I know by now it’s become clear we have delivered some of the great content we promised, but we still have a long way to go.

Hopefully you have checked out Ben’s article to get some insight into what this first installment of the campaign has to offer. Seriously, read his first …

https://www.hextcg.com/the-future-of-hex/


Shaqattaq
posted in thread PVE Campaign Overview on 2016-01-25, 11:14 PM
by Ben Stoll


Ben Stoll here to talk to you about PvE and the brand new mode of play: campaign. We know that you’ve been anxiously awaiting this feature launch. Now that we’ve finally got the campaign into your hands, we wanted to give you a little guide to what you have in front of you. As you’ve already or will soon realize, there is a lot of stuff—some stuff that you knew was coming, some stuff you’ll be sad that you have to wait a little longer for, and some delightful new surprises.

https://www.hextcg.com/pve-campaign-overview/


Phenteo
posted in thread Chronicles of Entrath - Servers Status - UP on 2016-01-25, 10:30 PM
We're launching Chronicles of Entrath! https://www.hextcg.com/chronicles-of...th-patch-0125/


Phenteo
posted in thread Are servers down yet? on 2016-01-25, 10:29 PM
We will be locking tournament registrations tonight at (1/25/16) at 6PM PST/3AM CET (Worldclock) with servers coming down four hours after the registration lock tonight at (01/25/16) 10PM PST/7AM CET (Worldclock) for Chronicles of Entrath. Any in-progress tournaments will complete as normal. Estimated downtime is 12 hours, however the downtime can extend further due to technical reasons! Patch notes will be posted when the servers come down!


Cory Jones
posted in thread A suggestion... on 2016-01-25, 06:28 PM
DataDragon is correct, the sound is amazing!, I recommend highly playing with the sound


DataDragon
posted in thread A suggestion... on 2016-01-25, 05:42 PM
I'd also like to suggest that everyone play with either headphones, or speakers turned up.
Do not miss out on the sounds in PvE. Make sure you have them enabled.
The audio is great, and surprising in just how immersive it can make the game.


NOBLEStarshield
posted in thread Suggestion: Hamster Zombie on 2016-01-25, 04:20 PM
I don't know if the ghost of Jon the Server Hamster will find this funny.


Cory Jones
posted in thread A suggestion... on 2016-01-25, 02:54 PM
not at this point Koz, but it pretty easy to keep track as you play


Cory Jones
posted in thread A suggestion... on 2016-01-25, 02:48 PM
at first its very easy, you simple start with the pre-made deck, after that you simple keep track of what cards you've earned. it will be pretty clear when you earn them if its something you want for your deck... because you will be excited! MORE REMOVAL unicornpoop YES!!!


Cory Jones
posted in thread A suggestion... on 2016-01-25, 02:40 PM
I've played the PVE content a BUNCH and tried all manner of goofy collection combinations (from everything to nothing), trying to really get a feel for each of the different types of players expected experience.

I recommend (for your first play through) to give JUST the starter cards a try, and build up your deck with the rewards you receive only. It really creates a fun progression experience, and you will always have the time later to dominate with your powerful collection title=Smile

just a heads up to the hardcore...

love, cory


Chark
posted in thread Question about PvE starter decks on 2016-01-25, 01:55 PM
Quote Originally Posted by ziggarius View
Are these free commons and uncommons going to those that made an account before the campaign launch too? (i recently talked a friend into getting ready for hex campaign and he made his account on Friday and picked coyotle, i helped him out with getting a human starter going too since coyotle wasn't quite fitting what he wanted.)
Yes. Existing accounts will also get the 200 card bundle. Sorry hammer, there's no way to opt out.


Chark
posted in thread Question about PvE starter decks on 2016-01-25, 01:53 PM
Quote Originally Posted by knightofeffect View
Chark, how do the 200 free PvP cards jive with the free first 2 PvE character starters we've heard about? Are those just some PvE race/class specific cards to augment the free 200 PvP cards?
I think it's just inaccurate info. Every PvE character has a starter. Each of those starters gets made out of the 200 cards you get.


Phenteo
posted in thread PVE Overview (Ben Stoll article) on 2016-01-25, 01:37 PM
We're editing the layout of the post a little on our end first.


Phenteo
posted in thread Chronicles of Entrath Launch Patch on 2016-01-25, 11:02 AM
PATCH HAPPENING TONIGHT

MUCH HYPE

SO WOW

MORE READ: https://www.hextcg.com/chronicles-of-entrath-patch-0125/


Phenteo
posted in thread VIP Sleeves on 2016-01-25, 10:57 AM
Quote Originally Posted by Lafoote View
I don't get any of that. Probably because I opted in under the original system. So, with regard to this, are we going to receive a notification when our time is running out? If we sign up now, will it just extend our membership, or will it begin a subsequent one?
If you did not resubscribe with the new VIP system, then you should do so unless you are still a VIP member which it appears you are. As you're still a VIP from the original system, you may not have the VIP token showing you the expiration date.

VIP Returning Announcement: https://www.hextcg.com/vip-is-returning/

VIP Returning FAQ: https://www.hextcg.com/vip-returning-faq/

I checked your VIP subscription it will end August 20th, 2016.

The system will not auto-renew, you will have to do that yourself. Once you sign up for the new VIP the system will auto-renew that sub for the length of time you subscribed for.


Chark
posted in thread Question about PvE starter decks on 2016-01-25, 10:35 AM
Quote Originally Posted by Xenavire View
Chark, you may want to edit the Starter deck price... $50 is scary!
Starters now come with 2 Vampire Kings or 2 Angel of Dawns and cost €50. title=Stick


Chark
posted in thread Question about PvE starter decks on 2016-01-25, 10:02 AM
Just to clarify a couple of things spoiled by the press:

1. After the campaign is live, you'll receive around 200 free non-tradable PvP cards on account creation. These will be mostly commons and a few uncommons.
2. These cards will build 8 PvE race starting decks and thus will cover any champion(s) you create for PvE. There's no real difference between the quality of the starting deck for champion 1 and champion 3.
3. After the campaign is live you will no longer receive one of the 8 starter decks for free on account creation. You will still be able to purchase these decks from the store for 500 plat.
4. Starter trials are going away. They were there to give a sense of some progression to new players and with the launch of campaign won't be needed any more.
5. The equipment from starter trials is moved to the campaign. PvP cards from starter trials go back to dropping from packs.


Phenteo
posted in thread VIP Sleeves on 2016-01-25, 06:34 AM
Quote Originally Posted by Spiredore View
On the other hand someone like myself who has the first sleeve and has now come out of VIP could pay for a year and get no sleeve, then be eight or so months behind getting the new sleeve every year.
I agree, it's not that great of incentive. Though, if you paid for VIP and already had a sleeve, it would be the best situation where you would get next year's sleeve as soon as it was made available because you didn't get it when you renewed for 12 months when you previously had the current sleeve.


Phenteo
posted in thread VIP Sleeves on 2016-01-25, 05:42 AM
Oss, the first VIP sleeve would go to anyone who had previously purchased at least 12 months of VIP. For future VIP, you may have to wait for your sub to lapse. I'm not fully sure, so will need to rope back when I have the final answer.

I understand wanting the sleeve right away, the issue is, anyone who purchases a VIP sub after the June date would get the current VIP sleeve and then also get next year's sleeve. Purchasing one year should only give you one sleeve.


Phenteo
posted in thread VIP Sleeves on 2016-01-25, 03:29 AM
Quote Originally Posted by Svenn View
Already got the first year. For the second year (when it's released), if I sub 1 year now would it award the second year when it goes up or does the sub need to occur after the new sleeve is available (meaning if I subbed 1 year in April and the new sleeve goes up in July... I'd have to wait until next April to get the new 1 year sleeve)?
I would need to double-check, but I believe that in order for you to get next year's sleeve, you need to resub after June.


Phenteo
posted in thread VIP Sleeves on 2016-01-24, 10:28 PM
Quote Originally Posted by Svenn View
So... somehow I didn't realize my VIP sub ran out December 21st and wasn't auto-renewing. I just re-subscribed. However, I'm worried about the VIP sleeves. Are they for the previous 12 months or the following 12 months? Am I still going to be able to get this year's sleeves?
If you re-subscribed at the 12 months level, then you will get the sleeve, tickets, and packs for the year. If you subbed at a month or 3 months you will need to wait until that is up to renew at the year. You have until at least June of this year to re-sub to get the first VIP sleeve.


Phenteo
posted in thread New Spoilers - FR - Press Tour PVE Campaign Youtube on 2016-01-24, 03:47 PM
Quote Originally Posted by the_artic_one View
It lines up with what Cory said in the PCgamer interview,we will see 3v1 raids well before 2v2 pvp because of the pass priority hell it generates.
2v2 clicking would be extreme...Though, they're working on a way at making it feel better and flow smoothly.


Phenteo
posted in thread Need to know prior to patch on 2016-01-24, 03:41 PM


Do not feed the trolls.


Phenteo
posted in thread Chronicles of Entrath Unofficial Fan Trailer on 2016-01-23, 08:14 PM
Very nice!


Cory Jones
posted in thread Chronicles of Entrath Unofficial Fan Trailer on 2016-01-23, 07:31 PM
Love it!


CZE_Ty
posted in thread Icon very similar to an icon from Dota 2? on 2016-01-23, 12:52 PM
Hey everyone,
I wanted to pop in here and give a quick run down on this situation. It was brought to our attention recently that this icon may have been derived from another game which is something that we at Hex Entertainment take a strong stand against. We pride ourselves on our unique content and spend a great deal of time to hand craft everything you see from concept to final game implementation.
In this particular case, a written description was sent to a contractor who then decided in their brilliance it would be smart to borrow content to finish their work quicker. While this icon will unfortunately make it into the initial launch of the campaign because of short notice, the icon has already been recreated and in the next patch it will be replaced.
Thank you all for understanding!


Chark
posted in thread Curious: How is Hex doing in China? on 2016-01-22, 09:48 PM
We are still working with our Chinese partners to release the game there. The last thing that happened was a limited two-week test with set 1 and set 2 (and arena), followed by a wipe. We are getting closer to a release there, but there's not ETA yet.


The Real Ben Stoll
posted in thread Unlocking Cards on 2016-01-22, 09:26 PM
Like many have concluded, Class Talent Class Cards both do not count towards the 60 card limit nor do they appear in your collection. They populate your deck at the start of the game. As has been noted, careful consideration has been made during the design of these cards as far as how this mechanic can throw a monkey wrench into the way you've planned the consistency of your curve in certain places as well as your resource-to-non-resource ratios (hence the relatively cheap costs, card draw, etc.).


The Real Ben Stoll
posted in thread Gameforge Update - Human Mage on 2016-01-22, 09:21 PM
Haha! Thanks friend, it means a lot to hear all that title=Big

I hope you find it as awesome as you're hoping for title=Smile


The Real Ben Stoll
posted in thread Gameforge Update - Human Mage on 2016-01-22, 07:56 PM
8 talent points gained from leveling is correct. You start with 0 talent points at level 1.

You're welcome! slightly busy week, eh? title=Wink I know your heart was in the right place with that description title=Big <3


Shaqattaq
posted in thread HEX Update - PVE is Almost Here! on 2016-01-22, 06:25 PM
Hi HEXers! I’m not sure what else can we say—campaign is coming next week! Watch our Facebook and Twitter accounts for all the details on when exactly you’ll be able to create your character and jump into the world of Entrath. On launch day, we’ll have patch notes as well as articles posted throughout the day from members of the HEX team to guide you through this feature release and inform you as to where we’re headed next.

https://www.hextcg.com/friday-update...s-nearly-here/


Shaqattaq
posted in thread Mage Talent Tree Reveal on 2016-01-22, 05:45 PM
by Ben Stoll

Mage is one of the most frail classes; a Mage that elects to ignore the defensive or health related talents that are available can expect to have a lot of raw power and control, but should expect to have their skill challenged and to feel under the gun by the threat of opposing damage.

https://www.hextcg.com/mage-talent-tree-reveal/


The Real Ben Stoll
posted in thread Gameforge Update - Human Mage on 2016-01-22, 03:56 PM
Hey guys, sorry about the confusion. I'll try to be clearer initially next time. At launch you will have access to just what has been spoiled, as far as class talents go (but of course all eight races haven't been spoiled yet but will also all be in at launch). Note that when I say Just what has been spoiled, I'm not including tiers 2 and 3 from the big Warrior full reveal. You will have access to the first tier of stuff (two rows total) for all three classes.

When we next increase the level cap, the next tier (next two rows) for all available classes will be unlocked. At that time, you will also be able to unlock your racial capstone, which unlocks at level 15 (note this is not the same thing as your race-class capstone, which unlocks at level 30).

The Level Cap at Launch is 9.

Thanks! Anxiously awaiting your reactions to the content title=Smile


Shaqattaq
posted in thread Ardor Day Event on 2016-01-22, 11:12 AM
by HEX Staff

So, you can see why I am so careful to keep myself confined on Ardor Day. Many are like me, shutting themselves away alone or in groups to avoid Pucid's attention. Others, on the other hand, actively seek out the imp, hoping to catch one of his arrows and find the love that has eluded them. Part of me admires these folks for their optimism, but not enough to risk my own complacence.

https://www.hextcg.com/ardor-day-event/


The Real Ben Stoll
posted in thread Gameforge Update - Human Mage on 2016-01-22, 02:05 AM
Correct, SP costs for your spells reset to the default between encounters.


Loregoyle
posted in thread Chronicles of Entrath on 2016-01-21, 10:26 AM
Quote Originally Posted by Erukk View
On a bit of an off topic, as the lore guy, is there a possibility in the future of the addition of a codex to hold all the lore bits?
Yes. This is something we want to have in-game.


The Real Ben Stoll
posted in thread Class Hype on 2016-01-21, 01:19 AM
I am really excited to see everyone's reactions to the race-class combo traits title=Smile

Quote Originally Posted by Frost3 View
One thing that we may not have considered from what I've read so far, is the idea of lore through different lens. I am hoping that each class race combo isn't just mechanically different but thematically different as well.
I believe that the race-class combo traits are actually some of the coolest, most specific spots for racial flavor delivery we've offered yet. I worked very carefully with Mike (lore guy) and read through all the info in the Lore Wiki (which of course is chock full of stuff that we haven't really gone into yet) and tried to make sure that the race-class combo stuff really sells what's supposed to be unique about the combination--it's always been core to Hex's lore that each race manifests certain aspects of a class in different ways, so it's actually a real opportunity for thematic definition. For example, some players might not have realized that Elf Clerics even take on a different physical appearance than the other classes of Elf, but with a big beautiful player-character portrait and a matching race-class combo talent, some of what that's all about can begin to come through more!


NOBLEReverter
posted in thread World Events in an MMOTCG on 2016-01-21, 12:23 AM
Personally, I'd like to see a boss encounter that pulls another player into the match as your opponent. (E.G. someone else that is currently in that dungeon as well).

I always liked those sorts of events / tricks. =]


Shaqattaq
posted in thread Latest Brew - Diamond Moon on 2016-01-20, 07:09 PM
by Wurtil

Initial tournament results of archetypes being played after the health changes have been what the playerbase expected. Champions like Kranok, Benvolio, and especially Tetzot who gained health during the change process became more popular ; Cressida, Urgnock, Zared Venomscorn and other champions who went down in health became less popular. What has been most interesting though, has been watching how existing archetypes take advantage of the change. With Tetzot especially being considered one of the largest winners in the process, many players paying attention to what that meant for deckbuilding were filling their decks with Burns and Vampiric Kiss es to keep Azurefate Sorceress from doing her thing.

https://www.hextcg.com/latest-brew-diamond-moon/


Loregoyle
posted in thread Chronicles of Entrath on 2016-01-20, 04:57 PM
Much like the meteor Hex that crashed into Entrath, our PVE Campaign will soon be making its impact on your world.

With a main story to explore (as well as a multitude of side quests) and, for the first time, characters you can actually interact with, places you can visit, and things to kill (so many things to kill!) I am hoping the release of Chronicles of Entrath Chapter One will revive the Lore section of the forums. Part of the slowdown here has been my fault, I've had my head buried in campaign work for months, which left me with little time to interact with you Hex maniacs.

But now I can come up for air a bit (before diving back down for Campaign Chapter 2), I hope to get the discussion going again.

Once you guys get to play, I'd like to get your feedback on story stuff. What characters you connect with, what stories you enjoyed, and what didn't quite work. Is there too much dialogue? Not enough? I've played so many video games with crappy writing, I really tried to make our in-game dialogue entertaining, informative, and balanced. I also have to give a shout-out to Jacob, one of our game designers who stepped in and helped out when the sheer volume of writing got a bit overwhelming.

Our big hope with the campaign is that it will tempt many new players to try out the Hex playground, which should also help juice the discussions here.

On a personal note, this is a gratifying moment for me. I've been with Hex since the project was little more than slides in a PowerPoint file. Of the entire Hex team, only Cory, Ben Stoll, and Kyle Heuer have been here longer than me. This is the biggest creative project I've ever worked on and I am quite proud of what we've made.

As they say in PVP chat, GL and HF! See you in Entrath!


The Real Ben Stoll
posted in thread Chronicles of Entrath Launch Announcement on 2016-01-20, 12:48 PM
Quote Originally Posted by WolfCrypt View
Yay I'm hyped for mage class
Very glad to hear this...as I had called an emergency meeting recently, entitled Will Wolfcrypt survive the initial lack of Warlocks???


Phenteo
posted in thread Chronicles of Entrath Launch Announcement on 2016-01-20, 10:11 AM
Quote Originally Posted by OutlandishMatt View
Yet. ;-)
Aww man, I was supposed to say that!


Phenteo
posted in thread Chronicles of Entrath Launch Announcement on 2016-01-20, 09:59 AM
Next week we will be launching Chronicles of Entrath!

Read more: https://www.hextcg.com/chronicles-of...-announcement/


CZE_Ty
posted in thread Thanks for the LOL, Cory on 2016-01-20, 01:30 AM
Lmao


Phenteo
posted in thread Thanks for the LOL, Cory on 2016-01-20, 01:20 AM
Lol!


Shaqattaq
posted in thread The Usurper Dungeon on 2016-01-19, 06:47 PM
by Matt Dunn

For six centuries, the tomb of King Lodegan has stood as a cherished memorial to one of Carloth’s most beloved kings. His heroism and tenacity are the stuff of legend, and to this day he serves as a shining example to which all the citizens of Carloth may aspire. However, the tomb now lies in the hands of those unwholesome fiends, the necrotic, and one of their foul number has even gone so far as to take the good king’s body for his own. This usurper, Verrev, must be put down, and the remains of King Lodegan laid to rest. This request should not be taken lightly, for it comes from no less than the spirit of the great king himself!

https://www.hextcg.com/the-usurper-dungeon/


Shaqattaq
posted in thread Style Points - Hero of Adamanth on 2016-01-19, 06:06 PM
by Dinotropia

With the Armies of Myth release, we have seen a veritable explosion of tribal strategies in HEX. Between spiders, coyotles, and elves (oh my!) it can be hard to know which race to chase. But I argue that the true heroes of tribal deckbuilding are the humans who were doing it way back in Shards of Fate. Humans were inspiring us to new constructed heights before it was cool! That’s why I am adamant that you should take a look at the Hero of Adamanth, who goes a little something like this...

https://www.hextcg.com/style-points-hero-of-adamanth/


Cory Jones
posted in thread PCGamer interviewing Cory Jones today at 1PM PST on 2016-01-19, 05:44 PM
The real question is did I use profanity enough and make the appropriate number of sex jokes? title=Smile


CZE_Ty
posted in thread PCGamer interviewing Cory Jones today at 1PM PST on 2016-01-19, 04:00 PM
I just wanted to say thank you everyone for all the positive comments about the artwork. The entire art team is really excited about the campaign launch and everyone has put in a ton of effort to make things as beautiful as possible. title=Smile

P.S. Wait till you hear the Audio, it's equally awesome.


NOBLEStarshield
posted in thread PCGamer interviewing Cory Jones today at 1PM PST on 2016-01-19, 03:50 PM
Thank you for the Nobles hype Cory <3


CZE_Ty
posted in thread Follow the clues... - PvE Reveal on 2016-01-19, 02:45 PM
Iddi's art was done by Filipe Pagliuso. AA Vampire Princess was done by Phu Thieu. title=Smile


Chark
posted in thread Gameforge's pricing policy on platinum on 2016-01-19, 12:43 PM
Quote Originally Posted by Jormungandr View
Well, to be fair, it would be simple to set up that system, but it would look weird, or you'd lose the X.99.

$1 per 100 platinum rather than $4.99 for 500 would come out even, but you wouldn't have the .99 at the end (which I guess improves sales?)

Alternatively you could keep the $4.99 for 500, but then it would be $99.80 for 10000 which looks kind of odd (and the other costs along the way would be similarly strange). But the math would be consistent.
I would just lose the .99 moniker. I am not attached to it. But again, if it was simple to do this, I would have done it 2 years ago.


Phenteo
posted in thread PCGamer interviewing Cory Jones today at 1PM PST on 2016-01-19, 12:25 PM
Join PCGamer and Cory Jones on twitch today at 1PM PST for an interview with HEX! http://bit.ly/1PosrxN


Chark
posted in thread Gameforge's pricing policy on platinum on 2016-01-19, 11:36 AM
Quote Originally Posted by Xexist View
Why not adjust it so that it is just equal? Not less, not more, just equal in whatever multiple you buy?
If it was simple to adjust pricing to be equal and not lose the 19 cents, I would have done it when I set up this pricing two years ago title=Smile


Phenteo
posted in thread Follow the clues... - PvE Reveal on 2016-01-19, 04:36 AM
Quote Originally Posted by RCDv57 View
Link to full size
Or you could do that whole right click open in new tab thing


I'm never changing this.
Very nice job!


Phenteo
posted in thread Follow the clues... - PvE Reveal on 2016-01-18, 09:04 PM
Quote Originally Posted by Flairina View
Um. Have you read the lore? That's literally how all their eyes are. It's how they exist. Their eyes are ALL diamond hex shards. Cut or not they ain't gonna have pupils, or any eye details at all in fact.
She put eyeballs in front of her shards for eyes. Hence why the pupils are silvery-white.


NOBLEStarshield
posted in thread Follow the clues... - PvE Reveal on 2016-01-18, 09:02 PM
The art on this card is insane.


Phenteo
posted in thread Follow the clues... - PvE Reveal on 2016-01-18, 08:23 PM
Thanks for playing here's the reveal!



AND THE CARD!


Phenteo
posted in thread Follow the clues... - PvE Reveal on 2016-01-18, 07:47 PM
Quote Originally Posted by SnowwyWolf View
A horror hunt you are about to embark,
Stay away from the shadows, avoid the dark.
A dangerous figure that does await,
Doom has now become your fate.
Cursed you have become for now the end is near,
Run away and cower, for you shall now know fear.

- SnowwyWolf
Very nice!


Phenteo
posted in thread Follow the clues... - PvE Reveal on 2016-01-18, 07:24 PM
Quote Originally Posted by Mejis View
OK. I must be dumb. My path is all lowercase but it's still blank.
I thought maybe it needed the day (18) towards the end. Or html to be png.
What's he obvious thing I'm missing?
(PS I'm on mobile if for some reason that makes a difference?)
The blank page really can't be seen by mobile to find the image. You will need a PC, or wait a little and I will be posting both the art and the card. title=Wink


Phenteo
posted in thread Follow the clues... - PvE Reveal on 2016-01-18, 07:15 PM
Quote Originally Posted by wolzarg View
You make these too easy phenteo got to lockbox these things to make it interesting.
I can't make it too hard. :P


Phenteo
posted in thread Follow the clues... - PvE Reveal on 2016-01-18, 07:07 PM
Quote Originally Posted by Saeijou View
shows nothing for me
If you see a blank page, you have a couple more steps.


Phenteo
posted in thread Follow the clues... - PvE Reveal on 2016-01-18, 07:01 PM
01101000 01110100 01110100 01110000 01110011 00111010 00101111 00101111 01110111 01110111 01110111 00101110 01101000 01100101 01111000 01110100 01100011 01100111 00101110 01100011 01101111 01101101 00101111 01110111 01110000 00101101 01100011 01101111 01101110 01110100 01100101 01101110 01110100 00101111 01110101 01110000 01101100 01101111 01100001 01100100 01110011 00101111 00110010 00110000 00110001 00110110 00101111 00110000 00110001 00101111 01110010 01100101 01110110 01100101 01100001 01101100 00101110 01101000 01110100 01101101 01101100

EDIT: Thanks for playing here's the reveal!



AND THE CARD!


Chark
posted in thread Gameforge's pricing policy on platinum on 2016-01-18, 05:48 PM
We don't want to do gifts with bulk purchases as it implicitly provides a discount for bulk purchases.

At the end of the day, I don't want people guessing when and how the best way to buy platinum is. I want them to be comfortable buying platinum in any amount and never worry that there'll be a sale or some gimmick later that will cause them to lose value.


Chark
posted in thread Gameforge's pricing policy on platinum on 2016-01-18, 04:09 PM
Quote Originally Posted by HaemishM View
The change would resonate very well with me. I've always been completely mystified as to why in every other F2P/microtrans game I play, I get a discount for buying more in-game currency, yet in Hex I do not. And yes, I do tend to spend a little more at a time if I get a bulk discount. I've done it in League of Legends often. I also think it would benefit Hex as you might find yourself with fewer transactions, and I'm going to assume that your credit card processor charges you fees based on the number of transactions.

You wouldn't hear me whine about bulk discounts on plat.
I feel like people in favor of a discount still don't understand the ramifications of this. They keep assuming that this will be implemented like so (changes in bold):

4.99 Euros - 700 plat
...
99.99 Euros - 28,000 plat (was 14,000 plat)


Where the reality the change would be:

4.99 Euros - 350 plat (was 700 plat)
...
99.99 Euros - 14,000 plat


NOBLEStarshield
posted in thread Vampire royalty question on 2016-01-18, 01:20 PM
Quote Originally Posted by Tazelbain View
We have plenty of human kings who are are not king of all humans.
*cough cough* King Gabriel *cough cough*


Phenteo
posted in thread HEX Update - Art of the Campaign on 2016-01-18, 01:01 AM
Quote Originally Posted by poizonous View
Forum is a ghost town on a Saturday. Not sure if that is a good sign or not.
The forums are usually busy during the week. Also, when we have the IQ tournaments everyone is busy concentrating on that and then very tired afterwards as well.


The Real Ben Stoll
posted in thread Orders from High Command -- PvE spoiler on 2016-01-17, 09:42 AM
Quote Originally Posted by WolfCrypt View
Their traits may suuck :P
Allow me to personally assure you that the human racial traits, as well as the human-cleric combo traits, do not suck title=Wink


Phenteo
posted in thread Look what I found! (PvE Spoiler) on 2016-01-16, 10:12 PM
Quote Originally Posted by Xavon View
I like it. Can't wait to have four of these in my burn deck. And I wonder what the equips would be.

But it is missing 'all' before crypts. Otherwise in any battle with three or more parties, the intent becomes unclear.
I'll ask the designers on Monday! Thank you for pointing that out!


Phenteo
posted in thread Necrotics can Play Too! on 2016-01-16, 10:08 PM
Quote Originally Posted by WolfCrypt View
Glad I spoiled a card XD
Actually, Errant Squire originally spoiled this card on his show.

http://www.twitch.tv/errantsquire/v/35697350?t=21m15s


Phenteo
posted in thread Orders from High Command -- PvE spoiler on 2016-01-16, 09:47 PM
Maybe with equipment?


NOBLEStarshield
posted in thread Look what I found! (PvE Spoiler) on 2016-01-16, 06:09 PM
omg <3333


NOBLEReverter
posted in thread Look what I found! (PvE Spoiler) on 2016-01-16, 06:07 PM
While reverting Starshields back into a collection of stars in a non-shield formation, I came across this:



I'm not sure what it is, but maybe all of you will find a use for it... =]
Attached Attached Images


Phenteo
posted in thread Ruined for Life; How do I pronounce Phenteo? on 2016-01-16, 04:16 PM
Quote Originally Posted by ossuary View
change approved!
veto'd!


Chark
posted in thread Gameforge's pricing policy on platinum on 2016-01-16, 01:30 PM
Hey guys, to be fair gameforge pointed this out to me when we set up pricing and I was the one that made the call to basically ignore the fact that you pay 19 eurocents more if you buy in bulk. Contrary to what CS told you, this is unlikely to change.

The reason why we don't discount bulk purchases is that we decided to not play that game. We could have set that up, but the reality would have been is that it would have been 100 plat per 1USD at the top end. It's not like the base line would have been at 100 plat per 1USD and then you would have gotten a discount for buying more. Maybe it was the wrong decision, since people tend to be very used to a bulk discount, but we're pretty far down the current path that I think a change now would not resonate well with players.

In before the follow up questions about currency purchasing power discrepancies: I am not happy with those and continue to work with our publisher to change that, but at this time I don't have anything to report.


Shaqattaq
posted in thread HEX Update - Art of the Campaign on 2016-01-15, 06:34 PM
Quote Originally Posted by WolfCrypt View
Um we were told we could get AI cards.
The answer to the question of players being able to get AI cards is a bit more complicated than the answer I'm going to give, but basically they will not be available to players.


Phenteo
posted in thread new spoilers on 2016-01-15, 03:54 PM
Please continue discussion here: http://forums.cryptozoic.com/showthread.php?t=47084

Thanks!


Shaqattaq
posted in thread HEX Update - Art of the Campaign on 2016-01-15, 03:43 PM
Hi HEXers. We continue to work diligently towards being able to announce an official release date. As of this morning, we’re close to being able to do that. We certainly understand that this is the most important piece of information for you at this time. We want to give you reliable and solid information, so we’re playing this one a little bit tighter than we have with release dates in the past. Earlier this week, PvE (which we’re calling “campaign”) began its press tour and that’ll continue through next week. So, don’t be surprised if you see your favorite video game news outlet covering campaign in the near future.

For this week’s update, we have so many people beyond the core HEX team who work on the game. There are hundreds of artists who contribute a great deal to giving Entrath life. So, let us introduce you to three talented artists who created art for the upcoming campaign.

https://www.hextcg.com/hex-update-art-of-the-campaign/


NOBLEStarshield
posted in thread Off-Topic Thread on 2016-01-15, 12:28 PM
Quote Originally Posted by Zophie View
sorry but I also have to post this, i'm so freakin excited right now about this movie you guys I've been waiting for this for so long and suddenly it's just a couple months away:

Zophie I'm crazy excited about this too. Let's have a movie date <3


NOBLEStarshield
posted in thread That feeling when you missed steak.... - PvE Spoiler on 2016-01-15, 12:20 PM
You have to pay the Gnoll's Toll title=Big


Phenteo
posted in thread Ruined for Life; How do I pronounce Phenteo? on 2016-01-15, 11:20 AM
It's Fen Tay Oh title=Wink


NOBLERoostasaur
posted in thread Come say hi to my cousin – PvE Spoiler on 2016-01-15, 08:08 AM
Hi everyone this is my cousin the Ankylosaurus please make him feel welcome. He may only be a herbivore but he’s hard hitting with a gutsy knack for street fighting. Enjoy.

Ankylosarus - Imgur.jpg


NOBLERoostasaur
posted in thread Off-Topic Thread on 2016-01-14, 07:39 PM


It's been that kind of week. First Bowie and now Rickman. Both amazing talents that will be sorely missed.


HEXahedron
posted in thread Timing question on 2016-01-14, 03:57 PM
Quote Originally Posted by Incindium View
Yeah Frost Wizard is another weird one... If I remember correctly my opponent played Extinction and I had a Frost Wizard in play the Extinction ended up in the void but his troops that had been on the board weren't.
Just chiming in to say that this interaction between Frost Wizard and Extinction is a bug. Your opponent's troops are supposed to go to the void in this scenario. We already know it's not behaving as intended.

As for the original question, noragar and Aradon's answers are accurate.


Phenteo
posted in thread Trust me... you'll want to regift this - PVE Spoiler on 2016-01-14, 03:28 PM
Quote Originally Posted by Elwinz View
there is no phenteo in the arena ;p
Xarlox is a good friend of mine... I can see why silly humans get us confused all the time!


Phenteo
posted in thread Trust me... you'll want to regift this - PVE Spoiler on 2016-01-14, 12:39 PM
Quote Originally Posted by Fred View
I'm somewhat disappointed that this cards didn't get spoiled by Phenteo himself.
I give people spiders! I had to give this to someone. title=Wink


Chark
posted in thread HEX Invitational Finals Announcement on 2016-01-13, 09:35 PM
Quote Originally Posted by tecnophi View
A few questions:

1. Will there be any other related events on Friday or Saturday night? As the Saturday Day 1 is planned to conclude ~6pm, and the night will still be young.

2. Is there any BYOC for the event, or it will be all provided by the venue?

3. 10am to 6pm seems like a lot of time to fill for a 12 player tournament, I assume that each constructed match will be occurring in series? Allowing for every game to be featured.

Another question:

4. Is the food available to purchase at the venue? I don't see anything about it on their website.

1. Nothing specific is being organized for spectators.

2. Please don't bring your own computers. The venue will provide computers to play hex.

3. It does and if we don't trigger playoffs for the T8 cut, we may be done as early as 4pm. We are not going to feature every match.

4. There is no food at the venue, but the area has a very nice grouping of restaurants within walking distance. Start here: http://4thstreetmarket.com/food-drink/, but really yelping around the venue would get you even more results.


Chark
posted in thread HEX Invitational Finals Announcement on 2016-01-13, 07:34 PM
Quote Originally Posted by Yoss View
Is the venue equipped to allow spectators to run a laptop (power outlet and wifi)? It would be sweet to be able to play Hex while watching Hex, even more if PvE is released by March 1.
We'll have computers available for spectators to play HEX.


Phenteo
posted in thread HEX Invitational Finals Announcement on 2016-01-13, 04:06 PM
Quote Originally Posted by CinnamonFarts View
Oh did not realize we got a log in one. I thought it was only for people that went out to the event.
Yup! There is a sleeve you get if you log in during the tournament and the poster, if you purchase one, also comes with a sleeve. It will look like the log in one, though it will have the gold treatment.

Quote Originally Posted by hakeswill View
Phenteo, if Hex could also allow the digital purchase of poster sleeves, so many of us would be happy to throw money your way. I don't want the poster, but I really really want the poster sleeves.
I wish! We want to keep certain things very special and only giving sleeve codes to the posters that we sell at the event. The log in sleeve will look similar and everyone will be able to get that one for free. They just have to log in during the tournament!

Quote Originally Posted by Svenn View
So... how will the posters be done? If I purchase a ticket to this thing and don't go, could I still get the poster (or at least the sleeves)? title=Wink
I would love to give these posters out for free, but we need to sell them. A purchase of a ticket means you have the ability to attend the event and are able to purchase a poster at the event.


HEXahedron
posted in thread Weird bug in draft - no cards! on 2016-01-13, 04:04 PM
Good news, everyone!

Our tournament engineer was able to track down and correct the line of code that was allowing this bug to happen. We currently expect that the fix will be included in our next patch.

Please note, since we still haven't found how to intentionally reproduce the bug, our QA department won't be able to verify the fix. Please let us know the results of your drafts after the next patch by replying in this thread.

Thank you, everyone, for your efforts in helping track this issue down. And thank you, especially, for your patience.


Phenteo
posted in thread The Great HEX User Survey on 2016-01-13, 04:01 PM
Just a friendly reminder that we're collecting feedback about HEX!

Link: https://www.hextcg.com/hex-user-survey-2015/


Chark
posted in thread Arena/Chest/Gold/Plat statistics on 2016-01-13, 12:37 PM
Last time this came up (a couple of months ago) I raised this with gameforge. They informed me that they made some changes on the way they handle logins on en.hex.gameforge.com. Checking with Fiddler appears that I can no longer see my login/pass in plaintext, but to be fair, I have a pretty limited understanding of what I am doing. If someone wants to send me a PM with the concerns about the current login implementation I am happy to take a look and if necessary escalate this.

The goal is of course to make sure that players are comfortable logging into their accounts on the game publisher's website.


Chark
posted in thread HEX Invitational Finals Announcement on 2016-01-13, 11:30 AM
Quote Originally Posted by Mokog View
That is because of the tournament structure. Plus more days to sell posters now. (prolly some venue timing and pre-existing arrangements)
Because of the tournament structure, yes. I specifically wanted to ensure that there's a draft component, but also had to make sure that there was a very good chance that 8 players are present for the draft (i.e. someone not getting a visa, or missing their plane would not ruin the draft). Hence a structure that has players playing swiss, then draft, then a T4 playoff.

The poster net profit will represent about 1% of the costs associated with this event. We don't care about the poster revenue--Cory just really likes making posters.


Chark
posted in thread HEX Invitational Finals Announcement on 2016-01-13, 11:26 AM
Quote Originally Posted by ryuukan View
will there be free food
For competitors, yes. But you have nothing to worry about.


Chark
posted in thread HEX Invitational Finals Announcement on 2016-01-13, 11:11 AM
Quote Originally Posted by OutlandishMatt View
Can you confirm you discussed this with all the players prior to making this date change? Can you also confirm whether the poster sleeves will be the same as the log in sleeves?
We informed the players that the date changed, but it was not a discussion with the players.

I can confirm that the poster sleeves are not the same as the log in sleeves. The poster sleeves will be the same as the poster image.


Phenteo
posted in thread That feeling when you missed steak.... - PvE Spoiler on 2016-01-13, 10:46 AM
Quote Originally Posted by Valnir View
His fur is soo detailed and smooth! I wonder what shampoo do he uses?!

Nice card tho!
Pert Plus!


Phenteo
posted in thread HEX Invitational Finals Announcement on 2016-01-13, 10:38 AM
Quote Originally Posted by ryuukan View
if its only 12 people, why is it a 2 day event?
It may only be 12 players. But we have staff working the event. It's very physically demanding to be on your feet and working non-stop for over 10 hours.

On top of that, the venue has a staff that probably doesn't want to work for 16 hours continuously.

It also gives the 12 IQ winners the ability to be in California slightly longer, which is a treat to most of them.


Phenteo
posted in thread HEX Invitational Finals Announcement on 2016-01-13, 10:14 AM
The poster sleeve will look very similar to the login sleeve, but it will have the gold treatment on it.


HEXahedron
posted in thread Weird bug in draft - no cards! on 2016-01-13, 10:04 AM
Quote Originally Posted by Jensling View
I think most (if not all) who have had this problem have been using the .api to synch collection with tcgbrowser? something about the new 17 card boosters messes with stuff I think? idk, that's just what I personally have been reading during my skim-throughs.
If someone can confirm that either the issue stops happening for them after disabling the API, or that the issue has been happening consistently for them and they have never enabled the API, it would be very useful.

EDIT: Thank you, BaijoGosum


Phenteo
posted in thread HEX Invitational Finals Announcement on 2016-01-13, 10:01 AM
We secured a great location for the Finals! eSports Arena here in Orange County. We also had to move the date in order to secure such an awesome location for the tournament.

Read more here: https://www.hextcg.com/hex-invitatio...-announcement/

Purchase a ticket here: https://www.eventbrite.com/e/2016-he...ts-20743624740


NOBLEStarshield
posted in thread Starshield Giveth! - PvE Spoiler on 2016-01-12, 08:52 PM
A card spoiler for you guys <3


Enjoy title=Big
Attached Attached Images


CZE_Ty
posted in thread The Entrath Universe...In a Sequel Story. on 2016-01-12, 05:41 PM
Times have changed since the frost ring arena's gladiator killed me. It was quite chilly when I was promptly inveigled by silly people, who thought it would play some part in a bigger phantasmagoria. When I first heard about the Shroomkin


HEXahedron
posted in thread Weird bug in draft - no cards! on 2016-01-12, 03:57 PM
We understand your frustration and have been actively trying to track this bug down. This bug seems to be affecting certain users, and we have not yet been able to track down what these users have in common or what the root cause of the issue is. If you have been affected and have any additional information please include it in this thread.

Do not open new threads or spam the same message across multiple threads. This will not help us solve this issue any faster, and it will result in infractions on your forum account.


Phenteo
posted in thread Something to ponder... - PvE Spoiler on 2016-01-12, 03:37 PM


Chark
posted in thread In Real Life Hex Sleeves on 2016-01-11, 02:37 PM
Last time we talked about this is here:

http://forums.cryptozoic.com/showthread.php?t=42602

There's no way we're meeting the minimum order for custom sleeves, so it's a non-starter for us for now.


Cory Jones
posted in thread A rant regarding rants on 2016-01-11, 11:58 AM
Quote Originally Posted by bootlace View
Numbers are being thrown around, comparisons are being made, but the reality is this game is unprecedented and nothing really compares to it in terms of scope and features in this genre. So here's another rant regarding rants.

First of all apologies were already made about the whole KS promises and severely miscalculated target dates. There was even a window when refunds were offered to those that were upset about the delays. Realistically you could have sold the contents of your KS tier and realistically gotten out of this whole thing largely unscathed financially (most people have profited like crazy).

So let's look at what is really going on here. Everyone here or on the subreddit, including those that seem negative, wants the game to be finished and out like yesterday - I get that. But let's get one thing clear: if you're still here and following this game after all these years then you have to respect the vision, and the body of work that's already been created, and as a result the company behind it. If there was some better game out there or you really didn't see any hope for the company, you would have cut your losses short and already be off to bigger and better things. There's certainly room for criticism, and I'll get to that later, but there are other parts where the company deserves a lot of credit. With the amount of verbal punishment the team is taking lately, I believe this deserves a closer look.

Comparison To Closest Competitor (Magic the Gathering: Online)
Hex is already technically ahead of its closest competitor, MTGO, by leaps and bounds. Scalable tournaments, visuals, features (AH etc), and the list goes on and will only continue to be massively in favor of Hex. It's almost unfair to classify them in the same genre. Hasbro, who owns WotC and MTG by the way, is a near 10 billion dollar mega corporation. MTGO has been out for over 13 years, and it only seems to be getting worse as time passes. This is not even my own opinion, you can find countless criticisms out there by its own ardent fans (which I was myself at one point) with a simple search. I won't get into the game design standpoint as that tends to be subjective, but tell me of a single mechanic in MTG from the past 3 years that is as awesome as the Spiders of Set 3. Sorry but after over 10,000 cards they seem to be running out of interesting design space.

Another grip I can't seem to unshake is I still see some people with Hex is a clone of MTG being thrown around (and in this very community) and it's ridiculous. I've already written about this so I won't go into specifics as to why it's not. But think about it like this, is Candy Crush a clone of Bejeweled? Bejeweled creator doesn't think so. I know WotC have done an admirable job of preventing any would be competitor from arising through sheer bullying and legal threats over the past few decades, but to see fans eat into that despite all the differences between the games is pretty sad.


Comparison To Most Successful Comparison (Hearthstone)
So at this stage Hearthstone is easily the most successful implementation of a digital card game out there. But let's look underneath the hood. Hearthstone has around 600 cards released thus far, Hex has around 50% more with a new PvP and PvE set around the corner. The adventures (PvE) cost around 20-25$ and last no more than 2 hours. Compare to the Frost Ring Arena which is 1) free, 2) has much longer shelf life, 3) lets you earn loot and gold ad infinitum and I think I don't even need to get into how lopsided things will be in Hex's favor when the campaign does come out.

Other than that HS has a poor mix of Draft/Gauntlet, a constructed ladder, a Tavern Brawl which is a weekly playmode where there are specific restrictions or new rules. That's it. I'm pretty sure that without their insane level of polish, the Blizzard IP and backing, and the easy to pickup game style this game would never have been so successful. Yet the simple/easy nature of the game will ultimately also lead to its downfall. Already the game is showing cracks through power creep, inability to expand significantly in terms of features despite willingness and capital to do so, and its business model as it relates to new comers.

Hearthstone is always said to be cheaper to get in, but as far as new players are concerned this isn't really true. There is no auction house so you can't get the specific cards you want and dust to 'craft' the cards is REALLY hard to come by, so you essentially have to crack open packs blindly in hopes of getting the cards/deck you want. Hex allows you to buy the specific cards/deck you want, and then allows you to sell those and try out different decks. And 5 years from now if you no longer want to play, you can get a lot of the money/time you invested back with perhaps even dividends as card prices have known to rise (see Reese, VK etc).

Other New Games In The Genre
I'm not going to do a comparison of all the other digital card games out there but it's safe to say that there isn't a single one of them that even pretends to want to do what Hex is. It's noteworthy that Elder Scrolls Legends (a new digital card game from another established video game company) was suppose to come out last year and not only has the company completely missed their intended release date but there's not an ounce of information about what's happening to it. This stuff happens in this genre - things look easy initially, but the complexity increases exponentially as you dig into it.

Difficulty of What Hex Is Building
There seems to be this thought that because Hex isn't building these 3D worlds or that there is no huge visual component to the game that it should be cheap, quick and easy to make. I don't think these people understand at all how complex what Hex is attempting to do really is. In 3D games you have tools and engines (even ready toolkits at this point) to help build out things at really quick speeds. There really isn't anything out there to create logic for thousands of different cards to work together. And how about Artifical Intelligence? Is that something anyone here thinks is easy to create? You can't throw $1 million or even $10 million at that problem and expect to have it solved. Heck, there has been more than $17 billion investment in AI since 2009 alone.

What about the amount of creativity, testing, and skill required to create thousands of balanced equipment to alter each card in an interesting unique way plus talent trees, mercenaries, gems and a whole bunch of other things that increases the permutations to a level that I'd imagine even a quantum computer would have trouble handling. Sorry you can't just grab a few random $50k per year coders/designers and expect to crank this stuff out without breaking the crap out of everything in the game.

Right now the process has been slower than people would have liked but has the company ever really let anyone down, has it really made a huge game breaking move yet? The economy is surprisingly resilient, the F2P component is remarkably functional despite the core campaign yet to be released, the meta diversity has been really impressive in the lifespan of the game considering how long the sets have been out (with 1 PvP and 1 PvE ban/nerf), and the game just keeps getting faster, more beautiful, and just better. Things are looking GOOD from this perspective.

Criticism

The area that HxE does deserve to be called out on is there management of expectations and their communication strategy as a whole. I'm not going to get into where they messed up, what they could have done, or what they should do moving forward as that's all been well documented at this point and would need an extra few thousand words.

Looking Forward

PvE is around the corner. Maybe it's a bit late, ok really late, maybe it won't have as many dungeons or classes as we want on the initial release, but it's freaking coming. And there's going to be more stuff coming after that. Game might not seem popular now but things can change quickly. We haven't seen HxE's marketing push yet. A sweet PvE campaign that is inviting to new players should establish a positive retention rate. From that point on they just need to crank out more content -> more advertising -> more retained players/income -> rinse & repeat. You pay the right content creators, get the right PR/media hookups, and your game can break out pretty quick in this day and age.

TLDR: HxE has messed up with initial promises and communication, but stop holding them to that mistake. 2.5 years in, this is still THE digital TCG out there to be excited about.
Nothing is more important to me than the health and happiness of this community, we try our hardest not to make mistakes and beat ourselves up pretty bad when we do...

Thank you for this post Bootlace it really is great, seriously, thank you!

love, cory


NOBLEReverter
posted in thread Arena: Let's Create Achievements to Unlock on 2016-01-10, 11:24 PM
Tier 2: His Majesty, King Gabriel [But... I'm Invincible!]

Objective Condition: Allow His Majesty, King Gabriel to use his charge power; putting Boldheart into play.

Dialogue Triggered: His Majesty, King Gabriel: With Boldheart by my side, you're going to have quite a ruff time. Get it, ruff? Boldheart: (groans/whines apathetically)

New Objective: Win the game without removing or killing Boldheart by any means.

Objective Failed Triggered: His Majesty, King Gabriel: You're rather heartless and cruel, aren't you? For harming Boldheart, I hereby sentence you to jail!
Player can no longer draw, play cards from their hand, or use cards that are not already in play.

Achievement Unlocked - Reward - Title: Woof-Bark-Bark-Grrr-Ruff (Friend of Boldheart)


Shaqattaq
posted in thread HEX Update - Cleric's Got Talent on 2016-01-08, 05:18 PM
Yeah, it looks like some stuff came in from a previous draft (or was missing) so I fixed that. Thanks for the heads-up.


Shaqattaq
posted in thread HEX Update - Cleric's Got Talent on 2016-01-08, 04:43 PM
This morning, we released the Cleric talent tree, Dwarf racial bonuses, and the class-race combo bonuses. Whoo! Exciting times. We're still not quite ready to announce a release date. As soon as we can, you'll see it here on the HEX website and across all our social media channels. We might even do an in-game announcement just to cover all the bases.

https://www.hextcg.com/hex-update-clerics-got-talent/


Shaqattaq
posted in thread Cleric Talent Tree Reveal on 2016-01-08, 03:42 PM
Quote Originally Posted by McCloud68 View
But what that above quote does imply or pretend to say, is that PvE Launch is weeks away at best. Somehow I feel the masses will not be in the mood for another month or two wait.
That's why I explicitly recommended players not draw conclusions from that line.


Shaqattaq
posted in thread Cleric Talent Tree Reveal on 2016-01-08, 12:32 PM
We won't be announcing a date today. If we had a date to announce, we certainly would've led with it.

I hope you enjoyed reading, and cant wait to show you more stuff in the coming weeks!
I don't recommend reading into this to try to extract some idea of what the expected release date will be. I understand the desire for a date and trying to fill that desire with whatever information may be found, but the answer isn't in the above quote.


Shaqattaq
posted in thread Cleric Talent Tree Reveal on 2016-01-08, 11:02 AM
By Ben Stoll

Hey there HEXers. Ben Stoll here, director of game theory here at HEX. As Campaign Launch approaches, we wanted to start previewing some of what’s in store for you! One of my biggest personal design contributions to the campaign was race/class talents, and today I’ll be showing you what the Cleric class and the dwarf race have to offer.

https://www.hextcg.com/cleric-class/


Chark
posted in thread Latest Brew - The One on 2016-01-06, 06:39 PM
Also a big fan of his articles.


Shaqattaq
posted in thread Latest Brew - The One on 2016-01-06, 05:24 PM
Quote Originally Posted by fabriazp View
Whenever I see a Wurtil articles I feel the game got oxygen in the middle of those delays. Thanks for those articles !
Yeah, they always make me take a different look at everything in the game. The articles give me fresh eyes. title=Smile


Shaqattaq
posted in thread Latest Brew - The One on 2016-01-06, 03:08 PM
by Wurtil

Variable champion health totals give a whole new dimension to building your deck. It is to be expected that until the community figures out the impact this has, we will see many of the successful decks being similar to builds from before the change. Expect to see IQ winning decks whose Champions gained in health to rise in popularity, chiefly Tetzot, Son of Omoc and Winter Moon.

Still, given that two of the tier 1 decks rely upon the damage gem as their primary win condition, we would be wise to look at which playable high health champions we can leverage to gain an edge in the currently expected format. Between keeping out of Arborean Rootfather damage range and keeping your champion safe from the various Mono Ruby decks right on the fringe of winning tournaments, let’s run down the champions from the highest health to see if any have had any success in the past.

https://www.hextcg.com/latest-brew-the-one/


Shaqattaq
posted in thread WhitePhoenixTV goes live on twitch. on 2016-01-04, 03:55 PM
Welcome to the HEX Twitch family!


Shaqattaq
posted in thread Style Points - Hideous Conversion on 2016-01-04, 01:27 PM
by Dinotropia

War might never change but card context in HEX certainly does. With each set that’s released, underused cards in your collection undergo a metamorphosis, changing into cards that are just a little more meta-worthy. Hideous Conversion is one such beauty. It has constant potential that is just waiting for a fresh batch of (un)willing victims. I have it on my watch list and so should you. But if you’re not familiar with this mutable mutation, it goes a little something like this...

https://www.hextcg.com/style-points-hideous-conversion/


Phenteo
posted in thread It cost a fortune... on 2016-01-02, 01:00 PM
I'm jealous! I have a couple posters that I've been procrastinating on getting framed. My monies had to go to buying holiday gifts!


Phenteo
posted in thread It was recently brought to my attention. on 2016-01-02, 12:58 PM
Shhhh, if this gets out we may have to remove the card!


NOBLEReverter
posted in thread Compendium of Shard Abbreviations (and a contest/raffle!) on 2016-01-01, 09:51 PM
BWRSD: Big Winter (Moon) Reigns Supreme Dude!
BRDWS: Baby (Yeti) Really Does Work Sometimes...

(Also someone else can still use BWRSD and BRDWS, since I cant win) =]


Cory Jones
posted in thread Happy new year! on 2015-12-31, 09:45 PM
Happy New Year Everyone!!!
It's going to be a great year for Hex so many great things coming title=Smile

Love, Cory


CZE_Ty
posted in thread Happy new year! on 2015-12-31, 09:33 PM
Happy new year friends! 2016 is a big year for Hex. title=Big


The Real Ben Stoll
posted in thread Happy new year! on 2015-12-31, 08:17 PM
Happy New Year everyone! title=Smile

Looking forward to 2016!!


Phenteo
posted in thread A Message from Cory on 2015-12-28, 10:01 AM
Hi HEXers! Cory wrote a message for the community detailing 2015 and PvE.

Read more: https://www.hextcg.com/a-message-from-cory-2015/


NOBLEStarshield
posted in thread VIP on 25th-27th? Really? on 2015-12-27, 06:50 PM
VIP is held on the last full weekend of every month and has been for many months now. Should a situation arise where the VIP tournament needs to be changed, there will be some sort of announcement either in-game or on Hextcg.com. Locking thread.


Phenteo
posted in thread Remember this? on 2015-12-27, 06:32 PM
This thread really isn't going anywhere. I am preventing further bickering.

You'll get an update when it's ready. Go outside and enjoy the holidays!


Phenteo
posted in thread Remember this? on 2015-12-26, 02:03 AM
Me^18 billion


Phenteo
posted in thread Happy Holidays from HEX on 2015-12-25, 12:00 PM


Phenteo
posted in thread A Quick Hello & Thank You on 2015-12-24, 07:15 PM
Welcome to HEX and happy holidays!


NOBLEReverter
posted in thread Merry Christmas/Happy Holidays! on 2015-12-24, 05:48 PM
Merry HEXmas everyone =D


Phenteo
posted in thread HEX Update - Many Presents on 2015-12-22, 04:35 PM
Quote Originally Posted by Monkranos View
*force wave at Phenteo*

You will give us the good news we are looking for

title=Smile
Mind tricks don't-a work on me, only money!


Phenteo
posted in thread HEX Update - Many Presents on 2015-12-22, 04:34 PM
Quote Originally Posted by hammer View
Whilst good, this isn't the good news we are looking for title=Wink
Oh ok!

Well, even better news! There was a typo on deployment orders, here is an updated version:


Phenteo
posted in thread HEX Update - Many Presents on 2015-12-22, 11:53 AM
Good news! We're extending the Flashback Tournaments by 1 day. They will now end on Tuesday, January 5th at 10AM PST.


Phenteo
posted in thread Hex Ent employee cards tier list on 2015-12-22, 12:07 AM
Quote Originally Posted by Chark View
Heh, nah title=Smile

The text is a joke about me leaving Cryptozoic twice and coming back. The gold chain is a nod to my Russian heritage. We couldn't work the track suit into the image. The stats and cost are result of me not bribing the head developer to be constructed playable. I regret that.
I think you got off easy. title=Wink


Chark
posted in thread Hex Ent employee cards tier list on 2015-12-21, 07:29 PM
Quote Originally Posted by ryuukan View

Likely the result of Chark bullying Ben Stoll all throughout high school. You got him now Ben, we feel you.
Heh, nah title=Smile

The text is a joke about me leaving Cryptozoic twice and coming back. The gold chain is a nod to my Russian heritage. We couldn't work the track suit into the image. The stats and cost are result of me not bribing the head developer to be constructed playable. I regret that.


NOBLEStarshield
posted in thread Flashback Draft on 2015-12-21, 01:12 PM
The flashback drafts aren't currently showing up in the tournaments screen. We are aware of the situation and are working on getting that fixed as soon as possible. The flashback drafts will be extended by one day because of the technical difficulties. Any updates will happen in this thread and in game and we apologize for the inconvenience.

Minor update: As of 1:21PM PST the flashback gauntlet is available on the tournament page. Flashback draft is still getting worked on.

Second Update: Flashback Drafts and Gauntlets are up and running.


NOBLEStarshield
posted in thread Hex Ent employee cards tier list on 2015-12-21, 12:14 PM
What about Roost and I? :O


Phenteo
posted in thread Dev Article - Playtesting Commons on 2015-12-21, 11:02 AM
Jason Zila takes some time to chat a little bit about the playtesting process!

Read more: https://www.hextcg.com/dev-article-playtesting-commons/


Phenteo
posted in thread HEX Update - Many Presents on 2015-12-20, 04:07 PM
Quote Originally Posted by hammer View
Alright at the very likely risk of looking a fool I'll bite and board the hype train title=Big
It's not leading to anything. title=Wink Just a little fun while we wait.


Phenteo
posted in thread HEX Update - Many Presents on 2015-12-20, 03:52 PM
Quote Originally Posted by hammer View
Is it time to feed the Phento-troll and ask for a 2 cost Deployment Orders?


Quote Originally Posted by Roy_G View
Just ignore Phenteo,if we will ignore him long enough they will fire him and hire another programmer thus making PVE come faster.
If only the world worked like that. title=Wink


Phenteo
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-19, 06:47 PM
All prizes, including participation prizes, have been sent out! Thank you to everyone who participated. We hope you had fun!


Phenteo
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-19, 03:49 PM
Winners are!

1st Place: Deathlock
2nd Place: Laggi
3rd Place: Flairina

Honorable Mentions: Stuie, HitoZ, Tinfoil, boubouleana, and Zyff


Phenteo
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-19, 03:04 PM
2PM has passed! Time to judge entries!


Phenteo
posted in thread HEX Update - Many Presents on 2015-12-19, 02:51 PM


NOBLEStarshield
posted in thread Hex Poetry for holidays on 2015-12-19, 11:54 AM
RNGessus, why?

A shard less hand,
mulligan.
A shard less hand,
mulligan.
A shard less hand,
mulligan.
A shard less hand,
mulligan.
Shard.
Shard.
Shard.
Shard.
Shard.

Please don't send me the card <3


Phenteo
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-19, 01:25 AM
Quote Originally Posted by IronPheasant View
Of course!

Guess the beautiful butterfly wings threw you off. It is in my interpretation that he looks much more majestic with magical enchanted fairy wings in effect
Silly me! I should have known. Carry on!


Phenteo
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-18, 11:40 PM
Quote Originally Posted by IronPheasant View
My version of Paint doesn't have a full screen mode so I clicked on the task bar midway through so you're gonna miss out on his sexy right leg and bosoms I was gonna add.
Is this Princess Cory?


NOBLEReverter
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-18, 07:17 PM
Quote Originally Posted by KingGabriel View

REVERTED!
Stop stealing my powers! Now I have to draw it all over again! D=


Phenteo
posted in thread HEX Update - Many Presents on 2015-12-18, 06:39 PM
Just an update. I had an older Deployment Orders. Apparently it costs 4 instead of 6! You may need to clear your cache to see it on the front page again.


Phenteo
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-18, 06:18 PM
Quote Originally Posted by NOBLEReverter View
10,000 hours in paint. =D
PC1.jpg
I have a feeling someone didn't close their eyes. title=Wink


NOBLEReverter
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-18, 06:11 PM
10,000 hours in paint. =D
PC1.jpg


Phenteo
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-18, 05:38 PM
Quote Originally Posted by boubouleana View
I wanted to draw the beautiful Cory but it's the vampire Cory
GoulCory.jpg

Ig: boubouleana
Vampire Princess Cory, coming soon!


Phenteo
posted in thread Remember this? on 2015-12-18, 05:26 PM
Quote Originally Posted by Xexist View
was there email for update? I didnt get =/
Not yet. I will be sending the Friday update out in about an hour. Waiting on a few internal items.


Phenteo
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-18, 04:01 PM
Quote Originally Posted by Laggi View
Ahha! Finally it's my time to shine! I actually do closed-eye drawings on weekly basis for my own amusement, looks like it wasn't all for vain!

Though... they didn't quite turn out like my closed-eye skull and face drawings and whatnot... D=

Dat Xenomorph tho!


Chark
posted in thread SantaHex Wants Your Help. (Hex Secret Santa Program) on 2015-12-18, 03:16 PM
Quote Originally Posted by ryuukan View
Can I just send cash

thats how I roll
Send to HEXChark


Phenteo
posted in thread Remember this? on 2015-12-18, 11:47 AM
Quote Originally Posted by Rhaknam13 View
Im sorry about my post im just a bit salty that we didnt get more pve information was really hoping for it
I know. title=Frown I'm sorry as well.


Phenteo
posted in thread HEX Update - Many Presents on 2015-12-18, 11:21 AM
Quote Originally Posted by Silvanos View
Damn socialists, starting their weekend at 1pm on a Friday!
LOL. I laughed more than I care to admit.


Phenteo
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-18, 11:17 AM
Quote Originally Posted by yoyogod View
Just in case anyone can't tell, this is Princess Cory.
I can totally see her, and she's beautiful!


Phenteo
posted in thread HEX Update - Many Presents on 2015-12-18, 11:16 AM
Quote Originally Posted by hammer View
We still might get the article we've been looking for today ?
No, it is past hours on the other side of the pond, and a weekend now. Sorry. title=Frown


Phenteo
posted in thread Remember this? on 2015-12-18, 11:14 AM
Quote Originally Posted by zophie View
web... Butterfly net... Same difference title=Wink
so much this! Thank you zophie!


Phenteo
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-18, 11:08 AM
Quote Originally Posted by pjvedder View
Yeah.. that's hard...

chark.jpg
You made my day!


Phenteo
posted in thread HEX Update - Many Presents on 2015-12-18, 11:06 AM
Quote Originally Posted by ziggarius View
Phenteo is a Jedi. Your mind tricks do not work on me sir!
This is not the hyped article you've been looking for.


Phenteo
posted in thread Latest Brew - The Infamous D in the Deck of Destiny on 2015-12-18, 11:04 AM
Quote Originally Posted by tecnophi View
Shouldn't it be at the top of article?

Like...

Title of Article Goes Here
by Name of Author
It's at the top.... We all want to find the deck that will take us to Orange County and eternal glory. Wurtil brings us today’s Latest Brew!


Phenteo
posted in thread Remember this? on 2015-12-18, 10:58 AM
Quote Originally Posted by Aradon View
I'd consider it a let down after Phenteo said they were localizing an update about PvE. I figured that meant they were updating us this Friday in the weekly update.
Possibly my fault for making assumptions, but I do have to wonder how long localization should take. Are we really going to wait until next Friday for localization? Are we even getting an update next week, since they put next week's tournament news in this week?
Localization has been very busy with the holidays and turn-around time has been impacted. Next week might just be a Holiday Postcard and PvE Spoiler as well. It depends on how things go.


Phenteo
posted in thread Remember this? on 2015-12-18, 10:52 AM
Quote Originally Posted by Rhaknam13 View
then maybe stop calling it a update and calling it a recap of the week?
As I said, it's an update for all of those who don't visit the site often. These get sent out to the Kickstarter for HEX every Friday.


Phenteo
posted in thread Remember this? on 2015-12-18, 10:46 AM
Quote Originally Posted by frychikn View
im not saying today's update was a let down... but todays update was a let down..

are you picking up what im putting down?
I wish it was more too. But this Friday update also helps to combine news for those who don't visit the site on a daily basis as well.


Phenteo
posted in thread Remember this? on 2015-12-18, 10:45 AM
Quote Originally Posted by Xenavire View
Lets start a club! Stick figure guys.
http://forums.cryptozoic.com/showthread.php?t=46887

Huehuehuehue


Phenteo
posted in thread Draw a Princess Cory, Chark, or Phenteo Paint Eyes-Closed Contest! on 2015-12-18, 10:43 AM
Starting today and running through tomorrow Saturday, December 19 at 2PM Pacific (Worldclock) we're running a small closed-eyes paint contest.

One entry per person per account. No purchase necessary. Prizes are:

1st Place: Five (5) Armies of Myth Booster Pack Codes
2nd Place: Three (3) Armies of Myth Booster Pack Codes
3rd Place: Two (2) Armies of Myth Booster Pack Codes

All participants receive one (1) Armies of Myth Booster Pack Code

The codes will be PM'd to the winners after 2PM Pacific tomorrow.

To enter:
Step 1. Open Paint
Step 2. Close your eyes (NO CHEATING) and try to draw one of the following: Princess Cory, Chark, or Phenteo
Step 3. Post what you tried to draw!
Step 4. ...
Step 5. Profit!

UPDATE: Contest is over and here are your winners! Prizes will be PM'd throughout today.

Winners are!

1st Place: Deathlock
2nd Place: Laggi
3rd Place: Flairina

Honorable Mentions: Stuie, HitoZ, Tinfoil, boubouleana, and Zyff

All participants will get one booster pack code for Armies of Myth!


Phenteo
posted in thread Remember this? on 2015-12-18, 10:35 AM
Quote Originally Posted by Erukk View
I think we'd much rather see you do Charlotte-style web artwork for us all. title=Wink
Oh man.... I can maybe draw a stick figure?


Phenteo
posted in thread HEX Update - Many Presents on 2015-12-18, 10:30 AM
Quote Originally Posted by RCDv57 View
This may or may not be the article that was hyped.
This is not the hyped article. title=Wink


Phenteo
posted in thread Remember this? on 2015-12-18, 10:17 AM
Quote Originally Posted by Xenavire View
Better get that art finished fast then, eh? title=Wink
Quick, someone make a gif of Phenteo using a web to catch free-range art!


Phenteo
posted in thread Remember this? on 2015-12-18, 10:14 AM
Quote Originally Posted by YoureNoDaisy View
Right, but Set 4 is the only thing in between now and PVE. I don't see that holding over anyone for 6 months till Dungeons.
Set 4 is coming out after our PvE launch. And we're targeting soon after PvE launch.


Phenteo
posted in thread HEX Update - Many Presents on 2015-12-18, 10:02 AM
Night of Bells reminder, VIP, a look into deck building and interesting combos, and a PvE spoiler!

Read more: https://www.hextcg.com/hex-update-many-presents/


NOBLERoostasaur
posted in thread SantaHex Wants Your Help. (Hex Secret Santa Program) on 2015-12-18, 07:18 AM
*Wearing bandit mask* All your Christmas fun are belong to me.


Phenteo
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-18, 02:16 AM
Quote Originally Posted by wolzarg View
No props on my excellent paintshopping skills to make the funguy smile title=Frown
Props to you! You got a booster pack too. title=Wink


Phenteo
posted in thread Remember this? on 2015-12-18, 02:08 AM
Quote Originally Posted by Voices View
Small Communication can be just as important as Big Communication and it has the added benefit of making useless (because unnecessary) the tiresome posts of self-proclaimed ‘Guardians of Hex’ as well as making useless (because unwarranted) the equally tiresome posts of the opposite kind.
I agree, but most of the time small communication would be, We're working on it. and that doesn't satisfy. title=Wink


Phenteo
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-18, 02:06 AM
Quote Originally Posted by Frost3 View
Thanks Phenteo, Corey, and Hex. This was a lot of fun. =)
Glad you liked it! title=Big


Phenteo
posted in thread Remember this? on 2015-12-18, 12:37 AM
Quote Originally Posted by WolfCrypt View
Zadies is getting on my nerves. You try and create a world wwide mmo and have everything out in 3 months.
I can see where zadies is coming from though. Development is taking a longer time than anticipated and zadies is very anxious in seeing PvE. It's shaping up to be really great and I hope to have some more news soon. What remains an issue is that there isn't much to communicate right now even though there is an expectation. Therefore, the blame is being placed on communication saying it's bad because there is a lack of it, rather than the expectation of information.


Phenteo
posted in thread Remember this? on 2015-12-17, 08:40 PM
Quote Originally Posted by AdamAoE2 View
I'm not sure what you are expecting them to do. Phenteo has already said they are writing a release to discuss PvE, what more needs to be said? What answer would satisfy you?
There is really no answer that will satisfy. Regardless of what we say. Some seem to be unable to understand that we can't at every moment communicate things. Some things require coordination across timezones, others require legal review. It's very easy to blame communication when you're not happy with how things are. That's how it always is, regardless of the company. The larger the company or the more moving parts in a company, the harder it is to be able to communicate more quickly. Players move a lot faster through content than can be developed. The demands for more communication when there isn't much to communicate. As I said we're working on a large announcement, it's being localized and needs to be approved. Otherwise, if you keep asking for an update our stance is we're trying to hit before the end of the year. Or no change. Communications need to be done very carefully. It's pretty much an art, you're allowed to not like that art, but it's art regardless of your opinion.


Phenteo
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-17, 06:35 PM
Quote Originally Posted by havocattack View
I am really sorry! Sent you a PM just now!


Phenteo
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-17, 05:26 PM
All prizes have been sent out! Check your PMs if you won and participated. If I missed you, please PM me with a link to the post!


Phenteo
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-17, 04:55 PM
And our winners are:

Tied for 1st: Userrr_Friendly and RCDv57
Second place: Ryuukan
Third place: AdamAOE2
Honorable Mentions to Havoc and Mokog for the long comic strips.

It was very hard to judge these! As a big thank you, everyone who participated will get at least one Booster code! All listed prizes have been doubled!

First place gets 10, second gets 6, and third gets 2!

I'll be PM'ing codes soon.


Phenteo
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-17, 03:48 PM
Update: we're judging all entries. title=Smile


HEXahedron
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-17, 01:09 PM
Quote Originally Posted by Chark View
Pretty sure that PSA has the efficacy of a DARE campaign.
Bluegrass is up 29% in value today according to http://hexprice.com/Card/Howling%20Plains%20Bluegrass


Chark
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-17, 12:43 PM
Quote Originally Posted by wolzarg View
Promoting that PSA is going to cut into your bluegrass profits just saying. Is bad deal!
Pretty sure that PSA has the efficacy of a DARE campaign.


Chark
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-17, 11:35 AM
Quote Originally Posted by Userrr_Friendly View
We gotta raise awareness!
Attachment 4019
Buahaha. This one's great!


Phenteo
posted in thread Remember this? on 2015-12-17, 02:22 AM
Quote Originally Posted by Cernz View
imo it would satisfy title=Smile even a work in progress screenshot or anything can satisfy or keep the hype ( like the skilltree did, or the map or anything else did in the past title=Big )
When it comes to spoiling it's not as easy at taking a screenshot. Have to take a few things into consideration on stage of the screenshot as well as communicating that we're going to spoil something with other teams even across the seas. It's also a disservice to not localize a lot of the content. Imagine if nothing came in English and you were forced to use Google translate or hope a community member would translate.

Though, we're going to be seeing a lot of spoils very soon. title=Wink


Cory Jones
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-16, 10:03 PM
RCDv57
total spit take...


Phenteo
posted in thread Remember this? on 2015-12-16, 08:07 PM
We're working on an announcement. It's currently being localized.


Phenteo
posted in thread Latest Brew - The Infamous D in the Deck of Destiny on 2015-12-16, 07:38 PM
Quote Originally Posted by Yoss View
Great article, thanks.

The champion mouse-overs are still showing the old HP totals.
Thanks for pointing that out. We are aware and are in the process of updating the way Champions display on mouseover on the site. Our artists are bogged down on time right now.

This is how we want champions to look on our site now:


Phenteo
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-16, 04:47 PM
LOL All of these made me laugh! These are great!


Cory Jones
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-16, 03:35 PM
HAHAHAHAH.... these are amazing!

I love it so much...


Phenteo
posted in thread Night of Bells 2015 and 221 Flashback Tournaments! on 2015-12-16, 12:20 PM
Uncle Sparklestaff visits us this year! And we see the Lithe Lyricist AA card and Sleeve! Also, 221 Flashback tournaments!

Read more: https://www.hextcg.com/night-of-bells-event-2015/


Phenteo
posted in thread Photoshop-A-Comic-Strip-Contest on 2015-12-16, 12:18 PM
Starting today and running through tomorrow Thursday, December 17 at 2PM Pacific (Worldclock) we're running a small comic strip contest.

One entry per person per account. No purchase necessary. Prizes are:

1st Place: Ten (10) Armies of Myth Booster Pack Codes
2nd Place: Six (6) Armies of Myth Booster Pack Codes
3rd Place: Two (2) Armies of Myth Booster Pack Codes

All participants receive one (1) Armies of Myth Booster Pack Code

The codes will be PM'd to the winners after 2PM Pacific tomorrow.

To enter:
  1. Create a three panel comic strip using in-game art. (You do not have to use Photoshop)
  2. Post it here in this thread before the end of the contest.


Updated to reflect new prizing. Thanks to Cory Jones for increasing the prizes!


Phenteo
posted in thread Latest Brew - The Infamous D in the Deck of Destiny on 2015-12-16, 11:58 AM
Quote Originally Posted by Tazelbain View
Who wrote this article?
Wurtil did. You can refresh the post and look at the bottom. title=Smile


Phenteo
posted in thread Good bye Hex, thanks gameforge! on 2015-12-16, 11:02 AM
Both Cory and I tried helping to resolve this and are still trying. Sorry Kersed. title=Frown

Though, please stop posting this in the forums as nothing will come of this. You have my email, you can ping me any time.


Phenteo
posted in thread Latest Brew - The Infamous D in the Deck of Destiny on 2015-12-16, 10:59 AM
We all want to find the deck that will take us to Orange County and eternal glory.

Getting that deck just perfect is one of the big draws to a game like HEX where the target is constantly shifting and all of your personal creativity is required to keep up.

Read more on how to create that perfect deck!

https://www.hextcg.com/infamous-d-in...ck-of-destiny/


Chark
posted in thread A question about IQ tickets... on 2015-12-14, 04:52 PM
It's against the HEX Invitational Terms of Service to participate using two accounts.

http://hextcg.com/press_assets/HEX_I...nal_ToS_EN.pdf

Quote Originally Posted by HEX Invitational Terms and Conditions
(4) A ‘participant’ is every user who takes part in the qualifying phase with their personal game account (‘account’) during the event period. Participating with multiple accounts is not permitted.


Phenteo
posted in thread No more gift cards? on 2015-12-14, 03:29 PM
Quote Originally Posted by Yoss View
I received the same assurance when I visited last month.
Yes, and this same one still stands.


Phenteo
posted in thread Style Points - Revere on 2015-12-14, 03:26 PM
Welcome to the latest installment of Style Points, an article for the creative deck builder. Here we take a minute to teach you some tricks about cards you might not have used yet. These tricks are not always the most powerful, but they may just make your schoolhouse rock. Last time we talked about chilling and grilling while on Holiday. Today Id like to learn us some lessons with an Infernal Professor.

Read more: https://www.hextcg.com/style-points-revere/


NOBLEStarshield
posted in thread Frost Ring Arena Withdraw Question on 2015-12-14, 01:22 PM
It's worth mentioning that I recommend just playing through your arena runs until you get three losses because you get to keep every reward even if you lose three times.


Phenteo
posted in thread New TOS - Accepting for Multiple Accounts? on 2015-12-13, 02:34 PM
Legal documents take time. It is being worked on. And regardless of if it's HEX or Gameforge, legal documents take time.


Chark
posted in thread Blood Cup, Season 3, December 12th @ 9:00am PST! on 2015-12-11, 08:12 PM
Tournament is up for tomorrow.


Shaqattaq
posted in thread HEX Update - Sleigh Bells Ring on 2015-12-11, 05:36 PM
Sometimes they're big like last week, sometimes they're small like this week. Sometimes it's better to get the news out before Friday, so we don't wait for the update.


Shaqattaq
posted in thread HEX Update - Sleigh Bells Ring on 2015-12-11, 05:04 PM
Quote Originally Posted by Chadatog View
Shots fired, be prepared for the people who like We Bought a Zoo to come take you down.
I am ready
/cocks keyboard


Shaqattaq
posted in thread HEX Update - Sleigh Bells Ring on 2015-12-11, 04:44 PM
Hi HEXers! We hope you enjoyed the PVE sneak preview video from last Friday. This week, we’re delivering a present that got lost in the mail.

https://www.hextcg.com/hex-update-sleigh-bells-ring/


Phenteo
posted in thread Stuck on Patch? on 2015-12-11, 03:38 PM
Quote Originally Posted by Derceto7 View
When I load up the game it says 100% up to date but when I click play now! the button lights up but nothing happens when I click. It's the same for every other button on that initial page. I've uninstalled, reinstalled and cleared the regedit multiple times without any success. The new installation does not take very long compared to previous ones so that seemed fishy to me. Strangely enough when I go to regedit now, cryptozoic folder is there but a hex folder is nowhere to be found...
After you clear out your registries and ensure that your UAC settings are correct, are you able to try to install to a different directory?


Phenteo
posted in thread Need help with HEX TCG Browser! on 2015-12-11, 03:36 PM
Quote Originally Posted by Zophie View


Whew, that's a relief. It's okay guys it's safe to come out now, we've confirmed he's not a Baby Yeti.

STAY VIGILANT
That image is photoshopped!


Shaqattaq
posted in thread Night of Bells - 2013 Gift on 2015-12-11, 02:37 PM
I don't think Zeke's googly eyes and expression informs anyone that he has a great GPS. He unfortunately always takes the long way when delivering gifts.


HEXahedron
posted in thread Devouring Doomspore cant be interrupted when played for free on 2015-12-11, 12:21 PM
Thank you for your report, DarkShadowNL, but we're unable to reproduce this issue.

It's possible that you were trying to play the interrupting card on the Devouring Doomspore's payment power, which goes onto the chain first, then resolves and plays the card itself, at which point a card like Countermagic will work.


MattyTheSquid
posted in thread INC Night of Bells on 2015-12-11, 11:57 AM
Quote Originally Posted by Timlagor View
How are you getting the second NoB here?
AFAICS the NoBs only give the rest of them to your opponent while you are getting cards from them.
+ you play one
- get opp card
+ opp gets one
- get 2xopp card
+ opp gets remaining 2 (doesn't matter who controls the NoB).

I think you end up with 1 while your opp gets the other 3 then you are drawing 4 of their cards every turn along with your shards.
So even worse than you said but not the way you said it... unless I'm misreading something.
This also assumes only 2 champs in the match of course.
Whoops, my apologies, I do seem to have gotten mixed up in my train of thought here. Yes, all the Nights after the first should be going to the opponent, but with it being a symmetrical effect, the end result is pretty much the same, just as you said. Thanks for noting the discrepancy; I'll be sure to edit the original explanation.


Chark
posted in thread Give me back my sleeve! on 2015-12-11, 11:38 AM
Sorry guys, the sleeves/art for the old cards are not coming back. There's no reasoning here that the community can present to alter our decisions related to this.

Locking this up.


HEXahedron
posted in thread Weird bug in draft - no cards! on 2015-12-11, 09:24 AM
Thank you for your reports.

In order to assist us with tracking down this bug, could everyone who is experiencing this issue please list the following information:

-Your operating system
-Your graphics card
-The screen resolution settings you are using for Hex


Loregoyle
posted in thread Give me back my sleeve! on 2015-12-10, 11:02 PM
Quote Originally Posted by selpai View
I'm sick of people whining about a game, that is basically vaporware
The game is vaporware?! Man, I wish someone would have told me that before I spent all those months writing dialogue for the campaign. My fingers hurt for nothing!


Phenteo
posted in thread INC Night of Bells on 2015-12-10, 05:42 PM
On a side note, the present is in everyone's account! You may need to relog if you were online within the last hour. https://www.hextcg.com/night-of-bells-2013-gift/


Phenteo
posted in thread Night of Bells - 2013 Gift on 2015-12-10, 05:30 PM
If you do not see the card, please try re-logging. If you still didn't receive the card, feel free to contact http://support.hextcg.com/

UPDATE: Pappy Jasper is still delivering these cards. THERE IS A LOT TO DELIVER. We will make a post when everything is done so you can double-check to make sure you got it.


Phenteo
posted in thread Night of Bells - 2013 Gift on 2015-12-10, 05:30 PM
Looks like Pappy Jasper finally delivered!

Read more about the 2013 Night of Bells Card: https://www.hextcg.com/night-of-bells-2013-gift/

Update: Our Designer Matt Dunn posted about the change: http://forums.cryptozoic.com/showthr...l=1#post540401


Phenteo
posted in thread About ESL on 2015-12-10, 05:23 PM
You received your answer. Hang tight please.


MattyTheSquid
posted in thread INC Night of Bells on 2015-12-10, 05:22 PM
As some of you may have noticed, Night of Bells went through a bit of a transformation since we last previewed it, and you may be wondering why we saw fit to go with this change. Well, the answer is pretty simple, really: the old Night of Bells was broken.

Now, when I say broken, I don't mean it in the way that it’s typically defined in TCG parlance, i.e., “too powerful.” I also don’t mean it in the more literal “not working” sense. What I mean is that Night of Bells had a role to play, and unfortunately, the older version was not fulfilling that role the way we would have liked.

When we make cards for special events like Night of Bells, our goal is to make something fun that captures the feel of the event. Our aim is more towards novelty and entertainment than power. What we discovered, though, is that some of the best ways to build a Night of Bells deck led to games that were not fun to play. Take, for example, the simplest execution of the problem:

Decklist
56 Resources
4 Night of Bells

Now imagine that you redraw every hand that does not contain a Night of Bells, going down to a single card if necessary. That puts you somewhere in the ballpark of 85% to start the game with the card. You open with Night of Bells. On your opponent’s turn, they reveal a card and you put it into play after they’ve gained some health. On your next turn, they grab a second Night of Bells from your deck and put it into play. The opponent will then give you two cards on their next turn, one for each Night. Finally, on your third turn, you reveal your last two Nights for your opponent. At that point, your opponent will stop getting “gifts” from you and you’ll be taking four cards from them a turn.

Now, of course, you can also pepper in actions to the above recipe, and the plan still works fine. The problem, though, is that rather than promoting a game full of fun exchanges of wackiness, Night of Bells essentially became a deckbuilding exercise, asking the player “what’s the best deck you can make that contains no artifacts, constants, or troops?”

We know many of you were likely looking forward to the old design, and imagining all the wacky games it could lead to. We had high hopes for the card as well, but it had become clear that what was intended to be a recipe for fun and eventful games had instead become an unfun mess. Night of Bells may be a holiday that traditionally involves “questionable gifts” from ol’ Pappy Jasper, but this one had gone a little too far. We do believe, though, that the new Night of Bells card delivers on the promise of chaotic, fun games that the original Night of Bells represented in spirit.

We hope you enjoy this new incarnation of the card, and may your games with it be as unpredictable and merry as Pappy Jasper himself.


Phenteo
posted in thread About ESL on 2015-12-10, 04:22 PM
You pulled information from an outside source which constitutes everything as rumor. We're not ready to comment on the situation and more information will follow. We didn't want to post saying that it had run out and we will come back to you as things are still being decided on. You're jumping the gun and blaming us.


Phenteo
posted in thread New TOS - Accepting for Multiple Accounts? on 2015-12-10, 04:18 PM
I am checking into this. Once I get information back, I will let everyone know.


Phenteo
posted in thread About ESL on 2015-12-10, 04:14 PM
Quote Originally Posted by Metronomy View
But I hope you can see how bad that looked *snip*
No, it doesn't look bad. You're insinuating that there is something that needs to be mentioned right away.

We have to coordinate with Gameforge and ESL on this. That takes time and we have to make sure all parties involved are in agreement. Originally ESL was scheduled until December. We have reached December.


Phenteo
posted in thread Shards of Fate-sgiving on 2015-12-09, 10:17 PM
Quote Originally Posted by Silvanos View
tl;dr No big deal, but for future events please just make it clear in the announcement how these tournaments will end. Happy holidays to everyone at CZE.
Actually, this wasn't something that came up until the end. And then we communicated about it when it became an issue when it was identified. As this was a edge-case scenario, it wasn't something that was immediately apparent until the event ended. This was the first time an event like this was created. Also, we have created communications going forward and trained anyone who is involved with communications on issues like this one should we choose to run another similar event.


Phenteo
posted in thread About ESL on 2015-12-09, 04:45 PM
Dude, hold your horses. Calm down, relax.

We will be posting on the matter at a later time.


Phenteo
posted in thread Starfire Totemist Unbanned on 2015-12-09, 04:31 PM
Quote Originally Posted by Saeijou View
it was not in the release notes... what other bugs were fixed?
It was an oversight in the patch notes. They have been updated to reflect fixing the Starfire Totemist.


Phenteo
posted in thread Starfire Totemist Unbanned on 2015-12-09, 04:27 PM
This card is confirmed to be working in-game. We have unbanned the card.


Chris Woods
posted in thread Hex api on 2015-12-09, 04:06 PM
Yeah, it's the same problem. Basically, the API used to just wholesale send your entire collection when it was changed. This was pretty hard on sites like TCGBrowser, so I changed it to only send the delta in the collection.

Due to where the API hooked into the collection list, though, it was actually figuring out what to send by diffing the two lists, which can get really expensive for larger collections. I just moved it to the same place where the inert happens in your client lists to prevent all the extra work. I'm testing it out now, but I'm pretty hopeful.

Chris Woods


Chris Woods
posted in thread Hex api on 2015-12-09, 03:51 PM
Yup, pretty easy to figure out at that point. I'll get this sorted out so it goes with the next patch.

Chris Woods


Chris Woods
posted in thread Hex api on 2015-12-09, 03:19 PM
That should all be in it's own thread, so it shouldn't affect anything else. What's a setup I should create to get what you're talking about so I can debug it?

Chris Woods


Chris Woods
posted in thread Hex api on 2015-12-09, 02:41 PM
None of that stuff is true; to facilitate campaign launch I've been doing everything that's not campaign related so that team can concentrate entirely on that. I've found that if you ask someone to do something that only takes 5 minutes it can actually cost them hours by breaking their train of though or forcing them to switch environments, etc. As such, I've been doing all the health changes/card changes/fixes/etc. for live while everyone else just makes a cool campaign.

I was planning on spending some time over break updating stuff on the API. I've got some ideas of stuff people will want WRT campaign and I wanted to add that in; I'll also see what additional information I can put into the GameEnded to make it easier to track info/etc.

And also, ya. There's clearly been a ton of AI work going on with the campaign. It's come a pretty long way.

Chris Woods


Chark
posted in thread Blood Cup, Season 3, December 12th @ 9:00am PST! on 2015-12-09, 10:55 AM
Quote Originally Posted by chaosvt View
Is the tournament full? I'm not seeing it on the tournament page inside the hex client.
The tournament is not in the client yet. It starts in roughly 72 hours, so we'll have it in the client a few hours before that. There should not be a limit on the entries.


Phenteo
posted in thread Armies of Myth Update Patch - 12/09 - SERVERS OPEN on 2015-12-09, 06:44 AM
Servers are open!


Phenteo
posted in thread A trip report from my visit to HEX Ent on 2015-12-09, 04:28 AM
Quote Originally Posted by Angsar View
One question remains ... Will the one who visit get to pet Roostasaur? title=Big
That's too expensive...


Phenteo
posted in thread A trip report from my visit to HEX Ent on 2015-12-09, 04:10 AM
Be sure to PM me if you want to come visit on a Wednesday night!


Phenteo
posted in thread Armies of Myth Update Patch - 12/09 - SERVERS OPEN on 2015-12-09, 04:00 AM
Servers are down!

Patch notes are up: https://www.hextcg.com/patch-notes/e...t-patch-notes/

*Hard refresh/clear cache if you don't see the latest ones.


Phenteo
posted in thread Armies of Myth Update Patch - 12/09 - SERVERS OPEN on 2015-12-09, 12:06 AM
UPDATE: Tournament registration is locked! All in-progress tournaments will complete as normal.


Phenteo
posted in thread Armies of Myth Update Patch - 12/09 - SERVERS OPEN on 2015-12-08, 11:34 PM
HEXers!

We're doing an update patch tonight! Patch notes will be posted at 3AM PST when the servers come down for the update.

PAYMENT SYSTEM IS UNDERGOING MAINTENANCE


Read more about the update patch: https://www.hextcg.com/armies-of-myt...te-patch-1209/


NOBLEStarshield
posted in thread A trip report from my visit to HEX Ent on 2015-12-08, 07:27 PM
Quote Originally Posted by jrj8541 View
I'm sold. Who wants to take a road trip from Houston, Texas?
See you in 30 hours?


CZE_Ty
posted in thread A trip report from my visit to HEX Ent on 2015-12-08, 05:55 PM
It was great meeting you both! I hope you get the chance to visit again soon! title=Smile


Cory Jones
posted in thread A trip report from my visit to HEX Ent on 2015-12-08, 05:32 PM
Quote Originally Posted by AswanJaguar View
We love our maple up here. title=Smile
thank you so much for visiting, it was great having the chance to meet you and your lovely wife title=Smile

btw... the dark chocolate cookies with the maple filling... holly heck amazing!


Phenteo
posted in thread A trip report from my visit to HEX Ent on 2015-12-08, 05:27 PM
Thanks for visiting! title=Big


Chark
posted in thread Blood Cup, Season 3, December 12th @ 9:00am PST! on 2015-12-07, 02:57 PM
It'll be a bit of trial by fire, but I figure why not? Zubrin and crew have done an amazing job with their events and this is just the next step title=Smile


HEXahedron
posted in thread Swiftstrike on 2015-12-07, 02:04 PM
I'm just going to quote the relevant portions of the Known Issues thread to avoid any confusion:

Quote Originally Posted by Known Issues View
[*]Blocking troops that leave and return to play during combat, are still considered blocking
Quote Originally Posted by Known Issues View
[*]Copies do not properly inherit certain abilities from the base card, preventing those abilities on the copy from triggering
Also important: the Hero of Adamanth champion is currently creating copies, even though his passive text does not say as such. This discrepancy is also known, and is being tracked.


NOBLEStarshield
posted in thread Dino's B-Day Bash on 2015-12-07, 01:52 PM
Quote Originally Posted by Herocomplexkid View
...We have the same birthday...and I think we are the same age Dino...strange
Do you have the same parents? title=EEK!


NOBLEStarshield
posted in thread H.A.T. First Community Tournament (The Fedora Cup) on 2015-12-07, 01:41 PM
Saw some hype for this in chat last night! I hope it's a success guys <3


Shaqattaq
posted in thread Late Developments - Prophecy on 2015-12-07, 09:57 AM
Welcome back, HEX fans. Matt “HEXSquiddy” Dunn here, and with the solidly positive reaction garnered by our previous look at the evolution of Spiderling Eggs, it seems that a follow-up is in order. So, today we’ll be looking at a mechanic that took a while to find its way, but ultimately ended up as a key component of Armies of Myth: Prophecy.

https://www.hextcg.com/late-developments-prophecy/


Phenteo
posted in thread Shards of Fate-sgiving on 2015-12-05, 01:04 AM
Quote Originally Posted by Yoss View
There is a way: just coin flip the remaining games.
No, then people would want to enter the tournament specifically to try to game the system. It would incentivize trying entering a gauntlet with hopes the coin will flip in your favor.


Phenteo
posted in thread Shards of Fate-sgiving on 2015-12-04, 07:30 PM
Quote Originally Posted by Chark View
At or around 10am we'll close the tournament for new entries. At this point, if you are in a gauntlet game, it won't get interrupted, but it won't count towards your score either. Then we will go through and award any player prizes based on their current standings. You'll have to relog to see the prizes from the unfinished run.
If you didn't complete a gauntlet run you still received rewards based on your standing. If you didn't play any games, you still had the 6 packs you opened from the gauntlet. Unfortunately there is no way to determine how many wins you would have had had you played the gauntlet to completion before the end of the event.


Shaqattaq
posted in thread HEX Update - Dungeon Crawl on 2015-12-04, 04:14 PM
Hi HEXers! In case you were sleeping the day away, this morning we published our Fort Romor dungeon sneak preview video! In the video below, we take a Shin’hare cleric through the contested fort to defeat Ardent defenders and claim Romor for the underworld. Huzzah!

https://www.hextcg.com/hex-update-dungeon-crawl/


NOBLEStarshield
posted in thread Fort Romor Dungeon Sneak Preview on 2015-12-04, 02:37 PM
Quote Originally Posted by Koz View
Where's a link to the spoiler? I can't find it on Gameforge's page
Here's the cards on our website Koz > dem AAs


NOBLEStarshield
posted in thread Pro Player Tournament? on 2015-12-04, 12:11 PM
Quote Originally Posted by Xexist View
God I love you Zophie.
+1


Shaqattaq
posted in thread Fort Romor Dungeon Sneak Preview on 2015-12-04, 10:16 AM
Ho, adventurer! Welcome to the dungeon sneak peek: Fort Romor. Gear up and get ready for a whirlwind trip through one of the early dungeons in HEX. To supplement the above video, lets take a closer look at the final opponents deck.

https://www.hextcg.com/fort-romor-du...sneak-preview/


Shaqattaq
posted in thread HEX Update - Calling All Casters on 2015-12-03, 11:14 PM
Quote Originally Posted by Crota View
How many caster/reporter positions will there be? I know there will most likely be multiple games being played at the same time and being able to choose and follow a specific player is something many would want to do.
There is one play-by-play, one color commentator (these positions are different and complimentary)
There is one reporter who will be both on camera (and likely writing blog entries as well)

While that's a fine idea to allow players to follow any game, that makes for a suboptimal broadcast at this point for HEX. Fractured audience, exponential staff needs, etc..


Phenteo
posted in thread Arena Legendary Cards? on 2015-12-03, 06:27 PM
Quote Originally Posted by w00dy101 View
Sorry Phenteo! I didn't mean to insinuate that something happened int the last patch. I was more speaking of this being the case for a while now. I assume at some point in the past you re-aligned legendary drops with the games vision and that is generally what I am talking about. I know they don't drop like they used to!
That is quite probable. I think there was an issue with legendaries dropping too easily. But certainly was not changed last patch. title=Smile


Phenteo
posted in thread Arena Legendary Cards? on 2015-12-03, 05:39 PM
We didn't change any drops in the arena in the patch. This is a perceived changed and not an actual one.


Phenteo
posted in thread Starfire Totemist Unbanned on 2015-12-03, 03:08 PM
Hey there! Just wanted to clarify the issue with Starfire totemist. The bug was actually introduced by the last update patch we had. The card was not broken at launch nor was is broken for several months.


Phenteo
posted in thread Starfire Totemist Unbanned on 2015-12-02, 06:43 PM
UPDATE: Starfire Totemist is now working in the game. We have unbanned the card.

We found a game stopping bug when Starfire totemist is in your hand. If the card is in your hand or your opponents and a card is played (either by you or an opponent) the game will freeze and you will not be able to progress. We had to temp ban the card from being allowed in a deck for Constructed, PvE, and Proving grounds (PvP and AI). The card can still be opened in a booster pack though. We hope to have a fix for the issue in the next patch and will unban the card when fixed.

We apologize for any inconvenience. We also noted this in the known issues tracker: http://forums.cryptozoic.com/showthread.php?t=41533


Phenteo
posted in thread Community Contest -- Songs of the Shards on 2015-12-02, 03:38 PM
My Song of the Shards!

Music: https://www.youtube.com/watch?v=AE1rUqecfA0

Wooo wir wir wir wir wir wir,
buh wir woo wir wir wir wir.
Wooo wir wir wir wir wir wir,
buh wir woo wir wir wir wir.

Ting ting clang woo wir wir wir,
Wooo wir wir wir wir wir wir,
buh wir woo wir wir wir wir.
Wooo wir wir wir wir wir wir,
buh wir woo wir wir wir wir.

Wooo wir wir wir wir wir wir,
buh wir woo wir wir wir wir.
Wooo wir wir wir wir wir wir,
buh wir woo wir wir wir wir.

Duh duh duh dunah duh duh duh dunah
Wooo wir wir wir wir wir wir,
buh wir woo wir wir wir wir.
Wooo wir wir wir wir wir wir,
buh wir woo wir wir wir wir.

Repeat as needed for 5 minutes.


HEXahedron
posted in thread Starfire Totemist bugs Arena on 2015-12-02, 03:27 PM
Thank you very much for the report.

We have reproduced the issue and are now tracking it. I will add it to the known issues thread shortly.


HEXahedron
posted in thread harvester's reaper helps enemy reaper bots. on 2015-12-02, 11:30 AM
Therefore, send not to know.
For whom the bell tolls,
It tolls for thee.


Harvester's Reaper does not specify that it only affects opposing troops with Death Sentence, therefore it will affect your troops with Death Sentence as well.

Thank you for your report, aristalis, but this is not a bug.


Shaqattaq
posted in thread Latest Brew - Opportunities of the Zodiac on 2015-12-02, 10:14 AM
by Wurtil

Bring that same theory up to the deck archetype level, and there are still multiple ways to exploit things like this on a wider scale. Action Control decks are nothing new to HEX, as even back in the first Alpha tournaments we saw decks that won on the back of nothing but card draw, removal, and Relentless Corruption being used as both a card advantage engine and a finisher. Resilient but forgotten decks built around Chimes of the Zodiac also were strong at various points during HEX’s first year, and it is there in which it is time to look at bringing back some troop-less control decks…

https://www.hextcg.com/latest-brew-o...of-the-zodiac/


Chark
posted in thread Pro Player Tournament? on 2015-12-01, 09:31 PM
Guys, relax. Obviously the pro player tournament prizing will need some updating, based on how long it took to get it out. We'll make some changes to the prizes and will try to keep in spirit of what this was supposed to be. You know we always take care of KS backers, almost to a fault title=Smile


Phenteo
posted in thread A travesty on 2015-11-30, 03:53 PM
Burn all the things!


Shaqattaq
posted in thread Style Points - On Holiday on 2015-11-30, 11:01 AM
(Equipment mouseovers now available!)


Shaqattaq
posted in thread Style Points - On Holiday on 2015-11-30, 10:49 AM
HEX’s PvE is a great way to chill at the end of the day. The computer will wait forever in-between turns and it never complains when you break out your mean combos. I like using PvE to test out decks in a low stress environment and earn a little gold while I’m at it. But if you haven’t yet broken into PvE yourself, I am here to tell you that Holiday is a game changer.

https://www.hextcg.com/style-points-on-holiday/


NOBLEReverter
posted in thread Ea cards appearing as non ea on 2015-11-29, 12:32 AM
Moved thread to Beta Bug Reports


HEXahedron
posted in thread Shard floods/starvation on 2015-11-28, 10:47 PM
Quote Originally Posted by OzymandiasDark View
This is in fact no real bug report, but I post it here since what I want to bring to your attention concerns a coding matter. Feel free to move it to whereever you think it fits best.
Moved thread to Beta Discussion.


NOBLEStarshield
posted in thread Any interest in a Hex Secret Santa? on 2015-11-28, 05:46 PM
Please don't necro old threads.


HEXahedron
posted in thread